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Writing Games / UnsortedThis is a list of games that produce text and texts produced by games. It also contains some things that are nearly those things.TaxonsInitial codebook / tags (for games)
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Game NameConstraint DescriptionAuthorLink/How to FindYear PublishedCategoryCollaborative / SoloDigital / AnalogNotesAdded ByIs a Game?
Does it involve systems?
Is there an operational logic?
Is a Constraint?
(If not a game)
Do the players produce text?Is it a work produced by a constraint / game?Contains prompt setConditional prompting?
Prompting based on game state / system state
Aleatoric ?
(depending on the throw of a dice or on chance; random.)
Send/Recieve writing?Self-reflection
(explicitely about self reflection)
Player writes a promptPlayer is anonymousDigital / Analog
print and play = analog rn
Writing Environment
(provides graphical / audio framing)
Some visual / audio / artistic cuesIs the resulting work interactive?Suggest that you write...
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GadsbyWrite without the letter eErnest Vincent WrightSoloAnaloga 1939 novel by Ernest Vincent Wright, written without words that contain the letter E, the most common letter in English. A work that deliberately avoids certain letters is known as a lipogram. The plot revolves around the dying fictional city of Branton Hills, which is revitalized as a result of the efforts of protagonist John Gadsby and a youth organizer.NoNo​YesNo
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La disparition (1969) / A VoidWrite without the letter e (again?)Georges Perec
Introduction: Poetry Games Author(s): Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
​​“The most famous lipogrammatic work is Georges Perec’s novel La disparition (1969), a three-hundred-page book the author composed without using single “e” (translated, remarkably, into English by Gilbert Adair as A Void).16” ([Eburne and Epstein, 2014, p. 9](zotero://select/library/items/GZUNYI4M)) ([pdf](zotero://open-pdf/library/items/GJ8X2VX8?page=10&annotation=CJMMXAFD))​​​Yes​
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The Last Tea ShopPrompts via draw cardsSpring Villagerhttps://springvillager.itch.io/last-tea-shop2021Optionally CollaborativeAnalogclassic solo journaling gameoliverYesNoYesNoYesYesYesNoNoNoNoAnalogNoYesNo
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Featherssets of moves given character roleThursday Garraeuhttps://thursday-garreau.itch.io/feathers2019CollaborativeAnalogfound because it reminds me of fluxus score where the instructions are a poemoliverYesYesNoNoYesYesNoNoYesNoNoAnalogNoYesNo
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Visciousroll a die to get a random scenario as a promptBudget Versailleshttps://budgetversailles.itch.io/vicious2022CollaborativeAnalogfound while looking for a regency genre game to play w friendsoliverYesNoYesNoYesYesYesYesNoNoNoAnalogNoYesNo
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Blackoutdie roll decides what to blackoutBudget Versailleshttps://budgetversailles.itch.io/blackout2022Optionally CollaborativeAnalogfound while looking at who made Viscious
Really an implementation of the broader Blackout Poetry
oliverYesNoYesNoNoYesYesNoNoNoNoAnalogNoYesNo
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Princess with a Cursed Swordprompts from tarot card drawsAnna Anthropyhttps://w.itch.io/cursed-sword2020SoloAnalogoliverYesNoYesNoYesYesYesNoNoNoNoAnalogNoYesNo
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Princess with a Cursed SRD (System Resource Document)prompts from tarot card drawsAnna Anthropyhttps://w.itch.io/princess-sword-srd2023not a game - guidelines for making your own game​AnalogoliverNoYesYesNoYesYesYesNoNoYesn/aAnalogNoYesYes
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The Quiet Yearprompts/events from card drawsAvery Adlerhttps://buriedwithoutceremony.com/the-quiet-year2013tabletop RPGCollaborativeAnalogmap drawing game, prompts center worldbuilding
no "writing"...
