A | B | D | E | F | G | |
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1 | FDG | 2014 | Program | Titles in Bold* are: | EXEMPLARY FULL PAPERS* | |
2 | Session | Time | Jamaica | Barbados | St. Thomas | Aruba |
3 | Thu, Apr 3 | Thu, Apr 3 | ||||
4 | 1. Keynote | 14:00-15:00 | KEYNOTE: Brenda Laurel (Theater) | KEYNOTE: Brenda Laurel (Theater) | KEYNOTE: Brenda Laurel (Theater) | KEYNOTE: Brenda Laurel (Theater) |
5 | 15:00-15:15 | BREAK | BREAK | BREAK | BREAK | |
6 | 2. Papers | 15:15-15:45 | 2J. PAPERS: Atypical Controls | 2B. PAPERS: AR / Immersion | 2T. PAPERS: Web Arcade | 2A. Doctoral Consortium |
7 | WIP (15 min) | 15:15 | Introducing Shared Character Control to Existing Video Games (Anna Loparev, Walter Lasecki, Jeffrey Bigham and Kyle Murray) | The Effect Of Surroundings On Gaming Experience (A. Imran Nordin, Paul Cairns, Matthew Hudson, Alejandro Alonso and Eduardo Calvillo Gamez) | FULL: Marking New Ground: Flash, HTML5 and the Future of the Web Arcade (Anastasia Salter and John Murray) (15:15-15:40) | DC students meet with mentors (15:15-15:25) |
8 | WIP (15 min) | 15:30 | ‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On (Jon Back) | Mobilising Monopoly: game design, place and social values (Mark Lochrie, Alison Gazzard, Adrian Gradinar and Paul Coulton) | FULL: Marking New Ground continues (15:15-15:40) | DC: Evaluating the Evaluations (Björn Strååt and Harko Verhagen; 15:25-15:45) |
9 | Lifeboats | 15:45-16:30 | MANDATORY Lifeboat Muster | MANDATORY Lifeboat Muster | MANDATORY Lifeboat Muster | MANDATORY Lifeboat Muster |
10 | 3. Papers, DC | 16:30-17:45 | 3J. PAPERS: Level Generation | 3B. PAPERS: Art | 3T. PANEL & PAPER: Engaging creators and creative players | 3A. Doctoral Consortium |
11 | Full (25 min) | 16:30 | Experiments in Map Generation using Markov Chains (Sam Snodgrass and Santiago Ontañón)* | Understanding Representation in Playable Simulations (Mike Treanor and Michael Mateas) | PANEL - Improving the Quality of New Hires in the Game Industry by Expanding the Pipeline (Adrienne Decker, Monica M McGill, Ian Schreiber and Olga Zinoveva) (16:30-17:30) | DC: Modelling market sellers in World of Warcraft (Sheng-Yi Hsu and Chuen-Tsai Sun; 16:30-16:50) |
12 | Full (25 min) | 16:55 | A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework (Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith and Julian Togelius) | High-tech low tech authenticity: the creation of independent style at the independent games festival (Jesper Juul) | PANEL: Expanding the pipeline continues (16:30-17:30) | DC: Digital Political Science: Pixelizing International Relations (Sandra Yao and Mark B. Salter; 16:55-17:15) |
13 | Full (25 min) | 17:20 | Mixed-Initiative Co-Creativity (Georgios N. Yannakakis, Antonios Liapis and Constantine Alexopoulos) | Pixel Motion: A Surveillance Camera enabled Public Digital Game (Holly Robbins and Katherine Isbister) | WIP: GWAPs: Games with a Problem (Kathleen Tuite; 17:30-17:45) | (Break setup) |
14 | Break | 17:45-18:15 | BREAK | BREAK | BREAK | BREAK |
15 | 3. Papers, DC | 18:15-19:20 | 4J. PAPERS: Guiding players | 4B. PAPERS: MOBA | 4T. PAPERS: GWAP | 4A. Doctoral Consortium |
