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Undaunted sets
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Color KeyTankingStaminaMagickaHealingOther
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SetBlood SpawnChokethornDomihausEarthgoreEngine GuardianGrothdarrIceheartIlambrisInfernal GuardianKra'ghLord WardenMaw of the InfernalMighty ChudanMolag KenaNerien'ethNightflamePirate SkeletonMalubeth (Scourge Harvester)SeleneSellistrixSentinel of RkugamzShadowrendSlimecrawSpawn of MephalaStormfistSwarm MotherThe Troll KingTremorscaleValkyn SkoriaVelidreth
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LocationSpindleclutch IIElden Hollow IFalkreath HoldBloodroot ForgeDarkshade IIVaults of MadnessDirefrost KeepCrypt of Hearts ICity of Ash IFungal Grotto IImperial City PrisonBanished Cells IIRuins of MazzatunWGTCrypt of Hearts IIElden Hollow IIBlackheart HavenWayrest Sewers IISelene's WebArx CoriniumDarkshade Caverns IBanished Cells IWayrest Sewers IFungal Grotto IITempest IslandSpindleclutch IBlessed CrucibleVolenfellCity Ash IICradle of Shadows
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ChestMajMajUrgalargUrgalargMajGlirionGlirionGlirionGlirionMajUrgalargMajUrgalargUrgalargGlirionMajGlirionMajGlirionGlirionMajMajMajMajGlirionMajGlirionGlirionGlirionUrgalarg
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1 pieceAdds 129 Stamina RecoveryAdds 129 Magicka RecoveryAdds 1096 Maximum Stamina and MagickaAdds 2% Healing DoneAdds 129 Health RecoveryAdds 1096 Maximum MagickaAdds 1066 Spell CriticalAdds 1096 Maximum MagickaAdds 1096 Maximum MagickaAdds 1487 Physical PenetrationAdds 2975 Spell and Physical ResistanceAdds 1206 Maximum HealthAdds 2975 Spell and Physical ResistanceAdds 129 Spell and Weapon DamageAdds 1206 Maximum HealthAdds 1096 Maximum MagickaAdds 2975 Spell and Physical ResistanceAdds 1206 Maximum HealthAdds 1096 Maximum StaminaAdds 1096 Maxium StaminaAdds 2% Healing DoneAdds 129 Magicka RecoveryAdds 1066 Spell and Weapon CriticalAdds 1096 Maximum StaminaAdds 129 Stamina RecoveryAdds 129 Stamina RecoveryAdds 2% Healing DoneAdds 1096 Maximum StaminaAdds 1206 Maximum HealthAdds 129 Weapon Damage
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2 pieceWhen you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds.When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds.When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds.When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.When you deal damage, you have a 10% chance to spawn dreugh limbs that creates shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds.Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
Adds 1206 Maximum Health
When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%.When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 3 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 3483 Health every 1 second. This effect can occur once every 6 seconds.When you take damage, you have a 8% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing receieved by 15%. This effect can occur once every 15 seconds.When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While the beam holds you gain Major Vitality, increasing your healing received by 30%. This effect can occur once every 6 seconds.When you deal direct melee damage, you have a 15% chance call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 1049 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.Gain Minor Berserk at all times, increasing your damage done by 8%.When you deal damage with a fully-charged Heavy attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces the Movement Speed of enemies within by 50%. This effect can occur once every 10 seconds.When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.When you block an attack from an enemy that is further than 5 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.When you heal a friendly target, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 4 seconds. This effect can occur once every 4 seconds.When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds.
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