Combat Options
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ATTACKSBAB1Normal Attacks
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STR3NameAttackDamageActionNotes
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DEX3BioArm+51d4 + 3 StandardWeapon Focus; lethal and non-lethal
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Unarmed+51d3 + 3StandardWeapon Focus; lethal and non-lethal
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Talking is a free action within reasonBioArm+Unarmed+3/+3See aboveFullSee above; Two-Weapon Fighting
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Sonic Pulse +41d6 + 0 Standard10-60 foot range. Ranged only.
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S.Pulse+Unarmed+2/+3See aboveFull
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Rapier+11d6 + 3 (18/2x)StandardNon-proficient
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Greatsword+12d6 + 4 (19/2x)StandardNon-proficient
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Dropping an item is a free action
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Special Attacks
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NameAttackDamageActionNotes
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Drawing a weapon is a swift actionFlurry of Blows+3/+3BioArm, BioArmFullCharacter Feature; See BioArm
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FoB+Unarmed+1/+1/+1BioArm, BioArm, UnarmedFullCharacter Feature; See BioaArm, Unarmed
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"Energy" - Melee+4/+41d6 per levelStandardName unknown
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Skills within combat are swift or standard, within reason"Energy" - Ranged+4/+41d6 per levelStandardRange: 400'; Name unknown
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Grapple+4/+41d3+3 on successStandardAoO, Touch Attack, Grapple Check (+3)
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Modified Attacks
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NameAttackDamageActionNotes
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ChargeAtk + 2See Normal Attack usedFull-2 AC; Must move 10' straight; Uses a Normal Attack weapon
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Fight DefensivelyAtk - 4See Normal Attack usedChoice+2 AC
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Other
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Ready An Action"If X, then [Personal Action]"StandardInitiative order changed
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Absorb MagicReady An Action, Absorb Spell LvlStandardMax 12, remainder hits or releases as bright light
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Complete Defense-+4 ACFullCannot make AoO
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Bull RushStr v StrMove target 5' + 5' per 5 overFullAoO; Can be done as part of charge
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Aid AnotherAtk v 10Ally gains +2 to Atk or ACStandard
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FeintBluffTarget loses dex bonusStandard
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Sunder (held)Atk v AtkDamage to itemStandardAoO; +/-4 size up/down and two-handed/light
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Sunder (worn)Atk Damage to itemStandardv 10 + size + owner's dex
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TripTarget proneStandardAoO; Touch Attack; Str v Dex/Str; +/-4 size, +4 quadrupeds
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OverrunTarget prone, move pastFullAoO; target may avoid; Str v Dex/Str; +/-4 size, +4 quadrupeds
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DisarmAtk v AtkDisarm or steal weaponStandardAoO; +/-4 size up/down and two-handed/light
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