raven YesNo​NoNo
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Exquisite Corpseadding to a composition without seeing the previous additionAndré Breton and friends, fellow French surrealistshttps://en.wikipedia.org/wiki/Exquisite_corpse1925CollaborativeAnalogalso played as a drawing game with the same base constraint (being unable to see previous collaborators' additions). sometimes played with additional formal constraints (i.e. Adj, Noun, Verb, Adj. Noun)raven ​YesYesNoNo
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Story Cubesstorytelling game using dice-rolled symbolsRory O'ConnorStory Dice - a creative storytelling tool from Dave Birss

https://www.storycubes.com/en/
2004storytelling gameOptionally CollaborativeAnalograven ​​​NoNo
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Pilishlengths of successive words represent the digits of PiJames JeansWriting in Pilish1900sSoloAnalograven NoYesYesNoNo
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Abecedarianeach word/line/stanza guided by alphabetical orderhttps://poets.org/glossary/abecedarian

Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
HistoricalSoloAnalogChaucer writing an abecedarian,raven NoYesYesNoNo
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N + 7replace each noun in a text with the seventh after it in a dictionary (or some other word bank)Jean LescureJean Lescure, from “The N+7 Method (An Individual Case of the W±n Method)” - McSweeney’s Internet TendencyOulipo, W + N (shifting a word, W, by N places in a dictionary)
Constraint
Solo​online demo: http://www.spoonbill.org/n+7/ raven No​​NoNo
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Metro poemswritten while riding the metro, lines/stanzas ideated between stops and only allowed to write when the train is not movingJacques Jouet Metro Poems2001SoloAnalogperson observes while on a metro
only allowed to "write" text when stopped
raven YesYesYesYesNo
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Thousand Year Old Vampireprompt-driven, prompt page is determined via dice roll, memories you jot down are liable to change/be forgottenTim Hutchingshttps://thousandyearoldvampire.com/collections/basic-book-selection/products/thousand-year-old-vampire 2020journaling game, tabletop RPGSoloAnalogyou're a vampire detailing events that have occured throughout your undead life, trying to preserve your memories, from https://heartofthedeernicorn.com/?v=2f344a923437 blytheYesNoYesNoNo
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The Machineyour character is meant to fail; last journal entry must be incomplete, writing ideally reflects descent into madnessAdira Slatteryhttps://adira.itch.io/the-machine 2020journaling gameOptionally CollaborativeAnalogplayers take role of an inventor obsessed with making an impossible machine. in multiplayer, you must work in one journal that's passed down to the next player to continue (to "continue" their character's unfinished work). meant to be played over a prolonged period of timeblythe​NoYesNoYesYesyes?NoNoNoNoAnalogNoyes?Nocharictater archetypes?
narrative possibilities
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A Mendingprompts from card drawsShing Yin Khorhttps://sawdustbear.itch.io/a-mending2021"keepsake game"Optionally CollaborativeAnalogmapmaking with needle and thread (ideal) or pen and paper, about memories and friendship
keepsake game - no 'pen to paper' / writing
blythe​NoNoNoNo
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Field Guide to Memorycollaborate with game makers (at least during the Kickstarter)Jeeyon Shim, Shing Yin Khorhttps://www.kickstarter.com/projects/jeeyonshim/field-guide-to-memory , https://jeeyonshim.itch.io/field-guide-to-memory 2021"keepsake game", journaling gameCollaborativeAnalogmade by same person who made "A Mending"blythe​NoYesNoNo
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Fiascoprompts from card draws, determine relationships with other players' characters through card drawsJason Morningstarhttps://bullypulpitgames.com/products/fiasco2009storytelling gameCollaborativeAnalogplayed in CMPM 110blytheYesNoNoNoNo
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A Hundered Thousand Billion Poemswriting 10 14-line sonnets in such a way that a line from one sonnet can be placed interchangably with a coresponding line in any of the other 10 poemsRaymond Queneau1961Oulipian preauthored writingSoloAnalogPunya​​​NoNo
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Magnetic PoetryUsing themed kits of word magnets to come up up with a poemhttps://magneticpoetry.com/pages/play-online1993SoloAnalogContains both free and bound morphemes ("dog" and "s")
seems to be a trademarked brand
Punya​​​NoNo
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Ella Minnow PeaLipogram, each chapter progressively loses a letter, that letter cannot be used in writing anymoreMark Dunn2001Lipogram/GadsbySoloAnalogEpistolary, written as lettersPunya​​​NoNo
