Текстовые Щимители
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SkedorrCharacter IICharacter IIICharacter IVCharacter V
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MaxPlayer IIPlayer IIIPlayer IVPlayer V
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The BarbarianThe FighterChoose your ClassChoose your ClassChoose your Class
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RaceOutsiderRaceChoose oneRaceChoose oneRaceChoose oneRaceChoose one
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Alignment
or Drive
NeutralAlignment
or Drive
Choose oneAlignment
or Drive
Choose oneAlignment
or Drive
Choose oneAlignment
or Drive
Choose one
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Teach someone the ways of your people.
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LooksWild EyesLooksChoose oneLooksChoose oneLooksChoose oneLooksChoose one
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Mighty ThewsChoose oneChoose oneChoose oneChoose one
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Unmarred by decorationChoose oneChoose oneChoose oneChoose one
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Scavenger’s outfitChoose oneChoose oneChoose oneChoose one
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STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.STATSBaseMod.Cond.
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STR162NoneSTR100NoneSTR100NoneSTR100NoneSTR100None
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DEX131NoneDEX100NoneDEX100NoneDEX100NoneDEX100None
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CON162NoneCON100NoneCON100NoneCON100NoneCON100None
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INT90NoneINT100NoneINT100NoneINT100NoneINT100None
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WIS131NoneWIS100NoneWIS100NoneWIS100NoneWIS100None
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CHA8-1NoneCHA100NoneCHA100NoneCHA100NoneCHA100None
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Damaged10max HP24Damaged10max HP20Damage0max HP10Damage0max HP10Damage0max HP10
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Armor1HP12Armor0HP10Armor0HP10Armor0HP10Armor0HP10
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FlagsFlagsFlagsFlagsFlags
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Choose oneChoose oneChoose oneChoose oneChoose one
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Choose oneChoose oneChoose oneChoose oneChoose one
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Choose oneChoose oneChoose oneChoose oneChoose one
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Holds ILevel 1Holds ILevel 1Holds ILevel 1Holds ILevel 1Holds ILevel 1
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0Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.00Carry over from last lvl.0
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Failed rolls0Failed rolls0Failed rolls0Failed rolls0Failed rolls0
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Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0Holds IIAlignment0
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0Flags00Flags00Flags00Flags00Flags0
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Adventure / Other0Adventure / Other0Adventure / Other0Adventure / Other0Adventure / Other0
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XP0/8XP0/8XP0/8XP0/8XP0/8
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GearUsesGearUsesGearUsesGearUsesGearUses
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Choose oneChoose oneChoose oneChoose oneChoose one
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Token of where you’ve traveled or where you’re from. (Describe it)Dungeon rations (5 uses)
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Dagger (hand)22 coins
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Dungeon rations (5 uses)
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Coins0Coins0Coins0Coins0Coins0
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MovesMovesMovesMovesMoves
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Racial / Background MoveRacial / Background MoveRacial / Background MoveRacial / Background MoveRacial / Background Move
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You may be elf, dwarf, halfling, or human, but you and your people are not from around here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.
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Herculean AppetitesBend Bars, Lift Gates
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Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more.
Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8.
If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
[x] Pure destruction
[  ] Power over others
[x] Mortal pleasures
[  ] Conquest
[  ] Riches and property
[  ] Fame and glory
When you use pure strength to destroy an inanimate obstacle, roll+STR.
✴On a 10+, choose 3.
✴On a 7-9 choose 2.
• It doesn’t take a very long time.
• Nothing of value is damaged.
• It doesn’t make an inordinate amount of noise.
• You can fix the thing again without a lot of effort.
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The Upper HandArmored
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You take +1 ongoing to Last Breath rolls.
When you take your Last Breath,
✴On a 7–9 you make an offer to Death in return for your life.  If Death accepts he will return you to life. If not, you die.
You ignore the clumsy tag on armor you wear.
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MuscleboundSignature Weapon
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While you wield a weapon it gains the forceful and messy tags.This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life.
Your weapon, without you, is useless.  Without your weapon, you are useless. You must wield your weapon true.
Choose a base descriptiont:
[x] Sword
[  ] Axe
[  ] Hammer
[  ] Spear
[  ] Flail
[  ] Fists
Choose the range that best fits your weapon:
[  ] Hand
[x] Close
[  ] Reach
Choose two enhancements:
[x] Hooks and spikes. +1 damage.
[x] Sharp. +2 piercing.
[  ] Perfectly weighted. Add precise.
[  ] Serrated edges. +1 damage.
[  ] Glows in the presence of one type of creature, your choice.
[  ] Huge. Add messy and forceful.
[  ] Versatile. Choose an additional range.
Choose a look:
[  ] Ancient
[x] Unblemished
[  ] Ornate
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What Are You Waiting For?
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When you cry out a challenge to your enemies, roll+CON.
✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.
✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
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Full Plate and Packing SteelChoose oneChoose oneChoose oneChoose one
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You ignore the clumsy tag on armor you wear.
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Eye for WeaknessChoose oneChoose oneChoose oneChoose one
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When you Discern Realities add “What here is weak or vulnerable?” to the list of questions you can ask.
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SamsonChoose oneChoose oneChoose oneChoose one
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You may take a Debility to immediately break free of any physical or mental restraint.
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Appetite for DestructionChoose oneChoose oneChoose oneChoose one
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Take a move from the fighter, bard or thief class list.  You may not take multiclass moves from those classes.
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PARTY
SESSION NOTES
PICTURE BOARD
MOVES
-- HOW TO USE - READ THIS FIRST!!! --
STEP1
STEP2
LISTS