ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACAD
1
NameTechRequirementObsoleteCostBonusEffect
2
Great SphinxMythologyPaganismAesthetics150Stone
Wonders can be built using food
3
PyramidsMasonryPaganismArchitecture250Stone
Cities continue growing while using food for production
4
OracleDivinationPaganism150Marble
+2 free technologies
5
Great WallConstructionConfucianism450Stone
Slower movement and damage for enemies within own borders
6
Ishtar GateConstructionPaganismPhilosophy150Marble
+1 slot for each specialist
7
Terracotta ArmyArithmeticsConfucianismFeudalism120
+25% military production, no experience limit and great general points from fighting barbarians
8
Hanging GardensCalendarPaganismCivil Service200Stone
No bad health from floodplains
9
Great CothonSeafaringPaganismAlchemy250Stone
+1 production on water tiles
10
DujiangyanWriting250 BCRiceHorticulture300
+1 food next to rivers
11
Apadana PalaceArithmetics500 BCZoroastrianismPolitics150Marble
+50% worker speed, free Monument in every city
12
ColossusBloomeryPaganismGuilds250Copper
+2 commerce on water tiles
13
Statue of ZeusCementPaganismFortification200Ivory
No resistance in conquered cities
14
Great MausoleumCementZoroastrianismPatronage450Marble
+50% golden age length
15
ParthenonMathematicsPaganismGunpowder350Marble
+50% great people birth rate in all cities
16
Temple of ArtemisPriesthoodPaganismTheology350Marble
+100% trade route yield, +1 free priest
17
Great LighthouseNavigationPaganismCompass200
Free Lighthouse in every city, +2 trade routes
18
Moai StatuesNavigationPaganism300Stone
+2 production on water improvements
19
ColosseumEngineeringPaganismCompanies300Marble
+4 unit experience, +50% military unit production
20
Aqua AppiaEngineering250 BCPaganismCrop Rotation300Stone
+2 health in all cities
21
Al KhaznehCurrency100 ADOasis, JudaismFinance250
+1 trade route in all cities
22
Temple of KukulkanAestheticsCornExploration450Stone
+25% city defense
23
Machu PicchuLawCornGeology400Stone
+1 gold per peak in city radius
24
Great LibraryPhilosophyPaganismPaper350Marble
+2 free scientists
25
Floating GardensMedicineCorn450Stone+6 food
26
GondeshapurMedicine550 ADZoroastrianismEducation300
+1 food per scientist, units start with Medic I
27
JetavanaramayaAesthetics300 ADBuddhism250
+1 food per artist
28
Nalanda UniversityPhilosophy500 ADHinduismPatronage350
+2 science per state religion building
29
Theodosian WallsArchitectureOrthodoxy500Stone
City defenses immune to bombardment
30
Hagia SophiaArchitectureOrthodoxyLaoour Unions500Marble
+2 espionage per state religion building
31
BorobudurArtisanryBuddhismSociology400Stone
+1 production per priest, +3 priest slots
32
La MezquitaScholarshipIslamScientific Method250
+2 free specialists
33
Shwedagon PayaEthicsBuddhism400Gold
Double production of state religion buildings
34
Mount AthosEthics800 ADOrthodoxyAcademia300
Double great people points from buildings
35
Iron PillarSteel500 ADHinduism400Iron
Free Forge in every city
36
PrambananPolitics900 ADHinduismStatecraft400Stone
+25% food retained after growth in all cities
37
Salsal BuddhaArtisanry500 ADBuddhismMeasurement250
Trade route connections do not require peace or open borders
38
CheomseongdaeScholarship650 ADBuddhismPhysics200
+1 happiness per 10% research rate
39
Himeji CastleFeudalismBuddhismMachine Tools550Copper
City defenses modify culture rate, +1 culture per fully fortified unit
40
Grand CanalMachineryConfucianismHydraulics350
+2 commerce next to rivers
41
Wat Preah PisnulokCivil ServiceHinduismUrban Planning400Stone
+1 food per priest, +1 population in all cities
42
KhajurahoCivil Service1000 ADHinduismCivil Liberties500Marble
+1 food per state religion building
43
Spiral MinaretTheologyIslamEconomics500Stone
+1 gold per state religion building
44
Dome of the RockTheologyIslam150Gold
+1 free priest, double shrine yield limit
45
House of WisdomAlchemy750 ADIslamOptics350
+200% research from great people discoveries
46
Krak des ChevaliersFortification1140 ADCatholicismCombined Arms400Stone
Free Castle in every city, defeated city defenders retreat to capital
47
Monolithic ChurchGuilds1200 ADOrthodoxyGeology400Stone
+2 commerce per priest
48
Leaning TowerPatronageCatholicism
+100% great people rate
49
University of SankoreEducationIslamRefrigeration500Stone
+1 commerce on desert
50
Notre DameCommuneCatholicism550Marble
Only three Temples required to build Cathedrals
51
Old SynagogueCommuneJudaismSocial Services400Stone
+2 gold for Jewish religious buildings
52
Saint Sophia's CathedralDoctrine1050 ADOrthodoxySocial Contract550Stone
+1 food per Merchant
53
Silver Tree FountainPaper1220 ADSilkGeography400
Additional great person born every time a great general appears
54
Santa Maria del FiorePatronage1436 ADCatholicismRepresentation400Marble
+100% great people rate
55
Alamut FortressCompass1090 ADIslamCombined Arms400Stone
+10 experience for Spies
56
San Marco BasilicaFinanceCatholicismMeasurement400
+1 gold per specialist
57
Sistine ChapelHumanitiesCatholicism600Marble
+2 culture per specialist, +5 culture per state religion building
58
Porcelain TowerPrintingConfucianismRailroad550
+1 food per statesman
59
Topkapi PalaceJudiciaryIslamNationalism450
Extra initial production in conquered cities
60
KremlinGunpowderOrthodoxy600Stone
+25% city defense, +1 movement for civilian units
61
Saint Thomas ChurchHumanities1496 ADProtestantism400
+2 happiness in all cities
62
Vijaya StambhaCompanies1446 ADHinduism
Replaceable Parts
500Stone
+50% great general birth rate, free City Garrison I promotion
63
Gur-e-AmirCartography1400 ADIslamSociology300
City receives culture equal to plundered gold on city conquest
64
Red FortLogisticsIslam600Stone
+100% enemy war weariness
65
Taj MahalUrban PlanningIslam700Marble
Starts a golden age
66
Forbidden PalaceStatecraftConfucianism800
-33% civics upkeep
67
VersaillesHeritageCatholicism600Stone
Free Estate in all cities, +2 free statesmen
68
Blue MosqueAcademiaIslamConsumerism600Marble
Temporary unhappiness limited to 1
69
El EscorialExploration1559 ADCatholicismThermodynamics700Silver
Extra gold for every acquired colony
70
Torre de BelemOptics1514 ADCatholicismEngine400
+100% foreign trade route yield
71
Potala PalaceStatecraft1645 ADBuddhismElectricity500
+1 GPP per hill in city radius
72
Oxford UniversityAcademiaProtestantismPsychology600
+1 science per specialist
73
Harmandir SahibCombined ArmsHinduism800Gold
+2 experience in cities with state religion
74
Saint Basil's CathedralUrban PlanningOrthodoxy700Stone
+2 production from state religion buildings
75
BourseEconomics1602 ADProtestantism600
Free Bank in every city, +2 free merchants
76
Itsukushima ShrineLogistics1550 ADBuddhismElectronics600
+1 GPP per water tile in city radius
77
Image of the World SquareGeography1629 ADIslamGlobalism600
+1 trade route per culture level
78
LouvreCivil Liberties1682 ADCatholicism800(Marble)
+2 free artists, extra culture for every controlled wonder
79
Emerald Buddha TempleCivil Liberties1784 ADBuddhism800GoldNo unhappiness
80
Shalimar GardensHorticulture1642 ADIslamSocial Services600
Excess health counts as happiness
81
Trafalgar SquareMeasurement400Stone
+5 naval units experience, +50% naval unit production
82
HermitageSociology1742 AD600
+10% research per culture level, -25% technology cost in trade and espionage
83
Guadalupe BasilicaSociology1709 ADCatholicism600
+1 gold per Catholic city on the same continent
84
Salt CathedralGeology?CatholicismTourism700
+2 commerce per state religion building
85
Amber RoomGeology1716 AD
Orthodoxy/Protestantism
Power Projection700
Other civilisations more willing to enter defensive pacts, shares golden ages of defensive pact partners
86
Statue of LibertyRepresentation1500Copper
+1 free specialist in all cities
87
Brandenburg GateNationalism600
Great general threshold resets whenever a general dies in combat
88
Abbey MillsThermodynamics1868 AD700
Free Sewer in all cities
89
Bell Rock LighthouseMetallurgy1810 AD1000
+1 trade route in coastal cities
90
Eiffel TowerRailroad1250Iron
+50% culture, golden ages require at most three great people
91
Westminster PalaceJournalism1000
Free Courthouse in every city
92
Triumphal ArchBallistics1836 ADConstitution1000(Stone)
Units are fully healed when promoted
93
Menlo ParkElectricity1876 AD800
+25% commerce with power
94
Crystal PalaceEngine1851 AD1200
+2 free engineers
95
Tsukiji Fish MarketRefrigerationRice1000
+1 food on water tiles
96
Brooklyn BridgeLabour Unions1883 AD1500(Stone)
Free Levee in all cities
97
HollywoodFilm1000+7 Hit Movies
98
Empire State BuildingConsumerism1500
+1 gold per city population
99
Las Lajas SanctuaryMicrobiologyCatholicism1000Stone
+10% heal rate in all cities
100
Palace of NationsCivil Rights1938 AD800
Congresses occur every four turns, your cities cannot be demanded in Congress, other civilisations more willing to approve your demands