16 | Full (25 min) | 18:15 | Guiding players through Structural Composition Patterns in 3D Adventure Games (Glenn Winters and Jichen Zhu)* | Governance in League of Legends: A Hybrid System (Yubo Kou and Bonnie Nardi)* | Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose (Kristin Siu, Alexander Zook and Mark Riedl) | DC: Challenges for Game Addiction as a Mental Health Diagnosis (Rune K. L. Nielsen, Espen Aarseth and Arne Poulsen; 18:40-19:00) |
17 | Full (25 min) | 18:40 | Part of the Game: Changing Level Creation to Identify and Filter Low-Quality User Generated Levels (Andrew Hicks, Veronica Catete and Tiffany Barnes)* | Identifying Patterns in Combat that are Predictive of Success in MOBA Games (Pu Yang, Brent Harrison and David Roberts)* | Software Verification Games: Designing Xylem, The Code of Plants (Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John Murray, Kate Compton, Joseph Osborn, Orlando Salvaore, Dan Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina and Shayne Clementi) | DC: Integrating Semantics and Narrative World Generation (Ben Kybartas, Rafael Bidarra and Elmar Eisemann; 18:20-18:40) |
18 | WIP (15 min) | 19:05 | WIP: User Behavior Transformation through Dynamic Input Mappings (Dun-Yu Hsiao, Seth Cooper, Christy Ballweber and Zoran Popovic) | WIP: Alphabet Soup: Design and Development of a Short Form Game (Dana Ruggiero) | FULL: Initial Perceptions of a Casual Game to Crowdsource Facial Expressions in the Wild (Chek Tien Tan, Hemanta Sapkota, Daniel Rosser and Yusuf Pisan) | DC: Automated Terrain Analysis in Real-Time Strategy Games (Chen Si, Yusuf Pisan and Chek Tien Tan; 19:00-19:20) |
19 | Break | 19:20 | BREAK | BREAK | BREAK | BREAK |
20 | Dinner | 20:30 | Dinner | Dinner | Dinner | Dinner |
21 | ||||||
22 | Session | Time | Jamaica | Barbados | St. Thomas | Aruba |
23 | Fri, Apr 4 | Fri, Apr 4 | ||||
24 | 5. Panels & Papers | 9:30-10:30 | 5J. PANEL: Game AI | 5B. PANEL: Teaching Video Game Development | 5T. PAPERS: Stories I | Games and Coffee |
25 | WIP (15 min) | 9:30 | PANEL - Game AI: The Undiscovered Country (Brian Magerko, Mirjam Eladhari, Mike Treanor, and Jichen Zhu) (9:30-10:30) | PANEL: Tools and Templates of Teaching Video Game Development (Ken Hoganson, Mario Guimaraes, Jing Selena He, Cynthia Calongne and Barbara Truman; 9:30-10:30) | An Out of Character Approach to Emergent Game Narratives (Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart and Stéphane Natkin) | Games and Coffee |
26 | WIP (15 min) | 9:45 | PANEL: Game AI continnues (9:30-10:30) | PANEL: Teaching Game Dev continues (9:30-10:30) | (Re)telling Chess Stories as Game Content (Eric Buckthal and Foaad Khosmood) | Games and Coffee |
27 | Full (25 min) | 10:00 | PANEL: Game AI continnues (9:30-10:30) | PANEL: Teaching Game Dev continues (9:30-10:30) | Adapting Game Mechanics with Micro-Machinations (Riemer van Rozen and Joris Dormans) | Games and Coffee |
28 | Break | 10:30 | BREAK | BREAK | BREAK | BREAK |
29 | 6. Papers | 10:45-12:15 | 6J. PAPERS: Artificial Intelligence | 6B. PAPERS: Curriculum | 6T. PAPERS: Stories II | Games and Coffee |