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Beautiful Outlaw (belle absente)Lipogrammatic, but each line omits a different letter that corresponds to the letter in that place of the name [of the person poem is adressed to]1900sLipogramSoloAnalogPunya​​​NoNo
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AcrosticFirst letter of each line spells out a phrase or name (counter to belle absente)1900sConstraint?SoloAnalogPunya​​​NoNo
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Mesosticacrostic but the words are shifted to make a column, rather than first letter of eachJohn Cagehttps://en.wikipedia.org/wiki/Mesostic1990sConstraint?SoloAnalogacrostic via shifting words around to get a column. but there's an extra rule "In a one-hundred-percent mesostic, "Between any two [capitalized] letters, you can't have either [letter]."OliverNoYesYesNoNoNoNoNoNoNoNoAnalogNoNoNo
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NanogenmoDarius Kazemihttps://nanogenmo.github.io/started in 2013, annual/ongoing​Yes​NoNo
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The Universal Charactershows what things mean on the basis of how you write them, has a set of codes that reveal what each word meansCave Beckhttps://archive.org/details/bim_early-english-books-1641-1700_the-universal-character-_beck-cave_1657/mode/2up , https://andydrummond.net/cavebeck.html 1657constructed languageN/AAnalognot a game; part of movement to apply logic to language creation; precursor to creation of scientific notation and hierarchyblytheNoYesYesNoNo
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Consequenceseach person is given a theme (person, place, etc.) and writes a line down in that category; paper is passed off to next person with previous lines hiddenN/Ahttps://en.wikipedia.org/wiki/Consequences_(game)presumably around the Victorian Era?parlour gameCollaborativeAnalogpossible precursor to MadLibs; also see Exquisite CorpseblytheYesNoYesYesNo
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Life: A User's Manualorder of the book (by apartment block) follows the Knight's Tour (as in chess), partially generated using 42 lists of categories with 10 elements each and bi-squaresGeorges Perechttps://en.wikipedia.org/wiki/Life:_A_User%27s_Manual 1978Oulipian writingSoloAnalogthis entry as a whole is not a game but the generation process when writing the book is game-like (resembles sudoku). this is one of a couple of writings that follow the Knight's Tour mathematical problem: https://en.wikipedia.org/wiki/Knight%27s_tour blytheNoNoNoYesNo
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Kavyalankara"a specified verse of the pair is written serially (left to right and top to bottom) one syllable a cell to fill up 8 × 4 cells– half of a chess board– the other verse follows the path of the Knight’s Tour" (GSS Murthy)Rudratahttps://www.ias.ac.in/article/fulltext/reso/025/08/1095-1116 , https://en.wikipedia.org/wiki/Rudrata 9th century ADpoetic treatiseSoloAnalogfirst written reference containing the Knight's Tour; interesting in the sense that it's a constraint originating from a game's mechanics (chess) but not actually part of the game (while it's based off the movement of the knight chess piece, completing a Knight's Tour isn't one of the goals of chess). maybe this should just be included in a broader entry for the Knight's TourblytheNoNoNoYesNo
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Lardingpick two sentences. Add a new sentence between the
first two; then two sentences in the new intervals
that have become available; and continue to
add sentences
Warren MotteOulipo comendium page 169 of pdf page 167 of scanOulipian writingCollaborativeAnalogrecusively add sentences to the middle of somethingoliverNoYesYesNoNoNoNoYesNoYesNoAnalogNoNoNo
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Invisible SeattleWalk around Seattle asking people "we are building anovel can we borrom a few of your words?" and then right them down??Invisible Seattle the group co founder is Philip WholstetterOulipo compendium page 165 of pdf 163 of scan1979Oulipian writingCollaborativeAnalogARG where you are trying to revive "civic life"oliverNoNoYesYesNoNoYesNoNoNoNoAnalogNoNoNo
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Epithalamiummarriage song made of only the letters in the names of the people getting marriedOulipo compendium page 148 of pdf 146 of scanOulipian writingSoloAnalogoliverNoYesYesNoNoNoAnalogNoNoNo
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Eodermdromeput 5 letters on a pentagram so that you get a 'meaningful sequence of 11 letters' each edge only used once and end where you started (hamiltonian)claude berge / oulipoOulipo compendium page 146 of pdf 144 of scanOulipian writingSoloAnalogcould be turned into a game. it reminds me of the 'letter box' game on the new york times puzzles site which is like this but with a square and other changes oliverNoYesYesNoNoNoNoNoNoNoNoAnalogNoNoNo
