A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Remark on this bug tracking list: it is an export from Asana => All the attached files are not included. This is why some descriptions seem incomplete, the attached pictures have additional information for the problem description. | |||||||||||||||||||||||||
2 | Task ID | Created At | Completed At | Last Modified | Name | Assignee | Due Date | Tags | Notes | Projects | Parent Task | |||||||||||||||
3 | 236888258978914 | 1/3/2017 | 1/25/2017 | Bug: level up popup wrong value | Alexis Giard | For my first lvlup, I got an animation from 12 to 13. If I understood correctly, it should be 11 to 12 | SoG Bugs | |||||||||||||||||||
4 | 255236157168443 | 1/26/2017 | 1/26/2017 | [7 xp] Bug: When I select a widget in the level editor, it creates a wrong one. | Séb degraff | sp002 | For example when I pick "Square triangle" I get "Hole" | SoG Bugs | ||||||||||||||||||
5 | 255144594600364 | 1/26/2017 | 1/26/2017 | 5 xp Dev | [7 xp] Bug: When I select a widget in the level editor, it creates a wrong one. | |||||||||||||||||||||
6 | 255144594600366 | 1/26/2017 | 1/26/2017 | Documentation (if needed) | [7 xp] Bug: When I select a widget in the level editor, it creates a wrong one. | |||||||||||||||||||||
7 | 255144594600368 | 1/26/2017 | 1/26/2017 | 2 xp Code review | [7 xp] Bug: When I select a widget in the level editor, it creates a wrong one. | |||||||||||||||||||||
8 | 255144594600370 | 1/26/2017 | 1/26/2017 | 0 Dev test | [7 xp] Bug: When I select a widget in the level editor, it creates a wrong one. | |||||||||||||||||||||
9 | 255144594600372 | 1/26/2017 | 1/26/2017 | Requester test | [7 xp] Bug: When I select a widget in the level editor, it creates a wrong one. | |||||||||||||||||||||
10 | 238571385936170 | 1/5/2017 | 1/30/2017 | Bug: game over screen under level | SoG Bugs | |||||||||||||||||||||
11 | 205418524827961 | 11/1/2016 | 1/30/2017 | Bug: IOS 9.3.5 Crash | Seb Henz | The game crash on IOS 9.3.5 version Some device are blocked on 9.3.5 (there is no update available anymore. Device concerned : iPhone 4S iPod Touch 5G iPad 2 iPad 3 iPad mini 1 | SoG Bugs | |||||||||||||||||||
12 | 220485725510544 | 11/29/2016 | 1/24/2017 | [32 xp] Bug: achivement count gives negative values | shaban | sp001,sp002 | SoG Bugs | |||||||||||||||||||
13 | 242297744173360 | 1/10/2017 | 1/10/2017 | [28] devlopment | [32 xp] Bug: achivement count gives negative values | |||||||||||||||||||||
14 | 242297744173362 | 1/10/2017 | 1/10/2017 | [2] code review | [32 xp] Bug: achivement count gives negative values | |||||||||||||||||||||
15 | 242297744173364 | 1/10/2017 | 1/10/2017 | [2] dev test | [32 xp] Bug: achivement count gives negative values | |||||||||||||||||||||
16 | 242297744173366 | 1/10/2017 | 1/10/2017 | request test | [32 xp] Bug: achivement count gives negative values | |||||||||||||||||||||
17 | 206774940183949 | 11/3/2016 | 1/24/2017 | [3 xp] Bug: Virbulos Card not evolve | shaban | sp001,sp002 | Stats of Virbuols > Virbulos Army > Virbulos Elite Cards do not evolve. | SoG Bugs | ||||||||||||||||||
18 | 242297744173376 | 1/10/2017 | 1/10/2017 | [1 xp] dev | [3 xp] Bug: Virbulos Card not evolve | |||||||||||||||||||||
19 | 242297744173378 | 1/10/2017 | 1/10/2017 | [1 xp] code review | [3 xp] Bug: Virbulos Card not evolve | |||||||||||||||||||||
20 | 242297744173380 | 1/10/2017 | 1/10/2017 | [1 xp] dev test | [3 xp] Bug: Virbulos Card not evolve | |||||||||||||||||||||
21 | 242297744173382 | 1/10/2017 | 1/10/2017 | requester test | [3 xp] Bug: Virbulos Card not evolve | |||||||||||||||||||||
