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Project NameGame Boy EmulatorDate3/2/2024Project ManagerTyson Peterson
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Project Summary (including redirection)Key TasksProgressStatusFinish
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We are chugging along, getting ready for our prototype demo on Monday. Our goal was to have a UI done, a few CPU instructions, and be able to parse the cartridge. It looks like we will nail these requirements. Our initial estimates on workloads for achitectural components were a little off, so we will be working on redefining roles.Implement Gamepad input100%Complete15-Mar-24
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Draw out architecture100%Complete10-Feb-24
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Set up environments100%Complete21-Feb-24
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Implement UI100%On Track04-Mar-24
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Build CPU70%Possible Delays15-Mar-24
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Build PPU25%On Track15-Mar-24
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Build Memory Map90%On Track01-Mar-24
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Build Emulator20%Possible DelaysMar 22
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Tasks CompletedTasks DelayedTasks Planned
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Assemble Team, Define Roles, Draw out architecture, Plan Requirements, Research GameBoy architecture, Set up environments, Implement UI (partial)Construct basic GameBoy architectures (PPU, CPU, Bus, RAM)
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Team Members -- Billable HoursKey Project Risks and Issues
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NameRole/TaskHoursTypeRisks or Issue Description
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Tyson PetersonProject Manager6.0RiskComplete testing of each component requires most other features to be implemented.
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Darien CampbellChief Architect5.0
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Henry YoungDocumenter0.0
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Andrew PetersonResearcher5.0IssueThe CPU work load is a lot more that the other parts of the architecture but potentially difficult to parallelize
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Jackson PetersonQA0.0
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Keiffer Da SilvaEngineer3.5
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Total19.5
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