A | B | C | D | E | F | G | ||
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1 | Mutation Severity -> | Afflicted | Altered | Mutated | Reshaped | Converted | ||
2 | Mutation Category v | Subtle changes of the recently cursed; typically not that noticiable. | Blatant symptoms of the curse, while still maintaining human form. | Significant anatomical shifts, as parts become mutated beyond recognition. | Alterations that define the victims eventual form, eroding their remaining humanity. | Enhancements to reach the ideal form, even rivaling those of natural born beasts. | ||
3 | Electricity | Static Charge | Primal Battery | Greater Charge | Electric Generator | Dynamo | ||
4 | Body produces a light static electricity effect, barely noticeable | New organs develop and supply a light amount of electricity. | Passive electricity generation is now strong enough to be commanded, allowing one to trip up one's enemies | Passive and commanded electricity are strong enough send bolts through the air, injuring targets at range and while overwhelming them up close. | Mastery of lightning allows one to overdrive themselves with massive power, dealing massive damage to the surrounding environment; ranged bolts are as destructive as they are lethal | |||
5 | Hover | Light Hover | Levitation | |||||
6 | Passive electricity generation allows one to hover a short distance from the ground for a breif moment. Allows one to apply aquatic movement out of water. | (Requires Electric Generator) electric command allows one to levitate for prolonged periods of time, allowing one to effectively swin through air. | ||||||
7 | Gills | Gill Development | Altered Breathing | Amphibious Nature | Waterborne | |||
8 | Holes form around neck, in which primitive gills start to develop. Breath under water prolongs aquatic duration somewhat, but is not sustainable. | In exchange for stronger gills, lungs start to slightly degrade at this stage, encouraging more expidentures into water. | Gills develop to the point where one can survive in fresh or salt water comfortably for an indefinite amount of time. Lungs also shrink at this stage, discouraging prolonged expidentures on land. | Great gills and weak lungs result in a aquatic creature that preferes not to be on land, but can survive there anyways. | ||||
9 | Claws | Hardenned Fingernails | Sharp Claws | Grasping Mutation | Finger Degradation | Claw Power | ||
10 | Fingernail growth is noticeably heightened; nails will also seem slightly whiter | Nails now start to resemble claws; fingers seem shorter | Alongside greater claws, the hands grow in size, having increased strength at specifically grasping; Nails sharpen to point of puncturing flesh | 2nd and 4th fingers are noticeably smaller, while the hands grow more in size and power. The other fingers are overcome with large, deadly, claws | 2 large hands of 3 claws each, effective at both grabbing, slashing, smashing, and dragging their prey | |||
11 | Hand Conduction | Powered Claws | Charged Shockers | Hand Conduits | ||||
12 | (Requires Primal Battery) Soles and back of hands start so show distinctive circular patterns, which produces a light electrical charge | (Requires Greater Charge) Power spots on the arms are even more evident now, which can shock even large enemies into stunned submission. | (Requires Electric Generator) Arm spots are as vibrant as ever; can emit lethal amounts of electricity on contact. | |||||
13 | Mouth Shape | Strange Jaw | Sharpened Fangs | Outward Mouth | Clamping Teeth | Bloodsucker | ||
14 | Victim gains increased biting power; Fully closing one's jaw is slightly uncomfortable. | Teeth become noticeably larger and sharper, sides of mouth are slightly more firm | one's mouth and nose are pushed out from the head, teeth and gums more exposed and slanting forwards. Jaw is noticeably less flexible while merging with the skull while the mouth's sides gain muscle. Nose and ears start to rescind. Neck grows slightly. | Fangs grow all over the mouth's insides, while 4 larger fangs grow sharper with one's latent circular bite. | Powerful fangs enough to latch onto and drain large enemies, while the mouth is enough to consume and crush smaller prey whole. | |||
15 | Head Shape | Reshaped Skull | Faceless Maw | |||||
16 | One's skull starts to elongate and shrink as one's large mouth pushes outward, while the neck grows significantly to compensate. The ears and nose shrink and flatten. | A massive mouth that dwarfs one's long head and neck in comparison. | ||||||
17 | Mouth Conduction | Static Saliva | Charged Fangs | Charged Maw | Mouth Cannon | |||
18 | Requires Static Charge; Victim's saliva gains a slight charge; making one's mouth somewhat powered. Noticeable patterns begin to form along the victim's head and neck | (Requires Primal Battery) Fangs can now conduct electricity and administer a light shock on bite. Neck patterns are more vibrant. | (Requires Greater Charge) Fangs can charge more electricity for dangerously effective bites, shown when the yellow spots on its head start to glow. | (Requires Electric Generator) Fangs are now powered enough to charge up electricity and shoot it as projectiles. Bites also inflict much more shock. | ||||
