Badge Information 2019
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Revised 24 JUN 2019
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NameDepartmentLocationAge RecommendationPrerequisitesNotesCostLottery?
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American HeritageCivicsMemorial Longhouse13 or older4, 3cBring all materials from Req. 4, which you will discuss with your counselor. Bring your family history.NoneNo
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Animal Science AND Vet. MedicineEcologyEcology Lodge12 or olderAnimal Science: 6. Vet Medicine: 6Bring paper and pen.NoneNo
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AnimationMedia & TechnologyPhoto Lab13 or olderNoneBring a notebook and pen.NoneYes
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ArchaeologyEcologyEcology Lodge12 or olderNoneBring paper and pen.NoneNo
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ArcheryShooting SportsArchery RangeMust be physically capable to pull a 25lb bowNoneRecommended to bring Archery Merit Badge book.NoneNo
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ArchitectureEcologyEcology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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ArtArtsPalmer BNoneNoneApproximate completion time: 3-4 hours.NoneNo
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AstronomyScienceScience Center13 or olderNoneBring paper and pen. Must attend the Planetarium once on either Tuesday or Thursday at 7 p.m.NoneNo
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ATV Rider Safety CourseAdventure SportsMaintenance YardMust be 16 or olderNoneMUST BE 16 TO TAKE. Must bring long sturdy pants, long-sleeve shirt and boots that cover the ankle. Must have the signed waiver.NoneYes
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Automotive MaintenanceTradesMaintenance YardMust be 14 or olderNoneMUST BE 14 TO TAKE. NoneYes
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BasketryArtsPalmer BNoneNoneNoneNo
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Bird StudyEcologyEcology Lodge12 or olderNoneBring binoculars/bird guides, if possible. Must attend the bird walk Tuesday at 6 a.m..NoneNo
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CampingScoutcraftScoutcraft13 or older4b, 5e, 8c, 8d, 9a, 9bNone.NoneNo
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CanoeingAquaticsLakeMust be physically capable to lift a 40 lb canoe out of the waterPass the BSA swim testBring shoes that can get wet/dirty, sunscreen, water, and knee pads. MUST PASS THE BSA SWIM TEST.NoneNo
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ChemistryScienceScience Center14 or olderNoneBring paper and pen.NoneYes
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Citizenship in the NationCivicsMemorial Longhouse14 or older2 (Do 2 of 4 options), 3, 8Bring proof or explanation of req. 2, 5 newspapers from week before camp req. 3, letter from req. 8 in envelope ready to mail, paper and pen.NoneNo
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Citizenship in the WorldCivicsMemorial Longhouse14 or older7 (Do 2 of 5 options)Bring information learned from req. 7a, or b cite the source of the info (if chosen) and proof of attendance for req. 7c,d, or e (if chosen), paper and pen.NoneNo
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ClimbingAdventure SportsCOPE Shed13 or olderNoneBring old shoes to walk across creek and a water bottle. Bring day pack to hold water and shoes. Climbing shoes are available. NoneYes
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CommunicationsCivicsMemorial Longhouse13 or older4, 5, (7a, 7b or 7c), 8Be prepared to present req. 4, and bring notes/report for req. 5, a copy of what you did in req. 7 (if it's the letter have proof it was sent), and proof of req. 8NoneNo
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CookingScoutcraftScoutcraft14 or olderNoneScouts will be required to cook 2 breakfasts, 3 lunches, and 3 dinners during meal times.NoneYes
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Crime PreventionHealth & SafetyCommissioners' Circle12 or older4, 7Scouts may have an oppritunity to accomplish 7 at camp.NoneNo
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Cyber ChipMedia & TechnologyPhoto LabNone2 (Parent contract)Bring signed contract for requirement 2. Meets Wednesday at 8:00 p.m.NoneNo
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CyclingAdventure SportsCOPE Shed14 or olderNoneMust be part of Endurance Crew. Bring old shoes for walking across creek, water bottle, long pants for COPE, swimsuit, and sunblock.NoneNo