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Definitional literatureMeaningful words in text are replaced by their dictionary definitionsstefan thermerson Oulipo compendium page 136 of pdf and 134 of scanOulipian writingSoloAnalogreminds me of when people on social media reply with a link to a wikipedia article instead of actually responding oliverNoYesYesYesNoNoNoNoNoNoNoAnalogNoNoNo
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Alone Among the Stars52 card deck-based promptsTakuma OkadaAlone Among the Stars by noroadhome2018RPG/journalingSoloAnalogravenYes​YesNoYesNoYesNoNoNoNoAnalogNoNoNo
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Together Among the Stars""Together Among the Stars by noroadhome2019RPG/journalingCollaborativeAnalogtwo-player version of Alone Among the StarsravenYes​YesNoYesNoYesYesNoNoNoAnalogNoNoNo
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Elegy for a Dead Worldin-game promptsDejobaan GamesRIP --> https://steamcommunity.com/app/252290/discussions/0/3192490241174473320/ 2014prompt-based journalingCollaborativeDigitalgame taken off steam after its online journal sharing was broken :( here's another, fanmade, discussion post about this: https://steamcommunity.com/app/252290/discussions/0/4142816719796691404/ ravenYesNoYesNoYesNoNoNoYesYesNo​Yes​​
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Plant-a-Storychoice text written by previous player/writerMaxime W.Plant a storyCollaborativeDigitalstart by titling and writing the first passage, then write choices for how to continue, you can then send a link to whoever you're playing with, and they pick a choice to continue with, write their passage and choices, and so on.ravenYes​YesNoNoNoNoYesNoNoNoDigitalNoNoYes
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Village Witch52 card deck and tarot deck promptsEliot CrowVillage Witch by Eliot Crow2021solo journalingSoloAnalogravenYes​YesNoYesYes​NoNoNoNoAnalogNoNoNo
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Kind WordsPopcannibalhttps://store.steampowered.com/app/1070710/Kind_Words_lo_fi_chill_beats_to_write_to/2019letter writingCollaborativeDigitalfocus is more on mental health and encouraging strangers than on creative writing, and the only "constraint" is to be kind. you can favorite the messages that float past randomly, and you can download your own writings
Raven says: "focus is not on creative writing"

We are debating if it is a game. The "system" involves creating requests and then getting text written back. Pen pal.

Definitely a system. Arguably a game.
ravenYesNoYesNoYesNoYesYesYesYesYesAnalogYes​No
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Microscopeplayers collaboratively set constraints of their world, cannot contradict previous rules set, players "zoom" in and out of events in their worldBen Robbinshttps://www.lamemage.com/microscope/2011world building game, tabletop rpgCollaborativeAnalogwork with 2-4 players to create a world and explore its historyblytheYesNoYesNoNoNoNoDigitalNoNo
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Dialectcommunity Backdrop and Aspects chosen from a list, character Archetype from card deck. community faces challenges (drawn from cards) that results in the creation of a new word (prefixes and suffixes chosen from a list)Hakan Seyalioglu, Kathryn Hymeshttps://thornygames.com/pages/dialect, https://en.wikipedia.org/wiki/Dialect_(game) 2016tabletop rpgCollaborativeAnalogexplores the birth, growth, and death of a language that players createblytheYesNoYesNoTBDNo
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Wretched and AloneSealed Library, Chris Bissettehttps://sealedlibrary.itch.io/wretched-alone-srd, https://loottheroom.itch.io/wretched solo journaling gameSRD based off of the game The WretchedblytheTBDNo
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De Profundisplayers send each other letters written in the style of H.P LovecraftMichael Oraczhttps://en.wikipedia.org/wiki/De_Profundis_(role-playing_game) 2001epistolary gameCollaborativeAnalog"the game has almost no role-playing mechanics"blytheYesNoYesNoTBDYesNoNo
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Monsterplayers can create new objects and rooms and interact with other player-created thingshttps://mud.fandom.com/wiki/Monster_(game) 1980smulti-user dungeon gameCollaborativeDigitalfirst MUD to feature online creationblytheYesNoYesNoTBDNoNo
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Lexiconplayers act as scolars recounting a fictional history, writing in the style of encyclopedia entries. turns follow alphabetical orderNeel Krishnaswamihttps://en.wikipedia.org/wiki/Lexicon_(game)

https://rpggeek.com/rpgitem/173810/lexicon
2003world building gameCollaborativeDigital, AnalogLexicon is a computer-assisted role-playing game invented by Neel Krishnaswami and popularised by the indie role-playing game community. As originally proposed, it is played online using wiki software.ravenNoNoYesNoNo
