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1.0 - Jinzhou
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36 Days | Launch Version | 5☆ Jiyan | 5☆ Yinlin
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☆ ☆ ☆ ☆ ☆
Main
Character:
Standard
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Resonators:
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Rover: Spectro / HavocVerinaJianxinCalcharoEncoreLingyang
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Initial
☆☆☆☆
Resonators:
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YangyangTaoqiSanhuaDanjinYuanwuChixiaBaizhiMortefiAalto
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1.1 - Mt. Firmament
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47 days | 5☆ Jinhsi | 5☆ Changli
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1.2 - Moon-Chasing Festival
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44 days | 5☆ Zhezhi | Free 5☆ Xiangli Yao
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1.3 - The Black Shores
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46 days | 5☆ Shorekeeper | 4☆ Youhu
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1.4 - Somnium Labyrinth
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50 days | 5☆ Camellya | 4☆ Lumi
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2.0 - Ragunna
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42 days | Whimpering Wastes | 5☆ Carlotta | 5☆ Roccia
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2.1 - Riccioli Islands, Vault Underground
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42 days | 5☆ Phoebe | 5☆ Brant
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2.2 - Avinoleum, Beohr Waters
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33 days | Rover: Aero | 5☆ Cantarella
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2.3 - Cube, Cubic n Cubie
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44 days | 1st Anniversary | 5☆ Zani| 5☆ Ciaconna
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2.4 - Septimont
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42 days | 5☆ Cartethyia| 5☆ Lupa
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2.5 - Fabricatorium of the Deep
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35 days | 5☆ Phrolova
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2.6 - Sanguis Plateaus
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42 days | 5☆ Augusta | 5☆ Iuno
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2.7 - Three Hero's Crest
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42 days | 5☆ Galbrena | 5☆ Qiuyuan
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2.8 - Honami City
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Average F2P Convenes per Version (excluding 1.0): 112.135 days | 5☆ Chisa | 4☆ Buling
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3.0 - Lahai-Roi
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Lifetime Total Limited Convenes F2P: 2385.742 days | Endstate Matrix | 5☆ Lynae | 5☆ Mornye
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Lifetime Total Limited Characters Convenes F2P: 2201.7
3.1 - Frostlands Surface
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Lifetime Total Limited Weapon Convenes F2P: 18442 days | 5☆ Aemeath | 5☆ Luuk Herssen
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Lifetime Lustrous Tide: 692
3.2 - The Dark Side of Startorch Academy
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Total Permanent Limited Convenes: 596.242 days | 5☆ Sigrika
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Average amount of Lifetime Afterglow Corals: 3161.6
3.3 - The Dimmr Plains
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Click here to check out more data about Afterglow Corals Rates!39 days | 2nd Anniversary | 5☆ Hiyuki | 5☆ Denia
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Report Issues/Send Feedbacks:
rqxe
riju1
Riju1T_T
3.4 - Cyberpunk: Edgerunners Collab
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Contributors:
aizenmyo (prev. owner)
.mcpie (big brain)
Kuroworshipper32 days | 5☆ Lucy | Free 5☆ Rebecca | 5☆ Lucilla
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3.5 - Mengzhou - Land of Xuanfang
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Recent updates on the sheet:41 days | Rover: Electro | 5☆ Yangyang: Xuanling | 5☆ Suisui
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We split the main page to F2P and P2P sheetsAmount of days since release: 800
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NEW sheet: Sweet & Sour Pork (for echoes drop rates and more) it's at the back->
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Fixed afterglow calculations after new findings
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Frequently Asked Questions:
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?Why do I see on some of the sheets Whiwa/ToA = 800 when it should be 1600, even when there are 2 resets of that game mode (same for weeklies)?
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!We used to put 800 in the cell and then double it in the calculation cell itself (in the total Recurring we would just put x2 on the endgame value); now we just put it as it is.
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?Why do some old version numbers sometimes change by a little bit?
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!We’re human, so sometimes we make small mistakes (mainly in the exploration count), but we always update them whenever we find one. Check the logs sheet!
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?"I think there’s an error in one of the patches. I don’t feel like I got X amount of pulls in that patch—why is that?"
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!If you think there’s an error, please try to help us find it and contact us! But don’t just come to us with zero data about the error. Sometimes a player may gain pulls that belonged to previous patches.
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?Why does the Oscillated Coral Exchange say 7 when we technically get 14 in there?
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!We thought it would be best to separate any weapon pulls (regardless of the source) into their own category for better insight into character-only pulls.
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?Why aren’t you showing pulls for each half of the patch? it will be very useful!
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!This has been requested by a large number of users and a heavy topic around everyone using and or contributing to the spreadsheet, so I will address it with the following reasons (reason 3# is the main one):
1. The data would not be reliable; Content such as exploration, achievements, and side quests and sometimes events is often distributed across both halves of a patch. These are recorded as a single total.
2. The practice of spending every available pull is not one I wish to encourage or at least support in gacha games.
Prudent players should be able to skip certain banners in order to maintain a sufficient reserve, allowing them to pull without constant pressure from the next banner.
Starting a new patch with no remaining pulls is an unnecessarily stressful experience.
3. The number of players who genuinely require this breakdown—primarily those who routinely exhaust all gacha currency—is not large enough to justify the additional workload.
Implementing it would require assigning precise dates to every event, splitting daily and endgame rewards, and making the overall spreadsheet less clear and more cluttered.
Players who are truly interested in this information should be able to calculate it themselves using the existing patch sheet and the events calendar.
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?Why did the achievement numbers used from time to time, and why has that stopped happening?
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!I recently assisted wuwatracker.com developer in filtering all achievements by game version by reviewing older game files.
Now that we have an interface that filters achievements by version, we can provide more accurate data on achievements that players previously failed to find or that were added mid-patch in older versions.
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?Why do I sometimes see Whiwa/ToA 800 when it should be 1600, even when there are 2 resets of that game mode (same for weeklies)?
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!There are two simple and concrete reasons:It was compensation for the livestream, which remains part of the 2.2 experience.
It was distributed during version 2.2, and that is the only factor that matters. The purpose of this sheet is to show what was given during each patch; what the reward symbolizes is irrelevant to us.
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