1 | Please keep these alphabetized (Sort Range by Column A, A -> Z) | Listed version works; lower versions should as well unless noted in Column I | Yes | Mostly | Bugs | Crash | "Mostly" Implies that the mod will function, with a slight inconvience (things look weird, or something doesn't always render right). "Bugs" imply that the game is unplayable, but still doesn't "crash" | Any additional information users may find handy, ranging from alternate forum links to footnotes about specific mod version interactions | |||
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2 | Mod Name | Version | Does it Work? | Details | Author & Forum Link | Status needs to be updated | Additional Notes | IRC | |||
3 | AbyssalCraft | 1.8.9.6 | Mostly | Blocks & mobs render properly; Liquid renders bluish under light sources (renders normal under sun/moonlight); see Additional Notes | Shinoow | Dimensions themselves appear to have permanent fullbright settings, so vanilla & CLC light values are accurate but no colors or lit areas are actually visible | |||||
4 | Advent of Ascension (formerly Nevermine) | 2.4.B | Mostly | Blocks, mobs & light render properly; dimensions all respect proper light values; liquids render blue under light sources, but normally in sun/moonlight | Xolova | ||||||
5 | Adventure Backpacks | 0.8c | Yes | Placed & worn backpacks, equipment & placed models render properly; campfires emit proper light | Darkona | ||||||
6 | Adventurer's Amulets | 1.6.0pre1 | Yes | Blocks & light render properly; Eagles remain gloriously derpy :3 | GustoniaEagle | ||||||
7 | AE2 Stuff | 0.4.2.43 (rv2) | Yes | All blocks render properly | bdew | ||||||
8 | Aether II | 1.5.1 | Yes | Blocks, mobs & light render properly | Gilded Games | Gilded Games Util only threads the lighting calculations and does not affect CLC | |||||
9 | Aethercraft | 1.5.0.82 | Yes | Blocks render properly | iconmaster | Color scheme of default textures renders very.. eclectic under colored lights, but no rendering issues | |||||
10 | AgriCraft | 1.3.1 | Mostly | "Pipe"-styled blocks (Channels, Tanks etc) render dark blue, but crops and standalone blocks & models render properly | InfinityRaider | ||||||
11 | Alchemy Rocks | 1.2.5R | Yes | All blocks & armor render properly | Lionel775 | ||||||
12 | Ancient Trees | 1.6.2 | Yes | All blocks render properly | ScottKillen | ||||||
13 | Ancient Warfare 2 | 2.4.113 | Mostly | Blocks & NPCs render properly; certain machine models render invisible or as white static (untextured) | GotoLink, Shadowmage4513 | MCF Link | |||||
14 | Animals+ | 1.2 | Yes | All mobs render properly | Click_Me | ||||||
15 | Animated Player | 1.5.1 | Yes | Player model renders properly under colored light sources | thehippomaster21 | ||||||
16 | Antique Atlas | 4.2.7 | Yes | Map renders properly | Hunternif | ||||||
17 | AOBD Berry Bushes | 1.0.6 | Yes | All bushes render properly | ganymedes01 | ||||||
18 | AppleMilkTea 2 | 2.8L | Mostly | Blocks & models render properly; liquids render dark blue under light sources but normally in sun/moonlight | defeatedcrow | minecraftuser.jp forum post | |||||
19 | Applied Energistics 2 | rv2-stable-10fix | Mostly | All cables & almost all blocks render properly; All facades, all crafting storage & Molecular Assembler render with a dark blue tint; Vibrant Quartz Glass & Quartz Fixture emit proper light; Certus Quartz ore seems to be glitchy - it only "glows" when viewed underwater | fireball1725, thatsIch, AlgorithmX2 | Crafting Storage blocks render properly for a split second after they are placed but on realizing there is no network to connect to, they render dark blue | |||||
20 | Aquaculture | 1.2.5.15 | Yes | Armor & tools render properly | Glassmaker | ||||||
21 | Archimedes' Ships Plus | 1.8 | Mostly | Ship entity not affected by colored light; see "Additional Notes" | darkevilmac | Attaching CLC glowstone to ship does not create a roving colored light source, as vanilla glowstones does not emit light either - this is not a CLC bug! | |||||
22 | ArmorStatusHud/StatusEffectHUD | 1.2.8/1.2.7 | Yes | HUD overlay renders properly | bspkrs | ||||||
23 | Armourer's Workshop | 0.37.0.94 | Yes | Worn armo(u)r & weapons render properly (CLC compatibility fixed in 0.34.0.86, see Additional notes section) | RiskyKen | Example pic - armo(u)r actually appears to ignore light level) | |||||
24 | Ars Magica 2 | 1.4.008 | Mostly | Blocks, light & entities render properly; Liquid renders blue under light sources but correctly under sun/moonlight; Ender Boots render correctly; spell projectiles & effects render their proper colors (uncolored light); Dynamic Light system (Self+Light) updates light levels properly (see Additional Notes) | Mithion | One of only a few mods outside AtomicStriker's Dynamic Lights mod with working DL sources; does not seem to impact performance much | |||||
25 | Atum | 0.6.77 | Yes | Blocks, mobs & armor render properly | Glassmaker | ||||||
26 | Aura Cascade | 557 | Mostly | Blocks & text overlay render properly; requires further testing (particle/shader effects) | pixlepix | ||||||
27 | Automagy | 0.26.3 | Mostly | Blocks & light render properly; Liquid renders bluish under light sources (renders normal under sun/moonlight) | Tuhljin | ||||||
28 | Baby Animals Model Swapper | 1.7.x-2 | Yes | Entities render properly | MrIbby | ||||||
29 | Backpacks! | 3.0.5 | Yes | Blocks & placed backpacks render properly | Brad16840 | ||||||
30 | Better Foliage | 1.0.13 | Yes | Leaf/coral/reed/netherrack details and rounded logs render properly | OctarineNoise | ||||||
31 | Bibliocraft | 1.11.4 | Yes | Blocks & light render properly; Framed furniture paneled with glowstone (CLC or vanilla) does not emit light | Nuchaz | All BiblioWoods addons also render properly | |||||
32 | Big Reactors | 0.4.3A | Mostly | Blocks & light render properly; Fluids render dark blue under light sources but normally in sun/moonlight | ErogenousBeef | ||||||