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Snowballingnext word is one letter longer than the previousTypographical Orthography — Snowball: Poetry of the Oulipo

https://ouliposting.wordpress.com/2014/04/11/oulipost-10-snowball-poem/
oulipoOptionally CollaborativeAnalogravenNoYesYesNo​No
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Verbositidraw card for letters and topic. create sentence using drawn letters in order they appear, relating to given topichttps://boardgamegeek.com/boardgame/12919/verbositi1987card gameCollaborativeAnaloggame is intended to be humorous, but I think it can be played however you want (maybe depending on topic cards)ravenYesNoYesNoYesNoYesNoNoNoNoAnalogNoNoNo
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Tetherprompt cards, journal entriesAdam Baffonihttps://adambaffoni.itch.io/tether2021RPG journaling gameCollaborativeAnalogplayers take on the roles of two characters living in the same town at different periods of time (but are able to communicate through The Tether, which is the shared journal they're playing in). entries are prompted by cards. the players/characters "work together to discover the secrets of an ancient being that haunts the town"ravenYesNoYesNoYesNoYesYesNoNoNoAnalogNoNoNo
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Mad LibsCollaborativeYesNoYesNoYesNoYesYesNoNoNoAnalogNoYesNo
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Generominospipeline of cards make a creative promptKate Comptonhttp://www.galaxykate.com/generominos/ 2017card game?Optionally CollaborativeAnalogplayers take cards and link compatible ones to "transform one type of data into another" example: intensity of stock market graph -> intensity of fireOliverNoYesNoNoNoYesYesNoNoNoNoAnalogNoYesYes
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Creative Story CardsEach person gets some randomly chosen words. The first person says the first sentence and they must use their first word in it. Next person adds a sentence w/ their word in it, and so onhttps://www.indigoextra.com/blog/creative-writing-exercises#creative-story-cards--dice 2020? (per internet archive first archive)card gameCollaborativeAnalogversion of story cube dice with a more clear actual game to play collaborativelyOliverYesNoYesNoYesNoYesYesNoYesNoAnalogNoNoNo
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Poetry Gyroscopespecific poem is altered by the list of words you enter, loosely madlib style replacementshttps://www.languageisavirus.com/poetry-gyroscope/pound.php#.U1_SY6KfytM2023?generatorSoloDigitalthe final result isn't one static poem the words continue to change to show a lot of different combinatorics. could probably be turned into a game-game instead of a generatorOliverNoYesYesTBDNoNoYesNoNoYesNoDigitalNoYesNo
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Poem Collagecreate a poem from the lines of another poemhttps://www.languageisavirus.com/poem-collage.php?ac=Generatefound poetry/cut up poetrySoloDigitalreminded me a bit of one hundred thousand billion poemsRavenNoTBDYesTBDNo
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Poem Builderrandomly generated subject, poetic form, and word listhttps://www.languageisavirus.com/poem-builder.phpcard promptsSoloDigitalRavenNoYesYesTBDNo
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Letter Link Poetryfind words out of a randomly generated grid of letters, then write a poem, using each word to start each linehttps://www.languageisavirus.com/letterlink-poetry/word-search poetrySoloDigital"Word search poetry" is taken from the web page. They have a similar game called Ring Game (same constraints, different letter grid format).RavenTBDYesYesTBDNoNoYesNoNoNoNoDigitalNoNoNo
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Untold: Adventures Awaitnarrative storytelling structured by card draws and prompts by story cubesHub Gameshttps://www.amazon.com/Creativity-Hub-UTD01TCH-Untold-Adventures/dp/B076KRJDQG2017story cubes, board gameCollaborativeAnalogUsing story cubes as a game 'engine'
Game board has five spaces for randomly-dealt tiles. These determine the scenes for your story. Each player creates their own character using a character sheet. Uses Rory's Story Cubes but adds a lot of structure and gamelike elements. Players spend tokens to interject ideas, ask questions, or take actions. Review/gameplay explanation. Another, more in-depth.
RavenYesNoNoTBDTBDYesYesNoNoNoNoAnalogNoNoNo
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Vers: The Rap Gamecategory cards (topics) and base cards (three rhyming words) https://spatchgames.com/2018poetry gameCollaborativeAnalogCollaborative/Competative game
Player draws a category card and a base card. Their rap has to pertain to the category and use the words in the base card at the end of each line. Round winners are chosen by a rotating judge.
