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Remark on this bug tracking list: it is an export from Asana => All the attached files are not included. This is why some descriptions seem incomplete, the attached pictures have additional information for the problem description.
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Task ID
Created At
Completed At
Last ModifiedNameAssignee
Due Date
TagsNotesProjectsParent Task
3
2368882589789141/3/20171/25/2017Bug: level up popup wrong valueAlexis Giard
For my first lvlup, I got an animation from 12 to 13. If I understood correctly, it should be 11 to 12
SoG Bugs
4
2552361571684431/26/20171/26/2017
[7 xp] Bug: When I select a widget in the level editor, it creates a wrong one.
Séb degraffsp002For example when I pick "Square triangle" I get "Hole"SoG Bugs
5
2551445946003641/26/20171/26/20175 xp Dev
[7 xp] Bug: When I select a widget in the level editor, it creates a wrong one.
6
2551445946003661/26/20171/26/2017Documentation (if needed)
[7 xp] Bug: When I select a widget in the level editor, it creates a wrong one.
7
2551445946003681/26/20171/26/20172 xp Code review
[7 xp] Bug: When I select a widget in the level editor, it creates a wrong one.
8
2551445946003701/26/20171/26/20170 Dev test
[7 xp] Bug: When I select a widget in the level editor, it creates a wrong one.
9
2551445946003721/26/20171/26/2017Requester test
[7 xp] Bug: When I select a widget in the level editor, it creates a wrong one.
10
2385713859361701/5/20171/30/2017Bug: game over screen under levelSoG Bugs
11
20541852482796111/1/20161/30/2017Bug: IOS 9.3.5 CrashSeb HenzThe game crash on IOS 9.3.5 version

Some device are blocked on 9.3.5 (there is no update available anymore.

Device concerned :
iPhone 4S
iPod Touch 5G
iPad 2
iPad 3
iPad mini 1
SoG Bugs
12
22048572551054411/29/20161/24/2017
[32 xp] Bug: achivement count gives negative values
shaban
sp001,sp002
SoG Bugs
13
2422977441733601/10/20171/10/2017[28] devlopment
[32 xp] Bug: achivement count gives negative values
14
2422977441733621/10/20171/10/2017[2] code review
[32 xp] Bug: achivement count gives negative values
15
2422977441733641/10/20171/10/2017[2] dev test
[32 xp] Bug: achivement count gives negative values
16
2422977441733661/10/20171/10/2017request test
[32 xp] Bug: achivement count gives negative values
17
20677494018394911/3/20161/24/2017[3 xp] Bug: Virbulos Card not evolveshaban
sp001,sp002
Stats of Virbuols > Virbulos Army > Virbulos Elite Cards do not evolve.
SoG Bugs
18
2422977441733761/10/20171/10/2017[1 xp] dev
[3 xp] Bug: Virbulos Card not evolve
19
2422977441733781/10/20171/10/2017[1 xp] code review
[3 xp] Bug: Virbulos Card not evolve
20
2422977441733801/10/20171/10/2017[1 xp] dev test
[3 xp] Bug: Virbulos Card not evolve
21
2422977441733821/10/20171/10/2017requester test
[3 xp] Bug: Virbulos Card not evolve
22
2403161604573031/9/20171/20/2017[6 xp] Bug: Quest pickingSeb Henzsp001
We spent some time debuging the quest picking logic, now it must be tested. Currently, the folowing users are redirected to the new version:
- simon
- mrNachos
- TestyMcTestface
- geaxle
- testSeb

