Conqueror's Blade Unit Compairison Guide - By Gaiscioch
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Created by: FoghladhaGaisciochVersion: 1.10.148.342295_0 of 21.04.2020CostsTerrain EffectsUnit OrdersFormationsBasic AttributesAttack AttributesDefence AttributesVeterancyVeterancy Path 2Veterancy Path 3
2
NameStarsEraGroupTraitsMax LevelWeapon TypeUnlock CostKit Cost
Per Unit
DesertPlainsHillsSteppeUrbanHealthStrength (Units)LeadershipSpeedRangeAmmoLabourPiercing APSlashing APBlunt APPiercing DMGSlashing DMGBlunt DMGPiercing DEFSlashing DEFBlunt DEF123456789101112345678910111234567891011
3
Serfs0RusticMelee Infantry
Feudal Labourers
[Peasants]
10Sword & ShieldFreeBadFairGreatFairBadHealDispersed3,82032405.5006.400657208080106815564The Soldiers Life (1):
Increases Health by 6%
War Machine (1):
Unlocks Column formation
Razor-Sharp (1):
Increases slashing damage by 4%
Repetition (1):
Increases attack speed by 15%
Charge (1):
Unlocks Charge
Hone (1):
Increases slashing armour penetration by 10%
Shoulder to Shoulder (1):
Increases damage by 10%.
Fear Nothing (1):
Increases charge damage by 20%.
The Soldiers Life (1):
Increases Health by 6%
Schiltron (1):
Unlocks Schiltron formation.
Toughen Up (1):
Increases piercing defence by 6%
Stand Fast (1):
Increases blocking by 80.
Unfailing Defence (1):
Schiltron reduces damage taken by 6%.
Move as One (1):
Increases movement speed by 10%.
The Soldiers Life (1):
Increases Health by 6%
Stand Fast (1):
Increases blocking by 80.
Reflexes (1):
Reduces ranged damage taken by 10%.
The Soldiers Life (1):
Increases Health by 6%
Harvest Duties (1):
Increases collected resources by 20%.
Mustering (1):
Adds 4 more soldiers to unit.
Live Off The Land (1):
Decreases unit food consumption by 20%.
Mustering (1):
Adds 4 more soldiers to unit.
Harvest Duties (1):
Increases collected resources by 20%.
Tenacity (1):
Decreases total unit losses in the open world by 20%.
4
Tenant Farmers0RusticMelee Infantry
Feudal Labourers
Armour Penetration
[Peasants]
10PolearmFreeBadFairFairFairGoodDispersed3,56532405.5005.769210073700629657
5
Village Watchmen0RusticMelee Infantry
Feudal Labourers
[Peasants]
12PolearmFreeGoodGoodBadFairFairDispersed3,31430305.5006.0062800670005511249The Soldiers Life (1):
Increases Health by 3%
Cold Blood (1):
Increases Piercing Damage by 2%
Break Shield (1):
Increase Block Break by 100%
Mustering (1):
Adds 4 more soldiers to unit.
Force: (1):
Increases Armor Penetration by 5%
Assault Training: (1):
Increases minimum damage dealt by 5%
The Soldiers Life (1):
Increases Health by 3%
Mustering (1):
Adds 4 more soldiers to unit.
Assault Training: (1):
Increases minimum damage dealt by 5%
The Soldiers Life (1):
Increases Health by 3%
Toughen Up (1):
Increases piercing defence by 3%
Line (1):
Unlocks Line Formation.
Move as One (1):
Increases movement speed by 5%.
The Soldiers Life (1):
Increases Health by 3%
Mustering (1):
Adds 4 more soldiers to unit.
The Soldiers Life (1):
Increases Health by 3%
Harvest Duties (1):
Increases collected resources by 20%.
Open Ground (1):
Increases damage dealt in Field Battles by 10%.
Quick March (1):
Unlocks Sprint. Increases movement speed by 15% for 8 seconds.
Harvest Duties (1):
Increases collected resources by 20%.
Tenacity (1):
Decreases total unit losses in the open world by 20%.
Live Off The Land (1):
Decreases unit food consumption by 20%.
Kit Repair (1):
Reduces unit resupply cost by 50%.
6
Woodcutters0RusticMelee Infantry
Feudal Labourers
Armour Penetration
[Peasants]
12Axe & ShieldFreeBadGoodBadFairGreatDispersed3,64032405.5005.7609842600634697413272
7
Demesne Pikeman1FeudalMelee InfantryAnti-Cavalry12PolearmFree120 BronzeFairFairGoodFairFairDispersed
Schiltron
4,32736704.0005.04945008890023519887
8
Spear Militia1FeudalMelee Infantry
Heavy Shields
[Weak Spots]
14Shield & Spear500 Honor 140 BronzeBadGoodFairFairGoodLine5,174321004.0004.4869902184980025126690
9
Sword Militia1FeudalMelee InfantryAdaptable
[Peasants]
14Sword & Shield500 Honor 160 BronzeBadGoodFairFairGoodSprintDispersed4,41532856.5005.12076842809480255235104
10
Archer Militia1FeudalRanged Infantry
Numerous
[Cheap Weapons]
[Poor Shots]
12Bow500 Honor 160 BronzeBadFairGoodFairGoodDispersed
Wings
Horns
92128755.0609005.04714001,3510013510671
11
Black Dragon Archers1FeudalRanged Infantry
Own Supply Chain
Exemplar
Poison Arrows
20Bow
1,500 Sovereigns
or
250,000 Silver
PoorFairGreatFairFair
Attack Area
Poison Arrows
Dispersed
Wings
1,181321005.0801,2004.48775001,26000168136153Poison Arrows (1):
Unlocks Poison Arrows
Plague (3):
Each level increases poison arrows' damage by 10%.
Like Clockwork (3):
Each level increases rate of fire by 6%.
Difficult to Heal (3):
Every level increases poison arrow effect by 1 second.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Plague (3):
Each level increases poison arrows' damage by 10%.
Force: (3):
Each Level Increases Armor Penetration by 5%
12
Levy Bowmen2FeudalRanged Infantry[Cheap Weapons]13Bow500 Honor 160 BronzeBadFairFairFairGoodDispersed
Wings
1,11424805.0609004.32782001,3650018915287
13
Coutiliers2ChivalricCavalry
Long-distance Charge
Swift
15Lance2,000 Honor GreatGoodBadBadBadChargeDispersed
Line
5,999181307.5002.301,17676806383970194281293
14
Ironcap Bowriders2ChivalricCavalryLight Attack
Swift
14Bow2,000 Honor 1,100 Bronze
1,500 Bronze
(Jennet)
GreatGoodBadBadBadDispersed
V-Formation
3,857181057.5506002.301,07685801,2997250113137137
15
Ironcap Scout Cavalry2ChivalricCavalrySwift14Sword2,000 Honor GreatGoodBadGoodBadDispersed
Line
5,4631811510.0002.306601,19306068340163224104
16
Demesne Spearmen2ChivalricChivalric Units[Relentless]
[Weak Spot]
15Shield & Spear2,000 Honor BadGoodBadBadGreatAdvanceLine
Column
4,964361455.2005.041,02201577260033535898
17
Black Dragon Javelineers2ChivalricMelee Infantry
Own Supply Chain
Exemplar
Flying Shield
20Javelin
2,900 Sovereigns
or
400,000 Silver
FairGoodBadFairFairThrow JavelinColumn
Shield
5,072301155.50604.801,33804189690384193292203Throw Shield (1):
When attacking, the unit may throw their shields at the enemy.