30 | Full (25 min) | 10:45 | meIRL-BC: Predicting Player Positions in Video Games (Inge Becht and Sander Bakkes)* | Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (Bob De Schutter and Vero Vanden Abeele)* | Ice-Bound: Combining Richly Realized Story with Expressive Gameplay (Aaron Reed, Jacob Garbe, Noah Wardrip-Fruin and Michael Mateas) | Games and Coffee |
31 | Full (25 min) | 11:10 | Measuring Risk in Stealth Games (Jonathan Tremblay, Pedro Andrade Torres and Clark Verbrugge) | Slot Machine Development: A Course for CS Majors (Tony Morelli)* | Author Assistance Visualization for Ice-Bound: A Combinatoral Narrative (Jacob Garbe, Aaron Reed, Melanie Dickinson, Noah Wardrip-Fruin and Michael Mateas)* | Games and Coffee |
32 | Full (25 min) | 11:35 | WIP: Adapting In-Game Agent Behavior by Observation of Players with Learning Behavior Trees (Emmett Tomai and Roberto Flores; WIP 15 min) | Experiences Teaching a Course in Android Game Development (Timothy Roden and Rob Legrand) | Authoring Conversational Narratives in Games with the Chimeria Platform (D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic and Danielle Olson)* | Games and Coffee |
33 | WIP (15 min) | 12:00 | Virtual Character Behavior Architecture using Cyclic Scheduling (Richard Zhao and Duane Szafron) | Pitch Perfect or Exploring Pitching Practices in Industry and Games Education (Roger Altizer and Jose Zagal) | A Web-Based Editor for Multiplayer Choice Games (Ian Holmes) | Games and Coffee |
34 | Lunch | 12:15-13:50 | LUNCH | LUNCH | LUNCH | LUNCH |
35 | 7. Papers | 13:50-15:20 | 7J. PAPERS: Artificial Intelligence | 7B. PANEL & WORKSHOP: Teaching Game Studies | 7T. PAPERS: Stories III | Games and Coffee |
36 | Full (25 min) | 13:50 | Target Selection for AI Companions in FPS Games (Jonathan Tremblay, Christopher Dragert and Clark Verbrugge) | PANEL - Game studies and area studies: a PANEL (Maggie Greene, William Huber and Mia Consalvo; 13:50-14:50) | Towards a Theory of Choice Poetics (Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin and Arnav Jhala) | Games and Coffee |
37 | Full (25 min) | 14:15 | Automatic Playtesting for Game Parameter Tuning via Active Learning (Alexander Zook, Eric Fruchter and Mark Riedl)* | PANEL: Game studies (13:50-14:50) | A Framework for Coherent Emergent Stories (Gail Carmichael and David Mould) | Games and Coffee |
38 | WIP (15 min) | 14:40 | Active Player Modelling (Julian Togelius, Noor Shaker and Georgios N. Yannakakis) | WORKSHOP: Teaching Game Studies: Course Post-Mortems & Advanced Syllabus Design (Roger Altizer, Mia Consalvo, Christopher Paul, Annika Waern; WELCOME (14:50-15:05) | Story Sampling: A New Approach to Evaluating and Authoring Interactive Narrative (Ben Samuel, Joshua Mccoy, Mike Treanor, Aaron Reed, Noah Wardrip-Fruin and Michael Mateas) | Games and Coffee |
39 | Full (25 min) | 14:55 | A Methodology for Requirements Analysis of AI Architecture Authoring Tools (April Grow, Swen Gaudl, Paulo Gomes, Michael Mateas and Noah Wardrip-Fruin ) | TGS: Lighting post-mortems (Ian Schreiber, Kris Alexander, Will Robinson, Clara Fernandez Vara, Bob de Schutter, William Huber, Paolo Ruffino, Mia Consalvo, Roger Altizer, Annika Waern; 15:05-15:20) | Chronologically Nonlinear Techniques in Traditional Media and Games (Gail Carmichael and David Mould) | Games and Coffee |