33 | Billund | 0.2.0 | Yes | Blocks render properly | Way2muchnoise | This 1.7.10 port does not have transparent or illuminated bricks; features will be tested when they are implemented. dmillerw's Billund port for 1.7.10 does have these features but also has severe staticky rendering issues | |||||
34 | Binnie's Mods | 2.0-pre14 | Yes | All machines, wood & custom tiles, panels & glass render properly | Binnie | ||||||
35 | Biomes o´ Plenty | 2.1.0.1364 | Mostly | Blocks & light render properly; liquids render blue under light sources but normally in sun/moonlight | Adubbz, Forstride | ||||||
36 | Blocklings | 3.0.3 | Yes | All entities render properly | WillR273989372 | ||||||
37 | Blood Magic | 1.3.3-17 | Mostly | Armor, blocks & fluids render properly; aspects stored in belljars render darker than normal (very difficult to distinguish what color the contents are, though not entirely dark blue like standard rendering issues produce); Life Essence renders very dark under light sources but normally in sun/moonlight | WayOfTime | Belljar aspects have similar rendering issues to Thaumcraft's Infused Stone ores (very dark) | |||||
38 | Blue Power | 0.2.962 | Mostly | Machines & light render properly; Logic gates and all wire types appear normal in sun/moonlight but render dark blue under other light sources | Quetzi, Amadornes | CLC support added with release 0.2.891 or 892 | |||||
39 | Botania | 1.7.233 | Mostly | All light-emitting blocks render properly-colored light; Unstable cubes/beacons render properly; occasional black flashing when rendering certain blocks (possibly FastCraft/OptiFine); further testing suggested (ensure all shader effects are anomaly-free) | Vazkii | CLC support added with release 1.3-148 | |||||
40 | Buildcraft | 7.1.12 | Yes | All Facades, blocks, lights & pipes render properly; items & fluids render properly flowing through pipes, but colored fluids (lava, Rainbow Liquids mod) do not emit light (colored or otherwise) | SpaceToad, asiekierka | Builder mechanic places CLC glowstone normally but when asked for materials, it requests the corresponding glowstone dust instead of the block itself | |||||
41 | Buildcraft - Additional Pipes | 4.7.0 | Yes | Pipes & tether render properly | tcooc | ||||||
42 | Buildcraft - Buildcraft Additions | 2.2.2 | Yes | All blocks and structures render properly | AEnterprise | ||||||
43 | Buildcraft - Logistics Pipes | 0.9.3.67 | Yes | All pipes render properly | RS485 | ||||||
44 | Butterfly Mania | 1.3 | Yes | Butterflies render properly | TyronX | ||||||
45 | Carpenter's Blocks | 3.3.7 3.3.8-dev-r4 | Mostly | CLC emits colored light as both block material and overlay; Minor rendering issues (dark spots on slope tipes & collapsible blocks) ; blocks render dark blue when Smooth Lighting is set to Maximum (graphics card dependant?) | Mineshopper | Possibly unrelated: Chisel2 AntiBlocks don't ignore light level when used as base material; setting Smooth Lighting to "Minimum" fixes blue block rendering | |||||
46 | CartLivery | 0.11.1 | Yes | All blocks & modified carts render properly | kuenzign, OctarineNoise | ||||||
47 | Caveworld | 1.9.7 | Yes | All blocks, mobs & dimensions render properly (Deep Caveworld is especially attractive if played with ReactorCraft's Fluorite Ores) | kegare | minecraftuser.jp forum thread | |||||
48 | Chicken Chunks | 1.3.4.19 | Mostly | Blocks render properly; loaded chunk lasers are invisible | ChickenBones | ||||||
49 | Chisel-2 Chisel | 2.5.1.44 2.9.3.9 | Yes | Blocks & light render properly; fork of this project, named "Chisel", is effectively identical | TheCricket26, warlordjones | Slight color ghosting (rainbows) present when colored light is rendered on top of a CTM texture (present elsewhere, but more noticeable with a CTM block backdrop) | |||||
50 | ChocoCraft | 4.1.5 | Yes | Mobs & blocks render properly | Clienthax | ||||||
51 | Clockwork Phase | 1.0f | Yes | Blocks, tools & liquids render properly | Lumaceon | Rendering issues on Clockwork Armor (missing top and bottom) is not CLC, but OptiFine | |||||
52 | CodeChickenCore | 1.0.7.47 | Mostly | F7 light level overlay creates a mild FPS drop (CLC 1.3.7.37) but functions properly; F9 chunk overlay unaffected | ChickenBones | F7 light level overlay issue is not specific to CLC; also present in Shaders Mod | |||||
53 | CoFHTweaks | 1.0.1-37 | Yes | Colored Lights render properly | TeamCoFH | CoFHTweaks does not function properly with any combination of FastCraft, OptiFine or BetterFPS (as of 1.0.0-36) | |||||
54 | Compact Machines | v1.20 | Yes | Blocks render properly | Davenonymous | Lighting inside compact machines is hard-coded to sunlight levels (0x000) so colored lighting does not show | |||||
55 | Companions | v1.2 | Yes | All companions render properly | InfinityRaider | ||||||
56 | ComputerCraft | 1.7.3 | Yes | All blocks, turtles & cables render properly | dan200 | MCF Link | |||||
57 | Coolers | 1.1.5.0 | Yes | All coolers render properly | gudenau | ||||||
58 | Coral Reef Mod | 3.141 | Yes | Light-emitting corals work properly | q3hardcore | ||||||
59 | CraftHeraldry | 1.1.3 | Yes | All banners render properly | Vazkii | ||||||
60 | CustomNPCs | 1.7.10d | Yes | Blocks, banners, lights & equipment render properly; spawned NPCs render properly and seem to respect CLC light values | Noppes | NPC AI routines could use further testing | |||||
61 | Damage Indicators | 3.2.3 | Yes | HUD and numerical damage popoffs render properly | Rich1051414 | ||||||
62 | Dark Menagerie | beta-3.1a | Yes | All mobs render properly | RWTema | Minor note - energy ghosts render cyan regardless of light color | |||||
63 | DaVincing | 1.7 | Mostly | Sculptures render in colored lights properly; when chiseling off pieces of Colored Glowstone and using them in a sculpture, they emit no light (colored or otherwise) | TwoThe | Crashes fixed with CLC build 1.3.6 | |||||
64 | DecoCraft | 2.0.2 | Yes | Blocks, models & light render properly; see Additional Notes | RazzleberryFox | Severe rendering issues with DecoCraft 2.1 onward - all models are either transparent or staticky (applicable blocks do emit proper light however) | |||||
