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The ThingDefault stateTransient stateHover stateActive stateActive-proximity stateConfirmationPost-active stateDisabled
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Item, object, eventSelected, resting, inactive
Selected but not necessarily active
Proximity, nearby, inside objectSelected, movingNear insertion pointReleased, inserted, clickedSoon after releaseNot available
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What will be acted onNothing’s happeningObject is being performed onWhat could happenWhat is happeningWhat is about to be doneWhat just happenedWhat happenedCould happen, but not now
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A golf ball– Regular color & texture
– No haptics
– No sound
- Highlighted, semitransparent, tied to controller
- Slight haptic buzz
- No sound
As controller gets close to pick it up

- Starts to glow blue
- Slight vibration
- No sound

As golf club gets close to it
– Starts to glow
– No vibration
– Wooshing sound
When selected/held/
– Has blue outline
– Slight vibration
– No sound

When being touched by golf club
– Has blue outline
– Haptic 'pop'
– 'Hit' sound
When close to the hole

– Outline glows green
- Slight vibration (stronger nearer to hole)
– Rustling sound
Ball enters hole
– Outline disappears
– Haptic 'pop'
– Celebratory noise
Ball is dropped
– Outline fades
– Haptics fade out (if applicable)
– Drop sound or release click
– Greyed & 25% transparency
– Haptic buzz if user gets close
– 'Doink' error noise if user tries to pick up
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