22 | 240316160457303 | 1/9/2017 | 1/20/2017 | [6 xp] Bug: Quest picking | Seb Henz | sp001 | We spent some time debuging the quest picking logic, now it must be tested. Currently, the folowing users are redirected to the new version: - simon - mrNachos - TestyMcTestface - geaxle - testSeb https://app.asana.com/0/177671748906543/177671748906543 and https://app.asana.com/0/213632761103947/213632761103947 please test before we enable the fix for everybody. You need to test the attribution of new daily quests. We're also looking for errors like "Quests not loaded" when completing quests, particulary at the end of a game when you gain a star. You need to watch the console for this error message, as it won't appear on a red popup. | SoG Bugs | ||||||||||||||||||
23 | 242297744173354 | 1/10/2017 | 1/18/2017 | 1/18/2017 | [2 xp] development (code commenting and prod | Séb degraff | [6 xp] Bug: Quest picking | |||||||||||||||||||
24 | 242140892432150 | 1/10/2017 | 1/18/2017 | [3 xp] code review | simon | [6 xp] Bug: Quest picking | ||||||||||||||||||||
25 | 242140892432152 | 1/10/2017 | 1/10/2017 | [1 xp] dev test | [6 xp] Bug: Quest picking | |||||||||||||||||||||
26 | 242140892432154 | 1/10/2017 | 1/10/2017 | requester review | [6 xp] Bug: Quest picking | |||||||||||||||||||||
27 | 224471571484749 | 12/5/2016 | 1/26/2017 | [16 xp] re-open: Invisible text input in login form | Séb degraff | sp001,sp002 | On some devices, the text on the login form doesn't appear. is the text too big and "overflowing"? on iPad or sarutobi [2:37 PM] version: 0.8.21 android 4.4.2 ALPS.KK1.MP1.V2.11 (edited) MLAIS M9PLUS (CHINA Crap) ok i tried now again without restart and it seems to work now) | SoG Bugs | ||||||||||||||||||
28 | 242297744173385 | 1/10/2017 | 1/10/2017 | [12 xp] Dev | [16 xp] re-open: Invisible text input in login form | |||||||||||||||||||||
29 | 242297744173387 | 1/10/2017 | 1/10/2017 | [2 xp] code review | [16 xp] re-open: Invisible text input in login form | |||||||||||||||||||||
30 | 242297744173389 | 1/10/2017 | 1/10/2017 | [2 xp] dev test | [16 xp] re-open: Invisible text input in login form | |||||||||||||||||||||
31 | 242297744173391 | 1/10/2017 | 1/10/2017 | requester test | [16 xp] re-open: Invisible text input in login form | |||||||||||||||||||||
32 | 237717334577005 | 1/4/2017 | 1/24/2017 | [3 xp] Bug: Web: Stamina too low wrong message | Seb Henz | sp001,v1.0.4 | kingslamma [1:57 PM] + @seb_degraff on the web version. It shows I have 3 stamina but when I go to play a level that requires 3 stamina the button is grayed out and says Stamina Too Low | SoG Bugs | ||||||||||||||||||
33 | 242297744173434 | 1/10/2017 | 1/23/2017 | 1/23/2017 | [1 xp] dev | [3 xp] Bug: Web: Stamina too low wrong message | ||||||||||||||||||||
34 | 242297744173436 | 1/10/2017 | 1/24/2017 | [1 xp] code review | Alexis Giard | [3 xp] Bug: Web: Stamina too low wrong message | ||||||||||||||||||||
35 | 242297744173438 | 1/10/2017 | 1/24/2017 | [1 xp] dev test | Séb degraff | [3 xp] Bug: Web: Stamina too low wrong message | ||||||||||||||||||||
36 | 242297744173440 | 1/10/2017 | 1/23/2017 | requester test | Seb Henz | [3 xp] Bug: Web: Stamina too low wrong message | ||||||||||||||||||||
37 | 185790999111586 | 9/23/2016 | 1/13/2017 | Bug: (re-open) Stamina time intermittently not displayed & no new stamina | Séb degraff | must 4 mob | see last comments (vertical scrolling) bug is important: you cannot access battles without closing the app ____ from my screeshot: 1) no idea when I will get my 4th stamina => play a 2 stamina / 20 golds battle 2) now time is back (& I got my last stamina) => play another 2 stamina / 20 golds battle 3) time seems to stay ... BUT sometime the absence of time persists and I do not get new stamina. In fact if I close (1/11 --:--) and relanch the app, I get it finally (11/11 --:--) | SoG Bugs | ||||||||||||||||||
