| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||
2 | 1,8,8 | Stones of Time Megasheet | |||||||
3 | Changelog | The purpose of this sheet is to compare the souls gains between the different Stones of Time. | |||||||
4 | Link to this sheet | The sheet doesn't take into account quality-of-life. | |||||||
5 | |||||||||
6 | Instructions | ||||||||
7 | 1. | START BY TAKING A COPY OF THE SHEET | |||||||
8 | - File -> Make a copy | ||||||||
9 | - If you want a quick suggestion that's not optimized for you, you can look at | Stone distribution | |||||||
10 | |||||||||
11 | 2. | - Enter the parameters for your preferred playstyle. | |||||||
12 | - The sheet will mainly base its recommendation based on this. | ||||||||
13 | % of SP coming from Chest Hunt | 2% | |||||||
14 | % of SP coming from Rage Mode | 40% | |||||||
15 | % of SP coming from offline kills (not including minions) | 51% | |||||||
16 | - If you encounter, on average, fewer than two souls bonuses per day, an offline-based build is recommended. (at least 90% offline) | ||||||||
17 | |||||||||
18 | 2. | - Fill in your upgrades to the blue cells below to optimize the sheet for you. | |||||||
19 | - You can play around with the values if you want to see how it changes late game values. | ||||||||
20 | - You are assumed to have the basic critical chance upgrades (15% base, 12% from the followups and 5% from "That's a lot of damage") | ||||||||
21 | - Use TRUE/FALSE values and the best of each item you've got. | ||||||||
22 | Slash the life (3% crit chance astral) | ||||||||
23 | Hyper Critical (50% crit souls divinity) | Total | |||||||
24 | Geode Beetle (30% crit souls from Beetle Box) | Crit chance | 35% | ||||||
25 | Critical Mushrooms (30% crit souls from Joey's Quests) | Crit souls multiplier | 507,00% | ||||||
26 | Critical Scimitar (15% crit souls from Elegant Quests) | ||||||||
27 | Lethal Attack (35% crit souls from Exclusive Quests) | ||||||||
28 | Necromatic Necklace (40% crit souls from Jewels of Soul) | ||||||||
29 | |||||||||
30 | Joey's Amulet (Translates Coin gain to Soul gain) | ||||||||
31 | Stellar Idle Earrings (+15% offline CpS Divinity) | ||||||||
32 | Nordics Blessing (+30% offline CpS Cutting-edge Divinity) | ||||||||
33 | Lava Scythe (+15% offline CpS from Jewels of Soul) | ||||||||
34 | Lava Claw (+20% offline CpS from Jewels of Soul) | ||||||||
35 | Sorcerous Pendant (+30% offline CpS from Jewels of Soul) | ||||||||
36 | Coimbo Shield (Key Item Shield) | None | Minimum Coimbo | 1 | |||||
37 | |||||||||
38 | 4. | Armory | |||||||
39 | - These will each adjust the influence of the Stones' bonuses. It is okay to use bonuses from the same equipment type. "Level -1" if item not in use. | ||||||||
40 | Sword - Level | −1 | Ring - Level | −1 | |||||
41 | Excellent | Excellent | |||||||
42 | Kishar Sword - Chest Hunt Souls | Victor's Ring - Critical Chance | |||||||
43 | Adranos Sword - Offline CpS (and actually using it offline) | Will Skull Ring - Rage Souls | |||||||
44 | Shield - Level | −1 | Dagger - Level | −1 | |||||
45 | Excellent | Excellent | |||||||
46 | Critical Souls - Kishar Shield | Critical Souls - Boreas | |||||||
47 | Kishar Shield - In-Game Souls Bonus | Bow - Level | −1 | ||||||
48 | Armor - Level | −1 | Excellent | ||||||
49 | Excellent | Bow Souls - Adranos | |||||||
50 | Offline CpS - Kishar Armor | Staff - Level | −1 | ||||||
51 | Adranos Armor - In-Game Souls Bonus | Excellent | |||||||
52 | Kishar Armor - Enemy Coin Bonus | Offline Souls - Kishar | |||||||
53 | Helmet - Level | −1 | |||||||
54 | Excellent | Critical Chance - Ring | 0,00% | ||||||