65 | Dimensional Doors | 2.2.5-test9 | Mostly | Blocks & entities render properly; all dimensions list correct CLC values but are rendered in fullbrite mode, showing no visible illumination when light sources are placed | CannibalVox, StevenRS11 | ||||||
66 | Dimensional Pockets | 0.11.4 | Mostly | Blocks renders properly; Pocket Dimension lists light level 13, but is visually dark as if set to light level 0 | NPException42 | ||||||
67 | DivineRPG | 1.4.0.5 | Yes | Blocks, mobs & light render properly; dimensions all respect proper light values | DivineRPGMod Team | ||||||
68 | Doggy Talents | 1.9.0h | Yes | All blocks and entities render properly | ProPercivalalb | ||||||
69 | Dr. Cyano's Wonderful Wands | 1.4.2 | Yes | All armor & wand effects render properly | DrCyano | ||||||
70 | Draconic Evolution | 1.0.1c | Yes | Blocks, armor, tools & all multiblock structures render properly | brandon3055 | Example pic for multiblock structure | |||||
71 | Dungeon Mobs | 4.1.3 | Yes | All mobs render properly | GnomeWorks | ||||||
72 | Dynamic Lights | 1.3.8 | Yes | CLC glowstone works by default with DL, so no need to add it to DL's configs as an exception; untested with armor emitting CLC values (no mods exist as of this writing) | AtomicStryker | Dynamic Lights support added with CLC version 1.3.7.38 | |||||
73 | Electrical Age | Beta1.9_r46 | Bugs | Models & cables render with staticky textures; light sensors do not seem to respect CLC light values (more testing required) | Electrical Age Team | MCF Link | |||||
74 | Enchanting Plus | 3.0.2-d | Yes | Block renders properly & emits light | Mssodin28, Darkhax | ||||||
75 | End Ores | 1.2.1alt | Yes | Blocks render properly | brokencamera579 | ||||||
76 | Ender IO | 2.2.8.381 2.3.0.418-beta | Yes | Blocks, conduits, facades & lights render properly | CrazyPants | 2.3.x series needs further testing | |||||
77 | Ender Storage | 1.4.7.37 | Yes | Ender chest and tank render properly | ChickenBones | ||||||
78 | Ender Tech | 0.3.2.405 | Yes | All blocks render properly; Exchanger tools properly place CLC blocks | Drayshak | ||||||
79 | Engineer's Toolbox | 1.2.3.0-beta | Bugs | Mundane blocks (ores, storage blocks, projector) render properly; liquids render blue under light sources but normally in sun/moonlight; placing a Socket Frame causes a graphics rendering bug where the screen dims and information panels go transparent (requires game restart to clear) | emasher | ||||||
80 | Erebus | 0.3a | Yes | Mobs, blocks & light render properly | The ErebusTeam | Dimension behaves similar to the Nether (caveworld) so load times should be comparable | |||||
81 | EssentialCraft 3 | 4.6.1710.35 | Yes | Blocks, models & dimension render properly and emit correct light | Modbder | Needs further testing (multiblock structures) | |||||
82 | Et Futurum | 1.4.4 | Yes | All blocks render properly | ganymedes01 | ||||||
83 | Eternal Frost 2 | 2.0b6 | Yes | Blocks & dimension render properly (see Additional Notes) | Team Melanistic | Frozen Water source blocks emit light, so colored light values get drowned out in deep caves; surface world is permanently daytime as well, so colored lighting is difficult to test; mod is naturally very laggy, this is not a CLC bug! | |||||
84 | ExtraBiomesXL | 3.16.3 | Yes | All blocks render properly | EBXL Dev Team | ||||||
85 | ExtraCells 2 | 2.3.0b142 | Mostly | Quartz Tank has a strange rendering issue (no effect on gameplay) | Leonelf | ||||||
86 | Extra Utilities | 1.2.12 | Mostly | Lapis Caelestis do not ignore CLC light values (render dark); Connected texture stones & all glass blocks render dark blue, and functional glass blocks (ethereal, ineffable) render normally when standing inside them; Otherwise all machines & lights render properly; both dimensions render light properly | RWTema | Colored blocks (planks, bricks etc) have strange color values in the Deep Dark; Impossible Objects have same issues as Microblocks (normal rendering in sun/moonlight, render dark blue under other light sources) | |||||
87 | ExtraFood | 0.7.45 | Mostly | All blocks & crops render properly; liquids render bluish under colored light but normally in sun/moonlight | dmf444, mincrmatt12 | ||||||
88 | Factorization | 0.8.99d | Mostly | Blocks & light render properly; colossus with CLC glowstone attached to it will emit "black" light | neptunepink | Magical Lamp (formerly Wrath Lamp) completely overpowers Colored Light sources in its area of influence | |||||
89 | Fairy Lights | 0.6 | Yes | Lights render properly (note they do not normally illuminate - this is not a CLC bug!) | pau101 | MCF Link | |||||
90 | Fancy Fluid Storage | 1.3.5.60 | Yes | Block and tanks render properly; CLC glowstone can be used as tank structure but does not natively emit colored light (vanilla glowstones doesn't either - this is not a CLC bug!); liquids do not emit light, colored or not | Lordmau5, MaxPowa | ||||||
91 | Fastcraft | 1.21 1.22-ctest17 | Yes | Some FC optimizations are disabled when it detects CLC installation to eliminate conflicts | sfPlayer1 | Compatible as of FastCraft 1.16 | |||||
92 | Flan's Mods + content packs | 4.10.0 | Bugs | Blocks render properly, but all models (planes, most guns etc.) have staticky textures or are simply invisible | jamioflan | Planes still mountable and can be flown; guns still aim and fire properly; NERF weaponry unaffected | |||||
93 | FlatSigns | 2.1.0.19 | Yes | Signs render properly | Myrathi | ||||||
94 | Flaxbeard's Steam Power | 0.28.12 | Yes | All blocks & armors render properly | SatanicSanta | ||||||
95 | FLORA Reborn | 1.0.8 | Yes | Armor renders properly | dmf444, pixlepix | ||||||
96 | Fluxed Trinkets | 0.54 | Yes | All blocks render properly | jaredlll08 | ||||||
97 | Forbidden Magic | 0.57 | Yes | All blocks & armor render properly | SpitefulFox | ||||||