38 | 240140762548633 | 1/9/2017 | 1/9/2017 | Bug : Mode challenge available before all first stars. | Séb degraff | SoG Bugs | ||||||||||||||||||||
39 | 239380383733556 | 1/5/2017 | 1/6/2017 | Bug: 1st level up no display, then no 2nd level up (but after relaunch ok) | use case with a blockchain card (Vanbex the Oracle) - I have 22 crystals - I level up a card . I have 17 crystals < 1st pict . my card did not change (in fact the card display stays the same) - I try to further level up : nothing happen (further sty with 17 crystals) - I switch from Team to Play, back to Team: no progress (wrong display, no further level up possible) - I close the app & re-launch . card display is now correct < 2nd pict . I can process my 2nd level up (17-15=2 crystals) < 3rd pict | SoG Bugs | ||||||||||||||||||||
40 | 250283318310072 | 1/19/2017 | 1/19/2017 | Bug: android: sound interrupted after phone call | funnyking bug: Official 1.0.3 (swiss store) Android 6, huawei mate 8: I was playing SoG then I received a call during the game play. After the call game music and game sounds doesen’t work anymore. Then I perform a lock screen and an unlock screen and sounds and music come back as usual (Hope I explain well) | SoG Bugs | ||||||||||||||||||||
41 | 194500953587770 | 10/11/2016 | 1/26/2017 | Bug: visual of enemy | Seb Henz | Some of enemy have a visual bug. | SoG Bugs | |||||||||||||||||||
42 | 230582753615632 | 12/14/2016 | 1/5/2017 | Server Bugs: | SoG Bugs | |||||||||||||||||||||
43 | 189291558472327 | 9/30/2016 | 1/10/2017 | [0 xp] Bug: Pending quests reward in player info after claiming reward is incorrect (temporary fix) | shaban | Help from PI :P | Pending quest reward fonctionne, mais la valeur retournée dans la réponse à "claim_quest_reward" est fausse (c'est l'ancienne valeur). | SoG Bugs | ||||||||||||||||||
44 | 219163277674957 | 11/25/2016 | 11/25/2016 | Test Pending quests reward (see last comment of parent task) | Seb Henz | [0 xp] Bug: Pending quests reward in player info after claiming reward is incorrect (temporary fix) | ||||||||||||||||||||
45 | 221469576116370 | 11/30/2016 | 1/10/2017 | Bug: WebGL version stuck on loading | Séb degraff | Loading stuck for a long time, then error 500 | SoG Bugs | |||||||||||||||||||
46 | 238571385936161 | 1/5/2017 | 1/9/2017 | Bug: Progression Error when finishing a star at level 30 | shaban | As a result the campaign flag does not change color and the next campaign is not revealed. Though this is not happening for an account that has not had a weird progression it might me interesting to check whats happening for edges cases. | SoG Bugs | |||||||||||||||||||
47 | 228013857072766 | 12/9/2016 | 12/9/2016 | Version 1.0.0 errors: | SoG Bugs | |||||||||||||||||||||
48 | 239628786125480 | 1/6/2017 | 1/6/2017 | Coins in coindrop fall under spells | Séb degraff | The coindrop at the end of the level should be above the spells that were still present on the level, now they fall behind it. | SoG Bugs | |||||||||||||||||||
49 | 242474280056656 | 1/10/2017 | 1/26/2017 | [4 xp] Enemy damage value doesn't show anymore when he hits the player | Séb degraff | sp002 | This is since 1.0.3. When the enemy shoots at the player, the damage value is not visible anymore. | SoG Bugs | ||||||||||||||||||
50 | 255144594600375 | 1/26/2017 | 1/26/2017 | [3 xp] Dev | [4 xp] Enemy damage value doesn't show anymore when he hits the player | |||||||||||||||||||||
