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Run #Run TypeEnergy CostToys CollectedDaily Discipline144
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1Toys - Toy Maker IV1519Remaining Toys Needed0
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2Toys - Toy Maker IV1519Toy Average per Run10
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3Toys - Toy Maker IV1519Est. Toy Runs Left0
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4Toys - Toy Maker IV1519Est. Toy Energy - 120
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5Toys - Toy Maker IV1519Est. Toy Energy - 150
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6Toys - Toy Maker IV1517
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7Toys - Toy Maker IV1519
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8Toys - Toy Maker IV1513
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9War Games - Master III40Energy Used Today210
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10Business Time - Master III40Toy Energy to Cap0
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11Spire10Potion Bonus Energy0
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120Level Up Bonus Energy0
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130Energy Rollover54
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140
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150
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160
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170Energy Capacity111
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180Daily Energy Remaining167
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190Energy Remaining - Toys167
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200
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210
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220
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230Energy to Use to Prevent Cap56
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To use this sheet, select a Run Type from the Drop down. It will look up the energy cost. From there, add how many Toys you got.
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On the right, it will average how many toys you need to cap Discipline gained each day, and how much energy you will need for Toy runs.
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Add any energy you gained from Potions, Level Up, or rollover from your previous day. (Be sure to clear and update daily)
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Be sure to update your Energy Capacity when you level up to make sure your calculations are more accurate.
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Finally, it calculates how much more energy you need to use to prevent hitting your energy capacity and "losing" free energy.
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