Badge Information 2020
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Revised 4/2/20 by CK
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NameDepartment# of Sessions OfferedLocationAge RecommendationPrerequisitesNotesCostLottery?
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Animal Science AND Vet. MedicineEcology1Ecology Lodge12 or olderAnimal Science: 6. Vet Medicine: 6Bring paper and pen.NoneNo
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AnimationSTEM1Photo Lab13 or olderNoneBring a notebook and pen.NoneYes
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ArchaeologyEcology1Ecology Lodge12 or olderNoneBring paper and pen.NoneNo
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ArcheryShooting Sports2Archery RangeMust be physically capable to pull a 25lb bowNoneRecommended to bring Archery Merit Badge book.NoneNo
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ArtArts2Palmer BNoneNoneApproximate completion time: 3-4 hours.NoneNo
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AstronomySTEM1Science Center13 or olderNoneBring paper and pen. Must attend the Planetarium once on either Tuesday or Thursday at 7 p.m.NoneNo
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ATV Rider Safety CourseTrades2Maintenance YardMust be 16 or olderNoneMUST BE 16 TO TAKE. Must bring long sturdy pants, long-sleeve shirt and boots that cover the ankle. Must have the signed waiver.NoneYes
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Automotive MaintenanceTrades1Maintenance YardMust be 14 or olderNoneNone.NoneYes
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BasketryArts2Palmer BNoneNoneThis badge requires a scout who is not short on patience NoneNo
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Bird StudyEcology1Ecology Lodge12 or olderNoneBring binoculars/bird guides, if possible. Must attend the bird walk Tuesday at 6 a.m..NoneNo
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CampingScoutcraft2Scoutcraft13 or older4b, 5e, 8c, 8d, 9a, 9bNone.NoneNo
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CanoeingAquatics2LakeMust be physically capable to lift a 40 lb canoe out of the waterPass the BSA swim testBring shoes that can get wet/dirty, sunscreen, water, and knee pads. MUST PASS THE BSA SWIM TEST.NoneNo
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ChemistrySTEM1Science Center14 or olderNoneBring paper and pen.NoneYes
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Citizenship in the NationCivics2Memorial Longhouse14 or older2 (Do 2 of 4 options), 3, 8Bring proof for req. 2a, 2b, and/or 2c, notes from the national (not local, state, or international) news for req. 3, and the letter from req. 8NoneNo
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Citizenship in the WorldCivics2Memorial Longhouse14 or older7 (Do 2 of 5 options)Bring information learned from req. 7a, or b cite the source of the info (if chosen) and proof of attendance for req. 7c,d, or e (if chosen), paper and pen.NoneNo
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ClimbingAdventure Sports1COPE Shed13 or olderNoneBring old shoes to walk across creek and a water bottle. Bring day pack to hold water and shoes. Climbing shoes are available. NoneYes
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CommunicationsCivics2Memorial Longhouse13 or older4, 5, (7a, 7b or 7c), 8Be ready to present req. 4, bring notes/report and proof for req. 5, a copy of what you did in req. 7 (if it's the letter have proof it was sent), and proof of req. 8NoneNo
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CookingScoutcraft3ScoutcraftFirst Class Scout or higherNoneScouts will be required to cook 2 breakfasts, 2 lunches, and 3 dinners during meal times.NoneYes
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Cyber ChipSTEM1Photo LabNone2 (Parent contract)Bring signed contract for requirement 2. Meets Wednesday at 8:00 p.m.NoneNo
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CyclingAdventure SportsPart of Endurance Crew OnlyCOPE Shed14 or olderNoneMust be part of Endurance Crew. Bring old shoes for walking across creek, water bottle, long pants for COPE, swimsuit, and sunblock.NoneNo
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Digital TechnologySTEM1Photo Lab12 or older1 (Earn Cyber Chip)Bring a notebook and pen.NoneYes
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Drone Exposure ProgramSTEM1Science Center14 or olderNoneThis is an exposure activity. A merit Badge will not be earned through this session. NoneYes
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ElectricitySTEM1Science Center12 or olderNoneBring proof of Cyber Chip, paper and pen. Good first science badge for scouts.NoneNo
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ElectronicsSTEM1Science Center13 or olderNoneBring paper and pen. Must have the dexterity to solder.NoneYes
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Emergency PreparednessCivics3Memorial Longhouse14 or older1, 2b, 2c, 6c, 8a, 8b
Bring proof of completion of First Aid MB, Chart (req. 2b), and Family plan (req. 2c), notes taken about the Emergency Management Director (req. 6c), written inventory and proof of family kit (req. 8) 1 kit per scout, paper & pen.