https://app.asana.com/0/177671748906543/177671748906543 and https://app.asana.com/0/213632761103947/213632761103947 please test before we enable the fix for everybody. You need to test the attribution of new daily quests. We're also looking for errors like "Quests not loaded" when completing quests, particulary at the end of a game when you gain a star. You need to watch the console for this error message, as it won't appear on a red popup.
SoG Bugs
23
2422977441733541/10/20171/18/20171/18/2017[2 xp] development (code commenting and prodSéb degraff
[6 xp] Bug: Quest picking
24
2421408924321501/10/20171/18/2017[3 xp] code reviewsimon
[6 xp] Bug: Quest picking
25
2421408924321521/10/20171/10/2017[1 xp] dev test
[6 xp] Bug: Quest picking
26
2421408924321541/10/20171/10/2017requester review
[6 xp] Bug: Quest picking
27
22447157148474912/5/20161/26/2017[16 xp] re-open: Invisible text input in login formSéb degraff
sp001,sp002
On some devices, the text on the login form doesn't appear. is the text too big and "overflowing"?
on iPad
or 
sarutobi [2:37 PM]
version: 0.8.21 android 4.4.2 ALPS.KK1.MP1.V2.11 (edited)
MLAIS M9PLUS (CHINA Crap)
ok i tried now again without restart and it seems to work now)
SoG Bugs
28
2422977441733851/10/20171/10/2017[12 xp] Dev
[16 xp] re-open: Invisible text input in login form
29
2422977441733871/10/20171/10/2017[2 xp] code review
[16 xp] re-open: Invisible text input in login form
30
2422977441733891/10/20171/10/2017[2 xp] dev test
[16 xp] re-open: Invisible text input in login form
31
2422977441733911/10/20171/10/2017requester test
[16 xp] re-open: Invisible text input in login form
32
2377173345770051/4/20171/24/2017
[3 xp] Bug: Web: Stamina too low wrong message
Seb Henz
sp001,v1.0.4
kingslamma [1:57 PM] +

@seb_degraff on the web version. It shows I have 3 stamina but when I go to play a level that requires 3 stamina the button is grayed out and says Stamina Too Low
SoG Bugs
33
2422977441734341/10/20171/23/20171/23/2017[1 xp] dev
[3 xp] Bug: Web: Stamina too low wrong message
34
2422977441734361/10/20171/24/2017[1 xp] code reviewAlexis Giard
[3 xp] Bug: Web: Stamina too low wrong message
35
2422977441734381/10/20171/24/2017[1 xp] dev testSéb degraff
[3 xp] Bug: Web: Stamina too low wrong message
36
2422977441734401/10/20171/23/2017requester testSeb Henz
[3 xp] Bug: Web: Stamina too low wrong message
37
1857909991115869/23/20161/13/2017
Bug: (re-open) Stamina time intermittently not displayed & no new stamina
Séb degraffmust 4 mob
see last comments (vertical scrolling)
bug is important: you cannot access battles without closing the app

____
from my screeshot:
1) no idea when I will get my 4th stamina => play a 2 stamina / 20 golds battle
2) now time is back (& I got my last stamina) => play another 2 stamina / 20 golds battle
3) time seems to stay ...
BUT sometime the absence of time persists and I do not get new stamina. In fact if I close (1/11 --:--) and relanch the app, I get it finally (11/11 --:--)

SoG Bugs
38
2401407625486331/9/20171/9/2017
Bug : Mode challenge available before all first stars.
Séb degraffSoG Bugs
39
2393803837335561/5/20171/6/2017
Bug: 1st level up no display, then no 2nd level up (but after relaunch ok)
use case with a blockchain card (Vanbex the Oracle)
- I have 22 crystals
- I level up a card
. I have 17 crystals < 1st pict
. my card did not change (in fact the card display stays the same)
- I try to further level up : nothing happen (further sty with 17 crystals)
- I switch from Team to Play, back to Team: no progress (wrong display, no further level up possible)
- I close the app & re-launch
. card display is now correct < 2nd pict
. I can process my 2nd level up (17-15=2 crystals) < 3rd pict
SoG Bugs
40
2502833183100721/19/20171/19/2017Bug: android: sound interrupted after phone call
funnyking
bug: Official 1.0.3 (swiss store) Android 6, huawei mate 8: I was playing SoG then I received a call during the game play. After the call game music and game sounds doesen’t work anymore.  Then I perform a lock screen and an unlock screen and sounds and music come back as usual (Hope I explain well)
SoG Bugs
41
19450095358777010/11/20161/26/2017Bug: visual of enemySeb HenzSome of enemy have a visual bug.SoG Bugs
42
23058275361563212/14/20161/5/2017Server Bugs:SoG Bugs
43
1892915584723279/30/20161/10/2017
[0 xp] Bug: Pending quests reward in player info after claiming reward is incorrect (temporary fix)
shaban
Help from PI :P
Pending quest reward fonctionne, mais la valeur retournée dans la réponse à "claim_quest_reward" est fausse (c'est l'ancienne valeur).
SoG Bugs
44
21916327767495711/25/201611/25/2016
Test Pending quests reward (see last comment of parent task)
Seb Henz
[0 xp] Bug: Pending quests reward in player info after claiming reward is incorrect (temporary fix)
45
22146957611637011/30/20161/10/2017Bug: WebGL version stuck on loadingSéb degraffLoading stuck for a long time, then error 500SoG Bugs
46
2385713859361611/5/20171/9/2017
Bug: Progression Error when finishing a star at level 30
shaban
As a result the campaign flag does not change color and the next campaign is not revealed. Though this is not happening for an account that has not had a weird progression it might me interesting to check whats happening for edges cases.
SoG Bugs
47
22801385707276612/9/201612/9/2016Version 1.0.0 errors:SoG Bugs
48
2396287861254801/6/20171/6/2017Coins in coindrop fall under spellsSéb degraff
The coindrop at the end of the level should be above the spells that were still present on the level, now they fall behind it.
SoG Bugs
49
2424742800566561/10/20171/26/2017
[4 xp] Enemy damage value doesn't show anymore when he hits the player
Séb degraffsp002
This is since 1.0.3. When the enemy shoots at the player, the damage value is not visible anymore.
SoG Bugs
50
2551445946003751/26/20171/26/2017[3 xp] Dev
[4 xp] Enemy damage value doesn't show anymore when he hits the player
51
2551445946003771/26/20171/26/2017[ xp] Documentation (if needed)
[4 xp] Enemy damage value doesn't show anymore when he hits the player
52
2551445946003791/26/20171/26/2017[1 xp] Code review
[4 xp] Enemy damage value doesn't show anymore when he hits the player
53
2551445946003811/26/20171/26/2017[0 xp] Dev test
[4 xp] Enemy damage value doesn't show anymore when he hits the player
54
2551445946003831/26/20171/26/2017[ xp] Requester test
[4 xp] Enemy damage value doesn't show anymore when he hits the player
55
19369627382735910/10/201612/8/2016Upcoming release:SoG Bugs
56
2385713859361631/5/20171/9/20171/9/2017[Duplicate] Bug: Web: can't type in login formSoG Bugs
57
23264532544903412/19/20161/16/2017
Bug: Video ad - blocked in black screen (iOS 1.0.0)
SoG Bugs
58
2368882589789061/3/20171/3/2017Bug: unsupported android devicesSéb degraff
After doing some research, it seems we won't be able to support these devices https://basecamp.com/2161986/projects/12995706/messages/64826384
The problem is that unity dropped suppport for "Terga 2" devices.
http://answers.unity3d.com/questions/916479/unity-5-why-android-device-that-meets-minimum-requ.html
SoG Bugs
59
20814021862382811/7/20161/26/2017[8 xp] Bug: Black background wave transitionSéb degraffsp002
background (only default one) turns black shortly after completing a wave
to be done with a seb hack => create as well the asana task to have the final-good-beautiful solution
SoG Bugs
60
2551445946003851/26/20171/26/2017[4 xp] Dev
[8 xp] Bug: Black background wave transition
61
2551445946003871/26/20171/26/2017[2 xp] Documentation (if needed)
[8 xp] Bug: Black background wave transition
62
2551445946003891/26/20171/26/2017[2 xp] Code review
[8 xp] Bug: Black background wave transition
63
2551445946003911/26/20171/26/2017[0 xp] Dev test
[8 xp] Bug: Black background wave transition
64
2551445946003931/26/20171/26/2017[ xp] Requester test
[8 xp] Bug: Black background wave transition
65
20735492277889511/4/201612/1/201612/1/2016
[Duplicate] Bug: Clouds are not appearing immediately when the map loads 
Séb degraffSoG Bugs
66
18988892338361910/3/201611/24/2016To do general:SoG Bugs
67
2442899678797531/11/20171/26/2017[4 xp] Bug: Able to shoot before spell appearsSéb degraffsp002
kingslamma
I was able to shot before the spell completely appeared on the board.