98 | Forestry | 3.6.12.3 | Mostly | Machines, blocks & light render properly; liquids render dark blue under light sources but normally in sun/moonlight | SirSengir, Mezz | Forestry 4.x untested but most likely unchanged from 3.x | |||||
99 | Fossils & Archaeology - Revival | 7.2.1 | Yes | All blocks render properly & emit correct light; mobs render properly under colored light | FossilsRevival | ||||||
100 | Frames (Kaevator) | 0.1 | Yes | All frames render properly | Grim3212 | ||||||
101 | Framez | 0.2.32 | Mostly | Flux/Hydraulic emblems on motors have staticky rendering; blocks otherwise render properly; CLC glowstone updates lighting after movement | amadornes | ||||||
102 | Funky Locomotion | 2.0-beta7 | Mostly | All blocks render properly; CLC glowstone emits uncolored light while frame moves and reverts to its colored state after frames rest; block update sometimes required at destination to trigger colored light values | RWTema | ||||||
103 | Futuristic Decor | 1.1 | Mostly | Block detail renders dark under all light sources but in total darkness, colors are more noticeable | cout970 | Similar rendering issue to Thaumcraft's Infused Ores | |||||
104 | GalacticCraft | 3.0.12.350 | Mostly | Blocks and armor render properly; lamps emit proper light, but when Arc lamp is removed from world the illuminated blocks don't update properly and remain lit (reloading world usually fixes this); further testing required (rocket takeoff, general exploration of dimensions) | Micdoodle8 | MCF Link | |||||
105 | GalacticCraft addon - 4Space | 4.1.9 | Yes | Blocks render properly; liquids emit proper light & render with proper textures Needs further testing (additional worldgen) | Mattparks | This mod's fluids are excluded from the bluish tint seen in other mods' liquids | |||||
106 | GalacticCraft addon - ExtraPlanets | 0.9.2 | Mostly | Blocks, items, armor & models render properly; some liquids (salt, frozen water) render blue under light sources but fine in sun/moonlight | MJRLegends | ||||||
107 | GalacticCraft addon - Interstellar Ores | 1.0.5 | Yes | All blocks render properly | Zerrens | ||||||
108 | GalacticCraft addon - More Planets | 1.2.8 | Bugs | Items when viewed in NEI list causes full screen discoloration that persists until client is completely restarted; blocks render properly when placed in world | SteveKunG | ||||||
109 | Gany's End | 1.11.1 | Yes | All blocks render properly | ganymedes01 | ||||||
110 | Gany's Nether | 1.8.1 | Yes | All blocks render properly | ganymedes01 | ||||||
111 | Gany's Surface | 1.12.6 | Yes | All blocks render properly | ganymedes01 | ||||||
112 | GardenStuff | 1.6.8 | Mostly | Pottery renders bluish under light sources but normally in sun/moonlight; lanterns emit light properly | jaquadro | CLC support added in version 1.5.0; | |||||
113 | Geko's Lasers | 0.8 | Yes | Guns, Turret, Relays and laser effects render properly | Gekoreivax | Laser beams do not emit light, therefore no colored light | |||||
114 | Gendustry | 1.6.0.125 | Mostly | Blocks render properly; fluids render bluish under light sources but normally in sun/moonlight | bdew | ||||||
115 | Geochests | 1.2.3 | Yes | All chests and Geovisualizer bounding box render properly; CLC blocks placed correctly when absorbed by chest | Sirwol | ||||||
116 | Gizmos | 3.5 | Yes | Blocks render properly; dynamic light sources work and emit proper light | Planetguy | Aside from AtomicStryker's Dynamic Lights mod, this is one of few dynamic light sources that works with CLC, however this mod has a heavy FPS hit when the DL headwear is active (handheld isn't as resource-intensive) | |||||
117 | Gravity Gun | 4.0.0beta | Yes | Model renders properly | iChun | ||||||
118 | Grimoire of Gaia 3 | 1.1.2 | Yes | All mobs render properly | Silentine | ||||||
119 | Hardcore Ender Expansion | 1.8.4 | Mostly | Mobs, blocks & light render properly; Ender Goo renders blue under light sources but normally in sun/moonlight | chylex | ||||||
120 | HariboteAirCraft | 172v3 | Bugs | Airship renders almost black, and does not recognize CLC glowstone as valid blocks to append (cannot attach to airship) | waco | Mod merely "loads" with 1.7.10 but was not built for it - a future update may remedy these issues | |||||
121 | Hats | 4.0.1 | Yes | Hats render properly | iChun | MCF Link | |||||
122 | HD Skins (LiteLoader) | 4.0.2 | Yes | Skins render properly | Chrismack, Mumfrey | MCF Link | |||||
123 | Headcrumbs | 1.3.1 | Yes | Heads render in-world and equipped on players without issue | ganymedes01 | ||||||
124 | HEXCraft | 0.7.0 | Mostly | All blocks render properly; lamps emit colored light; needs further testing (power transmission system) | CelesTekTeam | Does NOT suffer from same rendering issues as ProjectXy, Thaumcraft etc. | |||||
125 | HoloInventory | 1.9.1.123 | Yes | Holographic overlay renders properly | dries007 | Holographic overlay ignores light levels/values | |||||
126 | Hopper Ducts | 1.3.2 | Yes | Ducts render and function properly | FyberOptic | ||||||
127 | HydrauliCraft | 2.1.242 | Bugs | Pistons, pumps, trolleys & all complex models have rendering issues (white static surfaces); Fluids render dark blue under light sources; All other machines, ores, pipes & glass render properly; Miner's Helmet emits "black light" | K4Unl | MCF Link | |||||
128 | Immersive Engineering | 0.6.1 | Mostly | Blocks, lights, wiring & multiblock structures render properly; some models (conveyors, workbench, some of the wiring components) render dark blue under light sources | BluSunrize, Mr_Hazard | ||||||
129 | Immibis Advanced Machines | 59.0.2 | Yes | Blocks & cabling render properly | immibis | MCF Link | |||||
130 | Immibis Advanced Repulsion Systems | 59.0.3 | Yes | Blocks & forcefield render properly | immibis | MCF Link | |||||
131 | Immibis Dimensional Anchors | 59.0.3 | Yes | Anchor renders properly | immibis | MCF Link | |||||
132 | Immibis IC2Classic | 1.7.10-7 | Yes | Machines, blocks, cabling & light render properly | immibis | MCF Link | |||||
