CGSA 2019 draft schedule
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The Canadian Game Studies Association / l’Association canadienne d’études vidéoludiques
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2019 Annual Conference, University of British Columbia, Vancouver
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DAY 0 - Tuesday, 4 June 2019
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7:00 - 9:00pmPre-conference social @ Coppertank Grill
3162 W Broadway / www.coppertankgrill.com
Join fellow attendees for informal drinks and socializing before the conference starts.
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DAY 1 - Wednesday, 5 June 2019
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ROOM ONE
Hennings HENN 200
ROOM TWO
Hennings HENN 201
ROOM THREE
Hennings HENN 202
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8:00 - 8.30am
Conference Welcome + Announcements
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8:30 - 10amCultural Legitimation and Affect in Gaming Culture (chair: Brian McKernan)"Casual" Games and Gaming (chair: Tanya Pobuda)Theories & Epistemologies (chair: Jason Hawreliak)
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Truths Universally Acknowledged: Jane Austen, Women’s Culture, and Ever, JaneBuilding Casual Leisure through Information Practice in Hidden Object GamesReconsidering The Grasshopper: On the Reception of Bernard Suits in Game Studies
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Andrea Braithwaite (University of Ontario Institute of Technology)Anna Borynec (University of Alberta)Liam Mitchell (Trent University)
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Feeling Critical, Feeling Queer, and Other Affects of Game StudieseSport Psychology: Exploring the Psychological Traits of Casual and Competitive GamersRepresentation(al) Matters: Matter, Materials, and Materialism
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Aubrey Anable (Carleton University)Devin Bonk, Erkin Zuluev and Katherine Tamminen (University of Toronto)Gerald Voorhees (University of Waterloo)
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Anger, Disappointment, and Love: The Affective and Discursive Foundations of Boundary Work in Game Communities“Agniq Suaŋŋaktuq and Kisima Ingitchuna (Never Alone): ‘Cause Gaia likes it cold”
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Brian McKernan (Syracuse University)Kateryna Barnes (University of Alberta)
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Boutique Indie: Annapurna Interactive and Contemporary Independent Game Development
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Felan Parker (St. Michael's College, University of Toronto)
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10 - 10:30am
BREAK ONE
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10:30 - 12pmWORKSHOP: The Art of Serious Game DesignJapanese Game Cultures (chair: Dany Guay-Belanger)Platforms & Infrastructures (char: Andrea Braithwaite)
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Naza Djafarova, Leonora Zefi, Anastasia Dimitriadou and Ozgur Turetken (Ryerson University)Deleuze, Cinema, and Videogames: A Study of Mikami’s The Evil WithinPlatformization through Iteration: Seasonal Changes to DOTA 2’s Infrastructure
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Kai Yin Lo (University of Minnesota)Andrei Zanescu, Martin French and Marc Lajeunesse (Concordia University)
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Agentivité des personnages féminins dans les jeux de rôle japonaisThe Wrong Type of Failure: An infrastructural analysis of the limitations of cloud gaming services
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Loïc Mineau-Murray (University of Montreal)Sean Willett (University of Calgary)
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Work Culture in Early Japanese Game DevelopmentData-Manipulating Play: How Player Social and Play Data can be used to Alter Player Patterns
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Kynan Ly, Greg Whistance-Smith and Geoffrey Rockwell (University of Alberta)Scott DeJong (Concordia University)
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12pm - 1:30pm
LUNCH
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1:30 - 3pmWORKSHOP: A Field of our Own: Toward a Millennial Feminist Game StudiesNarrative Structures (chair: Betsy Brey)Playing With Senses (chair: Steve Wilcox)
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Emma Vossen (York University), Sarah Evans (Molloy College), Joshua Jackson (North Carolina State University), Elyse Janish (University of Colorado Boulder) and Alisha Karabinus (Perdue University)Games Without Language: Reading the 'Story' Behind SilenceGames that Stink: Towards a Theory of Olfaction in Digital Game