40 | Break | 15:20-15:40 | BREAK | BREAK | BREAK | BREAK |
41 | 8. Workshop | 15:40-17:15 | 8J. WORKSHOP: PCG (15:40-19:45) | 8B. WORKSHOP: Teaching Game Studies (14:50-19:45) | 8T. WORKSHOP: Social Believability (15:40-18:15) | Games and Coffee |
42 | 15:40 | 5th WORKSHOP on Procedural Content Generation in Games (PCG 2014) Noor Shaker, Kenneth Stanley and Kate Compton) WELCOME | TGS: Lightning post mortems continue | Social Believability in Games 2014 (Mirjam Palosaari Eladhari, Harko Verhagen and Joshua McCoy) WELCOME | Games and Coffee | |
43 | 15:45 | PCG: Procedural Guard Placement for Stealth Games (Qihan Xu, Jonathan Tremblay and Clark Verbrugge) | TGS: Lightning post mortems continue | SBG: Social Believability in Games - the early years (Magnus Johansson and Harko Verhagen) | Games and Coffee | |
44 | 16:15 | PCG: Automatically Categorizing Procedurally Generated Content for Collecting Games (Sebastian Risi, Joel Lehman, David B. D'Ambrosio and Kenneth O. Stanley) | TGS: Roundtable discussion – feedback and discussion on courses & assignments (16:15-17:15) | SBG: Social Gaming as an Experimental Platform (Magy Seif El-Nasr, Truong-Huy Dinh Nguyen, Elin Carstensdóttir, Matthew Gray, Derek Isaacowitz and David Desteno) | Games and Coffee | |
45 | 16:45 | PCG: Generating and Adapting Game Mechanics. (Alexander Zook and Mark Riedl) | TGS: Roundtable (16:15-17:15) | SBG: Data-Driven Alibi Story Telling for Social Believability (Boyang Li, Mohini Thakkar, Yijie Wang and Mark Riedl) | Games and Coffee | |
46 | Break | 17:15-17:45 | BREAK | BREAK | BREAK | BREAK |
47 | 9. Workshop | 17:45 | 9J. WORKSHOP: PCG | 9B. WORKSHOP: Teaching Game Studies (14:50-19:45) | 9T. WORKSHOP: Social Believability (14:00-18:45) | Games and Coffee |
48 | 17:45 | PCG: Characteristics of Generatable Games (Julian Togelius, Mark J. Nelson and Antonios Liapis) | TGS: 2 breakout groups to draft reports courses & assignments (17:45-18:45) | SBG: The importance of social identity when mimicking behaviour in a Social Dilemma game (André Loureiro and Carlos Martinho) | Games and Coffee | |
49 | 18:15 | PCG: Towards Challenge Balancing for Personalised Games (Sander Bakkes and Shimon Whiteson) | TGS: Report writing (17:45-18:45) | SBG: The future of SBG. (Panelists: Julian Togelius, Magy Seif El-Nasr, Brian Magerko, Michael Mateas; 18:15-19:15) | Games and Coffee | |
50 | 18:45 | PCG: State of PCG and Future of WORKSHOP | TGS: Final roundtable – looking to the future of game studies teaching (18:45-19:45) | SBG: Future (18:15-19:15) | Games and Coffee | |
51 | 19:15 | PCG: Demos | TGS: Roundtable (18:45-19:45) | Games and Coffee | ||
52 | Break | 19:45 | BREAK | BREAK | BREAK | BREAK |
53 | Dinner | 20:30 | Dinner | |||
54 | ||||||
55 | Session | Time | Jamaica | Barbados | St. Thomas | Aruba |
56 | Sat, Apr 5 | Sat, Apr 5 | Docked in Cozumel | |||
57 | Return to Ship | 16:00 | Return to Ship | |||