55 | Offline Souls - Kishar Helmet | Critical Souls - Shield | 0,00% | Ring | 0,00% | ||||
56 | Coin Pick Up Bonus - Kishar Helmet | Dagger | 0,00% | ||||||
57 | Boots - Level | −1 | In-Game Souls - Kishar Shield | 0,00% | Adranos Armor | 0,00% | |||
58 | Excellent | Bow Souls - Bow | 0,00% | ||||||
59 | Offline Souls - Boreas Boots | Chest Hunt Souls - Kishar Sword | 0,00% | ||||||
60 | Coin Pick Up Bonus - Boreas Boots | Offline Souls - Helmet | 0,00% | Boots | 0,00% | ||||
61 | Staff | 0,00% | |||||||
62 | Rage Souls - Ring | 0 | |||||||
63 | 3. | Stones | |||||||
64 | Stone of Hope unlocked | Offline CpS - Armor | 0,00% | Adranos Sword | 0,00% | ||||
65 | Stone of Rage unlocked | Enemy Coins - Kishar Armor | 0,00% | ||||||
66 | Stones of Time Overcharge (1 Qa Slayer Points each) | Coin Pick Up Bonus - Helmet | 0,00% | Boots | 0,00% | ||||
67 | |||||||||
68 | Stone of Rage options (ignore if you don't have Stone of Rage) | ||||||||
69 | - It's impossible to calculate an exact value for Stone of Rage due to variations in player activity and playstyle. There's a few options to choose from. | ||||||||
70 | Rage mode balanced mode | Balanced mode Stones of Rage | 17 | ||||||
71 | - Use this if you want an easy choice for Stones of Rage | ||||||||
72 | - This is a balanced mode for souls and quality of life | ||||||||
73 | - It will make sure you get at least 17 Stones of Rage to ensure that each Rage can reach at least 4 Giants | ||||||||
74 | - They will be your first 17 stones in the distribution sheet for simplicity's sake. You still need ~92-93 USP to even reach Stone of Rage | ||||||||
75 | - If you are a Chest Hunt or Offline -type player, you will want to change this value. 12 is a good place to start. | ||||||||
76 | - If you untick this and the next box, only the Rage mode souls value will be used for stone distribution calculation | ||||||||
77 | Count rage mode duration as +Soul/Coin% (READ BELOW) | ||||||||
78 | - Enabling this option means Stone of Rage will use very optimistic calculations, multiplying its value by the increased rage mode duration | ||||||||
79 | - It's useful for players who play very actively, are limited by Rage Pill mats AND spam pills during soul bonus | ||||||||
80 | - For coins, it is assumed that the player will be using Rage in conjunction with a CpS buff at least once per Ascension. | ||||||||
81 | - If you get enough rage pill mats from offline play to spam rage, keep this box unticked | ||||||||
82 | Prioritize player choice over general upgrades | ||||||||
83 | - Unchecking this box will factor in all of the game's upgrades, and not just the player's choices and capabilities. | ||||||||
84 | - Critical Souls and total Rage Souls are factored regardless. | - Very few people have every upgrade, so this is mostly for curiousity's sake. | |||||||
85 | User input | All Upgrades (except Stones of Time) | |||||||
86 | In-Game Slay Souls | 100,00% | 1002,50% | ||||||
87 | Bow Souls | 100,00% | 4460,19% | ||||||
88 | Chest Hunt Souls | 100,00% | 390557,07% | ||||||
89 | Rage Souls | 17000,00% | |||||||
90 | Offline Souls | 100,00% | 326,94% | ||||||
91 | Offline Souls (after 10 minutes) | 2017,18% | |||||||
92 | |||||||||
93 | Coins from Enemies | 100,00% | 778,91% | ||||||
94 | Offline CpS | 100,00% | 847,40% | ||||||
95 | Coin Pick Up Bonus | 100,00% | 4643,75% | ||||||
96 | |||||||||
97 | 5. | - To see what would be the optimal stone distribution for you, look at: | Stone distribution | ||||||
98 | - To see the values for each stone, look at: | Stones of Time stats | |||||||
99 | |||||||||
100 |