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Melanie Oberg (University of Alberta)Jason Hawreliak (Brock University)
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Prepare to Ask “Why?”: Examining Extraludic Narrative Construction in the Dark Souls SeriesThe Myth of the “Clarté Française” in Players’ Perception of Speech Accents in BioWare’s Dragon Age
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Dane Sauvé (University of Toronto)Elizaveta Tarnarutckaia and Astrid Ensslin (University of Alberta)
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"FNaF Can't be Solved!": Para-Narrative Structure in Five Nights at Freddy'sAesthetic experience in audiogames: sound interactivity in a visual society
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Betsy Brey (University of Waterloo)Emmanoel Martins Ferreira (Universidade Federal Fluminense) and Felipe Barros de Sousa (Universidade Federal da Bahia)
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3 - 3:30pm
BREAK TWO
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3:30 - 5pmTeaching Games & Teaching With Games (chair: Meghan Blythe Adams)Animals & Nature (chair: Sonja Sapach)
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Digital Games in the Political Science ClassroomThe Mechanical Wilds: New Relations with an Unnatural Nature in Horizon Zero Dawn
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Nolan Bazinet (University of Sherbrooke)Marika Brown (McMaster University)
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GAMERella, Community Outreach and Inclusive DesignSkin Deep: Getting to the Meat of Video Game Animals
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Gina Haraszti (TAG)Nicholas Hobin (University of Waterloo)
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Teaching Games While FeministCalories, Calories: Complicating Food Economies in the Survival Game Genre
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Emma Vossen (ReFiG)Joshua Call (Grand View University)
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DAY 2 - Thursday, 6 June 2019
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ROOM ONE
Hennings HENN 200
ROOM TWO
Hennings HENN 201
ROOM THREE
Hennings HENN 202
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7:30 - 8:30am
New Members' Breakfast
Get to know the CGSA executive over coffee and donuts!
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8:30 - 10amSharing Games: Proliferation, Posterity, Practice (chair: Jess Marcotte)Art, Creativity, & Cultural Reception (chair: Felan Parker)Higher Education (Chair: Kym Stewart)
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Randomize, Replay, Repeat: Fan Tactics and Sharing Videogame Hacks OnlineOrbital Experiences: Examining the Affective Aesthetic of David O’Reilly’s Game ArtVideo Game Education in British Columbia
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Michael Iantorno (Concordia University)Andrew Bailey (York University)Julija Jeremic (Simon Fraser University)
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On Crumbling Platforms: Game Making Tools as Sharing PracticesLearning to Get over It: Authorship and AudiencesThe Work of Play: A survey of graduates from higher education programs in video games
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Enric Llagostera (Concordia University)Sarah Thorne (Carleton University)Anna Borynec, Yang Chen, Kenzie Gordon, Evgeniya Kuznetsova, Zhenyan Liu, Antony Owino, Cate Peter, Luisa Salvador Dias, Jonathan Elmergreen, Andrew Phelps and Sean Gouglas (University of Alberta)
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Hybrid Problems: Questions and Practices Around Archiving and Documenting Physical-Digital Hybrid GamesCritical Masses: Evolving Frameworks for Video Game Criticism as Discursive SpaceMaking the Grade: Women in Games Higher Education
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Jess Marcotte (Concordia University)Oscar Moralde (University of California, Los Angeles)Alison Harvey (University of Leicester)
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10 - 10:30am
BREAK ONE
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10:30 - 12pmROUNDTABLE/PERFORMANCE: I WILL MAKE YOU A BETTER PERSON: A Research-Creation Experiment in CollaborationInteresting Interfaces (chair: Jason Hawreliak)Canadiana (chair: Alison Harvey)
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Rebecca Goodine, Dietrich Squinkifer and Kalervo A. Sinervo (Concordia University)Left On Read Again: Mixed-Reality UI Design in Bury me, my Love and Emily Is Away TooVideo games, eh?: Can we talk about a Canadian Video game History?
