Aexana - lvl 10
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Player Name:Steven Van den BremtHero Points:10
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PC Name:AexanaDeity:Druidicism
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Email: woldian.stevenvdb@gmail.comCampaign:Bonetown
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Race:GnomeAge:73
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Class:Druid 6 / Greenmage 7Weight:10 lbs
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Allignment:Neutral GoodHeight:Small
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Level:13Base Speed:20 ft., swim 30 ft., jet 200 ft.ACTUAL SHAPE
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Experience:370000Space / Reach5ft. / 5ft.Octopus
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POSTING HEADER:
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(StevenVdB) [link href="https://docs.google.com/spreadsheets/d/1lRZ_E5XL1CY9u76oqY_NaGOyQODtQmC_tafn3rly5tU/edit?usp=sharing"]Aexana[/link] Octopus HP116/116 - AC27/23/22 - CMD 23
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ABILITIESTotalOriginalRacialEnhance (*)TempMOD(*) Additional Information
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STR
Strength1012-200
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DEX
Dexterity20142405Belt of Dexterity +4
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CON
Constitution1812244
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INTIntelligence101000
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WIS
Wisdom2417707+1 lvl 4 / Headband of Wisdom +4 / +1 lvl 8 / +1 lvl 12
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CHA
Charisma1513202
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HIT POINTS1234567891011121314151617181920
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Dice Roll8853583258555
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Modifier4444444444222
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Preferred Class0000000000000
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Total12243340496168748395102109116
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TOTALLETHALNON-LETHALTEMPORARY
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ACTUAL HITPOINTS116000
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ARMOR CLASSTotalBaseArmorShieldModifierDeflectionDodgeSizeNaturalSpecial
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AC271040520114+4 vs Giant
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TOUCH231000520114
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FLAT221040020114
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ATTACKSTOTALBASE ATTACK BONUSABILITYSIZEOTHER
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Melee1059401+1 vs Lizards and Goblinoids
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Ranged15109451+1 vs Lizards and Goblinoids
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CMB890-1+1 vs Lizards and Goblinoids
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CMD2310905-1+1 vs Lizards and Goblinoids
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WEAPONSMWMagicAttack bonusEnhanceDamageCrit RangeCrit DamRangeSpecial
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Bite1051d3+020x2----
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-4-4-4
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SAVING THROWTotalClassModifierEnhanceTempOther
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Reflex144541+2 vs Illusions / +4 vs Fey Magic / Cloak of Resistance +4
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Fortitude189441+2 vs Illusions / +4 vs Fey Magic / Cloak of Resistance +4
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Will219741+2 vs Illusions / +4 vs Fey Magic / Cloak of Resistance +4
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Skills
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Ranks/lvl4444444444444
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Total58MAX58Pref. Class111111-------
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Skill NameTotalModifierRanksSpecialUntrained?AbilityClass SkillOther
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Acrobatics752YDEX
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Appraise00YINT
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Bluff22YCHA
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Climb502YSTRY
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Craft: Wood805YINTY
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Diplomacy22YCHA
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Disable Device--5NDEX
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Disguise122+10YCHA+10 Animal
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Escape Artist155+10YDEX+10 Octopus
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Fly951YDEXY
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Handle Animal1025NCHAY
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Heal1474YWISY
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Intimidate22YCHA
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Know: Nature1409+2 NINTY+2 (Druid)
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Know: Arcana603NINTY
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Know: Geography--0NINTY
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Linguistics--0NINT
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Perception2878+10YWISY+10 (+2 Gnome ; +8 Eagle)
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Perform Dance22YCHA
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Profession1676NWISY
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Ride951YDEXY
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Sense Motive77YWIS
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Sleight of Hand--5NDEX
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Spellcraft--0NINTY
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Stealth1952+12YDEX+12 (+4 Small ; +8 Octopus)
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Survival2078+2 YWISY+2 (Druid)
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Swim502YSTRY
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Use Magic Device--2NCHA
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Features & Abilities
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LVLTYPENAMEDESCRIPTION
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1Racial benefits
(Not subject to Shape Change)
Defensive
Training
Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
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Gnome
Magic
Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
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HatredGnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
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Illusion
Resistance
Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
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ObsessiveGnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
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1Racial benefits
(Subject to Shape Change)
VisionLow Light Vision
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Senses/
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Shape Special 1/
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Shape Special 2/
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Shape Special 3/
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1AbilityNature Bond:
Weather
Domain
At 1st level, a druid forms a bond with nature granting the druid the following cleric domains: Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.
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1AbilityNature SenseA druid gains a +2 bonus on Knowledge (Nature) and Survival checks
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1AbilityWild Empathy
(1d20+12)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Chapter 4). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
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1FeatureSpell Focus
Evocation
(change granted by PTB on 05/08/2014)
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic
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