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Attacker DataDefender DataGame Settings Modifiers Data
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ParameterDescriptionValueParameterDescriptionValueParameterDescriptionValue
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DMG_BASEIt's being randomized between DMG_BASE and DMG_MAX. These are taken from weapons5TARGET_ARMORTarget resistance to the damage type used by the attacker0DAMAGE_HITROLL_MODIFIERDefines how much damage will be randomized (percentage between 100-DAMAGE_HITROLL_MODIFIER and 100). Default value is 35, so the damage will be between 100-35 and 100, so from 65% to 100%.35
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DMG_MAXMaximum value of the damage taken from the Attacker's equipped weapon5DAMAGE_RECEIVE_MODBased on statistic that is defined in as the stats module with function Ability Damage Receive using statistic thresholds100USE_HITROLLThis modifier is hardcoded and it doesn't work with DoTs, but only other types of damages.TRUE
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DMG_AMMOIt's taken from ammunition item if it's applicable for the weapon / ability0HITROLLRandom between 0 and 1000100
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EFFECT_DMGEffect power is taken from the effect.10FLAT_ARMOR_DAMAGE_CALCULATIONSDefault value is trueTRUE
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POWER_STATStatistic that is defined as the power stat for the damage type0PVP_DAMAGE_REDUCTION_PERCENTDefault value is 0.1 which is 10% of the damage reduction versus other players0,1
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DAMAGE_DEALT_MODIFIERAt this point default value is 00PVP_DAMAGE_REDUCTION_USEDefault value is trueTRUE
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DAMAGE_TAKEN_MODIFIERAt this point default value is 00
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DAMAGE_MODDamage modifier defined in the effect1
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SKILL_LEVELLevel of the Attacker's skill assigned to the ability. For mob it's set to 01
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SKILL_MODSkill modifier defiend in the effect0
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CRITICAL_CHANCE_CALCULATEDBased on statistic that is defined in as the Critical Chance stat for the damage type using statistic thresholds0
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CRITICAL_POWER_CALCULATEDBased on statistic that is defined in as the Critical Power stat for the damage type using statistic thresholds0
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DAMAGE_DEALT_MODBased on statistic that is defined in as the stats module with function Ability Damage Dealt using statistic thresholds100
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BONUS_DMG_EFFECT_VALIf Bonus Dmg Effect is on the target (from the effect definition) then add Bonus Damage Ammount value0
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Minimum damage that Attacker will deal towards the defender
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d115
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d215
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d315
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d415
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d5HITROLL=09,75
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d69,75
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d79,75
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d8Critic calculation (skipped)9,75
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d99,75
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d109,75
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d11Parry calculation (skipped)9,75
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d12PvP Reduction calculation (skipped)9,75
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d1310
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Maximum damage that Attacker will deal towards the defender
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d115
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d215
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d315
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d415
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d5HITROLL=10015
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d615
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d715
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d8Critic calculation (skipped)15
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d915
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d1015
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d11Parry calculation (skipped)15
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d12PvP Reduction calculation (skipped)15
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d1315
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