ABCDEFGHIJKLMNOPQRSTUVWXYZ
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SourceTargetName
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Hand_lik_hand_gunLHS_ik_hand_gun
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Hand_lHand_lRHS_ik_hand_l
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Hand_rik_hand_gunRHS_ik_hand_gun
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Hand_rik_hand_rLHS_ik_hand_r
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ik_foot_lFoot_lik_foot_l_Offset
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ik_foot_lCalf_lik_knee_target_l
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ik_foot_rFoot_rik_foot_r_Offset
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ik_foot_rCalf_rik_knee_target_r
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ik_foot_rootFoot_lFoot_target_l
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ik_foot_rootFoot_rFoot_target_r
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RootRootCurves
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This is the Virtual Bone (VB) mapping for the Advanced Locomotion System Version 4
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Each of these names will be prefixed with VB automatically by UE4
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To create, Right click on the Source Name, locate the Target Name in the popup window and then Rename them
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