A | B | C | D | E | F | |
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1 | General Gameplay | |||||
2 | For each prompt mark how interested or disinterested you are in a given mechanic or theme | Very Interested | Somewhat Interested | Neutral | Not Really Interested | Actively Dislike |
3 | Highly deadly system (with telegraphed danger) | |||||
4 | Combat with abstract ranges (eg no tactical grid) | |||||
5 | Survival mechanics (food, temperature, shelter, illness) | |||||
6 | Hirelings / Recruitable Units | |||||
7 | Settlements / Base building | |||||
8 | Procedurally generated crawls | |||||
9 | Fully open-world map | |||||
10 | Small scale 1-2 session incursions instead of longer plot arcs | |||||
11 | Most objectives being player driven | |||||
12 | Drop-in / Drop-out mentality - Play as much or as little as you want | |||||
13 | Playing something with no main "plot" | |||||
14 | Tally all your points in each category: | |||||
15 | Meta Gameplay | |||||
16 | For each prompt mark how interested or disinterested you are in a given mechanic or theme | Very Interested | Somewhat Interested | Neutral | Not Really Interested | Actively Dislike |
17 | Playing something that can be "dropped into" at the whenever I'm around and players have time | |||||
18 | Explicitly "gamey" elements that hinge more on interacting with systems than just roleplaying | |||||
19 | "Log-In" bonuses for participating in sessions and generally checking in on your characters | |||||
20 | Seasonal Content with rotating modifiers that changes both the map and the available activities / loot | |||||
21 | "Banners" for hirelings allowing you to "roll" for new ones with special conditions | |||||
22 | Player "Profiles" that allow you to carry certain bonuses and currencies between characters | |||||
23 | Player vs Player content | |||||
24 | Website or Binder to "check-in" on new content | |||||
25 | Tally all your points in each category: | |||||
26 | In the next section we'll go over 4 possible settings for this game, consider the previously mentioned elements when marking which setting might interest you the most. | |||||
27 | ||||||
28 | WILD | |||||
29 | A Weird Wild West setting in a magical and anachronous American West analogus. | |||||
30 | For each prompt mark how interested or disinterested you are in a given mechanic or theme | Very Interested | Somewhat Interested | Neutral | Not Really Interested | Actively Dislike |
31 | Tech level reflective of the late 1800s and early 1900s | |||||
32 | Being caught between complex faction politics | |||||
33 | Religious themes as well as demons, gods and very very real magic | |||||
34 | A "mythic underworld" dungeon system below the Earth (with Mesoamerican themeing) | |||||
35 | Hex Map of the territories | |||||
36 | "Roads" that can provide fast travel, provided you have a horse or money for a ticket | |||||
37 | More realistically and historically grounded setting | |||||
38 | Rootin Tootin Western Vibes | |||||
39 | Tally all your points in each category: | |||||
40 | COLONIAL | |||||
41 | Isolated on a distant planet, mankind's failed migration to the stars has left its ancestors in a sort of "space western" era. Here they face alien wild life, discover ancient tech, and try to forge a new home for themselves. | |||||
42 | For each prompt mark how interested or disinterested you are in a given mechanic or theme | Very Interested | Somewhat Interested | Neutral | Not Really Interested | Actively Dislike |
43 | Tech level reflective of games like StarCraft or Boderlands, but with no space travel. | |||||
44 | Greater focus on base building, resource gathering and army mustering. | |||||
45 | Hunting giant alien ecology | |||||
46 | Vast array of land vehichles to drive and build | |||||
47 | A lore and history shrouded in mystery. A peoples who have forgotten their past. | |||||
48 | Large scale Hex Map with plentiful biomes. | |||||
49 | Simplified faction politics with wacky big-personality characters | |||||
50 | Space cowboys with hella space tech | |||||
51 | Tally all your points in each category: | |||||
52 | BOX | |||||
53 | Play as mercenaries and Wet Works operatives in the year 199X - Do corporate espionage, flush out zombie infestations, face nightmares in mirror realms and build your mercenary army. | |||||
54 | For each prompt mark how interested or disinterested you are in a given mechanic or theme | Very Interested | Somewhat Interested | Neutral | Not Really Interested | Actively Dislike |
55 | Tech level reflective of the mid 90s and games like Metal Gear Solid, Dino Crisis and Resident Evil. | |||||
56 | Forward Operating Bases (FOBs) and PvP content | |||||
57 | A world map with Points of Interest that can be dropped into at the cost of Gas | |||||
58 | Especially wacky "kitchen sink" setting drawing on themes and content from PS1-era games | |||||
59 | Focus on procedurally generated missions with unqiue flavorful loot to be extracted. | |||||
60 | Wild liberties taken with actual history and very little to do with actual IRL politics | |||||
61 | Focus on wacky gear, gadgets and special units over individual character skill | |||||
62 | Zombies, Dinosaurs and Demons | |||||
63 | Tally all your points in each category: | |||||
64 | HUNTER | |||||
65 | Fantasy Setting - But with a focus on Ecology (so fantasy in the way Minecraft and Monster Hunter are fantasy) - Play as wandering Hunters tasked with solving problems and hunting monsters be they dragons or ghosts. | |||||
66 | For each prompt mark how interested or disinterested you are in a given mechanic or theme | Very Interested | Somewhat Interested | Neutral | Not Really Interested | Actively Dislike |
67 | Tech level reflective of Monster Hunter and most fantasy settings | |||||
68 | Magic-light setting, with plenty of fantastical elements like magic crystals | |||||
69 | Greater focus on the individual characters' abilities and heroic combat (thus lower lethality) | |||||
70 | Little to no faction politics | |||||
71 | Combat that emphasizes skill, practice and knowledge more than just luck and tactics. | |||||
72 | Extensive crafting system and grinding for materials | |||||
73 | A set and learnable series of "maps" that are often returned to (in favor of a full open world) | |||||
74 | Giant monsters, bonkers weapons, killer style | |||||
75 | Tally all your points in each category: | |||||
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