C | D | E | F | G | H | I | J | K | |
---|---|---|---|---|---|---|---|---|---|
1 | Hand (Size 5): | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | ||
2 | Cold Iron Greatsword | Half-Plate | The Rabbit Prince (Harrow) | Cure | 6 | ||||
3 | Scythe | Teamster | Random from Discarded: | Total Deck: | |||||
4 | Divine Insight | Magic Spiked Breastplate | 7 | ||||||
5 | Heavy Shield | Prayer 1 | Random from Hand: | Random Card of Type: | |||||
6 | War Drum | Any | |||||||
7 | Reloaded: | ||||||||
8 | Push cards up to fill empty space. | ||||||||
9 | |||||||||
10 | |||||||||
11 | |||||||||
12 | |||||||||
13 | Heal X cards. Enter X Below. | ||||||||
14 | |||||||||
15 | Set Aside: | ||||||||
16 | |||||||||
17 | Recovery: | ||||||||
18 | |||||||||
19 | Healing Text: | ||||||||
20 | |||||||||
21 | Attempt to Recover all cards in Recovery by rolling: | ||||||||
22 | Other: | ||||||||
23 | [b]Hero Points:[/b] 0 | ||||||||
24 | [b]Reroll:[/b] Not Used | ||||||||
25 | |||||||||
26 | |||||||||
35 | (Optional) Current Location: | Rooftops | |||||||
36 | Leave notes here for your team - Support/Movement/Other: | Copy/paste from here: | Recovery Text: | ||||||
37 | Discard top card of deck to add 1d4 to LOCAL check (always available) Divine Insight: +2d6 vs barrier | [quote=Seelah] [b]Hand: [url=https://pacg.fandom.com/wiki/Cold_Iron_Greatsword]Cold Iron Greatsword[/url], [url=https://pacg.fandom.com/wiki/Scythe]Scythe[/url], [url=https://pacg.fandom.com/wiki/Divine_Insight]Divine Insight[/url], [url=https://pacg.fandom.com/wiki/Heavy_Shield]Heavy Shield[/url], [url=https://pacg.fandom.com/wiki/War_Drum]War Drum[/url], [/b] [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Half-Plate]Half-Plate[/url], [b]Deck:[/b] 7 [b]Discard:[/b] 4 [b]Buried:[/b] 0 [b]Current Location: [/b]Rooftops [b]Hero Points:[/b] 0 [b]Reroll:[/b] Not Used [b]NOTES:[/b] [b]Available Support: [/b]Discard top card of deck to add 1d4 to LOCAL check (always available) Divine Insight: +2d6 vs barrier [b]Movement: [/b]Move to Office (or with another character) [b]Other: [/b]Hi I'm Seelah! Please bot me if I need to Guard my location! [/quote] [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]The Keep, Pig, Sands of the Hour, Orison, Prayer 2, Warhammer [b][i]Recharged: [/i][/b]Cure, [b][i]Discard Pile: [/i][/b][s]The Rabbit Prince (Harrow), Teamster, Magic Spiked Breastplate, Prayer 1, [/s] [b][i]Buried Pile: [/i][/b][/spoiler] [spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] Melee: Strength +2 [b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] Fortitude: Constitution +1 [b]Intelligence d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] Divine: Charisma +0 Diplomacy: Charisma +2 Favored Card: [b]Spell or Item[/b] [b]Hand Size: [/b]4 [b]☑ 5[/b] [b]Proficiencies:[/b] [i]Armor, Divine, Weapon[/i] [b]POWERS:[/b] When you attempt a check before acting, you may use Divine instead of any listed skill. On a local check, you may discard an armor or the top card of your deck to add 1d4 (☐ 1d6) and the Magic trait. (☐ If you would discard an armor or blessing for this power, you may recharge it instead.) (☐ You may also do so if you would discard a spell for this power.) [/spoiler] | |||||||
38 | Move to Office (or with another character) | ||||||||
39 | Hi I'm Seelah! Please bot me if I need to Guard my location! | ||||||||
40 | [quote=Seelah] [b]Hand: [url=https://pacg.fandom.com/wiki/Cold_Iron_Greatsword]Cold Iron Greatsword[/url], [url=https://pacg.fandom.com/wiki/Scythe]Scythe[/url], [url=https://pacg.fandom.com/wiki/Divine_Insight]Divine Insight[/url], [url=https://pacg.fandom.com/wiki/Heavy_Shield]Heavy Shield[/url], [url=https://pacg.fandom.com/wiki/War_Drum]War Drum[/url], [/b] | Character Name: | Pronoun: | Marked Scourges: | |||||
41 | [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Half-Plate]Half-Plate[/url], | Seelah | Her | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | ||||
42 | [b]Deck:[/b] 7 [b]Discard:[/b] 4 [b]Buried:[/b] 0 | Hand Size: | Recovery Skill: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | ||||
43 | [b]Current Location: [/b]Rooftops [b]Hero Points:[/b] 0 [b]Reroll:[/b] Not Used | 5 | Divine | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | ||||
44 | [b]NOTES:[/b] [b]Available Support: [/b]Discard top card of deck to add 1d4 to LOCAL check (always available) Divine Insight: +2d6 vs barrier [b]Movement: [/b]Move to Office (or with another character) [b]Other: [/b]Hi I'm Seelah! Please bot me if I need to Guard my location! | Draw from Reload first? | Sort Hand on Push? | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | ||||
45 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | ||||||
46 | [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]The Keep, Pig, Sands of the Hour, Orison, Prayer 2, Warhammer [b][i]Recharged: [/i][/b]Cure, [b][i]Discard Pile: [/i][/b][s]The Rabbit Prince (Harrow), Teamster, Magic Spiked Breastplate, Prayer 1, [/s] [b][i]Buried Pile: [/i][/b][/spoiler] | Hide Warning Messages? | Card Type colors? | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||
47 | [spoiler=Skills and Powers][b]SKILLS[/b] | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||||
48 | [b]Strength d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b] At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | ||||||
49 | Melee: Strength +2 | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b] When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | ||||||
50 | [b]Dexterity d6[/b] [ooc]☐ +1[/ooc] | ||||||||
51 | [b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
52 | Fortitude: Constitution +1 | ||||||||
53 | [b]Intelligence d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
54 | [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] | ||||||||
55 | [b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] | ||||||||
56 | Divine: Charisma +0 | ||||||||
57 | Diplomacy: Charisma +2 | ||||||||
58 | |||||||||
59 | |||||||||
60 | Favored Card: [b]Spell or Item[/b] | ||||||||
61 | [b]Hand Size: [/b]4 [b]☑ 5[/b] | ||||||||
62 | [b]Proficiencies:[/b] | ||||||||
63 | [i]Armor, Divine, Weapon[/i] | ||||||||
64 | [b]POWERS:[/b] | ||||||||
65 | When you attempt a check before acting, you may use Divine instead of any listed skill. | ||||||||
66 | On a local check, you may discard an armor or the top card of your deck to add 1d4 (☐ 1d6) and the Magic trait. (☐ If you would discard an armor or blessing for this power, you may recharge it instead.) (☐ You may also do so if you would discard a spell for this power.) | ||||||||
67 | |||||||||
68 | |||||||||
69 | [/spoiler] | ||||||||
70 | |||||||||
71 | |||||||||
72 | |||||||||
73 | |||||||||
74 | |||||||||
75 | |||||||||
76 | |||||||||
77 | |||||||||
78 | |||||||||
79 | |||||||||
80 |