RavenYesNoNoTBDYesNoYesNoNoNoNoAnalogNoNoNo
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Cyranotheme card, two rhyme cardsAngèle and Ludovic Maublanchttps://boardgamegeek.com/boardgame/65272/cyrano2010board gameCollaborativeAnalogPlayer draws three cards (topic + 2 rhyme cards). For each unique word in your poem, Cyrano will climb one step on the board's ladder. Players then vote on the best poem. The winner makes Roxanne go down one step on the ladder. Win the game by getting Cyrano and Roxanne on the same level first. (i got the gameplay breakdown here)RavenYesNoYesTBDYesNoYesNoNoNoNoAnalogTBDTBDNo
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Dead Poets Rise"creation" and "chaos" cards with prompts/constraintsDavid Schwittek, Anna Purveshttps://www.dpr.games/the-game

https://www.dpr.games/product/dead-poets-rise-full-game
2023board gameCollaborativeAnalogHere's a project reflection written by one of the devs: https://schwittek.com/special-projects/dead-poets-rise

Here's a review with an example poem at the end: https://www.bigbangpoetry.com/2024/01/board-game-for-poets/
RavenYesNoYesTBDYesNoYesNoNoNoNoAnalogNoNoNo
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Sindomewriting has to be "in character," GMs have overall controlN/A (couldn't find)https://www.sindome.org/features/1997MUD (MOO), RPGOptionally CollaborativeDigitalcyberpunk-themed setting, writing: character history, character appearance, character dialogue (most of the in-game chat is supposed to be in-character roleplay), character actions. send/receive writing in the sense that a lot of the writing takes the form of roleplaying through the chat systemblytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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BatMUDquests are defined by actions (set of tasks that make up the quest), only experienced players are given the ability to create questsJaf, Balanced Alternative Techniques (Finland nonprofit)https://www.bat.org/help/help?1990MUDOptionally CollaborativeDigitalmedieval fantasy setting, writing: player quest creation. not particularly focused on roleplaying (unlike Sindome), player descriptionblytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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LambdaMOOrooms: entrances and connections can be defined, objects: can be given a description (what players "see"), put into containers Pavel Curtishttps://en.wikipedia.org/wiki/LambdaMOO, https://writing.upenn.edu/~afilreis/88/moo-glossary.html1991MUD (MOO)Optionally CollaborativeDigitaloldest MOO game (variant of MUD that is object-oriented), social-themed, writing: player description, room and object creation. NOTE: MOOs (MUD, Object Oriented) and MUSHs (Muti-User Shared Hallucination) are both MUDs, MOOs have a higher focus on player-created content and MUSHs tend to focus more on roleplay and narrativeblytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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Achaeaplayer description: no description of clothing, race, gender (displayed separately), "do not tell people what to feel when they look at you," focus on in-character interactions (penalized for being too out-of-character)Iron Realms Entertainmenthttps://www.achaea.com/game-help?what=credibility-and-roleplaying-points1997MUDOptionally CollaborativeDigitalone of the first ever games with microtransactions (☹️), writing: players run the game's cities thus deciding politics and history, player description, players roleplay using the chat system (there's a "credibility points" system that determines the privileges you get in the game)blytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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Lusterniaplayer description must fit world and player traits/archetypesIron Realms Entertainmenthttps://www.lusternia.com/welcome/2005MUDOptionally CollaborativeDigitalhas monthly "Bardic contest" where you submit writing, game has new storylines every year that impact game events and how players interact with the world, players run game's cities and factions thus deciding politics and history, player descriptionblytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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Shattered Kingdomspriority system for roleplay (what traits to prioritize): alignment > religion > faction > friendshipsDulrikhttps://shatteredkingdoms.org/1996MUDOptionally CollaborativeDigitalplayer actions contribute to overall ongoing game history, players can affect the world's politics and landscape over time, has emphasis on roleplayblytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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Discworld MUDArchitect writing should be informed by knowledge of the Discworld seriesDavid "Pinkfish" Bennett, Craig "Furball" Richmond, Sean A. "Lynscar" Reith and Evan Scott, Terry Prachett (not directly involved)https://discworld.starturtle.net/lpc/ 1992MUDOptionally CollaborativeDigitalbased on Discworld series by Terry Prachett; player councils; players can apply become "Architects" that write descriptions for things in the game (locations, NPCs, items) without becoming a full-on Creator (part of the development team)blytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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PernworldMUSHhttp://pernworld.wikidot.com/1991MUD (MUSH)Optionally CollaborativeDigitalbased on Anne McCaffrey’s Dragonriders of Pern series, one of several in a trend of book-related MUSHsblytheYesNoYesNoTBDYesYesYesNoNoDigitalNoYesYes
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flyting
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“flyting,” which was practiced in a number of European cultures, often in contests in which poets would trade insults and invective before an audience.
