| A | B | |
|---|---|---|
1 | Label | Value |
2 | QA Pass | The Grimwood Hex - Clarity & Readability Validation Under Tactical Pressure |
3 | Test Intent | Evaluate combat readability, tactical clarity, environmental readability, and system understanding during escalating turn-based encounters. |
4 | Build | Steam Demo (No Build Number Viewable) |
5 | Environment | PC (Windows 11) - 1080p - Keyboard/Mouse |
6 | Networks | Standard home broadband (Wi-Fi) |
7 | Tools | OBS - Google Sheets - Steam |
8 | Test Focus | Card outcome clarity, combat feedback, tactical positioning, tile reveal readability, route planning clarity, and high-pressure combat readability. |
9 | Headlines (Key Findings) | Combat readability and tactical feedback remained consistently understandable throughout testing. Difficulty escalation appeared driven primarily through tactical pressure and multi-enemy management rather than unclear systems or readability breakdowns. Tile reveal and environmental communication remained readable during expanding board progression and repeated failure states. |
10 | What’s inside | 1-Liner Summary - Charters - Session Notes - Bug Log - Risk Matrix - STAR Summary - Player Experience Notes |
11 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
12 | Approach | Focused charter-based pass aligned to core gameplay systems described by the developer. Testing prioritised readability, player understanding, tactical communication, and pressure-state clarity rather than exhaustive bug hunting or balance analysis. |
13 | Evidence tip | All bugs include reproducible steps and supporting video evidence. |
14 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |