ABCDEFGHIJKLMNO
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Recomb1AMULETAMULET
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fractureselecttierilvl 78RECOMBilvl 80tierselectfractureNote:
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1# to Spirit# to Accuracy Rating1
All 3 Recombs are identical, it's just for quick comparisons
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1# to Accuracy Rating# to Accuracy Rating1
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1# to Accuracy Rating# to Accuracy Rating1Fracturing doesn't affect the probabilities, I've just added it to showcase how it invalidates the fractured base outcome with 3 other prefixes or suffixes selected (3 mod limit)
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1# to Dexterity# Life Regeneration per second8
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1# to Dexterity# to Dexterity1Weightless/essence/exclusive mods can't be transferred to a different base.
That means the opposite base will always be 0%.
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1# to Dexterity# to Dexterity1
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result50.000%54.43%4.430%
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lucky
result
72.785%79.23%6.449%UPDATED FOR 0.3
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Recomb2QUIVERQUIVER
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fractureselecttierilvl 82RECOMBilvl 82tierselectfractureTo-do:
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1Adds # to # Lightning damage to Attacks# to maximum Life1
Complete input validation (sheet still allows you to pick multiple of the same modfamily)
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1#% increased Damage with Bow SkillsAdds # to # Physical Damage to Attacks9
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1# to maximum Life# to maximum Life1
tag Krakenbul on discord if something is wrong with the calc
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1#% increased Critical Damage Bonus for Attack Damage# to Dexterity8
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1#% increased Critical Hit Chance for Attacks#% increased Rarity of Items found1
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1# to Level of all Projectile Skills# Life Regeneration per second1
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result40.000%40.01%0.010%
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lucky
result
63.996%64.01%0.016%
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Recomb3RINGRING
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fractureselecttierilvl 82RECOMBilvl 82tierselectfracture
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1# to maximum Life# to maximum Life1
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1# to maximum Life# to maximum Life1
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1# to maximum Life# to maximum Life1
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2#% to Cold Resistance#% to Lightning Resistance2
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1# Life Regeneration per second#% increased Rarity of Items found2
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1# Life Regeneration per second# Life Regeneration per second1
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result0.350%8.76%8.410%
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lucky
result
0.669%16.75%16.083%
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