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Lyne Dwyer (Concordia University)Dany Guay-Belanger (Independent Scholar)
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Games Imitating LifeWorks from the Willy-Wags: Considering the “Regional Factor” in Atlantic Canadian Games
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Benjamin Unterman (Simon Fraser University)Lauren Cruikshank (University of New Brunswick)
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Healing by the Hearth, Puzzles through Time: Interfacing Identities through Hearthstone and TetrisLouis Riel and High Treason!: Histo-Cultural Revisionism and Ideology in Trial Games
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Sonja Sapach (University of Alberta)Jeremy Antley (Independent Scholar)
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12 - 1:30pm
LUNCH
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1:30 - 3pmReflections on Design Practice (char: Jess Marcotte)Narratives, In Theory (chair: Betsy Brey)
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Designing Self-Care: Affect and Debility in #SelfCareThe Phenomenology of Videogame Narrative
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Kara Stone (University of California, Santa Cruz)John Yoon (University of Waterloo)
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Queer Critical Making and the Logic of ControlThrough The Doors to Everywhere: The BioShock Series as Liminal Experience
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Jason Lajoie (University of Waterloo)Matthew Wysocki (Flagler College)
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Making Sense of Videogames: Using Games to Share Various Ways of Being and KnowingVideo Game Narrative Design: Objects, roles, communities and EST Model for critical analysis
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Steve Wilcox (Wilfrid Laurier University)Vincent Mauger (Laval University)
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Polygonal Modeling: The Aestheticization of Identity
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Chris Kerich (University of California, Santa Cruz)
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3 - 3:30pm
BREAK TWO
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3:30 - 5pmPedagogy & Education Theory (chair: Astrid Ensslin)Masculinity & Games (chair: Meghan Blythe Adams)
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Writing Programs and Procedural Creativity: The Possibility of a Literary Platform StudiesWhen Gender-Neutral Means Male
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Jason Boyd (Ryerson University)Anna Borynec and Evgeniya Kuznetsova (University of Alberta)
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Starting From Scratch: Building Games on a Pedagogical Programming PlatformCome With Me If You Want to Live: The Resident Evil Series, The Gendered Nature of Escort Missions, and the Interactive Male Gaze
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Matthew Wells (Ryerson University)Chris Alton
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Video Games As Texts - Viewing Video Games Through The Lens of Literary TheoryYou never gained lv, but you gained love: masculinity, combat, and indie games
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Alexander Hurezeanu (George Brown College)Matthew DeSimone (Simon Fraser University)
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5:15 - 7:30pm
CGSA Annual General Meeting + Reception
All attendees welcome!
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DAY 3 - Friday, 7 June 2019
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ROOM ONE
Hennings HENN 200
ROOM TWO
Hennings HENN 201
ROOM THREE
Hennings HENN 202
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8:30 - 10amLudic Monstrosity: The Marginalized ‘Other’ in Games (chair: Sarah Stang)Unpacking Overwatch (chair: Cat Goodfellow)
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Spider-Women, Hybridity, and Female Monstrosity in Role-Playing GamesPatches, Updates, and the Meta: Examinations of the Temporality of Digital Game Development and Play in Overwatch
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Sarah Stang (York University)William Dunkel (UC Irvine)
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Beyond Junkenstein’s Monster: Monstrosity in OverwatchThe Digital Asiatic: Race, Camp, and the Dizzying Diversity of Overwatch
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Amanda Cullen (University of California, Irvine)Christopher Patterson (University of British Columbia)
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The Horror of the Other: Indigenous Monstrosity in Until Dawn“Try not to get yourselves killed out there”: The (Im)Possibility of Queer Survival in Overwatch’s First-Person Shooter
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Rebecca Waldie (Concordia University)Braidon Schaufert and Gregory Blomquist (University of Alberta)
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10 - 10:30am
BREAK ONE
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10:30 - 12pmData, Preservation & Methods (chair: Dany Guay-Belanger)Play, Power & Politics (chair: Emma Vossen)Tabletop Gaming Cultures (chair: Lauren Cruikshank)
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