133 | Immibis InfiniTubes | 59.0.5 | Yes | Tubes render properly | immibis | MCF Link | |||||
134 | Immibis Liquid XP | 59.0.1 | Yes | Blocks render properly | immibis | MCF Link | |||||
135 | Immibis Microblocks | 59.1.0 | Mostly | Microblocks render dark (similar to Forge/ChickenBones' Multipart) | immibis | MCF Link | |||||
136 | Immibis RedLogic | 59.1.11 | Yes | Wiring, gates & lamps render properly | immibis | MCF Link | |||||
137 | Immibis TubeStuff | 59.0.4 | Mostly | Blocks render properly - see Additional Notes!! | immibis | Black Hole Chest has massive graphical issues; turn BHCAnimation off in immibis.cfg | |||||
138 | In-Game Wiki | 1.1.4-20 | Yes | GUI renders properly | MineMaarten | ||||||
139 | IndustrialCraft 2 | 2.2.791 | Mostly | Machines, blocks, cabling & light render properly; liquids render bluish under light sources but normally in sun/moonlight | IC2 Dev Team | Jenkins server | |||||
140 | Integrated Circuits | 0.9r37 | Mostly | All blocks render properly; needs further testing (circuit combinations) | Vic_ | Mod is in alpha state | |||||
141 | IronChain2 | 2.1d | Yes | All blocks render properly; floodlight overpowers any CLC color values in its effect area | defeatedcrow | Search "dropbox" on the forum page to find the download link, for those that do not read Japanese | |||||
142 | Iron Chests | 6.0.62.742 | Yes | Chests render properly | cpw | ||||||
143 | Iskall Mini Mobs | 1.1.2-beta | Yes | Blocks & mobs render properly | Winter_Grave | ||||||
144 | JABBA | 1.2.1a | Yes | Barrels and labels render properly | ProfMobius | ||||||
145 | JewelryCraft 2 | 1.1.3 | Mostly | Blocks & models render properly; crystals render dark under light sources; liquids render dark blue under colored light but normally under sun/moonlight | OnyxDarkKnight | ||||||
146 | JourneyMap | 5.1.1RC1 | Mostly | Light sources render on map in blank white blotches; Sun/moonlight has no negative effects | techbrew | ||||||
147 | Lanterns Mod | 1.47 | Mostly | All lanterns render properly; placed lanterns emit proper light; held lanterns emit "black light" | Reaper | ||||||
148 | Laser Mod | 1.1.0a | Mostly | Blocks render properly; laser beam has staticky texture but color of the beam is intact | ProPercivalalb | Beams do not emit light, colored or not | |||||
149 | Lava Monsters | 2.2.1 | Yes | Mob renders properly | FatherToast | ||||||
150 | LED Lighting | 1.0.0 | Yes | Blocks & light render properly | goldensilver853 | ||||||
151 | LiteLoader | r04 | Yes | Does not conflict with Colored Lights | Mumfrey | MCF Link | |||||
152 | Little Blocks Mod | 2.2.4.4 | Crash | Game crashes when CLC glowstone is placed in a Little Blocks block | SlimeVoid | Sample crashlog (needs updated) | |||||
153 | Little Maid Mob X | 0.0.9 | Yes | Maid mobs render properly in all colors | EMB4 | MCF thread - English | |||||
154 | Lots of Food | v7 | Yes | Crops & machines render properly | pifou92000 | ||||||
155 | LotsOMobs | 3.2.2 | Yes | All mobs render properly | TheLarsinator | ||||||
156 | Lycanite's Mobs | 1.13.0.3 | Mostly | Mobs render properly (requires more testing!); liquids render blue under light sources, but normally in sun/moonlight; all other blocks & light sources render properly | Lycanite | Patreon Familiars untested | |||||
157 | Magia Naturalis | 0.1.2c | Yes | All blocks render properly | TrinaryBrain | ||||||
158 | Magic Bees | 2.3.6 | Yes | Hives emit proper light | MysteriousAges, Arkandos, mezz | ||||||
159 | Malisis Doors | 1.12.0 | Mostly | Doors & forcefields render properly; vanishing frames render dark blue by themselves, but when bound to blocks they render fine; rendering on Mixed Blocks is dark blue under light sources | ordinastie | ||||||
160 | Mariculture | 1.2.4.2a | Mostly | All blocks, models & F.L.U.D.D. particles render properly; liquids render blue under light sources but fine in sun/moonlight | joshie | ||||||
161 | MCICraft | 1.0.7 | Yes | Blocks & tiles render properly | Stucuk | ||||||
162 | Mekanism | 8.1.7.252 | Mostly | Blocks, machines, cabling & light render properly; Plastic Glow Blocks render dark; Connected Textures have slight blue tinting | aidancbrady | Mekanism V8.x needs further testing | |||||
163 | Metallurgy 4 | 4.0.8.97 | Yes | Machines, ores, blocks & armors render properly | Glassmaker, Shadowclaimer, Rebelkeithy | ||||||
164 | Metallurgy Chisel | 1.0.0.11 | Yes | All blocks render properly | JeanGlassmaker, Shadowclaimer | ||||||
165 | Metallurgy Classic Machines | 1.0.2.72 | Yes | All blocks render properly; see Additional Notes | JeanGlassmaker, Shadowclaimer | Machines feature heavier use of the fire particle effects when in use, making the dark blue rendering issue more obvious than other sources (torches, furnaces, etc) | |||||
166 | Metroid Cubed 2 | 1.6 | Yes | Models & weapon/particle effects render properly; dimension respects CLC values | VoidChimera | ||||||
167 | Microblocks (ChickenBones Multipart) | 1.2.0.345 | Mostly | Microblocks render dark blue under light sources, but render normally under sun/moonlight; CLC multiparts give off no light, but other glowing microblocks emit normally | ChickenBones | ||||||
168 | Mine & Blade - BattleGear | 1.0.8.2 | Yes | Dual-wielding renders properly | Mine_and_Blade_Admin | ||||||
169 | MineChem | 5.0.5.398 | Mostly | Blocks render properly; some liquid chemicals render blue under light sources (but render properly in sun/moonlight) | jakimfett | Website | |||||
170 | Minecraft Comes Alive! | 5.1.0.1 | Yes | Blocks and villagers render properly | WildBamaBoy | ||||||
171 | Minefactory Reloaded | 2.8.0-104 | Mostly | Blocks, machines, cabling & light render properly; Liquids render blue under light sources but normally in sun/moonlight | skyboy026, TeamCoFH | ||||||
172 | Mo' Bends | 0.20.1 | Yes | Player & enemy animations render properly | GobBob | ||||||
173 | Modular Armour | 1.0.18-41 | Yes | Armor renders properly | chbachman | ||||||
