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1,8,8Stones of Time Megasheet
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Changelog
The purpose of this sheet is to compare the souls gains between the different Stones of Time.
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Link to this sheetThe sheet doesn't take into account quality-of-life.
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Instructions
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1.
START BY TAKING A COPY OF THE SHEET
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- File -> Make a copy
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- If you want a quick suggestion that's not optimized for you, you can look at
Stone distribution
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2.- Enter the parameters for your preferred playstyle.
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- The sheet will mainly base its recommendation based on this.
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% of SP coming from Chest Hunt2%
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% of SP coming from Rage Mode40%
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% of SP coming from offline kills (not including minions)51%
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- If you encounter, on average, fewer than two souls bonuses per day, an offline-based build is recommended. (at least 90% offline)
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2.
- Fill in your upgrades to the blue cells below to optimize the sheet for you.
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- You can play around with the values if you want to see how it changes late game values.
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- You are assumed to have the basic critical chance upgrades (15% base, 12% from the followups and 5% from "That's a lot of damage")
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- Use TRUE/FALSE values and the best of each item you've got.
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Slash the life (3% crit chance astral)
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Hyper Critical (50% crit souls divinity)Total
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Geode Beetle (30% crit souls from Beetle Box)Crit chance35%
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Critical Mushrooms (30% crit souls from Joey's Quests)Crit souls multiplier507,00%
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Critical Scimitar (15% crit souls from Elegant Quests)
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Lethal Attack (35% crit souls from Exclusive Quests)
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Necromatic Necklace (40% crit souls from Jewels of Soul)
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Joey's Amulet (Translates Coin gain to Soul gain)
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Stellar Idle Earrings (+15% offline CpS Divinity)
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Nordics Blessing (+30% offline CpS Cutting-edge Divinity)
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Lava Scythe (+15% offline CpS from Jewels of Soul)
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Lava Claw (+20% offline CpS from Jewels of Soul)
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Sorcerous Pendant (+30% offline CpS from Jewels of Soul)
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Coimbo Shield (Key Item Shield)NoneMinimum Coimbo1
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4.Armory
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- These will each adjust the influence of the Stones' bonuses. It is okay to use bonuses from the same equipment type. "Level -1" if item not in use.
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Sword - Level−1Ring - Level−1
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ExcellentExcellent
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Kishar Sword - Chest Hunt SoulsVictor's Ring - Critical Chance
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Adranos Sword - Offline CpS (and actually using it offline)Will Skull Ring - Rage Souls
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Shield - Level−1Dagger - Level−1
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ExcellentExcellent
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Critical Souls - Kishar ShieldCritical Souls - Boreas
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Kishar Shield - In-Game Souls BonusBow - Level−1
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Armor - Level−1Excellent
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ExcellentBow Souls - Adranos
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Offline CpS - Kishar ArmorStaff - Level−1
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Adranos Armor - In-Game Souls BonusExcellent
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Kishar Armor - Enemy Coin BonusOffline Souls - Kishar
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Helmet - Level−1
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ExcellentCritical Chance - Ring0,00%
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Offline Souls - Kishar HelmetCritical Souls - Shield0,00%Ring0,00%
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Coin Pick Up Bonus - Kishar HelmetDagger0,00%
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Boots - Level−1
In-Game Souls - Kishar Shield
0,00%Adranos Armor0,00%
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ExcellentBow Souls - Bow0,00%
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Offline Souls - Boreas Boots
Chest Hunt Souls - Kishar Sword
0,00%
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Coin Pick Up Bonus - Boreas BootsOffline Souls - Helmet0,00%Boots0,00%
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Staff0,00%
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Rage Souls - Ring0
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3.Stones
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Stone of Hope unlockedOffline CpS - Armor0,00%Adranos Sword0,00%
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Stone of Rage unlocked
Enemy Coins - Kishar Armor
0,00%
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Stones of Time Overcharge (1 Qa Slayer Points each)
Coin Pick Up Bonus - Helmet
0,00%Boots0,00%
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Stone of Rage options (ignore if you don't have Stone of Rage)
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- It's impossible to calculate an exact value for Stone of Rage due to variations in player activity and playstyle. There's a few options to choose from.
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Rage mode balanced mode
Balanced mode Stones of Rage
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- Use this if you want an easy choice for Stones of Rage
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- This is a balanced mode for souls and quality of life
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- It will make sure you get at least 17 Stones of Rage to ensure that each Rage can reach at least 4 Giants
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- They will be your first 17 stones in the distribution sheet for simplicity's sake. You still need ~92-93 USP to even reach Stone of Rage
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- If you are a Chest Hunt or Offline -type player, you will want to change this value. 12 is a good place to start.
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- If you untick this and the next box, only the Rage mode souls value will be used for stone distribution calculation
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Count rage mode duration as +Soul/Coin% (READ BELOW)
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- Enabling this option means Stone of Rage will use very optimistic calculations, multiplying its value by the increased rage mode duration
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- It's useful for players who play very actively, are limited by Rage Pill mats AND spam pills during soul bonus
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- For coins, it is assumed that the player will be using Rage in conjunction with a CpS buff at least once per Ascension.
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- If you get enough rage pill mats from offline play to spam rage, keep this box unticked
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Prioritize player choice over general upgrades
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- Unchecking this box will factor in all of the game's upgrades, and not just the player's choices and capabilities.
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- Critical Souls and total Rage Souls are factored regardless.
- Very few people have every upgrade, so this is mostly for curiousity's sake.
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User inputAll Upgrades (except Stones of Time)
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In-Game Slay Souls100,00%1002,50%
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Bow Souls100,00%4460,19%
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Chest Hunt Souls100,00%390557,07%
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Rage Souls17000,00%
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Offline Souls100,00%326,94%
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Offline Souls (after 10 minutes)2017,18%
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Coins from Enemies100,00%778,91%
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Offline CpS100,00%847,40%
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Coin Pick Up Bonus100,00%4643,75%
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5.
- To see what would be the optimal stone distribution for you, look at:
Stone distribution
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- To see the values for each stone, look at:Stones of Time stats
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