The Soldiers Life (3):
Each level increases Health by 3%
Improved Supplies (3):
Each level increases ammo by 20%
Savage Throw (3):
Each level increases Flying Shield damage by 5%.
Sharp Javelin (3):
Each level increases javelin damage by 6%.
Bloodbath (3):
Each level increases slashing defence by 3%
Savage Throw (3):
Each level increases Flying Shield damage by 5%.
18
Demesne Javelineers2ChivalricMelee InfantryJavelineers15Javelin2,000 Honor BadFairFairFairGoodThrow JavelinDispersed4,563241106.50703.368500075300316260156
19
Ironcap Swordsmen2ChivalricMelee Infantry
Shock Troops
Assault Troops
15Sword & Shield2,000 Honor BadFairFairFairGoodChargeDispersed
Line
Column
4,760281155.5003.92095743609190301322120
20
Javelin Militia2ChivalricMelee Infantry
Melee Masters
[Heavy Javelins]
14Javelin2,000 Honor FairGoodBadFairFairFlaming ArrowsDispersed
Line
4,859281105.50563.929600079700295314140
21
Pike Militia2ChivalricMelee InfantryAdaptable
[Peasants]
14Polearm2,000 Honor 517 BronzeBadGoodFairFairGoodBraceDispersed
Line
5,198321105.5004.481,144009820029223698
22
Demesne Archers2ChivalricRanged InfantryCastle Archers14Bow2,000 Honor BadGoodBadFairGreatAttack AreaDispersed
Column
Wings
1,387281205.0601,0004.48843001,41200218202101
23
Demesne Crossbowmen2ChivalricRanged Infantry
[No Volleys]
[Mediocre Accuracy]
14Crossbow2,000 Honor BadFairFairFairGoodSuppressing Fire
Dispersed
Three Ranks
Block
1,012301405.0507004.201,214001,29300176276159
24
Ironcap Archers2ChivalricRanged InfantryAdaptable15Bow2,000 Honor BadFairFairFairGoodAttack AreaDispersed
Wings
Horns
1,096281355.0601,0004.48771001,4250017914292
25
Ironcap Arquebusiers2ChivalricRanged InfantryFirearms15Gun2,000 Honor 600 BronzeBadGoodFairFairGreatFocus Fire
Dispersed
Three Ranks
Horns
2,099241455.0606003.362,397002,23100311247179
26
Sea Stag Deathdealers2ChivalricRanged Infantry
Own Supply Chain
Exemplar
Firearms
[Mediocre Accuracy]
20Gun
2,900 Sovereigns
or
400,000 Silver
BadGoodFairFairGreatFocus FireDispersed
Three Ranks
1,514211005.0657002.942,570002,44900212277159Like Clockwork (1):
Increases rate of fire by 15%.
Force: (3):
Each Level Increases Armor Penetration by 5%
The Soldiers Life (3):
Each level increases Health by 3%
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Toughen Up (3):
Each Level Increases piercing defence by 3%
In the Blink of An Eye (3):
Each level increases critical value by 4%.
Sharp Shot (3):
Each level increases firing accuracy by 5%.
27
Rattan Pikemen2ChivalricRattan Army
Rattan Armour
Poisoned Weapons
14Polearm2,000 Honor PoorFairGreatFairFairDispersed5,099281155.5004.481,110009330058830170Move as One (1):
Increases movement speed by 5%.
Cold Blood (2):
Each level Increases Piercing Damage by 2%
The Soldiers Life (2):
Each level increases Health by 3%
Mustering (1):
Adds 2 more soldiers to unit.
Force: (2):
Each Level Increases Armor Penetration by 5%
Cold Blood (1):
Increases Piercing Damage by 4%
Move as One (1):
Increases movement speed by 5%.
Battle Technique (1):
Higher chance of inflicting bonus hits.
To the Bone (2):
Each level reduces damage taken from poison by 5%.
Marvellous Medicine (1):
Target may be slowed by attacks from this unit.
Underhandedness (1):
Target may take sustained poison damage.
To the Bone (1):
Reduces damage taken from poison by 5%.
Mustering (1):
Adds 2 more soldiers to unit.
To the Bone (1):
Reduces damage taken from poison by 5%.
Venomous Toxins (1):
Poison effects can stack up to 3 times.
28
Rattan Roundshields2ChivalricRattan ArmyRattan Armour15Sword & Shield2,000 Honor PoorFairGreatFairFairChargeDispersed4,921321305.5005.76087942801,001059835594The Soldiers Life (1):
Increases Health by 3%
Move as One (1):
Increases movement speed by 5%.
Hone (2):
Increases slashing armour penetration by 5%
War Machine (1):
Unlocks Column formation
Assault Training: (2):
Each level Increases minimum damage dealt by 10%
Fear Nothing (2):
Each level Increases charge damage by 10%.
Second Wind (2):
Each level reduces charge cooldown by 10 seconds
Fear Nothing (2):
Each level Increases charge damage by 10%.
In the Blink of An Eye (1):
Increases critical hit chance by 4%.
The Soldiers Life (1):
Increases Health by 3%
Toughen Up (2):
Each Level Increases piercing defence by 3%
Schiltron (1):
Unlocks Schiltron formation.
Bloodbath (1):
Increases slashing defence by 3%
Mustering (2):
Each Level Adds 4 more soldiers to unit.
Stand Fast (1):
Increases blocking by 40.
Reflexes (1):
Reduces ranged damage taken by 10%.
29
Khorchins3ChivalricSeason 2: Wrath of the Nomads
Plains Hunters
Light Attack
Season Two
18BowComplete 2x Tier-3 Unit Challenge Stages3,000 HorseGreatGoodBadBadBadeBodkin Arrows
Hunt
Dispersed4,121181708.0505002.021,1531,16401,3559220171229219Cold Blood (1):
Increases Piercing Damage by 2%
A Hundred Paces (2):
Each level increases weapons range by 8%.
Cold Blood (2):
Each level Increases Piercing Damage by 2%
Force: (3):
Each Level Increases Armor Penetration by 5%
Improved Supplies (2):
Each level increases ammo by 10%
Sharp Shot (3):
Each level increases firing accuracy by 10%.
In the Blink of An Eye (2):
Each level increases critical value by 4%.
