DWCK (Please right click and make a copy)
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Character ICharacter IICharacter IIICharacter IVCharacter V
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Player IPlayer IIPlayer IIIPlayer IVPlayer V
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The WizardThe FighterChoose your ClassChoose your ClassChoose your Class
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RaceChoose oneRaceChoose oneRaceChoose oneRaceChoose oneRaceChoose one
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Alignment
or Drive
Choose oneAlignment
or Drive
Choose oneAlignment
or Drive
Choose oneAlignment
or Drive
Choose oneAlignment
or Drive
Choose one
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LooksChoose oneLooksChoose oneLooksChoose oneLooksChoose oneLooksChoose one
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STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.
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STR100NoneSTR100NoneSTR100NoneSTR100NoneSTR100None
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DEX100NoneDEX100NoneDEX100NoneDEX100NoneDEX100None
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CON100NoneCON100NoneCON100NoneCON100NoneCON100None
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INT100NoneINT100NoneINT100NoneINT100NoneINT100None
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WIS100NoneWIS100NoneWIS100NoneWIS100NoneWIS100None
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CHA100NoneCHA100NoneCHA100NoneCHA100NoneCHA100None
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Damaged4max HP14Damaged10max HP20Damage0max HP10Damage0max HP10Damage0max HP10
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Armor0HP10Armor0HP10Armor0HP10Armor0HP10Armor0HP10
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FlagsFlagsFlagsFlagsFlags
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Holds ILevel 1Holds ILevel 1Holds ILevel 1Holds ILevel 1Holds ILevel 1
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0Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.0
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Failed rolls0Failed rolls0Failed rolls0Failed rolls0Failed rolls0
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Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0
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0Flags00Flags00Flags00Flags00Flags0
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Adventure / Other0Adventure / Other0Adventure / Other0Adventure / Other0Adventure / Other0
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XP0/8XP0/8XP0/8XP0/8XP0/8
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GearUsesGearUsesGearUsesGearUsesGearUses
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SpellbookDungeon rations (5 uses)
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Dungeon rations (5 uses)22 coins
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Coins0Coins0Coins0Coins0Coins0
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MovesMovesMovesMovesMoves
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Racial / Background MoveRacial / Background MoveRacial / Background MoveRacial / Background MoveRacial / Background Move
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SpellbookBend Bars, Lift Gates
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You have mastered several spells and inscribed them in your spellbook.
You start out with three first level spells in your spellbook as well as all the cantrips.
Whenever you gain a level, you add a new spell of your level or lower to your spellbook.
When you use pure strength to destroy an inanimate obstacle, roll+STR.
✴On a 10+, choose 3.
✴On a 7-9 choose 2.
• It doesn’t take a very long time.
• Nothing of value is damaged.
• It doesn’t make an inordinate amount of noise.
• You can fix the thing again without a lot of effort.
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Prepare SpellsArmored
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When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
• Lose any spells you already have prepared.
• Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
• Prepare your cantrips which never count against your limit.
You ignore the clumsy tag on armor you wear.
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Cast a SpellSignature Weapon
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When you release a spell you’ve prepared, roll+INT.
✴On a 10+, the spell is successfully cast and you do not forget the spell - you may cast it again later.
✴On a 7-9, the spell is cast, but choose one:
• You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
• The spell disturbs the fabric of reality as it is cast. Take -1 ongoing to cast a spell until the next time you Prepare Spells.
• After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life.
Your weapon, without you, is useless.  Without your weapon, you are useless. You must wield your weapon true.
Choose a base descriptiont:
[x] Sword
[  ] Axe
[  ] Hammer
[  ] Spear
[  ] Flail
[  ] Fists
Choose the range that best fits your weapon:
[  ] Hand
[x] Close
[  ] Reach
Choose two enhancements:
[x] Hooks and spikes. +1 damage.
[x] Sharp. +2 piercing.
[  ] Perfectly weighted. Add precise.
[  ] Serrated edges. +1 damage.
[  ] Glows in the presence of one type of creature, your choice.
[  ] Huge. Add messy and forceful.
[  ] Versatile. Choose an additional range.
Choose a look:
[  ] Ancient
[x] Unblemished
[  ] Ornate
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Spell Defense
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You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack.
The spell ends and you subtract its level from the damage done to you.
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Ritual
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When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve.
Ritual effects are always possible, but the GM will give you one to four of the following conditions:
• It’s going to take days/weeks/months.
• First you must _______.
• You’ll need help from _______.
• It will require a lot of money.
• The best you can do is a lesser version, unreliable and limited.
• You and your allies will risk danger from _______.
• You’ll have to disenchant _______ to do it.
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PARTY
SESSION NOTES
PICTURE BOARD
MOVES
-- HOW TO USE - READ THIS FIRST!!! --
STEP1
STEP2
LISTS