Yotam Haimberg - Design Toolbox
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Total Entries: 599
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TitlePlatformReleasedPlayedAgeExperience / NotesNotable Mechanic (TBD)
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LEGOMake Believe194019945
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SnakeArcade197019945
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CootieBoard Game197319945
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Super Mario Bros.NES198519945
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100 yard dashSport19945
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BattleshipBoard Game19945
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"Yogurt Fruit Guessing" / "What Was That?"Guessing Game19945This is a guessing game that my mother made up to encourage me to eat fruit, even though I wasn't a picky eater growing up. She noticed that I loved yogurt as a child so she cut up fruit and covered it with yogurt. After each spoonful, she would ask me "What was that?" in Hebrew and I would respond with whatever fruit I had just eaten. As a young child, the simple mystery was thrilling and I felt very knowledgeable when I could correctly identify the fruit.
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Simon SaysPlayground19945
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SoccerSport19945
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The bench gameMake Believe; Searching Game19945When I was very young and on vacation with my parents and grandparents, I had much more energy than they had. Occasionally when we would pass a bench, my grandfather sat down and beckoned me over. He would lift me onto his knee and bounce me up and down singing to me, "Yotami, Yotami, Yotami, ve'Yotami" which is my grandfather's nickname for me ("ve" is and in Hebrew). It was delightful and I enjoyed it so much that every time we went walking I would spend all of my energy to find benches so I could bring them to my grandfather's attention.
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The Floor Is LavaMake Believe19945This was one of the first make believe games that I played. It really highlights how powerful a child's imagination can be to impose a more exciting situation onto one that is bland. I loved shouting and screaming with my friends as we would play this inside until we were told by our parents to go outside. Even outside we would designate areas almost at random that the lava was flowing over. The spontaneous process of kids simultaneously imagining and accepting a situation is a phenomenal example of "Yes, and" from my early life.
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Sorry!Board Game192919956
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Connect FourBoard Game194919956
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Mouse TrapBoard Game196319956Although the board wasn't a detailed than Candyland's board, Mouse Trap definitely won best use of space on a game board. Setting up the Rube Goldberg contraption for the eventual trap continuously built the anticipation, too. It was brightly colored and involved the "build and then play" mechanic that LEGO used so well.
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OperationBoard Game196519956This is a game of dexterity, and my dexterity was definitely challenged! I played with my siblings and would even play alone just to improve how well I could pull them out. Since there was a significant age gap between me and my siblings (the closest being 6 years), they normally had no trouble pulling the tiny plastic organs out. The noise was loud but the game helped temper how well I could handle constant defeat during the process of improving my skill.
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TroubleBoard Game196519956
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PongArcade197219956
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Duck HunterNES198419956The plastic gun! It was so cool to aim the peripheral against the screen and the tactile feeling of it in my hands felt much better than a controller. The game was especially suited for it; it is truly unfortunate that it was really the only game I played that used it.
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Super Mario Bros. 2NES198819956
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Super Mario Bros. 3NES198819956There was definitely a huge jump for Mario when he came to the SNES. The animations were smooth and all of the worlds were brightly colored and detailed. Also, using the Raccoon Tail to fly was the single most enjoyable mechanic in the game for me because it suddenly created a whole new use for the 2D space.
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Where's Waldo?PC199119956
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Contra III: The Alien WarsSNES199219956
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Sonic the Hedgehog 2Sega Genesis199219956I never owned a Sega Genesis but I frequently went to my friend's house and played Sonic with him. I loved the character of Sonic though I felt like I identified more with Tails at the time - probably because I always played as player 2! Because the game had a two-player mode, we were both able to play, which was great for us! The movement and speed felt very empowering and racing through the levels felt like I was doing so much more than just holding forward on my controller.
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Teenage Mutant Ninja Turtles IV: Turtles in TimeSNES199219956
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Mortal Kombat 2Arcade199319956
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NBA JamNES199319956
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Donkey Kong CountrySNES199419956
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Lion KingSNES199419956I loved "The Lion King" movie as a child and being able to play as the characters seemed very attractive to me as a kid. Also, the graphics were bright and well animated. My sister and I played by taking turns and even to this day we commiserate about how strikingly difficult some of those levels were
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BasketballSport19956
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CandylandBoard Game19956Even though the game itself was boring and I often hated playing it but my friend, the daughter of a close family friend, always loved playing it. The mechanics felt so simple and rudimentary but the board itself was fantastic. It was wildly detailed and somehow I accepted the faults when we played because of those details alone.
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Go FishCard19956
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Hot PotatoPlayground19956
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LeapfrogPlayground19956
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MemoryCard19956
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Pin The Tail On The DonkeyParty19956
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PinataParty19956
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SimonToy19956
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Skipping StonesPlayground19956
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TagSport19956
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Tic-Tac-ToePen and Paper19956
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The Game of LIFEBoard Game186019967
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MonopolyBoard Game190419967There's something very special about being able to send a friend into bankruptcy as a 7 year old that doesn't translate well into adulthood. Playing this game name only leaves sour impressions.
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CrossfireBoard Game197119967
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BreakoutArcade197319967
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PerfectionBoard Game197319967Another game of dexterity and matching. The timer made a simple task incredibly challenging since the slightest error is magnified against the backdrop of a ticking timer. I also loved the jingle they used on the commercials and I still remember it to this day.
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Space InvadersArcade197819967
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AsteroidsArcade197919967
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Pac ManArcade198019967
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FroggerArcade198119967
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LemmingsPC199119967My parents ran their own business in the 90s and often would both stay in the office for long hours and bring me in so I could be with them while they worked. To accommodate me, they would always provide paper and markers or other toys but I loved playing games on my dad's computer when he was away from his desk. One of the first games I played was Lemmings. I feel like this game was pivotal in budding my interest for RTS games because I simply loved indirectly controlling the skills of many tiny characters on the screen.