51 | 255144594600377 | 1/26/2017 | 1/26/2017 | [ xp] Documentation (if needed) | [4 xp] Enemy damage value doesn't show anymore when he hits the player | |||||||||||||||||||||
52 | 255144594600379 | 1/26/2017 | 1/26/2017 | [1 xp] Code review | [4 xp] Enemy damage value doesn't show anymore when he hits the player | |||||||||||||||||||||
53 | 255144594600381 | 1/26/2017 | 1/26/2017 | [0 xp] Dev test | [4 xp] Enemy damage value doesn't show anymore when he hits the player | |||||||||||||||||||||
54 | 255144594600383 | 1/26/2017 | 1/26/2017 | [ xp] Requester test | [4 xp] Enemy damage value doesn't show anymore when he hits the player | |||||||||||||||||||||
55 | 193696273827359 | 10/10/2016 | 12/8/2016 | Upcoming release: | SoG Bugs | |||||||||||||||||||||
56 | 238571385936163 | 1/5/2017 | 1/9/2017 | 1/9/2017 | [Duplicate] Bug: Web: can't type in login form | SoG Bugs | ||||||||||||||||||||
57 | 232645325449034 | 12/19/2016 | 1/16/2017 | Bug: Video ad - blocked in black screen (iOS 1.0.0) | SoG Bugs | |||||||||||||||||||||
58 | 236888258978906 | 1/3/2017 | 1/3/2017 | Bug: unsupported android devices | Séb degraff | After doing some research, it seems we won't be able to support these devices https://basecamp.com/2161986/projects/12995706/messages/64826384 The problem is that unity dropped suppport for "Terga 2" devices. http://answers.unity3d.com/questions/916479/unity-5-why-android-device-that-meets-minimum-requ.html | SoG Bugs | |||||||||||||||||||
59 | 208140218623828 | 11/7/2016 | 1/26/2017 | [8 xp] Bug: Black background wave transition | Séb degraff | sp002 | background (only default one) turns black shortly after completing a wave to be done with a seb hack => create as well the asana task to have the final-good-beautiful solution | SoG Bugs | ||||||||||||||||||
60 | 255144594600385 | 1/26/2017 | 1/26/2017 | [4 xp] Dev | [8 xp] Bug: Black background wave transition | |||||||||||||||||||||
61 | 255144594600387 | 1/26/2017 | 1/26/2017 | [2 xp] Documentation (if needed) | [8 xp] Bug: Black background wave transition | |||||||||||||||||||||
62 | 255144594600389 | 1/26/2017 | 1/26/2017 | [2 xp] Code review | [8 xp] Bug: Black background wave transition | |||||||||||||||||||||
63 | 255144594600391 | 1/26/2017 | 1/26/2017 | [0 xp] Dev test | [8 xp] Bug: Black background wave transition | |||||||||||||||||||||
64 | 255144594600393 | 1/26/2017 | 1/26/2017 | [ xp] Requester test | [8 xp] Bug: Black background wave transition | |||||||||||||||||||||
65 | 207354922778895 | 11/4/2016 | 12/1/2016 | 12/1/2016 | [Duplicate] Bug: Clouds are not appearing immediately when the map loads | Séb degraff | SoG Bugs | |||||||||||||||||||
66 | 189888923383619 | 10/3/2016 | 11/24/2016 | To do general: | SoG Bugs | |||||||||||||||||||||
67 | 244289967879753 | 1/11/2017 | 1/26/2017 | [4 xp] Bug: Able to shoot before spell appears | Séb degraff | sp002 | kingslamma I was able to shot before the spell completely appeared on the board. I had an attack all spell forming on the board. I shot before it completely appeared. Might went right through where the spell was appearing without collecting it. | SoG Bugs | ||||||||||||||||||
68 | 255144594600395 | 1/26/2017 | 1/26/2017 | [3 xp] Dev | [4 xp] Bug: Able to shoot before spell appears | |||||||||||||||||||||
69 | 255144594600397 | 1/26/2017 | 1/26/2017 | [0 xp] Documentation (if needed) | [4 xp] Bug: Able to shoot before spell appears | |||||||||||||||||||||
70 | 255144594600399 | 1/26/2017 | 1/26/2017 | [1 xp] Code review | [4 xp] Bug: Able to shoot before spell appears | |||||||||||||||||||||