Force: (1):
Increases Armor Penetration by 5%
Cold Blood (1):
Increases Piercing Damage by 6%
Cold Blood (1):
Increases Piercing Damage by 2%
Open Ground (2):
Each level increases damage dealt in Field Battles by 5%.
Live Off The Land (1):
Decreases unit food consumption by 20%.
The Soldiers Life (3):
Each level increases Health by 3%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Open Ground (1):
Increases damage dealt in Field Battles by 5%.
Move as One (1):
Increases movement speed by 5%.
30
Namkhan Archers3ChivalricSeason 2: Wrath of the Nomads
Barbed Arrowheads
Season Two
16BowComplete 2x Tier-3 Unit Challenge StagesGoodFairBadGoodBadAttack AreaDispersed
Block
1,815321805.0801,0004.481,082001,20300334288150Like Clockwork (1):
Increases rate of fire by 5%.
Force: (2):
Each Level Increases Armor Penetration by 5%
Impaler (1):
Increases bleed duration by 3.
A Hundred Paces (2):
Each level increases weapons range by 6%.
Like Clockwork (2):
Each level increases rate of fire by 10%.
Bloodsoaked (1):
Increases maximum stacks of Bleed damage by 5.
Improved Supplies (2):
Each level increases ammo by 10%
Impaler (1):
Increases bleed damage by 50 points.
Like Clockwork (1):
Increases rate of fire by 5%.
Open Ground (1):
Increases damage dealt in Field Battles by 5%.
The Soldiers Life (1):
Increases Health by 3%
Improved Supplies (1):
Increases ammo by 10%
Open Ground (1):
Increases damage dealt in Field Battles by 5%.
Kit Repair (1):
Reduces unit resupply cost by 10%.
Tenacity (1):
Decreases total unit losses in the open world by 10%.
31
Selemchid Cavalry3ChivalricSeason 2: Wrath of the NomadsSwift
Season Two
15Complete 2x Tier-3 Unit Challenge StagesFairGreatBadGoodPoorChargeDispersed
Serpent
Wedge
5,0801817010.0--2.029151,24608741,1780166275195Razor-Sharp (1):
Increases slashing damage by 2%
Fear Nothing (2):
Each level Increases charge damage by 7%.
Hone (3):
Each level Increases slashing armour penetration by 5%
Fear Nothing (2):
Each level Increases charge damage by 7%.
Second Wind (1):
Reduces charge cooldown by 3 seconds
Anti-Infantry (1):
Increases damage dealt to infantry by 10%.
Razor-Sharp (2):
Each level increases slashing damage by 2%
Second Wind (1):
Reduces charge cooldown by 3 seconds
Anti-Infantry (1):
Increases damage dealt to infantry by 15%.
Razor-Sharp (1):
Increases slashing damage by 2%
Move as One (1):
Increases movement speed by 5%.
Mustering (1):
Adds 2 more soldiers to unit.
The Soldiers Life (3):
Each level increases Health by 3%
Open Ground (3):
Each level increases damage dealt in Field Battles by 5%.
Tenacity (1):
Decreases total unit losses in the open world by 20%.
Live Off The Land (1):
Decreases unit food consumption by 20%.
Move as One (1):
Increases movement speed by 5%.
Mustering (1):
Increases damage dealt in Field Battles by 5%.
32
Squires3SilverChivalric Units
Melee Fighters
Assault Troops
18Sword & Shield7,500 Honor BadGoodBadBadGreatChargeDispersed5,761301705.5004.201,3109494591,1709720426479225Stand Fast (1):
Increases blocking by 40.
Reflexes (1):
Reduces ranged damage taken by 20%.
The Soldiers Life (3):
Each level increases Health by 3%
Stand Fast (2):
Each level increases blocking by 40.
Hone (2):
Each level Increases slashing armour penetration by 5%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Fear Nothing (2):
Each level Increases charge damage by 6%.
Second Wind (2):
Each level reduces charge cooldown by 6 seconds
Force: (1):
Increases Armor Penetration by 10%
Stand Fast (1):
Increases blocking by 40.
Second Wind (1):
Reduces charge cooldown by 6 seconds
The Soldiers Life (3):
Each level increases Health by 3%
Improved Stamina (1):
Increases charge duration by 2 seconds.
Fear Nothing (3):
Each level Increases charge damage by 6%.
Improved Stamina (1):
Increases charge duration by 2 seconds.
Second Wind (3):
Each level reduces charge cooldown by 3 seconds
Unwavering (3):
Each level increases post-charge damage by 8%.
Fear Nothing (1):
Increases charge damage by 12%.
33
Black Dragon Pikemen3SilverMelee Infantry
Own Supply Chain
Exemplar
Shock Troops
Melee Fighters
20Polearm
4,900 Sovereigns
or
700,000 Silver
BadFairFairFair GoodChargeDispersed
Line
Column
4,840281205.5003.921,3180097400202220134War Machine (1):
Unlocks Column formation
The Soldiers Life (3):
Each level increases Health by 3%
Charge (1):
Unlocks Charge
Fear Nothing (3):
Each level Increases charge damage by 10%.
Second Wind (2):
Each level reduces charge cooldown by 5 seconds
Bloodbath (3):
Each level increases slashing defence by 3%
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Fear Nothing (3):
Each level Increases charge damage by 10%.
34
Black Dragon Spearmen3SilverMelee Infantry
Own Supply Chain
Exemplar
Heavy Shields
Ring of Steel
20Shield & Spear
4,900 Sovereigns
or
700,000 Silver
BadGoodFairFairGoodAdvance
Heal
Schiltron
Line
Column
5,455321104.0004.487920059200302365182Unswerving (1):
Slowly recovers health.
Stand Fast (3):
Each level increases blocking by 40.
Schiltron (1):
Unlocks Schiltron formation.
Bloodbath (2):
Each level increases slashing defence by 3%
Immovable (3):
Increases Block recovery by 20%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Reflexes (3):
Each level reduces ranged damage taken by 10%.
