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2 | Level: | 1 | foolest kid | Billy Durand | Wardrobifier | |||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Male, Human | Hand | Wardrobe | Hand | ||||||||||||||||||
4 | egocentricalPrankster [EP] | Mr. Baller | Coolest Clothes | Mr. Baller | ||||||||||||||||||||
5 | no4hub | "TL;DR just the fucking greatest dude you ever met" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Super Duper Original Glasses | |||||||||||||||||||
7 | Athletics | Str | +0 | +4 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 0 | 18 / 18 | 1 | 1 | Mr. Baller | Tier 0 PuppetKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+0 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | "You should ball yourself NOW!" | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +2 | 11 | Mr. Baller | Tier 0 PuppetKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +1 | ||||||||||||||||||||
16 | Insight | Wis | +0 | -1 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | -1 | Strength | 14 (2) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 10 (0) | Fortitude | 14 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | -1 | Dexterity | 14 (2) | +0 | Fade | 0 | "You should ball yourself NOW!" | ||||||||||||||
20 | Survival | Wis | +0 | -1 | Intelligence | 12 (1) | Reflex | 13 | Cripple | 0 | Coolest Clothes | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +6 | Wisdom | 8 (-1) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +4 | Charisma | 16 (3) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +3 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +5 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | "Just the coolest clothes that the greatest dude can have" | |||||||||||||||||||||||
26 | Resources | Super Duper Original Glasses | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | |||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
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30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Mr. Baller | PuppetKind | Tier | 0 | Stat | STR | Hit | +4 to hit | Junes | GuitarKind | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
49 | Type | Special One-Handed Brutality Control Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Special Two-Handed Esoteric Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Puppet Attack | Qd8+STR | 1d8+2 | Major action: Your puppet makes a melee attack against a single target within its range. [Base damage: Qd8+STR, basic] | Overdriven | Qd8+CHA | 1d8+3 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+CHA, basic] | ||||||||||||||||
52 | Team Attack | Qd6+STR | 1d6+2 | Major action: Your puppet makes a melee attack against a single target within its range. This abilitech has the Combo property. [Base damage: Qd6+STR] | Reverb | Qd4+CHA | 1d4+3 | Major action: Make a melee attack against three targets within range. [Base damage: Qd4+CHA] 2nd) Make two Reverb abilitech attacks against all targets within special range. This abilitech has the Encore property. | ||||||||||||||||
53 | Grapple Command | Major action: Your puppet initiates a grapple against a target within melee range. It can only grapple one target at a time in this way. | Amped Up | 3Qd4+CHA | 3d4+3 | Major action: Do one of two things: 1) Charge your guitar up. The charge expires at the end of your next turn, and you can only have one charge at a time. 2) Unleash the charge and make a melee attack against a single target within range. [Base damage: 3Qd4+CHA] This abilitech has the Encore property. | ||||||||||||||||||
54 | Creep | Qd6 | 1d6 | Minor action: Your puppet makes a melee attack. This abilitech has the Crush property. [Base damage: Qd6] | Jam Out | Major action: You and your allies have your next damaging attack roll Empowered. 2nd) You and your allies have your next damaging attack roll Empowered. You and your allies are also Warded (Q) for 1 minute (10 rounds). This abilitech has the Encore property. | ||||||||||||||||||
55 | Soul Stare | Major action: Your puppet stares at a single target within range, staring into their soul with its lifeless eyes, targeting Will resistance. If you break resistance, the target is Dazed and Exposed until the end of your next turn. | Precise Chord | Minor action: You Aim, but all Aim dice (including this one) rolled by you and your allies have +1 die size until another Chord abilitech is used. | ||||||||||||||||||||
56 | Stress | Major action: Your puppet makes a single target within range uncomfortable, inflicting Setback (2) for one minute (10 rounds). | Clear Chord | Minor action: You Assail, but each instance of Assail (including this one) done by you and your allies also adds +Q to the bonus until another Chord abilitech is used. | ||||||||||||||||||||
57 | Screech | Major action: Your puppet lets out a cackle of unknown origin and frankly you don't want to know how it did that. Make a psionic skill or Intimidation check against a single target within command range, targeting Will resistance. If you break resistance, the target is Dazed and Impaired for 1 round. | Protective Chord | Minor action: You Avert, but all Block dice (including this one) rolled by you and your allies have +1 die size until another Chord abilitech is used. | ||||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (control) Notes: When you equip PuppetKind, you gain a puppet minion theoretically under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten. | Range: 5 feet (melee), 30 feet (range, special), Esoteric: CHA | ||||||||||||||||||||||
72 | HP: 15 | AC: 15 | Speed: 40 ft. | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Vision: Ruin | You're used to sizing up the weakest link in the room, whether it be a person or a thing or even the room itself. Easily intimidated bottom tier softies, the crack in that tank's armor, which one fuse switch will black out as much of the building as possible. When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Guitar Hero Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Guitar Hero | Performance | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |