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Gamification Rubric for Online Higher Education Classes
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Contact Information:PDF version for printing: http://bit.ly/ZB6BVx
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Paula AscherRubric and Resources: http://www.cgcc.edu/online/faculty-resources#Gamification
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Columbia Gorge Community CollegeStandards Example Video: http://bit.ly/18bixgW
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paulaascher@gmail.comEducause Hangout: http://bit.ly/ajsyoutube
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http://cgcc.us/paula-ascherPrezi: http://bit.ly/1eEzx3U
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3 points - required
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2 points - pretty important
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1 point - nice to have
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Used in conjunction with an overall course quality assessment, the purpose of this rubric is to determine the extent to which an online class has been gamified.
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Yes - full pointsNo - zero points
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Gamification Standard 1 - Learners are rewarded for achievements
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Standard 1.1 (3 points)Learners are recognized for achievements3
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Standard 1.2 (1 points)Learners can see others' progress, if privacy regulations permit1
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Standard 1.3 (3 points)There is a progress bar3
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Standard 1.4 (2 points)The ability to post achievements outside the game is part of the recognition process 2
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Standard 1.5 (1 point)Recognitions are appealing visually1
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Standard 1.6 (1 point)Learners receive celebratory notification of achievements1
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Gamification Standard 2 - There is low consequence of failure
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Standard 2.1 (3 points)Activities can be repeated until successfully completed3
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Standard 2.2 (2 points)Record of failures is not available for group/public view2
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Gamification Standard 3 - The experience of the learner is recognized
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Standard 3.1 (3 points)There is a map showing available and unavailable quests/challlenges3
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Standard 3.2 (2 points)Learners have choices about how to progress2
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Standard 3.3 (2 points)Achievements allow learners to move up to a new game level2
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Standard 3.4 (2 points)New levels are viewable by the community2
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Standard 3.5 (2 points)Learners can edit their profile and/or avatar2
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Standard 3.6 (1 point)There is a progression of difficulty between levels1
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Standard 3.7 (1 point)Learners and/or community receive celebratory notification of new level1
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