19 | Poison | Mouth Acid | Toxic Spit | Corrosive Bile | ||||
20 | One's saliva gain toxic and acidic properties, which could cause light corrosion to whatever makes contact. | Mouth saliva is significantly more potent in terms of its destructive capabilities, and can now be shot out on command. | Toxic spit can be lobbed at enemies or prey to corrode the more electrically resistent at range. | |||||
21 | Skin | Tough Skin | Dark Patches | Altered Texture | Surface Lubricant | River's Elegance | ||
22 | Victim's skin becomes rougher and tougher. | Various scattered patches of colored skin begin to develop. Overall skin color tints somewhat. | Mutated skin now cover the entire victim, though still underdeveloped. Overall color shades the victim in blue. Improves overall swimming ability. | Skin will become bright blue and develop more; the skin now has a slippery texture, improving speed. | Full aquatic cover allows one to slip around and swin with ease. | |||
23 | Fins | Finned Growths | Headfin Development | Larger Headfin | Finned Flair | |||
24 | Small growths of skin begin to form at the back of the head and the base of spine, adorning a paler color. Feet gain a slight webbing between toes. | Primitive fin along the back of head increases in size. Improves swimming stability. | Head fin now extends down past the upper back. Swimming stability improves. | Body long headfin is large and impressive, mainly to others akin in form | ||||
25 | Tail | Tail Development | Tail Growth | Serpent's Blessing | ||||
26 | Base of spine extends into a small tail with underdeveloped frill, improving swim control and power. | Tail grows quite large and gains much more power, while tail frill is of notable size. Swim power is improved. | One's lower body forms a continuous serpentine shape, with a thick powerful tail. Grants increased balance and swim speed. | |||||
27 | Legs | Leg Degredation | Rescinding Backfins | Large Backfins | ||||
28 | Legs start to shrink down drastically, while feet grow outwards and wider. Decreased land speed without hovering or levitation. | Backfins are now attached by shrinking stubs, improving swim dynamics. Walking ability greatly decresed. Backfins widen drastically, improving standing balance. | Backfins attach directly to the lower body, allowing for true aquatic form. Swim speed is improved. | |||||
29 | Eyesight | Hightened Sense | Enhanced Eyesight | Fisheye View | Abyssal Vision | Eye of the Beast | ||
30 | Senses are sharpened slightly. | Eyesight is noticeably better during the dark; Eyes gain a slight red tint. | Eyes gain an occaisional slight red glow that assists at seeing through dark and murk, as well as a larger, flatter, shape. Views are more wide and rounded. | The mutated eye is overwhelmed with red color, and eyesight now pierces through dark waters with ease. Eyes gain a wider view and an increased sensitivity for moving objects, perhaps prey. | It sees all movement in the pitch black waters of the night. | |||
31 | Smell | Enhanced Smell | Watertaste | Bloodscent | Wide Bloodscan | |||
32 | Sense of smell is enhanced, especially towards blood. | Trace amounts in water are now tastable. The taste of blood is especially notable. | Scent and taste detection in both land and water is improved; one can now determine the approximate source directions as well. | No bloodshed can hide. It'll always know. | ||||
33 | Appetite | Lingering Thoughts | Fishtaste | Taste of Game | Bloodstarve | The Enternal Hunger | ||
34 | Victim gains a slight affinity towards the wilderness, specifically towards bodies of water. They are also slightly hungrier. | The victim gains craving torwards meat, and may be tempted to eat it raw. Their appetite grows. | Their lust and craving for food continues to grow, with a growing hunger for fresh meat. | Obsession over food continues to increase, overwhelming their mind at all times. The hunger only grows. | An Eelektross's bottomless appetite can never be sated. | |||
35 | Social Behavior | Impulsivity | Antisociality | Feralization | Apex Predator | |||
36 | The victim is less able to think for significant amounts of time, relying more on impulse and intuition. | Victim becomes socially averse, gaining less pleasure from company and communication. In exchange, victim is haunted by an uncanny urge to hunt. | One gradually loses the desire for social bonds, prefering to sate its own basic urges and hunting instincts instead. Social duties to them seems pettier by the day. Capability to use or understand language declines, alongside one's intelligence in general. | It serves no individual other than itself. Everything else is potential prey to be hunted for one's pleasure. (Note:Social recognition even at this stage is still possible. However, it is typically just either a means to an end, or a shadow of a strong former relationship stretched thin. These are exceptions, however.) | ||||
37 | Environmental Affinity | Call of the Void | Shroud's Embrace | |||||
38 | Victim finds increased comfort in dark, damp, areas with plenty of water and electrically charged material. | It prefers not to be seen, while fully embracing dark caves and deep oceans. | ||||||
39 |