58 | 10. Keynote | 16:30-17:30 | KEYNOTE-Lucas Gillispie (Jamaica, Barbados, St. Thomas, Aruba) | KEYNOTE-Lucas Gillispie (Jamaica, Barbados, St. Thomas, Aruba) | KEYNOTE-Lucas Gillispie (Jamaica, Barbados, St. Thomas, Aruba) | KEYNOTE-Lucas Gillispie (Jamaica, Barbados, St. Thomas, Aruba) |
59 | Break | 17:30-18:00 | BREAK | BREAK | BREAK | BREAK |
60 | 11. Posters | 18:00-20:00 | Posters, Games, Demos | See Sat, Apr 5 Tab | ||
61 | Break | 20:00 | BREAK | BREAK | BREAK | BREAK |
62 | Dinner | 20:30 | Dinner | Dinner | Dinner | Dinner |
63 | ||||||
64 | Session | Time | Jamaica | Barbados | St. Thomas | Aruba |
65 | Sun, Apr 6 | |||||
66 | 12. Keynote | 9:30 | KEYNOTE-Ken Lobb, Microsoft (Theater) | KEYNOTE-Ken Lobb, Microsoft (Theater) | KEYNOTE-Ken Lobb, Microsoft (Theater) | KEYNOTE-Ken Lobb, Microsoft (Theater) |
67 | Break | 10:30-11:00 | BREAK | BREAK | BREAK | BREAK |
68 | 13. Papers & Workshop | 11:00-12:15 | 13J. PAPERS: Serious Games I | 13B. WORKSHOP: Global Game Jam (11:00- 15:40) | 13T. WIPS: Analyzing Games I | Games and Coffee |
69 | WIP (15 min) | 11:50 | Specifying the Pedagogical Aspects of Narrative-Based Digital Learning Games by Using Annotations (Frederik Van Broeckhoven and Olga De Troyer) | WORKSHOP: Global Game Jam WORKSHOP (Allan Fowler, Mirjam Palosaari Eladhari, Foaad Khosmood, Ali Arya, and Susan Gold) WELCOME | “Let’s Roll!”: Comparative Representations of Empire in Board Games (William Robinson) | Games and Coffee |
70 | Full (25 min) | 11:00 | Play in Museum: Designing Game-Based Learning Environments for Informal Education Settings (Jonathan Rowe, Eleni Lobene, Bradford Mott and James Lester)* | GGJ: Procedurally Generated, Adaptive Music for Rapid Game Development. (Timothey Adam, Michael Haungs and Foaad Khosmood; 14:00-14:45) | WIP: The Psychology of Play: Understanding Digital Game Evolution through Developmental Psychology (Lindsay Grace and Brooke Spangler) | Games and Coffee |
71 | Full (25 min) | 11:25 | Open Trumps, a Data Game (Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius and Marie Gustafsson Friberger) | GGJ continues | WIP: A Linguistic Analysis of Games: Verbs and Nouns for Content Estimation (Lindsay Grace) | Games and Coffee |
72 | Lunch | 12:15-14:00 | LUNCH | LUNCH | LUNCH | LUNCH |
73 | 14. Papers, Workshops | 14:00-15:30 | 14J. PAPERS: Serious Games II | 14B. WORKSHOP: Global Game Jam (11:00- 15:40) | 14T. PAPERS & WORKSHOP: Analyzing Games II | Games and Coffee |
74 | WIP (15 min) | 14:00 | An Exergame to Improve Balance in Children who are Blind (Tony Morelli, Lauren Lieberman, John Foley and Eelke Folmer) | GGJ: Contextualising nonattendance of eligible students to Global Game Jam locations. (Nia Wearn, Bobby Fletcher and Katy Vigurs; 14:00-14:40) | The Rooms - Creating immersive experiences through projected augmented reality (Jacob Michelsen and Staffan Björk) | Games and Coffee |
75 | Full (25 min) | 14:15 | Balancing Physical and Cognitive Challenge: A Study of Player's Psychological Responses to Exergame play (Andrea Nickel, Tiffany Barnes, Jamie Payton and Erik Wikstrom)* | GGJ continues | The Effect of a Persuasive Game on Attitude Towards the Homeless (Dana Ruggiero) | Games and Coffee |
