ABC
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Miscallanious
Random one off problems
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Customization Purchasing Scheme
Purchasing overview
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Scars Texture Consistency (Mask)
Some masks will either have Scars that have white and inconsistent dept
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Scars Placement Consistency (Mask)
Some Scars will have placement issues
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War Paint Material Consistency (Mask)
Some warpaints have inconsistent material settings making them look specular
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War Paint Color Consistency (Mask)
Some warpaints have inconsistent coloring
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Off Color Shaders (Mask)
Olive and Crimson are inconsistent
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Off Color Shaders (Armor Style)
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Rarity System (Mask)
The rarity system for masks doesn't make any sense, so I compiled the data
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Rarity System (Skin)Rarity system for skins is fucked as well, why..
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Rarity System (Predlock)
Inconsistent rarity system for Predlocks
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Rarity System (Armor Style)
Rarity system for Armor is also all over the place
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Rarity System (Warpaint)
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Description Consistency (Mask)
Masks will mostly have no descriptions and those that do have descriptions are inconsistent
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Description Consistency (Armor Style)
The descriptions are all over the place
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Description Consistency (Predlock)
The descriptions for Predlocks are janky
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Nice.
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Locked Conistency (Predlock)
Looks like Exiled and Tank have unlocked shader variants automatically
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Locked Consistency (Armor Style)
Per usual, some Armor Syles are all unlocked
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Locked Consistency (Skin)
Some skins are also all available, this time with partial and fully unlocked versions
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Locked Conistency (Mask)
Some masks will have all shaders
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Platform Consistency (Skin)
Platform consistency is all over the place and skins are selectable on the wrong platform
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Platform Consistency (Armor Style)
Some styles are selectable on the unintended platform
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-1 Varient (Skin)
Variant costs -1 VT and is unselectable, this is all Mottle / Dread
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-1 Category (Skin)
Some skins are unselectable with -1 VT cost

Technicality, the category is also in refering to the first selectable skin variant

Unlocked categories that cost -1 will also be additionally available by default
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Material Consistency (Armor Style)Switching weapons will update material
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