Anacreon
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Ships (current)
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ClassLevelSpeedWeaponDamageRangeArmorDefensehalfLife
missile strength
area of effect
other
Comments (what is good and bad about it?)
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Vanguard6-7100direct2544
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Reliant6-850direct25124
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Stinger5-850direct1251214
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Adamant7-950missile801516041
currently a preferred attacker
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Helion8-10150direct4584
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Warphant9-1075direct45244
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Eldritch9-1075direct24102424
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Undine1075missile16020320420.1
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Sirius5-73direct32108010
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Defiance6-80.2direct96201601200.1
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Victory7-90.2missile3202532002040.3
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Minotaur8-105direct641516010
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Gorgos9-100.2direct128253001250.1
SCI WU cost close to defiance but better across the board
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Megathere100.2missile64030640022540.4
SCI WU cost close to victory but better across the board
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Hammerhead5-73direct481012010
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Manta6-81direct144152401200.1
manta is the only "big" ship that requires only 1 component and that has a higher "base" (not SCI) labor cost than high-tech equivalent
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Behemoth7-91missile4802048002020.4
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Cerberus8-105direct9615240100.1
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Cyclops9-101direct192204501250.3
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Typhon101missile96025960022540.5
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Ships (proposed balanced)
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ClassLevelSpeedWeaponDamageRangeArmorDefensehalfLife
missile strength
area of effect
Comments (why change it like this?)
Speed <wTVdo)
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Vanguard
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Reliant
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Stinger1
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Adamant
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Helion
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Warphant
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Eldritch2
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Undine
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Sirius54
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Defiance12
was overnerfed in Era 3, low numbers and weak armor render high point def OK
0.5
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Victory10.5
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Minotaur54
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Gorgos13
was overnerfed in Era 3, low numbers and weak armor render high point def OK
0.5
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Megathere10
starcruisers should rely on massive armor for defense, not point defense
0.5
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Hammerhead5
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Manta2
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Behemoth20
starcruisers should rely on massive armor for defense, not point defense
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Cerberus5
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Cyclops2
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Typhon20
starcruisers should rely on massive armor for defense, not point defense
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Notes (general thoughts)
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ImperatorIncrease speeds of starships across the board
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WTVDoubling high-tech starship speeds relative to low-tech makes them way too good if they remain much stronger. Some player displike of Sirius is because it slows down Minotaur fleets too much if they are operating together. Either boost low-tech ship performance to near-high-tech levels or keep speeds consistent
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(ERA 4) Ships
(ERA 4) Ships wTVd0 case 1
(ERA 4) Ships wTVd0 case 2
(ERA 4) Defenses wTVd0 labor case
(ERA 4) Defenses
(ERA 3) FINAL
(ERA 3) Ships discussion
(Era 3) Defenses discussion
 
 
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