The Soldiers Life (3):
Each level increases Health by 3%
35
Halberdiers3SilverMelee Infantry
Anti-Cavalry
Shield Breakers
18Polearm7,500 Honor BadFairGreatFairFairCharge
Brace
Dispersed
Phalanx
4,980281755.0003.921,5151,2123601,2201,408766352395135
36
Ironcap Spearmen3SilverMelee Infantry
Heavy Shields
Ring of Steel
[Weak Spot]
16Shield & Spear7,500 Honor BadGoodFairFairGoodAdvanceSchiltron
Column
6,310361754.0005.04798030069400433486194
37
Prefecture Guards3SilverMelee Infantry
Prefecture Drill
Assault Troops
18Sword & Shield7,500 Honor PoorGoodGoodFairGoodCharge
Prefecture Drill
Dispersed
Cover Commander
5,655281805.5003.9201,12836201,332316403398187
38
Prefecture Pikeman3SilverMelee Infantry
Shock Troops
Melee Fighters
16Polearm7,500 Honor BadFairFairFairGoodChargeDispersed
Line
5,370281855.5003.921,413001,06800334363134
39
Demesne Arbalists3SilverRanged Infantry
Sield Breakers
[No Volleys]
[Mediocre Accuracy]
16Gun7,500 Honor BadFairFairFairGoodSuppressing FireDispersed
Three Ranks
1,783261805.0506003.641,448001,36600288352327
40
Demesne Arquebusiers3SilverRanged Infantry
Firearms
[Mediocre Accuracy]
17Gun7,500 Honor BadGoodFairFairGreatDispersed
Wings
2,360212005.0607002.942,836002,58100321337309
41
Incendiary Archers3SilverRanged InfantryFlaming Arrows16Bow7,500 Honor 1,560 BronzeBadFairFairFairGood
Attack Area
Flaming Arrows
Dispersed
Wings
1,554241905.0801,2003.36927001,52200304272143Cold Blood (1):
Increases Piercing Damage by 2%
A Hundred Paces (2):
Each level increases weapons range by 3%.
Mustering (1):
Adds 4 more soldiers to unit.
Like Clockwork (2):
Each level increases rate of fire by 12%.
Force: (3):
Each Level Increases Armor Penetration by 5%
Burn Them All (2):
Each level increases fire arrows' fire damage by 100 points.
Improved Supplies (2):
Each level increases ammo by 10%
Like Clockwork (1):
Increases rate of fire by 12%.
Cold Blood (1):
Increases Piercing Damage by 6%
Cold Blood (1):
Increases Piercing Damage by 2%
Garrison (1):
Increases damage dealt whilst in Siege Battles by 10%.
The Soldiers Life (2):
Each level increases Health by 3%
Improved Supplies (2):
Each level increases ammo by 10%
Garrison (1):
Increases damage dealt whilst in Siege Battles by 10%.
Kit Repair (1):
Reduces unit resupply cost by 10%.
Tenacity (1):
Reduces permanent losses in the open world by 10%.
42
Prefecture Archers3SilverRanged InfantryFast Firing16Bow7,500 Honor BadFairFairFairGoodAttack Area
Arrow Rain
Dispersed
Wings
1,635281855.0801,2003.92886001,45200351232153
43
Vanguard Archers3SilverRanged InfantryGuerrillas18Bow7,500 Honor BadGoodFairGoodFair
Move & Fire
Attack Area
Dispersed
Wings
1,552301606.0801,1004.20983001,67000314258124
44
Rattan Marksmen3SilverRattan Army
Rattan Armour
Repeating Crossbow
16Crossbow7,500 Honor 2,500 BronzePoorFairGreatFairFairSuppressing FireDispersed
Three Ranks
1,066281805.0601,4003.92742001,10500613462128Improved Supplies (1):
Increases ammo by 10%
Cold Blood (2):
Each level Increases Piercing Damage by 2%
Like Clockwork (1):
Increases rate of fire by 20%.
Assault Training: (2):
Each level Increases minimum damage dealt by 10%
Force: (3):
Each Level Increases Armor Penetration by 5%
A Hundred Paces (3):
Each level increases weapons range by 9%.
Assault Training: (2):
Each level Increases minimum damage dealt by 10%
Hailstorm (1):
Adds 1 crossbow bolt per volley.
Lasting Legacy (1):
May fire poison-tipped bolts.
Improved Supplies (1):
Increases ammo by 10%
Cold Blood (2):
Each level Increases Piercing Damage by 2%
Like Clockwork (1):
Increases rate of fire by 20%.
Assault Training: (2):
Each level Increases minimum damage dealt by 10%
Force: (3):
Each Level Increases Armor Penetration by 5%
A Hundred Paces (3):
Each level increases weapons range by 9%.
Assault Training: (2):
Each level Increases minimum damage dealt by 10%
Vital Sparks (1):
May fire flaming bolts.
45
Rattan Vipers3SilverRattan Army
Rattan Armour
Poisoned Weapons
16Bow7,500 Honor 1,440 BronzePoorFairGreatFairFairFocus FireDispersed
Wings
1,559321955.0801,0004.48828001,17100531332103Move as One (1):
Increases movement speed by 5%.
Improved Supplies (1):
Increases ammo by 10%
Cold Blood (3):
Each level Increases Piercing Damage by 2%
A Hundred Paces (1):
Increases weapons range by 10 metres.
Force: (3):
Each Level Increases Armor Penetration by 5%
Like Clockwork (1):
Increases rate of fire by 18%.
Move as One (1):
Increases movement speed by 5%.
Battle Technique (1):
Higher chance of inflicting bonus hits.
To the Bone (2):
Each level reduces damage taken from poison by 5%.
Underhandedness (1):
Target may take sustained poison damage.
Marvellous Medicine (1):
Target may be slowed by attacks from this unit.
To the Bone (2):
Each level reduces damage taken from poison by 5%.
Mustering (1):
Adds 4 more soldiers to unit.
Venomous Toxins (1):
Poison effects can stack up to 5 times.
46
Khevtuul Cavalry4SilverSeason 2: Wrath of the Nomads
Bows & Blades
Season Two
18Bow & BladeComplete 4x Tier-4 Unit Challenge StagesGreatGoodBadBadBadArrow Rain
Charge
Dispersed
Wedge
5,6031624510.04501.791,1561,3721,2811,3291,226862250382371Force: (1):
Increases Armor Penetration by 2%
Cold Blood (3):
Each level Increases Piercing Damage by 2%
A Hundred Paces (2):
Each level increases weapons range by 8%.
Hasten (1):
Increases melee attack speed by 12%
Sharp Shot (2):
Each level increases firing accuracy by 10%.
Improved Supplies (2):
Each level increases ammo by 10%
Second Wind (1):
Reduces charge cooldown by 4 seconds
Second Wind (1):
Reduces charge cooldown by 7 seconds
Anti-Infantry (1):
Increases damage dealt to infantry by 10%.
Force: (1):
Increases Armor Penetration by 5%
The Soldiers Life (2):
Each level increases Health by 3%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Bloodbath (3):
Each level increases slashing defence by 3%
Reflexes (1):
Reduces ranged damage taken by 10%.
Razor-Sharp (3):
Each level increases slashing damage by 2%
Second Wind (1):
Reduces charge cooldown by 2 seconds
Fear Nothing (2):
Each level Increases charge damage by 15%.
Second Wind (1):
Reduces charge cooldown by 5 seconds
47
Tseregs4SilverSeason 2: Wrath of the Nomads
Warhammers
Layered Armour
Season Two
20Complete 4x Tier-4 Unit Challenge StagesGoodFairBadGoodBadShield RushDispersed
Column
6,425282405.5003.921,24201,23789101,345412476310Butcher's Bill (1):
Increases blunt damage by 2%.