NoneNo
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EnergySTEM1Science Center13 or older4a, 4bBring requirement 4, notebook, and pen.NoneNo
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EntrepreneurshipCivics1Memorial Longhouse13 or olderNoneBring a notebook and pen.NoneNo
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Environmental ScienceEcology2Ecology Lodge13 or older3e(1), 3e(2), or 3e(3)Bring a notebook, pen, and reports for 3e(1), 3e(2) or proof of 3e(3).NoneYes
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ExplorationEcology1Ecology Lodge13 or olderBring a notebook and pen.NoneYes
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Farm MechanicsTrades1Maintenance Yard and offsite loccation Must be 14 or older1DMust attend field trip inorder to compete the badge NoneYes
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FingerprintingArts2Palmer BNoneNoneOffered Tuesday and Thursday during open arts hours.NoneNo
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Fire SafetyScoutcraft1Scoutcraft12 or olderReq. 11Bring proof of Req. 11 completion (either pictures or scoutmasters' signature).NoneNo
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First AidHealth Lodge2Health Lodge13 or olderReq. 1 & 5Bring first aid kit (req. 5a), paper and pen.NoneNo
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Fish and Wildlife ManagementEcology1Ecology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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FishingScoutcraft2Scoutcraft12 or olderReq. 7, 9, 10Proof of completion of req 9, notebook and pen, recommended to bring rod and tackle. Or of needed fishing rods are provided. Sign out at Scoutcraft.NoneNo
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ForestryEcology1Ecology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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Game DesignField Sports3GaGa Pit12 or olderNoneBring a notebook and pen.NoneNo
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GeocachingScoutcraft2ScoutcraftNoneReq. 7 and 9Bring information and evidence of completion of requirements 7 and 9.NoneNo
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GeologyEcology1Ecology LodgeNoneNoneBring a notebook and pen.NoneNo
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Graphic ArtsSTEM1Photo Lab13 or olderReq. 6Bring a notebook and pen.NoneYes
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Home Repair AND PlumbingTrades1Maintenance YardMust be 14 or olderNoneWill earn both Home Repair and Plumbing Merit Badges.NoneYes
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HorsemanshipExcursion1Rainbow Ridge Equestrian
Center
12 or olderNoneSIGN UP ONLINE before coming to camp. Bring long pants, boots, Horsemanship Release Form signed by the Scout’s parent, sunglasses, and a water bottle. Only 10 slots which go to the first 10 scouts who pay and sign up. Scouts must arrange their own transportation. Attend Monday, Wednesday, and Friday at 2:00 p.m. NOT OFFERED THE 4th of JULY WEEK.$70Yes
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Indian LoreArts2Palmer BNoneNoneApproximate completion time: 4-6 hours. Scouts must attend the same session each day.NoneNo
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Insect StudyEcology1Ecology Lodge13 or olderReq. 9Bring proof of completion of requirement 9, notebook and pen. It's recommended to bring insect field guide.NoneNo
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Introduction To Outdoor Leadership (IOLS)Trainning1Dan Beard FieldMust be 18 or olderNoneRegister before your camp session on the website. Registration will open after the May 2nd Leaders Meeting. Come prepared with a note book and a penNoneYes
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Inventing STEM1Photo Lab13 or oldernoneBring notebook and penNoneNo
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KayakingAquatics3LakeMust be physically capable to lift a 40 lb kayak out of the waterPass BSA swim test, and bring closed toed water shoes.Bring shoes that can get wet/dirty, sunscreen, and water. MUST PASS THE BSA SWIM TEST.NoneNo
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Landscape ArchitectureEcology1Ecology Lodge13 or olderNoneBring a notebook and pen. Scouts will be leaving the camp to visit an arboretum.NoneNo
