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General Gameplay
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For each prompt mark how interested or disinterested you are in a given mechanic or themeVery InterestedSomewhat InterestedNeutralNot Really InterestedActively Dislike
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Highly deadly system (with telegraphed danger)
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Combat with abstract ranges (eg no tactical grid)
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Survival mechanics (food, temperature, shelter, illness)
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Hirelings / Recruitable Units
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Settlements / Base building
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Procedurally generated crawls
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Fully open-world map
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Small scale 1-2 session incursions instead of longer plot arcs
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Most objectives being player driven
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Drop-in / Drop-out mentality - Play as much or as little as you want
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Playing something with no main "plot"
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Tally all your points in each category:
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Meta Gameplay
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For each prompt mark how interested or disinterested you are in a given mechanic or themeVery InterestedSomewhat InterestedNeutralNot Really InterestedActively Dislike
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Playing something that can be "dropped into" at the whenever I'm around and players have time
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Explicitly "gamey" elements that hinge more on interacting with systems than just roleplaying
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"Log-In" bonuses for participating in sessions and generally checking in on your characters
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Seasonal Content with rotating modifiers that changes both the map and the available activities / loot
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"Banners" for hirelings allowing you to "roll" for new ones with special conditions
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Player "Profiles" that allow you to carry certain bonuses and currencies between characters
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Player vs Player content
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Website or Binder to "check-in" on new content
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Tally all your points in each category:
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In the next section we'll go over 4 possible settings for this game, consider the previously mentioned elements when marking which setting might interest you the most.
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WILD
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A Weird Wild West setting in a magical and anachronous American West analogus.
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For each prompt mark how interested or disinterested you are in a given mechanic or themeVery InterestedSomewhat InterestedNeutralNot Really InterestedActively Dislike
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Tech level reflective of the late 1800s and early 1900s
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Being caught between complex faction politics
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Religious themes as well as demons, gods and very very real magic
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A "mythic underworld" dungeon system below the Earth (with Mesoamerican themeing)
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Hex Map of the territories
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"Roads" that can provide fast travel, provided you have a horse or money for a ticket
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More realistically and historically grounded setting
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Rootin Tootin Western Vibes
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Tally all your points in each category:
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COLONIAL
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Isolated on a distant planet, mankind's failed migration to the stars has left its ancestors in a sort of "space western" era. Here they face alien wild life, discover ancient tech, and try to forge a new home for themselves.
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For each prompt mark how interested or disinterested you are in a given mechanic or themeVery InterestedSomewhat InterestedNeutralNot Really InterestedActively Dislike
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Tech level reflective of games like StarCraft or Boderlands, but with no space travel.
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Greater focus on base building, resource gathering and army mustering.
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Hunting giant alien ecology
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Vast array of land vehichles to drive and build
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A lore and history shrouded in mystery. A peoples who have forgotten their past.
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Large scale Hex Map with plentiful biomes.
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Simplified faction politics with wacky big-personality characters
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Space cowboys with hella space tech
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Tally all your points in each category:
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BOX
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Play as mercenaries and Wet Works operatives in the year 199X - Do corporate espionage, flush out zombie infestations, face nightmares in mirror realms and build your mercenary army.
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For each prompt mark how interested or disinterested you are in a given mechanic or themeVery InterestedSomewhat InterestedNeutralNot Really InterestedActively Dislike
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Tech level reflective of the mid 90s and games like Metal Gear Solid, Dino Crisis and Resident Evil.
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Forward Operating Bases (FOBs) and PvP content
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A world map with Points of Interest that can be dropped into at the cost of Gas
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Especially wacky "kitchen sink" setting drawing on themes and content from PS1-era games
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Focus on procedurally generated missions with unqiue flavorful loot to be extracted.
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Wild liberties taken with actual history and very little to do with actual IRL politics
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Focus on wacky gear, gadgets and special units over individual character skill
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Zombies, Dinosaurs and Demons
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Tally all your points in each category:
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HUNTER
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Fantasy Setting - But with a focus on Ecology (so fantasy in the way Minecraft and Monster Hunter are fantasy) - Play as wandering Hunters tasked with solving problems and hunting monsters be they dragons or ghosts.
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For each prompt mark how interested or disinterested you are in a given mechanic or themeVery InterestedSomewhat InterestedNeutralNot Really InterestedActively Dislike
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Tech level reflective of Monster Hunter and most fantasy settings
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Magic-light setting, with plenty of fantastical elements like magic crystals
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Greater focus on the individual characters' abilities and heroic combat (thus lower lethality)
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Little to no faction politics
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Combat that emphasizes skill, practice and knowledge more than just luck and tactics.
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Extensive crafting system and grinding for materials
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A set and learnable series of "maps" that are often returned to (in favor of a full open world)
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Giant monsters, bonkers weapons, killer style
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Tally all your points in each category:
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