MBG/MBP/MBU Awesome Times
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1
Difficulty
Level
Gold Time
Ultimate Time
Awesome Time
Comments
2
BeginnerLearning to Roll4.7503.7502.750
3
Collect the Gems12.00010.5009.000
4
Jump Training6.7505.5004.000
5
Learn the Super Jump5.0003.5003.150
6
Platform Training7.0006.2005.900
7
Learn the Super Speed3.2503.0002.850
8
Elevator4.2503.9503.700
9
Air Movement5.0004.0003.400
10
Gyrocopter3.7503.1002.850
11
Time Trial3.0002.4002.250
12
Super Bounce5.7503.5003.000
13
Gravity Helix10.0006.0005.200
14
Shock Absorber4.0003.5003.000
should be 3 flat with the new tweak
agreed
15
There and Back Again12.00010.3009.000
10.000 is easily possible without double sign hit. Maybe 9.000
16
Marble Materials Lab6.5005.2004.700
17
Bumper Training5.0003.5002.750
can be done with bumper hit?
can be done without dush's tweak
18
Breezeway3.5003.0002.650
19
Mine Field5.2504.2502.750
mine field is way harder to do the WR path than LTR and Bumper Training because edge is lower
20
Trapdoors!3.0002.5002.250
21
Tornado Bowl7.0002.0001.550
22
Pitfalls20.00015.00010.750
23
Platform Party30.00029.45011.500traplaunch or no?
edge hit should be enough?
AT should be a good edge hit, 11.5 maybe
24
Winding Road22.00015.00010.500
15 seems a bit high for UT
25
Grand Finale1:00.00045.00033.000
26
IntermediateJump Jump Jump5.0003.0002.400
27
Monster Speedway Qualifying36.00022.00017.000
28
Skate Park47.00032.00022.000
29
Ramp Matrix30.00025.00019.000
30
Hoops30.00023.00013.000
I think these should be harder AT's than PQ's. This game is way more optimized - DK
31
Go for the Green5.0004.0003.400
If Fork in the Road is 3.85, then a lot of beginners should be lower, or Fork in the Road should be 3.90
32
Fork in the Road6.5004.4003.900
Yeah, but you don't wanna make each one a several days long grind, especially so for earlier levels -Cobalt. Of course a few in the late game would be fine for a long grind.
33
Tri Twist48.00030.00023.500
34
Marbletris15.00010.0005.750
I mean MBG is naturally really grindable because of how short the majority of the levels are. Obviously not a couple days grind but it shouldnt be short.
35
Space Slide12.00010.0007.500
36
Skee Ball Bonus10.0005.0003.500
37
Marble Playground1:30.00055.00032.000
eh, WR is sub 30, could def lower this one
only 11 ppl have sub 30 seems bit unfair
32 maybe?
38
Hop Skip and a Jump12.00010.0008.250
8.5 can be done with old path easily, do we want to include the edge hit?
I have 7.92 without the world record edge hit - NF
39
Take the High Road22.50014.5007.000
Gold in MBU Xbox was 15, UT should be significantly lower. Also AT seems a bit too easy, maybe 6.80
40
Half-Pipe15.0008.0005.000
41
Gauntlet35.00020.00012.000
12 seems slightly too high
42
Moto-Marblecross18.0004.0002.250
43
Shock Drop5.5004.7504.250
44
Spork in the Road36.00024.00014.000
This should definitely be lower than 15
45
Great Divide1:25.00055.00023.000
46
The Wave28.0009.0006.500
isn't pascal's PB worse than this?
nopascal a gay
47
Tornado Alley3.5003.0002.750
48
Monster Speedway33.00020.0009.500
49
Upward Spiral37.00025.00012.000
50
AdvancedThrill Ride30.00015.0003.5003.25?