174 | Modular Powersuits | 0.11.0.283d (unofficial) | Mostly | Blocks, lights & armor render properly; Sawblade projectile has rendering issues but other projectiles are unaffected | MachineMuse | MachineMuse's official site | |||||
175 | More Player Models | 1.7.10b | Yes | HD skins, all parts & particles render properly | Noppes | CLC is not responsible for the POV bugs | |||||
176 | Morph | 0.9.1 | Yes | Mob morphs and morph animation render properly | iChun | ||||||
177 | MultiPage Chest | 1.3.4 | Yes | Chest renders properly | CubeX2 | ||||||
178 | MusicCraft 2 | 2.9.8.3 | Yes | All instruments render properly | Ktos94852 | ||||||
179 | Mutant Creatures | 1.4.9 | Yes | All entities and items/armors render properly; when Ender hand is used on CLC glowstone, colored light is properly updated (extinguished on pickup, illuminated once it lands) | thehippomaster21 | ||||||
180 | Natura | 2.2.0.1 Build 107.779621d | Yes | Blocks & light render properly | progwml6 | Link to Jenkins | |||||
181 | Nether Ores | 2.3.0-12 | Yes | All ores render properly | skyboy026, TeamCoFH | ||||||
182 | Olympia - Complete | 0.1.4-41alpha | Yes | All blocks, chests, models & lights render and illuminate properly; see "Additional Notes" | DasUmlaut | Mod is ALPHA and has severe rendering issues (grass blocks are invisible, giving an x-ray effect to the landscape) - this happens in vanilla and is not a CLC bug! | |||||
183 | Open Modular Turrets | 2.1.5.184 | Yes | All blocks & turrets render properly | Poenjabiesous, Keridos, UntouchedWagons | ||||||
184 | OpenBlocks | 1.4.4 | Yes | Blocks, liquids tanks & light render properly; Sonar Glasses and Stencils work; glowing liquids with a color value (lava, Rainbow Liquids mod) do not emit colored light | OpenMods | ||||||
185 | OpenComputers | 1.5.19.37 | Mostly | Blocks & light render properly; Robots have very minor rendering issues (staticky textures, similar to but not as pronounced as HydrauliCraft) | Sangar | Holograms need testing | |||||
186 | OpenPrinters | 0.1.0.129 | Yes | Model & printed pages render properly | MichiyoRavencroft | ||||||
187 | Orizon | 1.4 | Yes | Blocks render properly | LogicTechCorp | ||||||
188 | Painting Selection GUI | 1.7.2.0 | Yes | GUI renders properly | Davidee | Davidee (original), Sparkster (1.7.10 update) - GUILib | |||||
189 | Pam's HarvestCraft | 1.7.10j | Yes | Blocks, crops & light render properly | MatrexsVigil | ||||||
190 | Pet Bat | 1.3.6 | Yes | Entity and GUI render properly | AtomicStryker | ||||||
191 | Ping | 1.0.2 | Yes | Overlay renders properly | dmillerw | ||||||
192 | Pistronics 2 | 0.6.1 | Yes | Pistons, rotators & rods render properly; CLC lights update properly | Letiu | ||||||
193 | Player Interface Mod | 1.3 | Yes | Block renders properly | SteGr99 | ||||||
194 | PneumaticCraft | 1.11.19-141 | Yes | Plants, blocks, pipes & drones render properly; HUD and upgrades for Pneumatic Helm seem to render properly | MineMaarten | ||||||
195 | Portal Blocks | v1.0 | Yes | All blocks and models render correctly & emit proper light | luc33990 | ||||||
196 | Portal Gun | 4.0.0beta5 | Yes | All portals, blocks & entities render properly | iChun | ||||||
197 | Printer Block | 1.7.10 | Yes | Block and its output render properly | pitman87, TeeLuk95 | ||||||
198 | Progressive Automation | 1.6.24 | Yes | Blocks render properly | Vanhal | ||||||
199 | Project X Reborn | 1.0.0-beta | Yes | Ores, decorative blocks & machines render properly and emit correct light | dmaster8 | ||||||
200 | ProjectE | 1.8.0 | Yes | All blocks & models render properly | sinkillerj | ||||||
201 | Project:Blue | 1.1.4 | Mostly | Panels render properly but when buttons/levers/lights are placed on them, they are translucent and staticky; mod otherwise works properly | Greg_Ewing | ||||||
202 | Project:Red | 4.7.0pre8.92 | Mostly | Blocks, pipes, wires & gates render properly; blocks from the Expansion & Fabrication modules render with a bluish tint; Colored lamps have strange jibberish rendering issues when held in hand but both block and respectively-colored light work properly when placed in-world | MrTJP, ChickenBones | Example of PR:Expansion and Colored Lamp issues | |||||
203 | ProjectXy | 0.2.2 | Mostly | Blocks & ores render dark under light sources | nikita488 | Similar issue to Thaumcraft 4's Infused Ores | |||||
204 | QuiverBow | b100 | Yes | All weapons and their projectiles/effects render properly | Domochevsky | ||||||
205 | QuiverMob | b13b | Yes | Mobs properly render QuiverBow weapons | Domochevsky | ||||||
206 | Railcraft | 9.8.0.0 | Mostly | Blocks, machines, carts, tracks & light render properly; liquids render dark under light sources but normally in sun/moonlight; red/green lights from signal blocks look washed out | CovertJaguar | Liquids don't have dark blue appearance other mods' fluids do under light sources (closer to dark grey) | |||||
207 | Rainbow Liquids | 1.3 | Yes | All fluids now emit proper light in sun/moonlight and under light sources | Wristwatch1 | ||||||
208 | Random Things | 2.2.4 | Mostly | Blocks, armor & light render properly; Spectre dimension renders properly (ignores light values, so colored light doesn't render) | lumien | Setting 'Hardcore Darkness' to true in the config causes crashes | |||||
209 | Ratchet & Clank Mod | 0.5.2b | Yes | All weapons, models, blocks & effect/particles render properly | xXGugu42Xx | ||||||
210 | Redstone Armory | 1.2.0-41 | Yes | All armor & blocks render properly; Lumium armor's dynamic light functionality properly illuminates player's area | TehNut | One of the few DL sources outside AtomicStryker's Dynamic Lights mod that works properly | |||||
211 | Redstone Arsenal | 1.1.1-89 | Yes | All tools & blocks render properly | TeamCoFH | ||||||
212 | Redstone Paste | 1.6.2 | Yes | Redstone renders and functions properly | FyberOptic | ||||||
213 | Refined Relocation | 1.0.8b | Yes | Blocks render properly | Dynious | ||||||
