ABCDEFGHIJKLMNO
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REDGREENBLUEGREYWHITEBLACKJESTER
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gain redgain greengain blueno gaingain otherlose otherspecial gain
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ShineBreathRainPass___ GiftEclipseFeed ___
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WeatherWeatherWeatherCourtesyShareWeatherShare
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The sun's rays pierce the atmosphere more easily.A cleansing wind moves in a chosen direction.Rainclouds condense more easily.Let it be known you do nothing this turn.Combine with a courtesy spell and choose someone on the waitlist- they get a random number of raffle tickets. Thanks.The next night the moon will be gone. All golems and villagers can PM their actions.Combine with Golem to help them harvest food: stones, roots, or clay. Gain color based on their strongest affinity.
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LiftSowSinkPartAssist ___Command ___
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TerraformTerraformTerraformCourtesyAmplifierExperience
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Raise the land nearby. Mountains resist trees and altitude aids weather spells.Grow trees nearby. Best when sunny with moist soil. Trees resist terraforming.Lower the land nearby. Trees sprout more easily near water.Leave the game. Can return later(if a spot is open).Help a mage cast their spell.Combine with Golem to give them an assignment. Gain color based on their strongest affinity.
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TestStudyExamineWide ___Ride ___
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ExperienceExperienceExperienceModifierTravel
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Interact with an object or person nearby, especially to determine their physical qualities and honesty.Interact with an object or person nearby, especially to determine their history.Interact with an object or person nearby, especially to determine their relationship and usefulness to you.Combine with a color terraform spell for a broader and less rich variant of the spell.Use a large beast or golem as a mount. Gain color each turn based on the beast's affinity.
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GolemBeastInviteFar ______ PrismNull___ Harmony
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SummonSummonSummonModifierColorizeColorizeColorize
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Create a humanoid golem companion.A chosen animal appears and begins to populate the land.Cast in an empty house...Combine with a color terraform spell to cast a weaker version at distance.Choose a color. From now on, other color spells become the chosen color when cast without an amplifier.Gain color normally.Choose two colors. From now on, gain the lowest from color or jester spells cast without an amplifier.
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Intense ___Wise ___Flawless ___Modest ___Bright ___ #Dark ___Juggle ___
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ClassClassClassClassAmplifierAmplifierModifier
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If red is atleast 4 levels above your others, combine with a red spell: more interesting things will happen.If green is atleast 4 levels above your others, combine with a green spell: it will not overshoot.If blue is atleast 4 levels above your others, combine with a blue spell: it will not fail.If all colors are atleast within 4 levels, combine with a color spell: it will get 1 reroll if a fail or overshoot.Combine with any color spell to up it's power, max 16. Unstable if lower in that color. May add 1 Class spell, replace "Bright".Combine with any color spell to randomly up its' power and remove any chance of failure. Beware....Combine with 1 color spell of each: each will get 1 reroll if it DOESN'T fail or overshoot. Gain a random color.
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