Heavy Hammer (1):
Increases chance to bypass enemy shields when attacking.
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Breakthrough (2):
Each level increases blocking break by 30%.
Heavy Hammer (1):
Increases chance to bypass enemy shields when attacking.
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Heavy Hammer (1):
Increases chance to bypass enemy shields when attacking.
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Move as One (3):
Each level increases movement speed by 5%.
Rockfall (1):
May knock down enemy units during melee.
Butcher's Bill (1):
Increases blunt damage by 2%.
Heavy Hammer (1):
Increases chance to bypass enemy shields when attacking.
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Breakthrough (2):
Each level increases blocking break by 30%.
Heavy Hammer (1):
Increases chance to bypass enemy shields when attacking.
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Heavy Hammer (1):
Increases chance to bypass enemy shields when attacking.
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Move as One (3):
Each level increases movement speed by 5%.
Wolf Pack (1):
May cause bleed damage.
Butcher's Bill (1):
Increases blunt damage by 2%.
Open Ground (2):
Each level increases damage dealt in Field Battles by 5%.
The Soldiers Life (2):
Each level increases Health by 3%
Bloodbath (2):
Each level increases slashing defence by 5%
Stand Fast (1):
Increases blocking by 40.
Toughen Up (3):
Each Level Increases piercing defence by 3%
Live Off The Land (2):
Each Level increases health by 3%.
Tenacity (1):
Decreases total unit losses in the open world by 20%.
Reflexes (1):
Reduces ranged damage taken by 10%.
48
Dagger-Axe Lancers4HeroicCavalry
Melee Cavalry
Sprinters
Archer's Foe
20Lance15,000 HonorGreatGoodBadBadBadChargeDispersed
Line
Wedge
6,824182707.5002.021,3781,07408126440409451221
49
Prefecture Heavy Cavalry4HeroicCavalryRegroup & Retry
Fireproof
18Sword15,000 HonorGreatGoodBadGoodBadChargeDispersed
Line
Wedge
6,3741626010.0001.791,4041,48206181,1360295369144
50
Yeomen4HeroicCavalry
Long-distance Charge
Heavy Armour
18Lance15,000 HonorGreatGoodBadBadBadChargeDispersed
Line
Wedge
7,128182507.50021,5481,15609755410351437354
51
Men-at-Arms4HeroicChivalric Units
Heavy Armour
Melee Masters
Assault Troops
Fireproof
20Sword & Shield15,000 HonorBadGoodBadBadGreatCharge
Cover
Dispersed6,085282405.5005.041,5219054861,2091,026684705598329
52
Spear Sergeants4HeroicChivalric Units
Staunch Defenders
Heavy Armour
Relentless
Fireproof
18Shield & Spear15,000 Honor3,967 BronzeBadGoodBadBadGreatAdvanceSchiltron
Line
Column
6,659322705.2005.121,33604239780325662539420The Soldiers Life (1):
Increases Health by 3%
Immovable (1):
Increases Block recovery by 20%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Stand Fast (3):
Each level increases blocking by 40.
Bloodbath (3):
Each level increases slashing defence by 3%
Iron Will (2):
Each level reduces damage when armour piered by 5%.
Rearguard (2):
Each level reduces damage taken from rear attacks by 5%
The Soldiers Life (1):
Increases Health by 3%
Recklessness (1):
Decreases health by 5%
Increases damage by 10%.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Complementary Training (3):
Each level increases damage dealt by 10%.
Anti-Cavalry (1):
Increases damage dealt to cavalry by 15%.
Cold Blood (3):
Each level Increases Piercing Damage by 8%
Heavy Spears (1):
Blocking may stun enemy cavalry.
53
Halberdier Sergeants4HeroicMelee Infantry
Anti-Cavalry
Shield Breakers
Heavy Armour
Fireproof
20Polearm15,000 Honor3,672 BronzeBadFairGreatFairFairCharge
Brace
Dispersed
Schiltron
Phalanx
5,861242305.0004.801,6881,4403871,3261,620858521465307Hone (1):
Increases slashing armour penetration by 5%
Breakthrough (2):
Each level increases blocking break by 30%.
Fear Nothing (2):
Each level Increases charge damage by 7%.
Unwavering (1):
Increases post-charge damage by 8%.
Enthusiastic (1):
Increases armour penetration after charging by 8%.
In the Blink of An Eye (3):
Each level increases critical value by 4%.
Heavy Charge (1):
Attacking has a chance to knock down the enemy.
Strike Power (1):
Increases the number of enemies each soldier can attack with a single strike by 1.
Thick Armour (1):
Increases all defences by 15%.
Hone (1):
Increases slashing armour penetration by 5%
Cold Blood (3):
Each level Increases Piercing Damage by 5%
In the Blink of An Eye (2):
Each level increases critical value by 4%.
Spear Array (3):
Each level increases armour penetration while bracing by 5%.
Cold Blood (2):
Each level Increases Piercing Damage by 2%
Heavy Spears (1):
Blocking may stuns the target.
Move as One (1):
Increases movement speed by 5%.
Long Reach (1):
Bracing increases the number of enemies each soldier can attack with a single strike by 1.
54
Imperial Javelineers4HeroicMelee Infantry
Melee Masters
Fireproof
[Heavy Javelins]
19Javelin15,000 HonorFairGoodBadFairFair
Throw Javelin
Marksmen
Column
Shield
6,061302405.50604.801,6159594871,123999437605468255
55
Imperial Pike Guards4HeroicMelee Infantry
Relentless
Anti-Cavalry
Heavy Armour
Fireproof
[Sluggish]
18Polearm15,000 HonorPoorGoodFairBadGreatBrace
Advance
Dispersed
Schiltron
Line
6,418282404.0004.481,431001,0170688596490288
56
Imperial Spear Guards4HeroicMelee Infantry
Heavy Shields
Heavy Armour
Fireproof
Sluggish
18Shield & Spear15,000 Honor2,932 BronzePoorGoodFairBadGreatAdvance
Cover
Schiltron
Line
Column
6,856322554.0005.1297304239430325673584324
57
Javelin Sergeants4HeroicMelee InfantryJavelineers
Fireproof
18Javelin15,000 HonorBadFairFairFairGood
Throw Javelin
Marksmen
Dispersed
Line
Column
6,165242305.00964.801,51505391,0390416557404276
58
Palace Guards4HeroicMelee Infantry
Staunch Defenders
Heavy Armour
Fireproof
18Sword & Shield15,000 HonorPoorGoodFairBadGreatChargeSchiltron
Block
6,179282354.0003.9201,41646201,215383582498287
59
Imperial Archers4HeroicRanged Infantry
Sharpshooters
Bodkin Arrows
18Bow15,000 HonorBadFairFairFairGood
Attack Area
Bodkin Arrows
Dispersed
Wings
1,764282605.0801,1003.921,223001,60300343276189
60
Imperial Arquebusiers4HeroicRanged Infantry
Firearms
Fire By Ranks
[Poor Shots]
18Gun15,000 HonorBadGoodFair FairGreatFocus Fire
Volley Fire
Dispersed
Three Ranks
2,507242705.0608003.362,678002,71200341317209
61
Kriegsrat Fusiliers4HeroicRanged Infantry
Firearms
Melee Fighters
Fireproof
19Gun15,000 Honor4,363 BronzeBadGoodFairFairGreatFocus FireDispersed
Three Ranks
3,975182655.0604502.522,613002,63700401485343
62
Vassal Longbowmen4HeroicRanged Infantry
Shield Breakers
Long-Ranged
20Bow15,000 Honor2,578 BronzeBadFairFairFairGoodOverwatch
Cover
Dispersed
Wings
1,855242505.0901,1003.361,180001,69200390372239
63
Kheshigs5HeroicSeason 2: Wrath of the Nomads
Relentless Raid
Season Two
30Complete 9x Tier-5 Unit Challenge StagesFairGreatBadGoodPoorHeroic ChargeDispersed
Wedge
Serpent
8,575183509.5--1.7301,87293601,283707395509344Second Wind (1):
Reduces charge cooldown by 3 seconds
Second Wind (1):
Reduces charge cooldown by 2 seconds
Razor-Sharp (3):
Each level increases slashing damage by 2%
Hone (3):
Each level Increases slashing armour penetration by 5%
Anti-Infantry (1):
Increases damage dealt to infantry by 5%.