I had an attack all spell forming on the board. I shot before it completely appeared. Might went right through where the spell was appearing without collecting it.
SoG Bugs
68
2551445946003951/26/20171/26/2017[3 xp] Dev
[4 xp] Bug: Able to shoot before spell appears
69
2551445946003971/26/20171/26/2017[0 xp] Documentation (if needed)
[4 xp] Bug: Able to shoot before spell appears
70
2551445946003991/26/20171/26/2017[1 xp] Code review
[4 xp] Bug: Able to shoot before spell appears
71
2551445946004011/26/20171/26/2017[0 xp] Dev test
[4 xp] Bug: Able to shoot before spell appears
72
2551445946004031/26/20171/26/2017[ xp] Requester test
[4 xp] Bug: Able to shoot before spell appears
73
20046332853296610/21/20161/10/2017Bug: Card CThierry PROST
The card ID: 244563 having the name Reckless Footsoldier in Book of Orbs but got name Roaming Eagle in Spells of Genesis.
SoG Bugs
74
22974632646867912/13/201612/15/2016Bug: Shop animation bugSéb degraffThe merchant appears and disappears inconsistentlySoG Bugs
75
2490627978484771/18/20171/24/20171/24/2017
[Duplicate] Bug: You can shoot before your spell completely appears on the board
Kingslamma:
You can shoot before your spell completely appears on the board
SoG Bugs
76
1806734530034399/13/201611/8/2016To do later:SoG Bugs
77
1828543799039699/19/201610/12/2016Bug: web to be activated as fullscreenSéb degraffSoG Bugs
78
2511365883774491/20/20171/20/2017
Error message: WebGL script not responding firefox
WebGL on Firefox 50 on windows10

error message:
"A script on this page may be busy, or it may have stopped responding. You can stop the script now, open the script in the debugger, or let the script continue.
Script: blob:https://www.spellsofgenes…eb-693c-4ef2-b17e-bce7335d9a27:1"
after clicking [continue], it works fine
SoG Bugs
79
2511365883774501/20/20171/20/2017Error message: WebGL "Not secure" ChromeChrome Version 55.0.2883.87 m, windows 10, and "https" in red SoG Bugs
80
22732890760977112/8/20161/26/2017
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
Thierry PROSTsp002
But all is good when going to level 2 with 12 stamina. I think it only concerns lazy player. I have added a quick hack which displays 11 (though it still is 10). The player info coming from sandra contain 10 so the real fix has to be there.