71 | 255144594600401 | 1/26/2017 | 1/26/2017 | [0 xp] Dev test | [4 xp] Bug: Able to shoot before spell appears | |||||||||||||||||||||
72 | 255144594600403 | 1/26/2017 | 1/26/2017 | [ xp] Requester test | [4 xp] Bug: Able to shoot before spell appears | |||||||||||||||||||||
73 | 200463328532966 | 10/21/2016 | 1/10/2017 | Bug: Card C | Thierry PROST | The card ID: 244563 having the name Reckless Footsoldier in Book of Orbs but got name Roaming Eagle in Spells of Genesis. | SoG Bugs | |||||||||||||||||||
74 | 229746326468679 | 12/13/2016 | 12/15/2016 | Bug: Shop animation bug | Séb degraff | The merchant appears and disappears inconsistently | SoG Bugs | |||||||||||||||||||
75 | 249062797848477 | 1/18/2017 | 1/24/2017 | 1/24/2017 | [Duplicate] Bug: You can shoot before your spell completely appears on the board | Kingslamma: You can shoot before your spell completely appears on the board | SoG Bugs | |||||||||||||||||||
76 | 180673453003439 | 9/13/2016 | 11/8/2016 | To do later: | SoG Bugs | |||||||||||||||||||||
77 | 182854379903969 | 9/19/2016 | 10/12/2016 | Bug: web to be activated as fullscreen | Séb degraff | SoG Bugs | ||||||||||||||||||||
78 | 251136588377449 | 1/20/2017 | 1/20/2017 | Error message: WebGL script not responding firefox | WebGL on Firefox 50 on windows10 error message: "A script on this page may be busy, or it may have stopped responding. You can stop the script now, open the script in the debugger, or let the script continue. Script: blob:https://www.spellsofgenes…eb-693c-4ef2-b17e-bce7335d9a27:1" after clicking [continue], it works fine | SoG Bugs | ||||||||||||||||||||
79 | 251136588377450 | 1/20/2017 | 1/20/2017 | Error message: WebGL "Not secure" Chrome | Chrome Version 55.0.2883.87 m, windows 10, and "https" in red | SoG Bugs | ||||||||||||||||||||
80 | 227328907609771 | 12/8/2016 | 1/26/2017 | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | Thierry PROST | sp002 | But all is good when going to level 2 with 12 stamina. I think it only concerns lazy player. I have added a quick hack which displays 11 (though it still is 10). The player info coming from sandra contain 10 so the real fix has to be there. Show the current stamina value in Player page instead of the next one | SoG Bugs | ||||||||||||||||||
81 | 231275235074989 | 12/14/2016 | 12/14/2016 | real fix | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||||
82 | 231275235074991 | 12/14/2016 | 12/15/2016 | remove quick hack | Alexis Giard | The hack is in SelfSetText.cs on the StaminaRation bit of code. When solved it can be set back to standard. There is a comment there explaining how it works. | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||
83 | 255144594600405 | 1/26/2017 | 1/26/2017 | [8 xp] Dev | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||||
84 | 255144594600407 | 1/26/2017 | 1/26/2017 | [0 xp] Documentation (if needed) | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||||
85 | 255144594600409 | 1/26/2017 | 1/26/2017 | [2 xp] Code review | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||||
86 | 255144594600411 | 1/26/2017 | 1/26/2017 | [0 xp] Dev test | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||||
87 | 255144594600413 | 1/26/2017 | 1/26/2017 | [ xp] Requester test | [10 xp] Bug: Level 1 player have a 10 max stamina instead of 11 | |||||||||||||||||||||
88 | 179091101147482 | 9/9/2016 | 1/3/2017 | Bug: Level up card | If you spam the level up button, an error popup appears (see screenshot) and sometimes animation bug (see screenshot) | SoG Bugs | ||||||||||||||||||||
