A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | |
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1 | Undaunted sets | |||||||||||||||||||||||||||||||
2 | Color Key | Tanking | Stamina | Magicka | Healing | Other | ||||||||||||||||||||||||||
3 | Set | Blood Spawn | Chokethorn | Domihaus | Earthgore | Engine Guardian | Grothdarr | Iceheart | Ilambris | Infernal Guardian | Kra'gh | Lord Warden | Maw of the Infernal | Mighty Chudan | Molag Kena | Nerien'eth | Nightflame | Pirate Skeleton | Malubeth (Scourge Harvester) | Selene | Sellistrix | Sentinel of Rkugamz | Shadowrend | Slimecraw | Spawn of Mephala | Stormfist | Swarm Mother | The Troll King | Tremorscale | Valkyn Skoria | Velidreth | |
4 | Location | Spindleclutch II | Elden Hollow I | Falkreath Hold | Bloodroot Forge | Darkshade II | Vaults of Madness | Direfrost Keep | Crypt of Hearts I | City of Ash I | Fungal Grotto I | Imperial City Prison | Banished Cells II | Ruins of Mazzatun | WGT | Crypt of Hearts II | Elden Hollow II | Blackheart Haven | Wayrest Sewers II | Selene's Web | Arx Corinium | Darkshade Caverns I | Banished Cells I | Wayrest Sewers I | Fungal Grotto II | Tempest Island | Spindleclutch I | Blessed Crucible | Volenfell | City Ash II | Cradle of Shadows | |
5 | Chest | Maj | Maj | Urgalarg | Urgalarg | Maj | Glirion | Glirion | Glirion | Glirion | Maj | Urgalarg | Maj | Urgalarg | Urgalarg | Glirion | Maj | Glirion | Maj | Glirion | Glirion | Maj | Maj | Maj | Maj | Glirion | Maj | Glirion | Glirion | Glirion | Urgalarg | |
6 | 1 piece | Adds 129 Stamina Recovery | Adds 129 Magicka Recovery | Adds 1096 Maximum Stamina and Magicka | Adds 2% Healing Done | Adds 129 Health Recovery | Adds 1096 Maximum Magicka | Adds 1066 Spell Critical | Adds 1096 Maximum Magicka | Adds 1096 Maximum Magicka | Adds 1487 Physical Penetration | Adds 2975 Spell and Physical Resistance | Adds 1206 Maximum Health | Adds 2975 Spell and Physical Resistance | Adds 129 Spell and Weapon Damage | Adds 1206 Maximum Health | Adds 1096 Maximum Magicka | Adds 2975 Spell and Physical Resistance | Adds 1206 Maximum Health | Adds 1096 Maximum Stamina | Adds 1096 Maxium Stamina | Adds 2% Healing Done | Adds 129 Magicka Recovery | Adds 1066 Spell and Weapon Critical | Adds 1096 Maximum Stamina | Adds 129 Stamina Recovery | Adds 129 Stamina Recovery | Adds 2% Healing Done | Adds 1096 Maximum Stamina | Adds 1206 Maximum Health | Adds 129 Weapon Damage | |
7 | 2 piece | When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds. | When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds. | When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds. | When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds. | When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds. | When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds. | When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds. | When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds. | When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds. | When you deal damage, you have a 10% chance to spawn dreugh limbs that creates shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds. | When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds. | When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds. | Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280. Adds 1206 Maximum Health | When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%. | When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 3 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds. | When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 3483 Health every 1 second. This effect can occur once every 6 seconds. | When you take damage, you have a 8% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing receieved by 15%. This effect can occur once every 15 seconds. | When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While the beam holds you gain Major Vitality, increasing your healing received by 30%. This effect can occur once every 6 seconds. | When you deal direct melee damage, you have a 15% chance call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds. | When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds. | When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 1049 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds. | When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds. | Gain Minor Berserk at all times, increasing your damage done by 8%. | When you deal damage with a fully-charged Heavy attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces the Movement Speed of enemies within by 50%. This effect can occur once every 10 seconds. | When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds. | When you block an attack from an enemy that is further than 5 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second. | When you heal a friendly target, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds. | When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 4 seconds. This effect can occur once every 4 seconds. | When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds. | When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds. | |
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