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DentistryHealth & SafetyCommissioners' Circle12 or olderReq 3NoneNo
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Digital TechnologyMedia & TechnologyPhoto Lab12 or older1 (Earn Cyber Chip)Bring a notebook and pen.NoneYes
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Drone Exposure ProgramScienceScience Center12 or olderNoneThis is not a Merit Badge.NoneYes
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ElectricityScienceScience Center12 or olderNoneBring proof of Cyber Chip, paper and pen. Good first science badge for scouts.NoneNo
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ElectronicsScienceScience Center13 or olderNoneBring paper and pen. Must have the dexterity to solder.NoneYes
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Emergency PreparednessHealth & SafetyCommissioners' Circle14 or older1, 2b, 2c, 6c, 8a, 8bBring proof of completion of First Aid MB (tell counselor if taking concurrently), Chart (req. 2b), and Family plan (req. 2c), contact info and description for Emergency Management Director (req. 6c), written plan and proof of family kit (req. 8). 1 kit per scout, paper & pen.NoneNo
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EnergyScienceScience Center13 or older4a, 4bBring requirement 4, notebook, and pen.NoneNo
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EngineeringEcologyEcology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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EntrepreneurshipCivicsMemorial Longhouse13 or olderNoneBring a notebook and pen.NoneNo
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Environmental ScienceEcologyEcology Lodge13 or older3e(1), 3e(2), or 3e(3)Bring a notebook, pen, and reports for 3e(1), 3e(2) or proof of 3e(3).NoneYes
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ExplorationEcologyEcology Lodge13 or olderBring a notebook and pen.NoneYes
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FingerprintingArtsPalmer BNoneNoneOffered Tuesday and Thursday during open arts hours.NoneNo
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Fire SafetyHealth & SafetyCommissioners' Circle12 or olderReq. 11Bring proof of Req. 11 completion (either pictures or scoutmasters' signature).NoneNo
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First AidHealth & SafetyCommissioners' Circle14 or olderReq. 1 & 5Bring first aid kit (req. 5a), paper and pen.NoneNo
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Fish and Wildlife ManagementEcologyEcology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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FishingScoutcraftScoutcraft12 or olderReq. 7, 9, 10Proof of completion of req 9, notebook and pen, recommended to bring rod and tackle. Fishing rods are provided. Sign out at Scoutcraft.NoneNo
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ForestryEcologyEcology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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Game DesignField SportsGaGa PitBring a notebook and pen.NoneNo
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GeocachingScoutcraftScoutcraftNoneReq. 7 and 9Bring information and evidence of completion of requirements 7 and 9.NoneNo
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GeologyEcologyEcology LodgeNoneNoneBring a notebook and pen.NoneNo
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Graphic ArtsMedia & TechnologyPhoto Lab13 or olderReq. 6Bring a notebook and pen.NoneYes
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Home Repair AND PlumbingTradesMaintenance YardMust be 14 or olderNoneMUST BE 14 TO TAKE. Will earn both Home Repair and Plumbing Merit Badges.NoneYes
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HorsemanshipExcursionRainbow Ridge Equestrian
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12 or olderNoneSIGN UP ONLINE before coming to camp. Bring long pants, boots, Horsemanship Release Form signed by the Scout’s parent, sunglasses, and a water bottle. Only 10 slots which go to the first 10 scouts who pay and sign up. Scouts must arrange their own transportation. Attend Monday, Wednesday, and Fridat at 2:00 p.m. NOT OFFERED THE 4th of JULY WEEK.$65No
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Indian LoreArtsPalmer BNoneNoneApproximate completion time: 4-6 hours. Scouts must attend the same session each day.NoneNo
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Insect StudyEcologyEcology Lodge13 or olderReq. 9Bring proof of completion of requirement 9, notebook and pen. It's recommended to bring insect field guide.NoneNo
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InventingScienceNoneNo