76 | Full (25 min) | 14:40 | Development of Recovery Rapids; A Game for Cost Effective Stroke Therapy (David Maung, Lise Worthen-Chaudhari, Alex Borstad, Linda Lowes, Roger Crawfis, Lynne Gauthier and Ryan McPherson)* | GGJ: Global Game Jam 2014 and Beyond: Highlights from the 2014 event and discussion about the future of GGJ (Susan Gold, Foaad Khosmood, Ian Schreiber, Mirjam Palosaari Eladhari; 14:40-5:40) | UFO Defense vs. XCOM: Enemy Unknown - using Gameplay Design Patterns to Understand Game Remakes (Alessandro Canossa, Staffan Björk and Mark J. Nelson) | Games and Coffee |
77 | Full (25 min) | 15:05 | Dance Enhanced: Investigating How Earning Content Through Exertion Impacts Dance Game Enjoyment (Emiko Charbonneau, Sarah Buchanan, Jared Bott, Floyd Mueller and Joseph J. Laviola Jr.) | GGJ Discussion (14:40-15:40) | WORKSHOP: Design Patterns in Games (Joris Dormans, Valter Alves, Aida Azadegan, Staffan Björk, Steve Dahlskog, Kenneth Hullett, Katharine Neil, Richard Wetzel, Jose Zagal) WELCOME | Games and Coffee |
78 | Break | 15:30-16:00 | BREAK | BREAK | BREAK | BREAK |
79 | 15. Papers, Workshops | 16:00-17:15 | 15J. PAPERS: Progression | 15B. PAPERS: Gender/Community | 15T. WORKSHOP: Design Patterns in Games (15:05-19:45) | Games and Coffee |
80 | Full (25 min) | 16:00 | Retention and Progression: Seven Months in World of Warcraft (Thomas Debeauvais, Cristina Lopes, Nick Yee and Nicolas Ducheneaut)* | #1ReasonWhy: Game Communities and the Invisible Woman (Bridget Blodgett and Anastasia Salter)* | DPG: Work for or Against Players: On the Use of Collaboration Engineering for Collaborative Games (Aida Azadegan and Casper Harteveld) | Games and Coffee |
81 | Full (25 min) | 16:25 | Off With Their Assists: An Empirical Study of Driving Skill in Forza Motorsport 4 (Thomas Debeauvais, Thomas Zimmermann, Nachiappan Nagappan, Kevin Carter, Ryan Cooper, Dan Greenawalt and Tyson Solberg) | Aussie women game developers (Debbie Taylor and Yusuf Pisan)* | DPG: Game Genres and High-Level Design Pattern Formations (Jonathan Lessard) | Games and Coffee |
82 | Full (25 min) | 16:50 | Examining 'RPG Elements': Systems of Character Progression (Jose Zagal and Roger Altizer) | From Consumers to Producers: African American Middle School Students as Game Designers (Yolanda Rankin, India Irish, Jakita Thomas and Stevie-Mari Hawkins) | DPG: Introducing Pattern Cards for Mixed Reality Game Design (Richard Wetzel) | Games and Coffee |
83 | Break | 17:15-17:45 | BREAK | BREAK | BREAK | BREAK |
84 | 16. Panels & Discussions | 17:45-18:45 | 16J. PANEL: Users & Data | 16B. PANEL: Advocating for Our Field's Future | 16T. WORKSHOP: Design Patterns in Games (15:05-19:45) | Games and Coffee |
85 | 17:45 | PANEL: Understanding Player Behavior: New Directions in User Research and Data Analytics (Veronica Zammitto, Keith Steury, Ben Medler, and Ken Hullett) | PANEL: Advocating for Our Field's Future (Noah Wardrip-Fruin) | DPG: Roundtable discussion | Games and Coffee | |
86 | SASDG | 18:45 | SASDG Business meeting | |||
87 | Break | 19:45 | BREAK | BREAK | BREAK | BREAK |
88 | Dinner | 20:30 | Dinner | Dinner | Dinner | Dinner |
89 | ||||||
90 | Mon, Apr 7 | Debarkation in FLL |