214 | Reika - ChromatiCraft | v7e | Mostly | Blocks & models render properly; crystal cluster worldgen seems to emit colored light, but crystal itself renders black; Energized Rock renders dark; more testing required (animations, extended automation setups, multiblocks) | ReikaKalseki | Help emphatically requested testing Reika's mods - make a backup of your world and test your RoC/ReC/CrC setups please! (Energized Stone renders similar to Thaumcraft Infused Ores) | |||||
215 | Reika - CritterPet | v7a | Yes | Tamed pets render properly | ReikaKalseki | ||||||
216 | Reika - ElectriCraft | v7e | Yes | Blocks & cables render properly | ReikaKalseki | ||||||
217 | Reika - Expanded Redstone | v7a | Yes | Blocks & redstone gates render properly | ReikaKalseki | ||||||
218 | Reika - GeoStrata | v7e | Yes | Blocks render properly | ReikaKalseki | ||||||
219 | Reika - MeteorCraft | v7a | Yes | Meteors render properly | ReikaKalseki | ||||||
220 | Reika - ReactorCraft | v7f | Mostly | Blocks & models render properly; fluorite ores emit colored light; more testing required (animations, extended automation setups, multiblocks) | ReikaKalseki | Help emphatically requested testing Reika's mods - make a backup of your world and test your RoC/ReC/CrC setups please! | |||||
221 | Reika - RotaryCraft | v7f | Mostly | Blocks, models & armor render properly; more testing required (animations, extended automation setups) | ReikaKalseki | Help emphatically requested testing Reika's mods - make a backup of your world and test your RoC/ReC/CrC setups please! | |||||
222 | Reika - Void Monster | v7a | Yes | Mob renders properly & respects CLC light values (eats CLC glowstone as part of its AI routine) | ReikaKalseki | Mob *seems* to be more difficult to lure out of the void with CLC installed | |||||
223 | RemoteIO | 2.3.B0 | Mostly | Highlighted patterns on blocks are neon green or dark; blocks otherwise render fine | asyncronous, dmillerw | ||||||
224 | RF Tools | 4.01 | Yes | Blocks, teleportation & dimlets render properly | McJty | ||||||
225 | RF Windmills | 0.7b | Yes | Blocks & rotors render properly | Piepenguin | ||||||
226 | Rockhounding | 3.16 | Yes | Blocks, liquids, light & armor render properly | GlobbyPotato | ||||||
227 | Roguelike Dungeons | 1.3.6.3 | Yes | Preplaced light sources suffer the same issues as torches in Vanilla mineshafts - sometimes they emit no visible light until a block update occurs | Greymerk | ||||||
228 | Ropes+ | 1.6.3 | Yes | All arrows, ropes & ziplines render properly; torches placed via arrows emit proper light | AtomicStryker | ||||||
229 | Router Reborn | 1.2.0.32 | Yes | Blocks & cables render properly | TomEV | Camouflaged cables/routers do not emit light if glowstone (vanilla or CLC) is used as template | |||||
230 | Runic Dungeons | 1.1.6a | Yes | Lamp blocks emit proper light; dungeon renders properly | MrComputerGhost | ||||||
231 | Sanguimancy | 1.1.9-33 | Yes | All blocks render properly | Tombenpotter | ||||||
232 | SGU BetterGeo | v1.0 | Yes | Blocks render properly | SGUsweden | World rendering with this mod is substantially slower than other strata-changing mods like Underground Biomes - not a CLC issue | |||||
233 | Shaders Mod | 2.3.28 | Bugs | Does not crash with CLC but shaders cast staticky, garbled textures over all blocks | karyonix | ||||||
234 | Shamanry | 0.0.4.5 | Yes | All blocks render properly | Asyncronous | ||||||
235 | Ships Mod | 1.0.4 | Bugs | All blocks rendered as part of a ship are invisible. Torches, and other entities still show up, but solid blocks do not render | Cuchaz | ||||||
236 | Shoulder Surfing | 1.7.10 | Yes | No render issues | Sabar (1.7.10 update by LaysDragon, pg. 17) | ||||||
237 | Simple Ores 2 + official plugins | 1.6.0 | Yes | Blocks, armor & items render properly | AleXndrTheGr8st | Compatibility includes Simple Ore Grinder by TheOldOne | |||||
238 | Simply Jetpacks | 1.5.2 | Yes | Jetpacks render properly on player | tonius11 | ||||||
239 | Simply Paths | 1.1.1 | Yes | All blocks render properly | momnop | ||||||
240 | Small Boats | 16.1 | Yes | Boats render properly | Awger | ||||||
241 | Smart Moving | 15.6 | Yes | Player & all animations seem to render properly; Render Player API Enhancer may mess with CLC lighting updates (see Additional Notes) but removing it seems to remedy issues | Divisor | Naturally-spawned light sources (torches, lava, glowstone) sometimes require a chunk update to function properly - simply walking into its chunk will fix the dark spots; this issue is present in Vanilla (dark spots under mountains etc) and merely exacerbated by Smart Moving | |||||
242 | SnapDoors | 1.0.1 | Yes | All doors render properly | blueyu2 | ||||||
243 | Solar Expansion | 1.4c | Yes | Blocks render properly | TedTheRusSB624 | ||||||
244 | Special Mobs | 3.2.0 | Yes | All mobs render properly | FatherToast | ||||||
245 | Springboards | 0.1 | Yes | Blocks render properly | Galoubet | ||||||
246 | Stacks On Stacks | 2.4.1 | Mostly | Stacks render properly, but some colors are off (some of the more eclectic Metallurgy ingot piles, lapis/diamond stacks, etc) | Madxmike856 | ||||||
247 | StarMiner | 0.9.9 | Yes | Blocks & light render properly | あるべ | ||||||
248 | Steve's Carts 2 | 2.0.0b18 | Yes | Blocks, carts & tracks render properly (tested with 3 different custom carts, variable components) | Vswe | ||||||
249 | Steve's Factory Manager | A93 | Yes | Blocks render properly | Vswe | Warded Jars visually brighten the area around where they are place despite not giving off a light level; Some nodes render almost black | |||||
250 | Storage Drawers | 1.5.12 | Mostly | Drawers render bluish under light sources but normally in sun/moonlight | jaquadro | All addon packs suffer same rendering issues | |||||
251 | Tails | 1.3.1 | Yes | All attachments render properly; color values seem to respect CLC light values | Kihira | ||||||
252 | Tainted Magic | 1.1.5.7 | Yes | All blocks & armors render properly | yorkeMC | MCF Link | |||||
