Текстовые Щимители
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SkedorrCharacter IICharacter IIICharacter IVCharacter V
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MaxPlayer IIPlayer IIIPlayer IVPlayer V
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The BarbarianPlayer IIThe RangerChoose your ClassChoose your Class
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RaceOutsiderRaceElfRaceChoose oneRaceChoose oneRaceChoose one
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Alignment
or Drive
NeutralAlignment
or Drive
EvilAlignment
or Drive
Choose oneAlignment
or Drive
Choose oneAlignment
or Drive
Choose one
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Teach someone the ways of your people.Use magic to cause terror and fear.
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LooksWild EyesLooksHaunted EyesLooksSharp EyesLooksChoose oneLooksChoose one
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Mighty ThewsWild HairChoose oneChoose oneChoose one
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Unmarred by decorationStrange RobesChoose oneChoose oneChoose one
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Scavenger’s outfitPudgy BodyChoose oneChoose oneChoose one
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STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.
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STR162NoneSTR100NoneSTR100NoneSTR100NoneSTR100None
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DEX131NoneDEX100NoneDEX100NoneDEX100NoneDEX100None
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CON162NoneCON100NoneCON100NoneCON100NoneCON100None
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INT90NoneINT100NoneINT100NoneINT100NoneINT100None
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WIS131NoneWIS100NoneWIS100NoneWIS100NoneWIS100None
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CHA8-1NoneCHA100NoneCHA100NoneCHA100NoneCHA100None
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Damaged10max HP24Damage#N/Amax HP#N/ADamaged8max HP18Damage0max HP10Damage0max HP10
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Armor1HP12Armor0HP10Armor0HP10Armor0HP10Armor0HP10
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FlagsFlagsFlagsFlagsFlags
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Choose oneDefer to me when dealing with polite society.Choose oneChoose oneChoose one
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Choose oneHarm or threaten to harm an enemy that I can step in and care or show compassion for.Choose oneChoose oneChoose one
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Choose oneGive me a reason to explain/demonstrate the folly of avarice.Choose oneChoose oneChoose one
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Holds ILevel 1Holds ILevel 1Holds ILevel 1Holds ILevel 1Holds ILevel 1
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0Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.0
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Failed rolls0Failed rolls0Failed rolls0Failed rolls0Failed rolls0
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Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0
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0Flags00Flags00Flags00Flags00Flags0
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Adventure / Other0Adventure / Other0Adventure / Other0Adventure / Other0Adventure / Other0
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XP0/8XP0/8XP0/8XP0/8XP0/8
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GearUsesGearUsesGearUsesGearUsesGearUses
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Choose oneChoose oneChoose oneChoose oneChoose one
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Token of where you’ve traveled or where you’re from. (Describe it)#N/ALeather armor (1 armor)
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Dagger (hand)#N/ABundle of arrows (3 ammo)
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Dungeon rations (5 uses)#N/ADungeon rations (5 uses)
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Coins0Coins0Coins0Coins0Coins0
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MovesMovesMovesMovesMoves
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Racial / Background MoveRacial / Background MoveRacial / Background MoveRacial / Background MoveRacial / Background Move
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You may be elf, dwarf, halfling, or human, but you and your people are not from around here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.Magic is as natural as breath to you. Detect Magic is a cantrip for you.
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Herculean Appetites#N/AHunt and Track
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Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more.
Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8.
If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
[x] Pure destruction
[  ] Power over others
[x] Mortal pleasures
[  ] Conquest
[  ] Riches and property
[  ] Fame and glory
#N/AWhen you follow a trail of clues left behind by passing creatures, roll+WIS.
✴On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
✴On a 10+, you also choose 1:
• Gain a useful bit of information about your quarry, the GM will tell you what.
• Determine what caused the trail to end.
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The Upper Hand#N/ACalled Shot
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You take +1 ongoing to Last Breath rolls.
When you take your Last Breath,
✴On a 7–9 you make an offer to Death in return for your life.  If Death accepts he will return you to life. If not, you die.
#N/AWhen you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
• Head
✴10+: As 7–9, plus your damage
✴7-9: They do nothing but stand and drool for a few moments.
• Arms
✴10+: As 7-9, plus your damage
✴7-9: They drop anything they’re holding.
• Legs
✴10+: As 7-9, plus your damage
✴7-9: They’re hobbled and slow moving.
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Musclebound#N/AAnimal Companion
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While you wield a weapon it gains the forceful and messy tags.#N/AYou have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to.
Name your animal companion:_______.
Choose a species:
[x] Wolf;  [  ] Cougar;  [  ] Bear;  [  ] Eagle; [  ] Dog;
[  ] Hawk;  [  ] Cat;  [  ] Owl; [  ] Pigeon;  [  ] Rat;
[  ] Mule;  [  ] _______.
Choose a base:
[  ] Ferocity +2, Cunning +1, 1 Armor, Instinct +1.
[x] Ferocity +2, Cunning +2, 0 Armor, Instinct +1.
[  ] Ferocity +1, Cunning +2, 1 Armor, Instinct +1.
[  ] Ferocity +3, Cunning +1, 1 Armor, Instinct +2.
Choose as many strengths as its ferocity:
[  ] Fast;  [  ] Burly;  [  ] Huge;  [  ] Calm;
[  ] Adaptable;  [  ] Quick reflexes;  [  ] Tireless;
[  ] Camouflage;  [  ] Ferocious; [  ] Intimidating;
[x] Keen senses; [x] Stealthy.
Your animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:
[x] Hunt;  [  ] Search;  [  ] Scout;  [  ] Guard;
[x] Fight Monsters;  [  ] Perform;  [  ] Labor;
[  ] Travel.
Choose as many weaknesses as its instinct:
[  ] Flighty;  [  ] Savage;  [  ] Slow;  [  ] Broken;
[x] Frightening;  [  ] Forgetful;  [  ] Stubborn;
[  ] Lame.
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What Are You Waiting For?#N/ACommand
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When you cry out a challenge to your enemies, roll+CON.
✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.
✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
#N/AWhen you work with your animal companion on something it’s trained in…
• …and you attack the same target, add its ferocity to your damage.
• …and you track, add its cunning to your roll.
• …and you take damage, add its armor to your armor.
• …and you discern realities, add its cunning to your roll.
• …and you parley, add its cunning to your roll.
• …and someone interferes with you, add its instinct to their roll.
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#N/A
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#N/A
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Full Plate and Packing SteelChoose oneChoose oneChoose oneChoose one
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You ignore the clumsy tag on armor you wear.
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Eye for WeaknessChoose oneChoose oneChoose oneChoose one
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When you Discern Realities add “What here is weak or vulnerable?” to the list of questions you can ask.
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SamsonChoose oneChoose oneChoose oneChoose one
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You may take a Debility to immediately break free of any physical or mental restraint.
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Appetite for DestructionChoose oneChoose oneChoose oneChoose one
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Take a move from the fighter, bard or thief class list.  You may not take multiclass moves from those classes.
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