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The following staff have provided approval for the sharing of their LinkedIn details for recruitment purposes only. There are impacted staff that have opted out of this public data share, please do not take this as a complete source of information on redundancies. Every name listed on this spreadsheet comes with our full recommendation - we would work with each and every single one of these people again gladly.
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NameRole at LoGLooking for?Preferred Role TypeLinkedIn
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Alexandria PagramEngineerSoftware Engineer/ Developer
- Experience contracting in IT industry
- Preference is for PC / console game development
Full-time preferred, part-time negotiable, based in Brisbane or remotehttps://www.linkedin.com/in/alexandriapagram/
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Alysha NizuaishamJunior Quality Assurance- Junior Game Designer
- Junior Programmer
- Junior Technical Artist
- QA
Part-time, Casual - negotiable, based in Melbourne or remote| hybrid preferrablyhttps://www.linkedin.com/in/nizuainas/
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Angus McMeekin3D ArtistMid 3D artist roles, also open to Architectural or JuniorFull-time - Melbourne or Remotehttps://www.linkedin.com/in/angusmcmeekin/
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Aspen ForsterTechnical Artist- Technical Artist / Software Engineer / Software Developer / Games Teacher/Lecturer
Am more on the tools/engineering side so looking for any positions where I can help with tooling/pipelines/processes :)
Also love teaching so would be keen to hear from any universities with openings
Full-time (4-5 days a week)https://www.linkedin.com/in/aspenforster/
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Bec Oborn2D Artist2D artist, concept artistFull timehttps://www.linkedin.com/in/rebecca-oborn-23295993/
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Ben Swallow3D Animator3D Animator Full-Time or Contracthttps://www.linkedin.com/in/ben-swallow-a8191b11b/
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Dan CamilleriSenior UI/UX DesignerSenior UI/UX DesignerFull-Time or Contracthttps://www.linkedin.com/in/dan-camilleri-310a1597/
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Dave HarmonAssociate ProducerMid-career producingFull-time (based in Sydney, open to relocation)https://www.linkedin.com/in/david-harmon-13335089/
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Dewald Hein
Principal Engineer (Jumplight Odyssey)
Senior Software Engineer. Gameplay engineering, open to core/engine tech. Exp in various engines, would like to delve back into an Unreal role. Full-timehttps://www.linkedin.com/in/dewaldhein/
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Elle McDonaldHR & Talent ManagerHR or recruitment related rolesPart time 4 days or full timehttps://www.linkedin.com/in/elle-mcdonald-0535726a/
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Ellie WhitfortSenior EngineerSenior Software EngineerFull time or 4 days part timehttps://www.linkedin.com/in/ellie-whitfort/
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Erin Croft
Executive Producer (Jumplight Odyssey)
Producer
Project Manager
Full-timehttps://www.linkedin.com/in/erinjdupuy/
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Felix Strangio
Senior / Principal Game Designer (Jumplight Odyssey)
Lead Game Designer, Senior Game Designer, Technical Designer, Narrative Designer or Gameplay ScripterFull-time, on-site Melbourne or remotehttps://www.linkedin.com/in/felix-strangio-3220ab133/
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Gantz (Tess O'Brien)Junior 3D Artist3D artist or 3D junior artist full time or part timehttps://www.linkedin.com/in/tess-obrien/
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Jonathan SwansonPrincipal Artist (Jumplight Odyssey)lead artist, senior artist, technical artist, vfx artist, art director, concept artistfull-time, part-time and contract
https://www.linkedin.com/in/jonathan-swanson-a00ab021b/
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Jordan CEngineerSoftware Engineer / Programmer
- Gameplay programming experience with Unity / C#, open to upskilling in Unreal / C++
- Would consider moving into production role, perhaps technical production based on my experience?
Full-time, on-site, remote or hybrid, would relocate for the right opportunityhttps://www.linkedin.com/in/jordan-c-3685292a0/
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Kelsey GamblePublishing ProducerPublishing Producer, Production, Marketing (only very cool opportunities for Marketing though, please)Willing to negotiate for the right opportunity but preferably full time hybrid/remotehttps://www.linkedin.com/in/kelseyau/
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Letoya MuraruJunior 3D Artist3D modeller, character or environment, illustrator, concept artistFulltime preferablyhttps://www.linkedin.com/in/letoya-muraru-a93b545b/
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Matt PettiferSenior Tools EngineerTool Engineering or Tech Artpart-time https://www.linkedin.com/in/matthew-pettifer-580081207/
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Mickie RubockGame DesignerDesign, Production Asst.Full-timehttps://www.linkedin.com/in/mickie-rubock-9738382a0/
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Miguela ConsidinePublishing AssistantMarketing, Public Relations, Social Media, Influencer Relations, would be keen to pivot towards production rolesFull time or part timehttps://www.linkedin.com/in/miguelaconsidine/
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Nicola KnightStudio Operations AssistantStudio Manager / Opertions or Admin SpecialistFull-timehttps://www.linkedin.com/in/nicola-knight-/
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Paula KokulskaHR & Talent ManagerHR Manager, HR Business Partner, Senior Recruiter, Senior Talent Acquisition Specialist, Employee Relations SpecialistFull-time Ongoing / Full-time Contract rolehttps://www.linkedin.com/in/paula-kokulska-912404126/
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Richard SternSenior EngineerSoftware Engineer, Game DesignerFull time, part time, contracthttps://www.linkedin.com/in/richardjstern/
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Roger Loo2D ArtistUI Artist, Concept Artist, 2D ArtistFull-time/part-time/contracthttps://www.linkedin.com/in/rogerloodesign/
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Sarah PavlichPrincipal QA Analyst QA analyst/tester roles or lead QAfull-time/part-time/contract, based in Melbourne or remotehttps://www.linkedin.com/in/sarah-pavlich-a2092a169/
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Vivian NguyenJunior 3D AnimatorJunior 3D Animator. 2D Illustrator, UI artist (although 3D animation is 100% my specialty and priority, the rest is wishlist)Full-time or Contracthttps://www.linkedin.com/in/vivian-nguyen-v21/
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Willow BuckleySenior Level DesignerLevel/gameplay designerFull-timehttps://www.linkedin.com/in/willowbuckley/
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Stefan AllakiSenior 3D ArtistSenior 3D Art / Lead ArtistFull Timehttps://www.linkedin.com/in/stefanallaki
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