Fear Nothing (3):
Each level Increases charge damage by 7%.
Second Wind (3):
Each level reduces charge cooldown by 2 seconds
Resilient (2):
Each level reduces ranged damage taken while charging by 5%
Blade Edge (2):
Each level increases damage dealt when using saber chop attacks by 10%.
Anti-Infantry (1):
Increases damage dealt to infantry by 15%.
Second Wind (1):
Reduces charge cooldown by 3 seconds
Reflexes (2):
Each level reduces ranged damage taken by 5%.
Cold Blood (3):
Each level Increases slashing defence by 3%
Razor-Sharp (3):
Each level Increases piercing defence by 3%
The Soldiers Life (2):
Each level increases Health by 3%
Anti-Cavalry (3):
Each level increases damage dealt to cavalry by 10%.
Open Ground (3):
Each level increases damage dealt in Field Battles by 5%.
Toughen Up (3):
Each Level Increases piercing defence by 3%
Heavy Rope (1):
Increases all defenses by 6%
Bolas can knock units down.
64
Cataphract Lancers5GoldenCavalry
Shielded
Long-distance Charge
Heavy Armour
Fireproof
30Lance25,000 Honor GreatGoodBadBadBadChargeDispersed
Line
Wedge
7,580213507.5002.021,6381,21009604150418572304Fear Nothing (1):
Increases charge damage by 10%.
Second Wind (1):
Reduces charge cooldown by 6 seconds
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Charge (1):
Unlocks Charge
In the Blink of An Eye (2):
Each level increases critical value by 4%.
Improved Stamina (2):
Each level increases charge duration by 3 seconds.
Sweeping Strike (1):
Increases the number of enemies each soldier can attack with a single strike by 1.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Fear Nothing (2):
Each level Increases charge damage by 15%.
Thick Armour (1):
Increases all defences by 20%.
Fear Nothing (1):
Increases charge damage by 10%.
Second Wind (1):
Reduces charge cooldown by 6 seconds
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Charge (1):
Unlocks Charge
In the Blink of An Eye (2):
Each level increases critical value by 4%.
Fear Nothing (1):
Increases charge damage by 15%.
Force: (3):
Each Level Increases Armor Penetration by 5%
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Second Wind (1):
Reduces charge cooldown by 6 seconds
Fear Nothing (1):
Increases charge damage by 10%.
Reflexes (1):
Reduces ranged damage taken by 10%.
Toughen Up (3):
Each Level Increases piercing defence by 3%
Reflexes (3):
Each level reduces ranged damage taken by 5%.
Hardness (1):
Cannot be stunned by ordinary attacks.
Bloodbath (3):
Each level increases slashing defence by 3%
Toughen Up (3):
Each Level Increases piercing defence by 3%
The Soldiers Life (2):
Each level increases Health by 3%
Resilient (1):
Damage taken from ranged units is greatly reduced while charging.
Unswerving (1):
Increases blunt defence by 12%.
65
Fire Lance Cavalry5GoldenCavalry
Fire Lancers
Bashers
Heavy Armor
Fireproof
30Lance25,000 Honor GreatGoodBadBadBadChargeDispersed
Wedge
Hawk
8,629163507.5001.542,73001,5541,7153321,184452577422Butcher's Bill (1):
Increases blunt damage by 2%.
Anti-Infantry (1):
Increases damage dealt to infantry by 10%.
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Melee Attack (3):
Each level increases hero melee damage by 5%.
Strong Strikes (2):
Increases Attack Strength by 15 and may stun enemy soldiers.
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Knock Down (1):
May knock down enemies during melee.
Thick Armour (3):
Each level increases all defences by 2%.
Repetition (2):
Each level Increases attack speed by 6%
Sideways Sweep (1):
Increases the number of enemies
Butcher's Bill (1):
Increases blunt damage by 8%.
Butcher's Bill (1):
Increases blunt damage by 2%.
Anti-Cavalry (1):
Increases damage dealt to cavalry by 10%.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Ranged Attack (3):
Each level increases ranged hero damage by 10%.
In the Blink of An Eye (2):
Each level increases critical value by 4%.
Heavy Bullets (1):
Unit's ranged weapons becomes more likely to break through enemy Blocks.
Like Clockwork (3):
Each level increases rate of fire by 6%.
A Hundred Paces (2):
Each level increases weapons range by 4%.
Heavy Bullets (1):
Unit's ranged weapons becomes more likely to break through enemy Blocks.
Force: (1):
Increases Armor Penetration by 10%
66
Winged Hussars5GoldenCavalry
War Lances
Melee Cavalry
Swift
Fireproof
30Lance25,000 Honor FairGreatBadGoodPoorChargeDispersed
Line
7,214183507.5001.731,7291,52807909460431568431Cold Blood (1):
Increases Piercing Damage by 2%
Fear Nothing (1):
Increases charge damage by 10%.
Force: (3):
Each Level Increases Armor Penetration by 5%
Fear Nothing (3):
Each level Increases charge damage by 10%.
Improved Stamina (2):
Each level increases charge duration by 2 seconds.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Rapid Strike (1):
Charges can no longer be interrupted.
Second Wind (3):
Each level reduces charge cooldown by 3 seconds
Thick Armour (3):
Each level increases all defences by 2%.
Soaring Wing (1):
Charge damage is increased.
Cold Blood (1):
Increases Piercing Damage by 2%
The Soldiers Life (2):
Each level increases Health by 3%
Thick Armour (3):
Each level increases all defences by 2%.