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KayakingAquaticsLakeMust be physically capable to lift a 40 lb kayak out of the waterPass BSA swim test, and bring closed toed water shoes.Bring shoes that can get wet/dirty, sunscreen, and water. MUST PASS THE BSA SWIM TEST.NoneNo
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Landscape ArchitectureEcologyEcology Lodge13 or olderBring a notebook and pen. Scouts will be leaving the camp to visit an arboretum.NoneNo
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LeatherworkArtsPalmer BNoneNoneNoneNo
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LifesavingAquaticsPool13 or older with a strong swimming abilityMust be able to swim 400 yds.Bring a swimsuit, towel, sunscreen (applied 30-45 minutes before going to the pool), long sleeve shirt , a pair of long pants, and a belt for Requirement 7e (loose clothes work best for this requirement). MUST PASS THE BSA SWIM TEST AND MUST BE ABLE TO SWIM 400 YARDS.NoneNo
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Mammal StudyEcologyEcology LodgeNoneNoneBring a notebook and pen.NoneNo
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MedicineHealth & SafetyCommissioners' Circle13 or older7a, 10Bring a notebook and pen.NoneNo
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MoviemakingMedia & TechnologyPhoto Lab13 or olderNoneBring ideas for vignette and storyboard. Scouts must pay a $50 deposit for a camera, which will be given back when the working camera is returned. Scouts may bring their own cameras at their own risk$50 deposit for cameraNo
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MusicArtsPalmer BNoneNoneBring paper and pen.NoneNo
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NatureEcologyEcology Lodge12 or olderNoneBring a notebook and pen. It is recommended to bring a fishing rod and tackle.NoneNo
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NOVA - Designed to Crunch!ScienceScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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NOVA - Shoot!ScienceScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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NOVA - Start Your Engines!ScienceScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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NOVA - Whoosh!ScienceScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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Nuclear ScienceScienceScience Center13 or olderNoneBring a notebook and pen.NoneNo
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OceanographyEcologyEcology Lodge12 or olderNoneBring a notebook and pen. It is recommended to bring a fishing rod and tackle.NoneNo
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OrienteeringScoutcraftScoutcraft13 or older7a, 7b, 9Bring a compass and waterproof shoes/boots.NoneNo
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Personal FitnessField SportsGaGa Pit13 or older1a, 1b, 6,7 ,8Bring Personal Fitness MB Pamphlet, Dental Statement from requirement 1b, a list of the questions your Doctor asked you during your health exam from Requirement 1a, Your Physical Fitness Program Outline from Requirement 7, and Fitness Test Log (6,7,8).NoneNo
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Personal ManagementCivicsMemorial Longhouse15 or older1a, 1b, 1c, 2a, 2b, 2c, 2d 8a, 8b, 8c, 8d, 9a, 9b, 9c, 9d,9eBring all parts of req. 1 (savings plan, shoping strategy), req. 2 (Budget AND 13 week record of income, expense & savings), req. 8 ( “To Do” List, 7 day Schedule, and Diary) , and req. 9 (written project plan)NoneNo
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PhotographyMedia & TechnologyPhoto Lab12 or older1b (Earn Cyber Chip)Bring proof of Cyber Chip, a digital camera, camera’s Instruction manual, a memory card for your camera, and a cord to connect the camera to a computer. Meets on Monday at 6:30 p.m. NoneNo
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PioneeringScoutcraftScoutcraftFirst Class Scout or higherNoneHighly recommended to be First Class Scout or higher.NoneNo
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Plant ScienceEcologyEcology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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PotteryArtsPalmer BNoneNoneApproximate completion time: 5 hours.NoneNo
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Public HealthHealth & SafetyCommissioners' Circle12 or olderReq. 7aBring information with you to discuss in class.NoneNo
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Public SpeakingArtsPalmer B12 or olderNoneBring a notebook and pen.NoneNo