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renga
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historicalthe tradition of linked verse, or renga, in Japan,
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puys
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historicalplayful poetic practices abounded during the medieval period—whether in Chaucer writing an abecedarian, in Dante basing the Commedia on intricate numerological structures, or in the form of late medieval puys, or poetic competitions, in which a group of poets would take a poetic line and each would compete to write a better chanson, say, or ballade, using that line as either a starting point or a refrain
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rime retrograde
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“Rhétoriqueurs, a group of leading poets and intellectuals in Renaissance France, devoted themselves to composing anagram poems, abecedarians, and riddling puzzle forms like the “rime retrograde,” which calls for one to read lines forward and then backward, in order for the piece’s meanings to become evident.” ([Eburne and Epstein, 2014, p. 6](zotero://select/library/items/GZUNYI4M)) ([pdf](zotero://open-pdf/library/items/GJ8X2VX8?page=7&annotation=NX34ILAD))
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rhopalic
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
HistoricalPattern poetry and word games were all the rage in the Renaissance, leading to the emergence of forms like the rhopalic, where each word or line is longer than the previous one by a letter or syllable, as in Richard Crashaw’s
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The obsessively detailed objects and machines of Raymond Roussel’s writings
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“The obsessively detailed objects and machines of Raymond Roussel’s writings, which he later revealed to be the textual product of pure wordplay in Comment j’ai écrit certains de mes livres (How I Wrote Certain of My Books), were inspirational to artists such as Marcel Duchamp,” (Eburne and Epstein, 2014, p. 7)
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Cut-up technique/cut-up poetrycut a paper of text into pieces and choose at random to assemble a poemTristan TzaraCut-up poems - National Saturday Club1920HistoricalSoloAnalogDADAistraven NoYesYesNoNo
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Games of surrealist group of Bucharest
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“Gherasim Luca, Dolfi Trost, and Gellu Naum, invented literally dozens of aleatory compositional methods and games.” (Eburne and Epstein, 2014, p. 7)
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UlyssesJoyce
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“Ulysses and Finnegans Wake are driven by intricate forms of linguistic play, punning, and multilingual wordplay.” (Eburne and Epstein, 2014, p. 7)Yes
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homophonic translationTODO FIND MORE ABOUT THIS ONE
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“Louis Zukofsky radically subverted conventional methods of translation by exploring “homophonic translation” in his controversial rendering of Catullus (see Horáček, this issue” (Eburne and Epstein, 2014, p. 7)
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John Cage songwritingJohn Cage
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
HistoricalJohn Cage notoriously introduced chance methods to the composition of music and poetry, including the flipping of coins to determine the pitch and ordering of notes.
84
Jackson Mac Low
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Historical“new American poetry” that emerged in the 1950s and 1960s was even more fully invested in the idea of poetry as play and game than were many of the strains of modernist compositional play that preceded it. Inspired in part by Cage, Jackson Mac Low employed chance operations (e.g., using dice or playing cards) to select words and phrases for his poems as a means of avoiding the limitations of conscious authorial intention
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My Life (1980)Lyn Hejinian
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
One of the most famous examples is Lyn Hejinian’s My Life (1980), an experimental long poem that plays with the conventions of autobiography both in its content and its form: in its first edition, the poem consisted of thirty-seven prose sections, each featuring thirty-seven sentences to correspond with Hejinian’s age when she wrote the book. Seven years later she expanded the work so that it consisted of forty-five sections, each one now forty-five sentences long, to correspond once more with her age.Yes
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Tjanting (1981), Ron Silliman
Introduction: Poetry Games Author(s): Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Another well-known example can be found in the ambitious procedural poetics of Ron Silliman—to compose his long prose poem Tjanting (1981), Silliman used the Fibonacci sequence (in which each number is found by adding together the two numbers before it—0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, etc.) to dictate how many sentences would appear in each paragraph of the poem.Yes
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Renaissance rhopalicTODO
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
with its ever-expanding form.14

Connect to Tjanting

“The resulting poem, which begins with very short paragraphs that quickly balloon to extreme lengths, can be seen as a descendant of the Renaissance rhopalic, with its ever-expanding form.14” (Eburne and Epstein, 2014, p. 8)
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Conceptual Writing
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Digital“conceptual writing” (spearheaded by the energetic poet Kenneth Goldsmith) and “Flarf ” (a movement that creates poems by collaging together found language gathered from the Web), both of which can be seen as contemporary extensions of methods inaugurated by the historical avant-garde, but from the other side of the digital revolution.
89
Flarf
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
DigitalFlarf ” (a movement that creates poems by collaging together found language gathered from the Web), both of which can be seen as contemporary extensions of methods inaugurated by the historical avant-garde, but from the other side of the digital revolution.