Razor-Sharp (3):
Each level increases slashing damage by 2%
Reflexes (1):
Reduces ranged damage taken by 10%.
Hone (3):
Each level Increases slashing armour penetration by 5%
Move as One (2):
Each level increases movement speed by 5%.
Razor-Sharp (3):
Each level increases slashing damage by 5%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Close Quarters (1):
Reduces melee damage taken by 10%.
Spear Parry(1):
Increases damage dealt to pikeman by 15%.
67
Monastic Knights5GoldenChivalric Units
Long-distance Charge
Fireproof
[Sluggish]
30Lance25,000 Honor FairGreatBadGoodPoorChargeDispersed
Line
Wedge
7,720163506.5001.541,6741,27409074150620620609Cold Blood (1):
Increases Piercing Damage by 2%
Force: (3):
Each Level Increases Armor Penetration by 5%
Thick Armour (3):
Each level increases all defences by 2%.
Fear Nothing (2):
Each level Increases charge damage by 7%.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Fear Nothing (3):
Each level Increases charge damage by 10%.
Second Wind (2):
Each level reduces charge cooldown by 3 seconds
Fear Nothing (1):
Increases charge damage by 15%.
Cold Blood (1):
Increases Piercing Damage by 2%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Thick Armour (3):
Each level increases all defences by 2%.
Reflexes (1):
Reduces ranged damage taken by 10%.
Bloodbath (3):
Each level increases slashing defence by 3%
Close Quarters (1):
Reduces melee damage taken by 10%.
The Soldiers Life (3):
Each level increases Health by 3%
Unswerving (1):
Increases blunt defence by 12%.
68
Iron Reapers5GoldenMelee Infantry
Dual Wielders
Bashers
Fireproof
[Sluggish]
[Very Heavy Armour]
30Sword & Flail25,000 Honor GoodGoodFairPoorGoodShockDispersed
Line
Column
6,654163504.0--1.921,6201,4431,2811,4661,4081,6081,1881,068878Razor-Sharp (1):
Increases slashing damage by 2%
In the Blink of An Eye (3):
Each level increases critical value by 4%.
Thick Armour (3):
Each level increases all defences by 2%.
Razor-Sharp (2):
Each level increases slashing damage by 2%
Reflexes (3):
Each level reduces ranged damage taken by 5%.
Repetition (2):
Each level Increases attack speed by 12%
Hone (1):
Increases slashing armour penetration by 5%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Anti-Infantry (1):
Increases damage dealt to infantry by 15%.
Razor-Sharp (1):
Increases slashing damage by 2%
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Strong Strikes (1):
Attacks stun enemy heroes.
Razor-Sharp (3):
Each level increases slashing damage by 2%
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Knock Down (1):
Attacking with the flail can knock down the enemy
Repetition (2):
Each level Increases attack speed by 12%
Sweeping Strike (1):
Increases the number of enemies each soldier can attack with a single strike by 1.
Antiheroism (2):
Each level increases hero damage by 5%.
Butcher's Bill (1):
Increases blunt damage by 8%.
Razor-Sharp (1):
Increases slashing damage by 2%
The Soldiers Life (3):
Each level increases Health by 3%
Unwavering (3):
Each level reduces damage taken by 3%.
Rudimentary Medicine (1):
Slowly recovers health automatically.
Thick Armour (3):
Each level increases all defences by 2%.
Rearguard (2):
Each level reduces damage taken from rear attacks by 6%
Steady Feet (2):
Each level increases movement speed by 5%.
Each level reduces damage taken from rear attacks by 9%.
Elite Soldier (2):
Each level decreases damage from enemy heroes by 5%.
Resourceful (1):
Reduces resupply cost by 5%.
69
Tercio Arquebusiers5GoldenRanged Infantry
Melee Fighters
Heavy Recoil
Startle the Horses
Fireproof
30Gun25,000 Honor BadGoodFairBadGreatFocus Fire
Dispersed
Three Ranks
Horns
5,966183505.0609002.163,2501,95002,0171,7020591577203Cold Blood (1):
Increases Piercing Damage by 2%
Use Oilcloth (1):
Reduces rain debuffs by 50%.
Force: (3):
Each Level Increases Armor Penetration by 5%
Thick Armour (3):
Each level increases all defences by 2%.
Sharp Shot (2):
Each level increases firing accuracy by 10%.
Cold Blood (3):
Each level Increases Piercing Damage by 3%
Like Clockwork (3):
Each level increases rate of fire by 6%.
Large Bullets (1):
Bullets can break enemy's Blocking status.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Reflexes (3):
Each level reduces ranged damage taken by 5%.
Like Clockwork (1):
Increases rate of fire by 12%.
Cold Blood (1):
Increases Piercing Damage by 2%
The Soldiers Life (2):
Each level increases Health by 3%
Thick Armour (3):
Each level increases all defences by 2%.
Heavy Stab (3):
Each level increases melee piercing damage by 8%.
Break Shield (1):
Increases the unit's chance to break enemy Block.
Close Quarters (3):
Each level reduces incoming melee damage by 5%.
Repetition (2):
Each level Increases attack speed by 12%
In the Blink of An Eye (2):
Each level increases critical value by 4%.
To The Point (3):
Each level increases melee piercing damage by 8%.
Repetition (3):
Each level Increases attack speed by 12%
Effortless (1):
Reduces melee damage taken by 10%.
70
Rattan Rangers5GoldenRattan Army
Rattan Armour
Repeating Crossbow
30Crossbow25,000 Honor 7,072 Bronze
5,000 Bronze (Rouncey)
FairGoodGoodGoodBad
Dispersed
Wedge
V-Formation
5,4752135010.0507502.028741,20801,0911,043058540686Cold Blood (1):
Increases Piercing Damage by 2%
Like Clockwork (2):
Each level increases rate of fire by 6%.
Cold Blood (2):
Each level Increases Piercing Damage by 2%
Improved Supplies (2):
Each level increases ammo by 10%
A Hundred Paces (2):
Each level increases weapons range by 8%.
Force: (3):
Each Level Increases Armor Penetration by 5%
Preparation (1):
Increases crossbow arrows fired each round by 1.
Reflexes (1):
Reduces ranged damage taken by 20%.
Cold Blood (1):
Increases Piercing Damage by 2%
Reflexes (1):
Reduces ranged damage taken by 10%.
The Soldiers Life (2):
Each level increases Health by 3%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Charge (1):
Unlocks Charge
Bloodbath (3):
Each level increases slashing defence by 3%
Fear Nothing (2):
Each level Increases charge damage by 10%.
Razor-Sharp (3):
Each level increases slashing damage by 2%
Second Wind (1):
Each level reduces charge cooldown by 9 seconds
71
Martellatori0RusticSeason III:
Soldiers of Fortune
Own Supply Chain
Exemplar
Engineers
Peasants
Shieldfighters
13HammerBadGoodBadFairGreatDispersed3,78732305.5008.6400631006717210170Missing Edge (1):
Increases blunt armour penetration by 5%.
