A | B | C | D | |
---|---|---|---|---|
1 | FLOWCHART | Action Type | Turn Start | Done? |
2 | Protocol | Shepherd Drone | ||
3 | Quick Action | Deploy Turret Drone | ||
4 | Choose 2, or more with | Quick Tech - Invade | ||
5 | Overcharge + Brilliance | Warp Grenade | ||
6 | Create Entrance (Prospector) | |||
7 | Skirmish | |||
8 | Full Action | Wide Area Code Pulse | ||
9 | Full Tech - Invade x 2 | |||
10 | Reaction | Used? (1/turn) | ||
11 | RESOURCES | Resource | Frequency | Done? |
12 | Overwatch | 1/round | ||
13 | Brilliance | 1/scene | ||
14 | Empath 1 | 1/scene | ||
15 | Empath 2 | 1/scene | ||
16 | Wide Area Code Pulse | 1/mission | ||
17 | Prospector | 2/scene, 1/round | 2 Uses | |
18 | Turret Drones | Unlimited | 4 Uses | |
19 | Blink Charges | Unlimited | 4 Uses | |
20 | Overcharge | 1/turn (on your turn) | 1 | |
21 | Repairs | 1/structure or stabilize, 2/stress | 5 | |
22 | INVADES | Invade Options | Effect | |
23 | Fragment Signal | Impaired + Slowed | ||
24 | Balance Control Lockout | 2 move + Prone, Immobilized if already Prone | ||
25 | System Crusher | 4 heat, + 4 Burn if stressed | ||
26 | Puppet Systems | Forced move, triggers reactions | ||
27 | Eject Power Cores | Jammed | ||
28 | ||||
29 |