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1 | The following staff have provided approval for the sharing of their LinkedIn details for recruitment purposes only. There are impacted staff that have opted out of this public data share, please do not take this as a complete source of information on redundancies. Every name listed on this spreadsheet comes with our full recommendation - we would work with each and every single one of these people again gladly. | ||||||||||||||||||||||||||
2 | Name | Role at LoG | Looking for? | Preferred Role Type | |||||||||||||||||||||||
3 | Alexandria Pagram | Engineer | Software Engineer/ Developer - Experience contracting in IT industry - Preference is for PC / console game development | Full-time preferred, part-time negotiable, based in Brisbane or remote | https://www.linkedin.com/in/alexandriapagram/ | ||||||||||||||||||||||
4 | Alysha Nizuaisham | Junior Quality Assurance | - Junior Game Designer - Junior Programmer - Junior Technical Artist - QA | Part-time, Casual - negotiable, based in Melbourne or remote| hybrid preferrably | https://www.linkedin.com/in/nizuainas/ | ||||||||||||||||||||||
5 | Angus McMeekin | 3D Artist | Mid 3D artist roles, also open to Architectural or Junior | Full-time - Melbourne or Remote | https://www.linkedin.com/in/angusmcmeekin/ | ||||||||||||||||||||||
6 | Aspen Forster | Technical Artist | - Technical Artist / Software Engineer / Software Developer / Games Teacher/Lecturer Am more on the tools/engineering side so looking for any positions where I can help with tooling/pipelines/processes :) Also love teaching so would be keen to hear from any universities with openings | Full-time (4-5 days a week) | https://www.linkedin.com/in/aspenforster/ | ||||||||||||||||||||||
7 | Bec Oborn | 2D Artist | 2D artist, concept artist | Full time | https://www.linkedin.com/in/rebecca-oborn-23295993/ | ||||||||||||||||||||||
8 | Ben Swallow | 3D Animator | 3D Animator | Full-Time or Contract | https://www.linkedin.com/in/ben-swallow-a8191b11b/ | ||||||||||||||||||||||
9 | Dan Camilleri | Senior UI/UX Designer | Senior UI/UX Designer | Full-Time or Contract | https://www.linkedin.com/in/dan-camilleri-310a1597/ | ||||||||||||||||||||||
10 | Dave Harmon | Associate Producer | Mid-career producing | Full-time (based in Sydney, open to relocation) | https://www.linkedin.com/in/david-harmon-13335089/ | ||||||||||||||||||||||
11 | Dewald Hein | Principal Engineer (Jumplight Odyssey) | Senior Software Engineer. Gameplay engineering, open to core/engine tech. Exp in various engines, would like to delve back into an Unreal role. | Full-time | https://www.linkedin.com/in/dewaldhein/ | ||||||||||||||||||||||
12 | Elle McDonald | HR & Talent Manager | HR or recruitment related roles | Part time 4 days or full time | https://www.linkedin.com/in/elle-mcdonald-0535726a/ | ||||||||||||||||||||||
13 | Ellie Whitfort | Senior Engineer | Senior Software Engineer | Full time or 4 days part time | https://www.linkedin.com/in/ellie-whitfort/ | ||||||||||||||||||||||
14 | Erin Croft | Executive Producer (Jumplight Odyssey) | Producer Project Manager | Full-time | https://www.linkedin.com/in/erinjdupuy/ | ||||||||||||||||||||||
15 | Felix Strangio | Senior / Principal Game Designer (Jumplight Odyssey) | Lead Game Designer, Senior Game Designer, Technical Designer, Narrative Designer or Gameplay Scripter | Full-time, on-site Melbourne or remote | https://www.linkedin.com/in/felix-strangio-3220ab133/ | ||||||||||||||||||||||
16 | Gantz (Tess O'Brien) | Junior 3D Artist | 3D artist or 3D junior artist | full time or part time | https://www.linkedin.com/in/tess-obrien/ | ||||||||||||||||||||||
17 | Jonathan Swanson | Principal Artist (Jumplight Odyssey) | lead artist, senior artist, technical artist, vfx artist, art director, concept artist | full-time, part-time and contract | https://www.linkedin.com/in/jonathan-swanson-a00ab021b/ | ||||||||||||||||||||||
18 | Jordan C | Engineer | Software Engineer / Programmer - Gameplay programming experience with Unity / C#, open to upskilling in Unreal / C++ - Would consider moving into production role, perhaps technical production based on my experience? | Full-time, on-site, remote or hybrid, would relocate for the right opportunity | https://www.linkedin.com/in/jordan-c-3685292a0/ | ||||||||||||||||||||||
19 | Kelsey Gamble | Publishing Producer | Publishing Producer, Production, Marketing (only very cool opportunities for Marketing though, please) | Willing to negotiate for the right opportunity but preferably full time hybrid/remote | https://www.linkedin.com/in/kelseyau/ | ||||||||||||||||||||||
20 | Letoya Muraru | Junior 3D Artist | 3D modeller, character or environment, illustrator, concept artist | Fulltime preferably | https://www.linkedin.com/in/letoya-muraru-a93b545b/ | ||||||||||||||||||||||
21 | Matt Pettifer | Senior Tools Engineer | Tool Engineering or Tech Art | part-time | https://www.linkedin.com/in/matthew-pettifer-580081207/ | ||||||||||||||||||||||
22 | Mickie Rubock | Game Designer | Design, Production Asst. | Full-time | https://www.linkedin.com/in/mickie-rubock-9738382a0/ | ||||||||||||||||||||||
23 | Miguela Considine | Publishing Assistant | Marketing, Public Relations, Social Media, Influencer Relations, would be keen to pivot towards production roles | Full time or part time | https://www.linkedin.com/in/miguelaconsidine/ | ||||||||||||||||||||||
24 | Nicola Knight | Studio Operations Assistant | Studio Manager / Opertions or Admin Specialist | Full-time | https://www.linkedin.com/in/nicola-knight-/ | ||||||||||||||||||||||
25 | Paula Kokulska | HR & Talent Manager | HR Manager, HR Business Partner, Senior Recruiter, Senior Talent Acquisition Specialist, Employee Relations Specialist | Full-time Ongoing / Full-time Contract role | https://www.linkedin.com/in/paula-kokulska-912404126/ | ||||||||||||||||||||||
26 | Richard Stern | Senior Engineer | Software Engineer, Game Designer | Full time, part time, contract | https://www.linkedin.com/in/richardjstern/ | ||||||||||||||||||||||
27 | Roger Loo | 2D Artist | UI Artist, Concept Artist, 2D Artist | Full-time/part-time/contract | https://www.linkedin.com/in/rogerloodesign/ | ||||||||||||||||||||||
28 | Sarah Pavlich | Principal QA Analyst | QA analyst/tester roles or lead QA | full-time/part-time/contract, based in Melbourne or remote | https://www.linkedin.com/in/sarah-pavlich-a2092a169/ | ||||||||||||||||||||||
29 | Vivian Nguyen | Junior 3D Animator | Junior 3D Animator. 2D Illustrator, UI artist (although 3D animation is 100% my specialty and priority, the rest is wishlist) | Full-time or Contract | https://www.linkedin.com/in/vivian-nguyen-v21/ | ||||||||||||||||||||||
30 | Willow Buckley | Senior Level Designer | Level/gameplay designer | Full-time | https://www.linkedin.com/in/willowbuckley/ | ||||||||||||||||||||||
31 | Stefan Allaki | Senior 3D Artist | Senior 3D Art / Lead Artist | Full Time | https://www.linkedin.com/in/stefanallaki | ||||||||||||||||||||||
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