Assault Training: (2):
Each level Increases minimum damage dealt by 10%
Mustering (1):
Adds 2 more soldiers to unit.
Breakthrough (3):
Each level increases blocking break by 30%.
Move as One (1):
Increases movement speed by 0.5%.
The Soldiers Life (2):
Each level increases Health by 3%
Mustering (1):
Adds 2 more soldiers to unit.
Total Repair (1):
Unit takes 10% less damage while pushing a siege engine.
72
Condottieri Guards3SilverSeason III:
Soldiers of Fortune
Soldiers of Fortune
Shield Bashers
Shieldfighters
18Sword & Shield880 BronzeBadGoodBadBadGreatShield Rush
Dispersed
Condottieri Square
5,655301755.5004.2001,06091801,413673368441220Hone (1):
Increases slashing armour penetration by 5%
Razor-Sharp (3):
Each level increases slashing damage by 2%
Move as One (1):
Increases movement speed by 5%.
In the Blink of An Eye (2):
Each level increases critical value by 4%.
Slamming (1):
Increases Shock Attack's damage by 10%.
Soaring (3):
Each level increases Shock Attack's duration by 1 second.
Hone (3):
Each level Increases slashing armour penetration by 5%
Slamming (2):
Each level increases Shock Attack's damage by 10%.
Impertinence (1):
Reduces Shock Attack's cooldown by 5 seconds.
Hone (1):
Increases slashing armour penetration by 5%
Razor-Sharp (3):
Each level increases slashing damage by 2%
Stand Fast (1):
Reduces charge cooldown by 3 seconds.
Bloodbath (3):
Each level increases slashing defence by 3%
The Soldier's Life (1):
Increases health by 5%.
Stand Fast (2):
Each level increases blocking by 80.
Toughen Up (3):
Each Level Increases piercing defence by 3%
The Soldier's Life (2):
Each level increases health by 5%.
Arrow Dodging (1):
Reduces ranged damage taken by 20%.
73
Fortebraccio Pikemen4HeroicSeason III:
Soldiers of Fortune
Soldiers of Fortune
Sicanian Pikes
Fireproof
Encumbered
18PolearmBadGoodFairFairGoodBrace WeaponsDispersed
Line
Block
4,895322353.8004.481,850001,02600391498307Cold Blood (1):
Increases Piercing Damage by 5%
In the Blink of An Eye (3):
Each level increases critical value by 4%.
Resistance (1):
Increases braced weapon armour penetration by 10%.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Cold Blood (3):
Each level increases damage while bracing by 3%.
Resistance (1):
Increases braced weapon armour penetration by 5%.
Spear Array (2):
Each level increases armour penetration while bracing by 5%.
Long Reach (1):
Increases the number of enemies each soldier can attack with a single strike by 1.
Cold Blood (1):
Increases Piercing Damage by 5%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Reflexes (1):
Reduces ranged damage taken by 5%.
Bloodbath (3):
Each level increases slashing defence by 2%
Resilient (2):
Each level reduces damage taken from enemy cavalry by 5%.
Move as One (1):
Increases movement speed by 10%.
Resilient (2):
Each level reduces damage taken from enemy cavalry by 5%.
The Soldiers Life (3):
Each level increases Health by 3%
Thick Armour (1):
Increases all defences by 20%.
74
Pavise Crossbowmen5GoldenSeason III:
Soldiers of Fortune
Soldiers of Fortune
Shield Bearers
Penetrating Shots
Fireproof
18CrossbowBadFairGreatBadGood
Direct Fire
Toggle Shields
Baton Bolts
Dispersed
Shield Wall
3,785223403.5701,0002.642,44201,6322,37901,486463514283Force: (1):
Increases Armor Penetration by 5%
A Hundred Paces (2):
Each level increases weapons range by 5 metres.
In the Blink of An Eye (3):
Each level increases critical value by 4%.
Anti-Cavalry (3):
Each level increases damage dealt to cavalry by 10%.
Acuity (1):
Increases the armour penetration effect of Baton Bolts by 10%.
Cold Blood (3):
Each level Increases Piercing Damage by 2%
Honesty (1):
Reduces the cooldown of Baton Bolts by 5 seconds.
Force: (3):
Each Level Increases Armor Penetration by 3%
Like Clockwork (2):
Each level increases rate of fire by 5%.
Force: (3):
Each Level Increases Armor Penetration by 3%
Restraint (1):
Baton Bolts now have a 20% chance to stun enemy units.
Force: (1):
Increases Armor Penetration by 5%
The Soldiers Life (3):
Each level increases Health by 3%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Improved Supplies (3):
Each level increases ammo by 10%
Bloodbath (3):
Each level increases slashing defence by 3%
Close Quarters (2):
Each level reduces incoming melee damage by 5%.
Unswerving (3):
Each level increases blunt defense by 3%.
Reflexes (2):
Each level reduces ranged damage taken by 5%.
The Soldiers Life (3):
Each level increases Health by 3%
Move as One (1):
Increases movement speed by 10%.
Nerves of Steel (1):
Firing inflicts 100 Block break.
75
Falconetti Gunners5GoldenSeason III:
Soldiers of Fortune
Soldiers of Fortune
Light Artillery
Encumbered
Gunnery Officer
18ArtilleryBadGoodFairFairGreatDirected Fire
Stored Energy Awaiting Release
Dispersed
Line
6,066103403.51201440.02004,392003,600401412343Butcher's Bill (1):
Increases blunt damage by 5%.
A Hundred Paces (2):
Each level increases weapons range by 5 metres.
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Sharp Shot (3):
Each level increases firing accuracy by 4%.
Like Clockwork (1):
Increases rate of fire by 5%.
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Missing Edge (3):
Each level increases blunt armour penetration by 5%.
Razor-Sharp (2):
Each level increases slashing damage by 4%
Butcher's Bill (3):
Each Level Increases blunt damage by 2%.
Sharp Shot (3):
Each level increases firing accuracy by 4%.
Explosive Gallop (1):
Improves reloading time by 10%.
Butcher's Bill (1):
Increases blunt damage by 5%.
The Soldiers Life (2):
Each level increases Health by 3%
Toughen Up (3):
Each Level Increases piercing defence by 3%
Move as One (3):
Each level increases movement speed by 10%.
Bloodbath (3):
Each level increases slashing defence by 3%
Improved Supplies (2):
Each level increases ammo by 5%
Reflexes (3):
Each level reduces ranged damage taken by 5%.
The Soldiers Life (3):
Each level increases Health by 3%
Improved Supplies (2):
Each level increases ammo by 5%
Mustering (1):
Adds 2 more soldiers to unit.
76
Green = Verified on Current Build
Yellow - Base Stats have been Verified
Red = Needs Verification
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