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LeatherworkArts3Palmer BNoneNoneHave a shirt to wear that you don't care about messing up for staining day. NoneNo
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LifesavingAquatics1Pool13 or older with a strong swimming abilityMust be able to swim 400 yds. Pass the BSA Swim TestBring a swimsuit, towel, sunscreen (applied 30-45 minutes before going to the pool), long sleeve shirt , a pair of long pants, and a belt for Requirement 7e (loose clothes work best for this requirement). MUST PASS THE BSA SWIM TEST AND MUST BE ABLE TO SWIM 400 YARDS.NoneNo
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Mammal StudyEcology1Ecology LodgeNoneNoneBring a notebook and pen.NoneNo
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MedicineHealth Lodge1Health Lodge13 or older7a, 10Bring a notebook and pen.NoneNo
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MoviemakingSTEM1Photo Lab13 or olderNoneBring ideas for vignette and storyboard. Scouts must pay a $50 deposit for a camera, which will be given back when the working camera is returned. Scouts may bring their own cameras at their own risk. If bringing own camera must also bring memory card, users manual and cord to connect to computer. $50 deposit for cameraNo
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MusicArts2Palmer BNoneNoneBring paper and pen.NoneNo
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NatureEcology1Ecology Lodge12 or olderNoneBring a notebook and pen. It is recommended to bring a fishing rod and tackle.NoneNo
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NOVA - Designed to Crunch!STEMBY AppointmentScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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NOVA - Shoot!STEMBY AppointmentScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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NOVA - Start Your Engines!STEMBY AppointmentScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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NOVA - Whoosh!STEMBY AppointmentScience Center12 or olderNoneBy appointment only. Contact the Science Center Director after arriving at camp. Bring a notebook and pen.NoneNo
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Nuclear ScienceSTEM1Science Center13 or olderNoneBring a notebook and pen.NoneNo
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OceanographyEcology1Ecology Lodge12 or olderNoneBring a notebook and pen. It is recommended to bring a fishing rod and tackle.NoneNo
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Orienteering ScoutcraftBy AppointmentScoutcraft13 or older7a, 7b, 9Bring a compass and waterproof shoes/boots. (Badge is by appointment only must schedule though Scoutcraft director). NoneNo
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Personal FitnessField Sports3GaGa Pit13 or older1a, 1b, 6,7 ,8Bring Personal Fitness MB Pamphlet, Dental Statement from requirement 1b, a list of the questions your Doctor asked you during your health exam from Requirement 1a, Your Physical Fitness Program Outline from Requirement 7, and Fitness Test Log (6,7,8).NoneNo
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Personal ManagementCivics2Memorial Longhouse15 or older1a, 1b, 1c, 2a, 2b, 2c, 2d 8a, 8b, 8c, 8d, 9a, 9b, 9c, 9d,9e
Bring all parts of req. 1 (savings plan, shoping strategy), req. 2 (Budget AND 13 week record of income, expense & savings), req. 8 ( “To Do” List, 7 day Schedule, and Diary) , and req. 9 (written project plan)
NoneNo
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PhotographySTEM1Photo Lab12 or older1b (Earn Cyber Chip)Bring proof of Cyber Chip, a digital camera, camera’s Instruction manual, a memory card for your camera, and a cord to connect the camera to a computer. NoneNo
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PioneeringScoutcraft1ScoutcraftFirst Class Scout or higherNoneHighly recommended to be First Class Scout or higher.NoneNo
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Plant ScienceEcology1Ecology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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PotteryArts3Palmer BNoneNoneApproximate completion time: 5 hours.NoneNo
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Public HealthCivics1Memorial Longhouse12 or olderReq. 7aBring information on your public health agency to discuss in class.