253 | Technomagi | 0.6.0.34-alpha | Bugs | NEI rendering issues on world load - sky flickers colors and item panel rendering in NEI inventory screen is broken; removing mod from setup remedies issues | ollieread | Mod is ALPHA - further testing will be required at a later date when mod reaches maturity | |||||
254 | Technomancy | 0.12.1c | Yes | Machines, blocks & light render properly | theflogat | ||||||
255 | Terra Arts | 1.1.1710.27 | Yes | All chests and items/effects render properly | Modbder | Jellyfish Necklace does not give "light" underwater - it provides a Night Vision-like effect | |||||
256 | Thaumcraft | 4.2.3.5 | Mostly | Liquids render blue under light sources but normally under sun/moonlight; Infused ores & Arcane Levitator render properly when viewed in NEI, but when placed in world the colored cracks render very dark; all other blocks, light, spell effects & armor render properly | Azanor | Warded Jars visually brighten the area around where they are place despite not giving off a light level; Some nodes render almost black | |||||
257 | Thaumic Energistics | 0.8.10.10 | Yes | All blocks render properly | Nividica | ||||||
258 | Thaumic Exploration | 1.1-52 | Yes | Blocks & light render properly | Nekosune, pixlepix | Oblivion Jar behaves the same as Thaumcraft jars (see above for details) | |||||
259 | Thaumic Horizons | 1.1.9 | Mostly | Blocks & armorrender properly; needs more testing (creature infusion mechanic, mob variants) | TheKentington | ||||||
260 | Thaumic Pipes | 1.1.04b | Yes | Pipes render properly | Jezzadabomb338 | ||||||
261 | Thaumic Tinkerer | 2.5-513 | Mostly | Blocks, armor & spell effects render properly; Dynamic light is emitted from Nitor properly but there are issues with lighting updates (area remains lit after removing Nitor from inventory) | Nekosune, pixlepix | GitHub link | |||||
262 | Thaumic Upholstery | 1.2 | Yes | Armors render properly | EtsyTheDragon | ||||||
263 | Thermal Dynamics | 1.1.0-161 | Yes | Pipes render properly; items & fluids render properly flowing through them, but colored fluids (lava, Rainbow Liquids mod) do not emit colored light | Team CoFH, RWTema | ||||||
264 | Thermal Expansion Thermal Foundation | 4.0.3B1-218 (TE) 1.2.0-102 (TF) | Mostly | Machines, ores, blocks & light render properly; liquids do not have advanced rendering (cryotheum, enderium, etc) and look like water; Cryo/Pyro render blue | TeamCoFH | ||||||
265 | Tinkers' Construct | 1.8.8 | Mostly | Blocks, liquids, tools & light render properly; Oreberry bushes respect Colored Glowstone/Lamp light levels; all liquids render bluish under light sources, but normally in sun/moonlight | boni | ||||||
266 | Tinkers' Mechworks | 0.2.14.100 | Mostly | Blocks render properly; drawbridge takes on texture of CLC glowstone but does not emit light (vanilla glowstone does); CLC glowstone works as drawbridge extension blocks & light renders properly | Glassmaker, Boni | ||||||
267 | Tmtravlr's Arrow Trails | 1.5 | Yes | Arrow trails render their respective colors | Tmtravlr | ||||||
268 | Translocators | 1.1.1.14 | Yes | Translocators & crafting grid render properly | ChickenBones | ||||||
269 | Tube Transport System | 0.6 | Yes | All tubes & structures render properly; player is properly tinted by colored light values while traveling through tubes | Alz454 | ||||||
270 | Twilight Forest | 2.3.7 | Mostly | Fiery Armor & tools have small graphical anomaly in inventory screen/NEI (removing them from inventory fixes the issue); all other blocks, mobs, armor & light render properly | Benimatic | ||||||
271 | UBC Ore Registrar | 0.2.7.0 | Yes | All blocks render properly | mallrat208 | Addon to Underground Biomes Constructs | |||||
272 | Underground Biomes Constructs | 0.7 dev-test42 | Yes | All stones, stairs, slabs & buttons render properly. | Zeno410 | ||||||
273 | Useful Pets | 1.3 | Yes | Pets, items & skills screen render properly | spacechase0 | Pet's broken/missing health bar is an Optifine issue | |||||
274 | Vehicular Movement | 1.2.0 | Yes | All entities render properly & respect CLC light values | goldensilver853 | ||||||
275 | VoxelMap (LiteLoader) | 1.5.17 | Yes | Maps & waypoints render properly; colored lighting shows up on minimap at night when 'Dynamic Lighting' is enabled (!) | MamiyaOtaru | CLC compatibility fixed with release 1.5.4; use latest VoxelMap for best CLC support | |||||
276 | WhiskeyTangoFox - Cave Biomes | 1.51 | Yes | All blocks render properly; Glowstone Stalagtites emit proper light | WhiskeyTangoFox | ||||||
277 | WhiskeyTangoFox - WTFOres | 1.44 | Yes | All blocks render properly | WhiskeyTangoFox | ||||||
278 | Wireless Redstone - CBE | 1.4.1.9 | Yes | All tiles render properly | ChickenBones | ||||||
279 | Witchery | 0.24.1 | Yes | All armors, blocks, lights & mobs render properly; coven witches' nametags render the color of light they are in | Emoniph | ||||||
280 | Witching Gadgets | 1.1.10 | Mostly | Blocks, equippables & pipes render properly; more testing required ( | BluSunrize | ||||||
281 | Wood Stuff | 1.0.2 | Yes | All blocks render properly | ganymedes01 | ||||||
282 | Xaero's Minimap | 1.5.7 | Yes | Map displays properly | xaero96 | ||||||
283 | XP Teleporters | 1.0.4 | Yes | Blocks & cooldown overlay render properly | LatvianModder | ||||||
284 | Xtra Blocks Extreme Edition | 1.1.6 | Mostly | All blocks, items & models and liquids render properly; Liquids have same issue as Rainbow Liquids mod where they have default water textures, but otherwise emit proper light & color values | MindKrafter | ||||||
285 | Ye Gamol Chattels | 1.1.2 | Yes | Blocks & models render properly; microblock system & finished sculptures render fine | Ivorius | Neither vanilla nor CLC glowstone emits light when chiseled | |||||
286 | Zelda Sword Skills | 2.2.8b | Yes | Blocks, mobs, equipment & light render properly | coolAlias | ||||||
287 | Zelda Sword Skills Addon | 0.0.5a-2 | Yes | Blocks & mobs render properly | TheRedMajora | ||||||
288 | Ziplines | v1.0 | Yes | All ropes & bridges render properly | GotoLink, binarydoodler | ||||||
289 | Ztones | 2.2.1 | Yes | Blocks & light render properly | riciJak |