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Scorched Earth (Tank shooting game)PC199119967The graphics were absurdly basic, but I remember the flashing and pulsating lights from each of the weapons in this tank warfare game. It felt so real to have the environment crumble around the tanks as they shoot at each other. Each match was different because the land randomly generated and then further changed as players shoot their weapons.
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The SimpsonsArcade199119967
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Omega VirusBoard Game199219967The game featured a speaker in the center that drove most of the action in the game. It was really rich for the computer to have two voices, one for the pleading computer, and the other of the mocking virus.
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Knockout"Board" game199119967Jenga with a jackhammer!
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Super Mario KartSNES199219967
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X-menArcade199219967
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Battletoads & Double DragonSNES199319967
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MegamanSNES199319967I felt so powerful as Megaman whenever I defeated a new boss because I was able to take the boss's ability and use it as my own against his friends. Plus the introduction of sliding added a sense of rapid movement without changing the actual scroll speed on the screen.
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Magic School Bus Explores in the Age of DinosaursPC199419967
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Magic School Bus Explores the Human BodyPC199419967
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Magic School Bus Explores the Solar SystemPC199419967
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Mighty Morphin Power RangersSNES199419967
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Donkey Kong Country 2: Diddy's Kong QuestSNES199519967
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Mortal Kombat 3Arcade199519967
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Bop ItToy199619967This was one of my favorite toys growing up. It felt like a continuation of Operation in the sense of developing my dexterity. The combination of the increasingly frantic beat and the sounds felt satisfying, regardless of win or loss. I remember passing it between friends as we tried our hand to see who could last.
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Pokemon: RedGame Boy199619967I loved everything about Pokemon growing up; I even ate cereal while watching the cartoon. When the game came out, I was absorbed! I read the booklet, appropriately themed the "Pokemon Trainer's Manual" on the car ride home and began to play as soon as I arrived home. The mix of exploration, training, and fighting felt just right and I spent hours hunting down as many Pokemon as I could find!
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Super Mario 64Nintendo 64199619967
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Wave Race 64Nintendo 64199619967
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Capture The FlagSport19967
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Cops And RobbersPlayground19967
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Duck Duck GoosePlayground19967
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I SpyGuessing Game19967
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I Spy Book19967These books were so highly detailed and felt much more varied in style and gave me less fatigue than staring at a Where's Waldo? book.
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Jump RopeSkipping19967
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Rock Paper ScissorsGuessing Game19967
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SolitaireCard19967
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SpeedCard19967
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StrategoBoard Game19967The Lemmings had inspired a great sense of curiosity in strategy games so when I stumbled upon Stratego at a friend's house, I fell in love. The two phases of play, the placement phase and the combat phase, gave me a great sense of control. I could craft my strategy, anticipate actions, and create fall-back plans all before the game even started. It felt deep and immersive, as well as familiarizing me with the names of army rankings, something that was a growing interest of mine as a little boy.
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TelephoneSpoken19967
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Thumb WarSport19967
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Toy WarsMake Believe19967As a kid, I had numerous toys that I would imagine in various scenarios, often fighting each other with made up powers. One time at my friend's house, we took out all of our toys (the ones he had and the ones that I brought with me) and laid them out in the longest hall of his house, which incidentally was right outside his bedroom. We spent hours lining them up and assigning roles or powers to each ones. The military themed toys fell into formation the most natural and the larger toys assumed the roles of generals. It was so much fun to create each role and establish the scenario that we would spend all of our time on that aspect alone! By the time it came time to actually play, we were so exhausted that we just left, thinking we were return later. Inevitably, we returned only to clean it up either because his mom had asked us or I had to go home.
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WarCard game19967
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PokerCard182919978
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Chinese CheckersBoard Game189219978
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PogsPlayground192719978
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Don't Break The IceBoard Game196819978
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Whack-a-moleArcade197619978
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Hungry Hungry HipposBoard Game197819978
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Guess WhoGuessing Game198219978
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Bubble BobbleArcade198619978
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Super Smash TVSNES199019978My brother bought this game and I loved watching him play. The screen had so many particle effects and it was the first "bullet hell" type game I had seen. I eventually started to play with him and it truly relied on our sense of cooperation. I felt much more grown up when I played with him (he is 9 years older than I am) so this game provided a great space for us to play together. The constant rush of enemies was frantic and the over-the-top cheesy prizes helped keep the tone down for an otherwise violent game.
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King's Quest VIIPC199419978
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RaymanPC199519978I played this game at my uncle's house and it was one of my first steps into platformer games. The character was wonderfully animated, despite missing the parts of his body that connected his hands and feet to his torso. The progression of abilities felt like a great progression of power as I beat each level. I don't remember actually beating it, but the art style was definitely captured in my memory.
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Super Bomberman 3SNES199519978
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Cruis'n USANintendo 64199619978
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Monster Truck MadnessPC199619978
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Command & Conquer: Red AlertPC199619978This was my first RTS game. I immediately jumped into the base building and combat and it felt like a perfect extension to the Toy Wars gameplay I used to engage in prior. This time, however, the set up was much faster and the combat was thoroughly engaging. I spent hours devising strategies and learning how best to build and counter army combinations. I didn't care much for the graphics style but it was excusable at the time.
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Kirby Super StarSNES199619978Kirby Super Star was my introduction to Kirby and the brief, short form game play suited my style as a child. I loved being able to replay the shorter games which comprised a total of 8 games on the cartridge. I didn't have a long enough interest span to complete most other single player experiences simply because they were too long. Being able to play Kirby through denser experiences helped introduce me to Kirby.
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