NoneNo
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Public SpeakingCivivs1Memorial Longhouse12 or olderNoneBring a notebook and pen.NoneNo
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Pulp & PaperArts1Palmer B12 or olderNoneBring Pulp and Paper Merit Badge Book. Scouts must come both Tuesday AND Thursday nights starting at 7:15 p.m.NoneNo
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RadioSTEM1Science Center12 or olderNoneNoneNo
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Reptile & Amphibian StudyEcology1Ecology Lodge13 or older8a or 8bBring records from 8a OR reports from 8b.NoneNo
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Rifle ShootingShooting Sports2Rifle Range12 or older1d, 1f1f: Participants should bring their state hunting laws with them and be familiar with the main points for class discussion. Participants will also need to be familiar with any special gun and ammunition laws revolving around this topic. 1f(2): Prepare a list of wildlife that can be legally hunted in your state. Cost of ammunition is free for those taking the badge.NoneNo
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RoboticsSTEM1Science Center14 or olderNoneMust have the ability to do simple programming and lego construction. Bring a paper and pen.NoneYes
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RowingAquatics2Lake13 or olderPass BSA swim testBring shoes and clothes that can get wet and dirty. MUST PASS THE BSA SWIM TEST.NoneNo
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SalesmanshipCivics1Memorial Longhouse12 or olderReq. 5Bring your sales record (cost sheet) from req. 5.NoneNo
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Search and Rescue Scoutcraft1Scoutcraft14 or older4Be ready to be on the move and walk all over the OSR property. Bring shoes good for hiking. NoneNo
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Shotgun ShootingShooting Sports1Rifle Range13 or older, and able to handle the recoil of a 12 gauge shotgun1d, 1fMust be physically capable to handle the recoil of a 12 gauge shotgun. Shells are provided for free to those taking the badge.1f: Participants should bring their state hunting laws with them and be familiar with the main points to discuss them in class. Participants will also need to be familiar with any special gun and ammunition laws revolving around this topic. 1f(2): prepare a list of wildlife that can be legally hunted in your state.NoneNo
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Signs, Signals, & CodesScoutcraft2Scoutcraft12 or olderNoneBring a notebook and pen.NoneNo
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Soil & Water ConservationEcology1Ecology Lodge13 or olderNoneBring a notebook and pen.NoneNo
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Space ExplorationSTEM1Science CenterNoneNoneDo not bring personal rocket engines from home.NoneYes
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Sports AND AthleticsField Sports2GaGa PitNoneAth: 3a and 3b Sports: 4 & 5Wear appropriate exercise clothing (sneakers, shorts, t-shirt). Bring technique for requirement 5.NoneNo
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SwimmingAquatics1PoolStrong swimming abilityPass BSA swim testBring a swimsuit, towel, sunscreen (applied 30-45 minutes before going to the pool). MUST PASS THE BSA SWIM TEST.NoneNo
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TextilesArts2Palmer BNoneNoneApproximate completion time: 4 hours.NoneNo
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TheaterArts2Palmer B13 or older1 and 2Bring prerequisites and any completed requirements. Bring Theater Merit Badge Book.NoneNo
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WeatherEcology1Ecology Lodge12 or older2Bring summary of discusison held with family with a parent signature as proof of discussion.NoneNo
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WeldingTrades1Maintenance YardMust be 14 or olderNone Bring long sturdy pants.NoneYes
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Wilderness SurvivalScoutcraft2Scoutcraft13 or olderReq. 5Bring survival kit. For the Wednesday overnighter meet at 7:30 p.m. at Scoutcraft before leaving to the overnight campsite to fulfill Req. 8.NoneNo
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WoodcarvingArts2Palmer B14 or olderTotin' ChipBring Totin' Chip and Woodcarving Merit Badge Book. Approximate completion time: 5 to 8 hours.NoneNo
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High Lighted in Yellow means that this badge is a lottery badge and requieres sign up in advance
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