Yeah 3.5 is a bit high, and it's not too tough to get sub-3.25 consistently. Maybe 3.3 or so, we'll probably change our minds after WRR 5
51
Money Tree1:03.00059.00043.000
Seems a bit high, the edge hit is not nearly as hard as some of the other paths on this list
52
Fan Lift15.00012.5009.500
its really hard to get sub 9.5 normal route
have to think about this one, the fan trick gives you so much and old path WR actually beats this
53
Leap of Faith 12.0008.0007.200
54
Freeway Crossing8.0006.0005.500
55
Stepping Stones24.00012.0009.000
56
Obstacle Course14.00012.0005.000
12 seems too high for UT
57
Points of the Compass 13.0009.5007.500
58
Three-Fold Maze38.00027.00022.000
59
Tube Treasure45.00035.00026.000
60
Slip 'n Slide10.0007.0005.000
61
Skyscraper1:30.00055.00032.000
doomblah does not agree
hPerks got 37 with no traplaunch, UT should be 50 because Xelna could even get 49 in RTA
62
Half Pipe Elite25.00021.00014.50014?
63
A Maze-ing8.0004.0002.700
64
Block Party1:00.00037.00023.000
65
Trap Door Madness6.5005.2504.000
66
Moebius Strip23.00016.0007.000
Gold Time in MBG Xbox is 18, I'd lower this
67
Great Divide Revisited1:05.00050.00010.000
Does it make sense for this to also have to force the edge hit AND then the TL? No clue.
You can get the edge hit every time if you're skilled enough to go for all AT's. Its got an almost 100% consistent setup
68
Escher's Race48.00039.00028.000
There's a really easy sub-30 second route for this one so 31 is too high
^ okay, then yeah an AT closer to WR would make sense. Now the question is would we require time not to start up after a decent catch? Ex: 8.50 or 8.40 and lower.
69
To the Moon9.0006.0004.000
sub 4 possible without trap
^ 12s ish sound good?
I like that. Everything still has to be relatively fast. Maybe something closer to the 10-11 range but we can get some input.
70
Around the World in 30 seconds
13.50010.8009.750
71
Will o' the Wisp25.00020.00014.00013 or 13.5 imo
< 10 ppl would have it then
over 15 is not fit for an AT due to the old path being effectively free
72
Twisting the night away48.00036.00019.500
73
Survival of the Fittest37.00020.0009.500
could even make it easier since 7.5 is quite a tight trap
74
Plumber's Portal35.00026.00018.000
75
Siege2:00.00045.00025.000
have to think about this one, can be done with the old path
76
Ski Slopes18.0009.0002.100
77
Ramps Reloaded25.00020.00015.000
78
Tower Maze22.00021.6009.0009.000 ?
Lowest possible without traplauch is around 21.5
79
Free Fall8.0007.0006.750
80
Acrobat25.00020.0009.000
81
Whirl40.00025.0006.000
82
Mudslide30.00018.00011.000
will test later, have a feeling this is slightly too easy
83
Pipe Dreams27.00020.00013.000
84
Scaffold15.0001.2000.920
85
Airwalk1:10.00040.00015.000
86
Shimmy20.00010.0002.500
I'd lower this. A half-decent wall hit can easily get you sub-3.
a good wall hit can easily get you like 2.5 and below
87
Path of Least Resistance30.00012.0005.000
88
Daedalus30.00015.0005.000
AT seems a bit high here, and you can finish without the clock restarting fairly easily here
89
Ordeal20.00013.00010.000
90
Battlements45.00028.00012.000
91
Pinball Wizard1:05.00010.0004.000
92
Eye of the Storm45.00025.0003.000
93
Dive!27.00021.00016.000
94
Tightrope40.00030.00020.000
WRR1 had sub 20, will have to think here as well
Tightrope is hard all by itself should the AT be brutal too?
95
Natural Selection54.00015.0008.000
96
Tango17.00012.0003.500
97
Icarus37.00024.00014.500
98
Under Construction12.0005.0003.000
99
Pathways1:25.00033.00022.500
22.5? 23? Something 20-25 seconds. Achievable with the WR route but perhaps not the edge hit, so a bit above then. - Cobalt
Less people have 25 on this than any AT in PQ
100
Darwin's Dilemma40.00020.0007.000
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