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Minor Buildings
These buildings are built of wood (not stone) so they are much cheaper, but shoddier and don't last as long. They can only exist as part of a character residential lot
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When adding buildings, note the following:
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- Major stone buildings continue to be unique, and practically unrelated to these "shack" type of buildings the commoners inhabit
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cost in this column
- only one wood building per type per character; building takes character's own time (AP) so the total is capped from this side as well
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will be composed of
- Effect may be a great percentage such as 5-10% on investment (cf. gold, consols <1%). It can be improvement of a trait or conversion, money, CUL, SCI, resources
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labor and materials
- These are parts of "Character improvements", the other parts are Skills and Items <- try not to make a Building out of something that is essentially an Item
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as usual
- It is ok to list trait/trade-specific things such as workroom
continuous means EVERY YEAR
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Approx cost milNameLand-sqmBuilt-sqmRequires (continuously)Produces
Gamemaster comments
Additional Comments
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1Distilling shed1010AP (to work on this)100*MEAD
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MillGrain / Wheat / (VEG?)
Higher quality food
no food quality implemented; Item/Major
Why not make it an AP cost and have it produce more food in conjunction with a garden or farm?
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1Well44SCIhealth
ie. "health", in reality the water is bad throughout, our major problem
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1Workshop1010APskill bonus
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1Sauna66health
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adjacent plot22APVEG?
VEG ok, merge with garden
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Woodshed66AP/Wood
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Smoking (meat) House
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Wine CellarCUL
aging of wine (+quality)
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1Shrine22APREL513.03
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1Garden44APVEG
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Preserving Bin11APunspoiled meat
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Carriage Storage (garage?)
Room for carriage
good but ppl owning a carriage dont live in these houses
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personal stables
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smithy
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Chicken Coop44APsmall amt meatnice
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Storage Shed
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Out HouseA hired handyman
Smaller chance of spoilage or plague or such
could be a health bonus yes
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fireplaceHealth / Warmth
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1Pig Pen1010VEGMEAT
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AuctionhouseICstone bldg only
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Cellar
Less food spoilage
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LaboratorySCIstone bldg only
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Library roomCULstone bldg only
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Secret room / Vault
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EntryUpkeep in gold
Luxury value to house
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Bedroomyes
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Display window (e.g. shop window)
IC
Small income in moneritos
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Trapdoor
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VineyardUpkeep in goldOrdinary winetoo cold in here
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AtticStorage space
space req. not implemented
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Forge
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Stables
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Main Room3030noneCUL
This is the start of it all!
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1.5Small Room1515noneCUL
This is the start of it all!
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Sewing RoomAP, Sewing Items
Slight Reduce wear on clothing
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Small Mine
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Bar standA hired butler
Higher quality liquor, health
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Master Bedroom
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Visitor Bedroom
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Storeroom
Less item spoilage / damage / wearage (any item)
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Armory / Armor standA hired guard
Armors wear down slower
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AltarREL
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Hunting Trophy roomitem instead
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KitchenA hired cook
Higher quality food (any type)
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Studyroom (i.e. similar to a library)
New literature (previously unread)
SCI / IC / CUL ?
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Coal ChamberWoodHealth / Warmth
energy not implement
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Bodega
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archery rangeAPhunting bonustoo large
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Dog HouseAPhunting bonus
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Bakery
A hired miller and VEG or similar
higher quality VEG
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ButcheryA hired butcher and MEAT
higher quality MEAT
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Wooden WallRaw woodSecurity
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Stone WallRaw stoneSecurity
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TrenchA hired handyman
Less damage to property due to age and attrition
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StashRaw moneritosSecurity
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BarnA hired handymanRoom for cattle
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Workshop (Carpentry)A hired carpenterAP?
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Workshop (Pottery)A hired potterAP?
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Workshop (Stonecutter)A hired stonemasonAP?
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Workshop (Smith)A hired smithAP?
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Herb GardenA hired gardener
Green Herbs (CAN)
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GatehouseA hired guardSecurity
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Bathing house
Clean water, heat, a hired handyman
Health
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BoudoirA mistress?!
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PantryA hired cook
Storage space for foodstuffs / Less spoilagea for all foods
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Garderobe / CloakroomA hired handyman
Suits wear down slower
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BalconyWood / StoneHealth
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Undercroft (fancier cellar)
Less food spoilage
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Brewery
Raw alcohol, a hired butler (or similar)
Finer alcohol
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Art StudioAPIC
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Playground (for kids)
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Tinker RoomSCI
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Alleyways
Enables more minor buildings per lot / Prequisite for certain minor buildings?
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Paved courtyardStone / a hired handymanAP
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Paved roadsStone / a hired handyman
Enables more minor buildings per lot / Prequisite for certain minor buildings?
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Music roomCULHealth / IC
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Dance hallCUL
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TheaterCUL
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Memoir roomIC / CULHealth / AP
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CabinetICSCI
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Studio (painting etc)APCUL
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Living roomAP
low SCI / CUL / health
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SolarFood (Meat?)Health / AP
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Sewagea hired handymanHealth
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Sickroom (Hospital?)Herbs / SCI Health
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Dungeon (Prison?)a hired guardSecurity
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Tower housea hired guardSecurity
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Pharmacy/ApothocaryHerbs / SCI / ICHealth
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Staircases
Enables more minor buildings per lot / Prequisite for certain minor buildings?
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Community houseCULAP
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Guildhouse / Guildhall