Show the current stamina value in Player page instead of the next one
SoG Bugs
81
23127523507498912/14/201612/14/2016real fix
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
82
23127523507499112/14/201612/15/2016remove quick hackAlexis Giard
The hack is in SelfSetText.cs on the StaminaRation bit of code. When solved it can be set back to standard. There is a comment there explaining how it works.
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
83
2551445946004051/26/20171/26/2017[8 xp] Dev
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
84
2551445946004071/26/20171/26/2017[0 xp] Documentation (if needed)
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
85
2551445946004091/26/20171/26/2017[2 xp] Code review
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
86
2551445946004111/26/20171/26/2017[0 xp] Dev test
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
87
2551445946004131/26/20171/26/2017[ xp] Requester test
[10 xp] Bug: Level 1 player have a 10 max stamina instead of 11
88
1790911011474829/9/20161/3/2017Bug: Level up card
If you spam the level up button, an error popup appears (see screenshot) and sometimes animation bug (see screenshot)
SoG Bugs
89
1843095474226369/21/20161/24/2017Bug: game finished error invalid tokenSoG Bugs
90
1845657363532329/21/20169/28/2016Bug: WebGL blocked windows 10 & firefoxSoG Bugs
91
1763892710464559/5/20169/13/2016Bug: Swiping the team for many cards is slow
Nic:

Swiping the team for many cards like I do is slower than it used to be. (edited)

[2:25]
Would be nice if it could go as fast as when switching between play, team and summon
SoG Bugs
92
1800221177877559/12/20169/15/2016
Bug: reopen > Review the algorithm cards distribution
for Common, Rare, Epic, Legendary according the nr & "speed" of summoning.
see https://spellsofgenesis.slack.com/archives/sog-private-test/p1473695133000217 "slow summons" vs. "fast summons"
SoG Bugs
93
1863205919872629/24/20169/26/2016Bug: 25 gems + 10 = 35 gems
possible source: switching from version 8.0 to 8.4, image, see https://app.asana.com/0/176389271046417/183625069061821

SoG Bugs
94
19581193850090610/13/201610/25/2016
[4 xp] Bug: after fusing all cards are displayed in reduce size
Séb degraff
... the one needed for fusing, as it displays 2 cards (screenshost available on Nexus 5 if desired)
SoG Bugs
95
19174015597342910/5/201610/26/2016Bug: apk file not installed on Nexus 5
Independent if I transfer the apk file by smartphone direct download from link, through google drive, or by USB cable file transfer. I cannot install some file:
- spells-of-genesis-0.8.8.apk => correctly installed
- spells-of-genesis-0.8.7.apk => "App not installed"
eds_team-spells-of-genesis-default-android-18-Default_Android.apk => "cannot open file"
- eds_team-spells-of-genesis-default-android-23-Default_Android.apk => directly downloaded (wifi) on nexus, or through google-drive but when trying to open the file: "Parser error There was a problem parsing the package"
- spells-of-genesis-v0.8.13.apk & spells-of-genesis-v0.8.14.apk: "Install" started, but . " X App not installed"
SoG Bugs
96
21934948311363811/28/201611/29/2016
Bug: Minion Slayer Quest of 80 coins rewarded 120 coins - v0.8.21
SoG Bugs
97
2385926786909531/5/20171/26/2017[16 xp] Bug: Temporary error when fusing cardAlexis Giard
sp001,sp002
-------- Error when trying to fuse a card -------------
Did not happen after level another card and coming back to the first
---------------------------------------------------------------

level_up_card error: -1
UnityEngine.Debug:LogError(Object)
SoG.<SendRequestEnumerator>c__Iterator0:MoveNext() (at Assets/Spells Of Genesis/Scripts/ServerConnection.cs:1881)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

ArgumentNullException: Argument cannot be null.
Parameter name: playerCard
SoG.ServerConnection.FuseCard (SoG.Data.PlayerCardLevel playerCard, System.Action`4 callback) (at Assets/Spells Of Genesis/Scripts/ServerConnection.cs:721)
SoG.EvolutionScreen.FuseCardAnimation () (at Assets/Spells Of Genesis/Scripts/UI/EvolutionScreen.cs:217)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634)
SoG Bugs
98
2422977441734731/10/20171/10/2017[14 xp] dev
[16 xp] Bug: Temporary error when fusing card
99
2422977441734751/10/20171/10/2017[1 xp] code review
[16 xp] Bug: Temporary error when fusing card
100
2422977441734771/10/20171/10/2017[1 xp] dev test
[16 xp] Bug: Temporary error when fusing card