ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
scroll to find info on navy
Value:Nation name:Bravil
2
SETUP:Main Race:Imperial//for the loresCharacter name:Count ChoculaPop. Current:450,000
3
Click File and then Make a Copy.
Eco. Strength10//0 to 100Username:NPCPop. Modifier:1.1
4
Save it as whatever you want.
Trade Strength:35//0 to 100Pop. Loss Troops:1,500
5
Click here for values
Tax Levels:40
//0 to 100 (if too high, crises may hit)
Pop. Change Total:3,450
6
moderator given values.
Tribal:1//1 for no, 0 for yesPop. End of Year:453,450
//move to Pop. Current each new year
7
Put those in the designated areas.
Military Modifier:1
//affects troop numbers
Value:
8
Click Share in the top right on
Volunteer Army:1//1 for no, 0 for yesMoney(start of year):$2,000,000.00
//set to $2 million for first year
9
your copy of this doc and choose
Magic Modifier:1//default is 1Tax Income:$376,411.84
10
Get sharable link. Put this link
InfantryCavalryBattlemagesTrade Income:$1,063,400.41
11
somewhere on your wiki.
Mercenaries:000//only if given to by other playerOther Income:$0.00
//treaties, mercenaries, gifts, etc
12
Now just try to keep it updated.
Army Full Capacity10,0005,0002,000//change here for recruit/disbandMilitary Expenditure:$1,019,763.97
13
INSTRUCTIONS:Army Current5,0002,0001,000//set to Full Capac. for first yearNaval Expenditure:$169,713.85
14
Green values are given to you by
Losses:1,0005000//update after battlesInfrastructure Cost:$376,544
15
mods and changed on occasion.
Recovered:2,5711,500429Colonial Cost:$0.00
//cost of subordinate or superiors
16
YOU CAN ONLY CHANGE
Army Next Year6,5713,0001,429//move to Current at end of yearOther Expenditure:$0.00
//treaties, mercenaries, gifts, etc
17
BLUE VALUES
1k taken prisoner
Colonial Income:$0.00
//income from subordinates or superiors
18
Don't edit yellow values. They are
Base Manpower: 22,500
//Max number of troops and backup manpower
Profit:-$126,209.74
19
only outputs.Remaining: 5,500
//Base Manpower- Army
Money(end of year):$1,873,790.26
//move to Money(start of year) each new year
20
Mods can help you with anything,
Current Manpower:5,500
//Set equal to Remaining for first year
//used to refill army losses
21
just ask.Lost Manpower:4,500//troop lossesBUILD TIME:CURRENT:BEING MADE:
//ships with half year left to be built count as 0.5 ships
22
All other instructions are given
Recovered:1,688Heavy Ships:500
23
in bright green colors
End Manpower:2,688
//move to Current at end of year
Light Ships:310
//increase trade income
24
FOR STARTING MILITARY:
Galley200
25
Can't find military values?
Transport:100
26
Try having your army be about
//Even if multiple ships are built on the same date, they all will take just as long.
27
30% of your base manpower.
//Example: 5 Galleys are built starting now. In BUILD TIME years, they will ALL be completed.
28
//Try your best to keep track of when each one started.
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100