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Level:1Why do I have to use this Rung Crap?"Nott" PilgrimDream MoonWardrobifier
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0 XPNext level at 30 XPMale HumanClass of AspectHandWardrobeHand
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versesCreation [VC]Land of ___ and ___PunchersFerret Safe Grey HoodiePower of ?̸̢̛̹̞̟̬͉̦͇̹̑͊̿̚͜Ȍ̴̢̺͚͉̞̤̤̔̽̕͝ǫ̵̛͇̥͚̘͍͓̮̳͎̩̌̎̍̾̐͆̌́̂͠ͅt̴̢̩̞̱̬̿̍̾̉͒̓̀̓̋͗́̈͝͠͠?̸̡̨̨̧̙̟̺̠͍̦͈͈̼̂̓̌̃͌͒̊̄̌͂̑͌͠͠͝ͅ
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taylord_of_nyxGRIT THOSE TEETH!AccessoryAccessoryAccessory
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SkillStatBonusTotalWallace
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AthleticsStr+0+6AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20022 / 2211Punchers | Tier 0 fistkind
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AcrobaticsDex+0-1Temporary HP100%Hit Die RollIts just your fists (Leather strap Bracelets)
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Sleight of HandDex+0-101d10+2
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StealthDex+0-1
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EngineeringInt+0+0Lesser slots0Greater slots0
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InvestigationInt+0+0Speed30 ft.Passive PerceptionProficiency+2"He Punches Highlights out of your hair!"
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OccultInt+0+0Initiative-113Power of ?̸̢̛̹̞̟̬͉̦͇̹̑͊̿̚͜Ȍ̴̢̺͚͉̞̤̤̔̽̕͝ǫ̵̛͇̥͚̘͍͓̮̳͎̩̌̎̍̾̐͆̌́̂͠ͅt̴̢̩̞̱̬̿̍̾̉͒̓̀̓̋͗́̈͝͠͠?̸̡̨̨̧̙̟̺̠͍̦͈͈̼̂̓̌̃͌͒̊̄̌͂̑͌͠͠͝ͅ | Tier 0 swordkind
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Animal HandlingWis+0+1A blank sword that sort of vibes in your chest.
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InsightWis+0+1Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+1Strength16 (3)+0Rupture0
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PerceptionWis+0+3Constitution14 (2)Fortitude17Sunder0
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SanityWis+0+1Dexterity8 (-1)+0Fade0*YOU EARNED THE POWER OF ?̸̢̛̹̞̟̬͉̦͇̹̑͊̿̚͜Ȍ̴̢̺͚͉̞̤̤̔̽̕͝ǫ̵̛͇̥͚̘͍͓̮̳͎̩̌̎̍̾̐͆̌́̂͠ͅt̴̢̩̞̱̬̿̍̾̉͒̓̀̓̋͗́̈͝͠͠?̸̡̨̨̧̙̟̺̠͍̦͈͈̼̂̓̌̃͌͒̊̄̌͂̑͌͠͠͝ͅ*
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SurvivalWis+0+1Intelligence10 (0)Reflex9Cripple0Ferret Safe Grey Hoodie | Tier 0 Apparel
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DeceptionCha+0+2Wisdom12 (1)+0Setback0A simple grey hoodie, with a ferret resting nest sewn into the hood
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IntimidationCha+0+3Charisma14 (2)Will13Max HP Redux0
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PerformanceCha+0+2+0
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PersuasionCha+0+2Hit Bonus+0Crit Range20Defense Bonus+0
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Thats Wallace
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ResourcesWallace
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NameNameNameNameNameHes a Ferret... sleeps in Notts Hood... not an accessory but hes still here
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CurrentCurrentCurrentCurrentCurrent
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MaximumMaximumMaximumMaximumMaximum
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PunchFistKindTier0StatSTRHit+5 to hitPower of ___SwordKindTier0StatSTRHit+5 to hit
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TypeMelee Double Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Versatile Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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PunchQd8+STR1d8+3Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic]SwordQd10+STR1d10+3Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]
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Cheap ShotQd8+STR1d8+3Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR]ArcQd6+STR1d6+3Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR]
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KneecapQd8+STR1d8+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR]Crippling StrikeQd6+STR1d6+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR]
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JabQd31d3Reaction: Make a melee attack against a single target within range. [Base damage: Qd2]Cutting StrikeQd4+STR1d4+3Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+STR]
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Hail of BlowsQd61d6Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4]Perfect CutQd12+STR1d12+3Full-round action: Make a melee attack against all targets within a 15 ft. radius, targeting Reflex resistance. After making the attack, you may move to anywhere within this radius. [Base damage: Qd10+STR]
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Range: 5 feet

Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects.

FistKind does not count as a free hand for the purposes of casting psionics.
Range: 5 feet
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Ruffiannihilate
Gain +1 die size to your damage and Aim dice.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Remember, you pick one Step every two levels!Direction: ForceYou find you excel by letting loose. If you can act to push yourself to your physical limits, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Dead Pixel Modus)
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T0Build Grist20What kind of captchalogue deck do you have?HeavyPhone
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T103 Rolls of Quarters
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T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.Ferret Feed (5 lb)
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T30Handful of Bandages & Gauze
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0Dead PixelSanity
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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