90
Writing a Poem a Day for a YearWriting a Poem a Day for a Year
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
“for example, writing a poem a day for a year (David Lehman), mashing up words from Bruce Springsteen’s “Born to Run” with words from the Patriot Act to create a poem (Timothy Donnelly),” ([Eburne and Epstein, 2014, p. 10](zotero://select/library/items/GZUNYI4M)) ([pdf](zotero://open-pdf/library/items/GJ8X2VX8?page=11&annotation=9LLPZVD9))
91
A variety of constraint experimentsTODO organize into Major works
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Well beyond the confines of these two movements, however, a wide range of writers have recently embarked on an array of experiments driven by constraints, procedures, and predetermined rules: for example, writing a poem a day for a year (David Lehman), mashing up words from Bruce Springsteen’s “Born to Run” with words from the Patriot Act to create a poem (Timothy Donnelly), making a series of poems from what’s left when one erases large portions of the works of Emily Dickinson ( Janet Holmes), writing a series of sixty-sentence works based on a set of sixty-minute walks in New York City, one sentence per minute (Andy Fitch), writing in a notebook for five minutes, every hour on the hour, for two days, and then publishing the transcript (Steve Benson), writing a long documentary prose poem that exhaustively lists the detritus found in Dumpsters and gutters along the Bowery in New York City (Brenda Coultas), hiring a private eye to follow you for a certain period of time, and then compiling the investigator’s notes about your daily activities into a “Conceptual Self-Portrait” (David Buuck), and so on. Even one of the most celebrated young novelists of our moment, Jonathan Safran Foer, recently published a “project” work of his own, in which he took a novel by Bruno Schulz and literally removed chunks of the text (carving into the page and leaving spaces where the omissions are), creating his own narrative by process of erasure.
92
Erasure /
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
“Jonathan Safran Foer, recently published a “project” work of his own, in which he took a novel by Bruno Schulz and literally removed chunks of the text (carving into the page and leaving spaces where the omissions are), creating his own narrative by process of erasure.18” ([Eburne and Epstein, 2014, p. 10](zotero://select/library/items/GZUNYI4M)) ([pdf](zotero://open-pdf/library/items/GJ8X2VX8?page=11&annotation=YJGZQ2M6))
93
Google Search Composition StrategiesShirinyan
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
Digital(cutting and pasting language directly from the Web’s vast archive)

“The next article in the collection likewise approaches the poetic reuse of “readymade” language from the perspective of postcoloniality and transnationalism, in this case studying the effects of Google search–based composition strategies.” (Eburne and Epstein, 2014, p. 13)
94
Your Country is GreatGoogle Search Composition StrategiesShirinyan
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
DigitalRettberg instead demonstrates how Your Country is Great impels readers to recognize both the poet’s and our own complicity in the forces of globalization and neocolonialism.Yes
95
Shaped poemspoems written so their words/lines form a shape
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
96
Automatic writing
Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
"Automatic writing is a technique in which the writer surrenders control of their words and allows their thoughts and ideas to flow freely, without premeditation or editing" (https://www.languageisavirus.com/creative-writing-techniques/automatic-writing.php)
97
Language poetry"the use of elaborate procedural methods to generate poetry, as a
means of avoiding conventional lyric subjectivity"

Introduction: Poetry Games Author(s):
Jonathan P. Eburne and Andrew Epstein Source: Comparative Literature Studies,
"The avant-garde movement known as Language poetry, which emerged
in the wake of the new American poetry in the 1970s, was likewise committed
to the use of elaborate procedural methods to generate poetry, as a
means of avoiding conventional lyric subjectivity—especially by designing
predetermined systems that involve the counting of sentences, repetition of
units, and gradual expansion to structure poems"

Example: My Life by Lyn Hejinian (1980), Tjanting by Ron Stillman (1981)
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ConsequencesEach player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), ... Each player then folds the paper over to hide the most recent line, and hands it to the next person.Unknownhttps://en.m.wikipedia.org/wiki/Consequences_(game)?1940s?parlor gameCollaborativeAnalogPrecursor to madlibs, picture version is the same as exquisite corpseOliver
99
EpitaphWrite a eulogy for video game NPCs when you kill themAnna Anthropyhttps://w.itch.io/epitaph2020roleplaying gameSoloAnalogRequires a digital componentOliverNoYesYesNoYesNoNoYesNo (kind of implied though)NoNoAnalogNoNoNo
100
Letters That Will Never ArriveWrite a fictional letter hiding a secret meaningAnna Anthropyhttps://w.itch.io/letters-that-will-never-arrive2018roleplaying gameSoloAnalogEpistolaryOliverNoYesYesNoYesNoNoYesNoNoYesAnalogNoNoNo