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Pulp & PaperArtsPalmer B12 or olderNoneBring Pulp and Paper Merit Badge Book. Scouts must come both Tuesday AND Thursday nights starting at 7:15 p.m.NoneNo
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RadioScienceScience Center12 or olderNoneNoneNo
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Reptile & Amphibian StudyEcologyEcology Lodge13 or older8a or 8bBring records from 8a OR reports from 8b.NoneNo
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Rifle ShootingShooting SportsRifle Range12 or older1d, 1f1f: Participants should bring their state hunting laws with them and be familiar with the main points for class discussion. Participants will also need to be familiar with any special gun and ammunition laws revolving around this topic. 1f(2): Prepare a list of wildlife that can be legally hunted in your state. Cost of ammunition is free for those taking the badge.NoneNo
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RoboticsScienceScience Center14 or olderNoneMust have the ability to do simple programming and lego construction. Bring a paper and pen.NoneYes
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RowingAquaticsLake13 or olderPass BSA swim testBring shoes and clothes that can get wet and dirty. MUST PASS THE BSA SWIM TEST.NoneNo
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SalesmanshipCivicsMemorial Longhouse12 or olderReq. 5Come prepared with questions for your interview.NoneNo
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Scouting HeritageCivicsMemorial Longhouse13 or olderReq. 4, 5Bring proof of Req. 4 completion (either pictures or Scoutmasters' signature) and report from requirement 5NoneNo
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SculptureArtsPalmer BNoneNoneNoneNo
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Shotgun ShootingShooting SportsRifle Range13 or older, and able to handle the recoil of a 12 gauge shotgun1d, 1fMust be physically capable to handle the recoil of a 12 gauge shotgun. Shells are provided for free to those taking the badge.1f: Participants should bring their state hunting laws with them and be familiar with the main points to discuss them in class. Participants will also need to be familiar with any special gun and ammunition laws revolving around this topic. 1f(2): prepare a list of wildlife that can be legally hunted in your state.NoneNo
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Signs, Signals, & CodesScoutcraftScoutcraft12 or olderNoneBring a notebook and pen.NoneNo
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Soil & Water ConservationEcologyEcology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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Space ExplorationScienceScience CenterNoneNoneDo not bring personal rocket engines from home.NoneYes
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Sports AND AthleticsField SportsGaGa PitNoneAth: 3a and 3b Sports: 4 & 5Wear appropriate exercise clothing (sneakers, shorts, t-shirt). Bring technique for requirement 5.NoneNo
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SwimmingAquaticsPoolStrong swimming abilityPass BSA swim testBring a swimsuit, towel, sunscreen (applied 30-45 minutes before going to the pool). MUST PASS THE BSA SWIM TEST.NoneNo
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TextilesArtsPalmer BNoneNoneApproximate completion time: 4 hours.NoneNo
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TheaterArtsPalmer B13 or older1 and 2Bring prerequisites and any completed requirements. Bring Theater Merit Badge Book.NoneNo
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WeatherEcologyEcology Lodge12 or older2Bring summary of discusison held with family with a partent signature as proof of discussion.NoneNo
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WeldingTradesMaintenance YardMust be 14 or olderNoneMUST BE 14 TO TAKE. Bring long sturdy pants.NoneYes
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Wilderness SurvivalScoutcraftScoutcraft13 or olderReq. 5Bring survival kit. For the Wednesday overnighter meet at 7 p.m. at Scoutcraft before leaving to the overnight campsite to fulfill Req. 5.NoneNo
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WoodcarvingArtsPalmer B14 or olderTotin' ChipBring Totin' Chip and Woodcarving Merit Badge Book. Approximate completion time: 5 to 8 hours.NoneNo
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WoodworkingTradesMaintenance YardMust be 14 or olderTotin' ChipMUST BE 14 TO TAKE.NoneYes
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