89 | 184309547422636 | 9/21/2016 | 1/24/2017 | Bug: game finished error invalid token | SoG Bugs | |||||||||||||||||||||
90 | 184565736353232 | 9/21/2016 | 9/28/2016 | Bug: WebGL blocked windows 10 & firefox | SoG Bugs | |||||||||||||||||||||
91 | 176389271046455 | 9/5/2016 | 9/13/2016 | Bug: Swiping the team for many cards is slow | Nic: Swiping the team for many cards like I do is slower than it used to be. (edited) [2:25] Would be nice if it could go as fast as when switching between play, team and summon | SoG Bugs | ||||||||||||||||||||
92 | 180022117787755 | 9/12/2016 | 9/15/2016 | Bug: reopen > Review the algorithm cards distribution | for Common, Rare, Epic, Legendary according the nr & "speed" of summoning. see https://spellsofgenesis.slack.com/archives/sog-private-test/p1473695133000217 "slow summons" vs. "fast summons" | SoG Bugs | ||||||||||||||||||||
93 | 186320591987262 | 9/24/2016 | 9/26/2016 | Bug: 25 gems + 10 = 35 gems | possible source: switching from version 8.0 to 8.4, image, see https://app.asana.com/0/176389271046417/183625069061821 | SoG Bugs | ||||||||||||||||||||
94 | 195811938500906 | 10/13/2016 | 10/25/2016 | [4 xp] Bug: after fusing all cards are displayed in reduce size | Séb degraff | ... the one needed for fusing, as it displays 2 cards (screenshost available on Nexus 5 if desired) | SoG Bugs | |||||||||||||||||||
95 | 191740155973429 | 10/5/2016 | 10/26/2016 | Bug: apk file not installed on Nexus 5 | Independent if I transfer the apk file by smartphone direct download from link, through google drive, or by USB cable file transfer. I cannot install some file: - spells-of-genesis-0.8.8.apk => correctly installed - spells-of-genesis-0.8.7.apk => "App not installed" eds_team-spells-of-genesis-default-android-18-Default_Android.apk => "cannot open file" - eds_team-spells-of-genesis-default-android-23-Default_Android.apk => directly downloaded (wifi) on nexus, or through google-drive but when trying to open the file: "Parser error There was a problem parsing the package" - spells-of-genesis-v0.8.13.apk & spells-of-genesis-v0.8.14.apk: "Install" started, but . " X App not installed" | SoG Bugs | ||||||||||||||||||||
96 | 219349483113638 | 11/28/2016 | 11/29/2016 | Bug: Minion Slayer Quest of 80 coins rewarded 120 coins - v0.8.21 | SoG Bugs | |||||||||||||||||||||
97 | 238592678690953 | 1/5/2017 | 1/26/2017 | [16 xp] Bug: Temporary error when fusing card | Alexis Giard | sp001,sp002 | -------- Error when trying to fuse a card ------------- Did not happen after level another card and coming back to the first --------------------------------------------------------------- level_up_card error: -1 UnityEngine.Debug:LogError(Object) SoG.<SendRequestEnumerator>c__Iterator0:MoveNext() (at Assets/Spells Of Genesis/Scripts/ServerConnection.cs:1881) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ArgumentNullException: Argument cannot be null. Parameter name: playerCard SoG.ServerConnection.FuseCard (SoG.Data.PlayerCardLevel playerCard, System.Action`4 callback) (at Assets/Spells Of Genesis/Scripts/ServerConnection.cs:721) SoG.EvolutionScreen.FuseCardAnimation () (at Assets/Spells Of Genesis/Scripts/UI/EvolutionScreen.cs:217) UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634) | SoG Bugs | ||||||||||||||||||
98 | 242297744173473 | 1/10/2017 | 1/10/2017 | [14 xp] dev | [16 xp] Bug: Temporary error when fusing card | |||||||||||||||||||||
99 | 242297744173475 | 1/10/2017 | 1/10/2017 | [1 xp] code review | [16 xp] Bug: Temporary error when fusing card | |||||||||||||||||||||
100 | 242297744173477 | 1/10/2017 | 1/10/2017 | [1 xp] dev test | [16 xp] Bug: Temporary error when fusing card |