EDGE CASE Hints
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EDGE CASE HINTS
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To see the hint for a level, click on the relevant hint cell in the list below.
The hint will appear in the formula bar above (or just copy-paste the cell somewhere else).

Note: The hint boxes aren't empty, it's just white-coloured text.
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LEVELHINT
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1STARTUPHint: Both buttons need to be held down for the exit to open.
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2PRELIMINARYHint: You will need to push one of the rocks into the middle pit.
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3WORKAROUNDHint: When in the terminal screen (grey border), press [X] on the red node and move around to draw a line.
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4TURNAROUNDHint: When drawing the line from the red node to itself, pay close attention to which direction you start and end the line. How does that relate to the room you're in?
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5LOCKPICKINGHint: Pressing [X] when your cursor is on a line will delete that line.
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6VORTEXHint: You won't be able to connect top-bottom *and* left-right, so you need to find another way.
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7GEMINIHint: (Two ways to connect the red and blue nodes in a ring) x (Two paths to take) = 4 rocks.
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8HEISTHint: There's only one direction you can enter the blue room from.
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9TANGLEHint: What's that new tile in the terminal screen? Try drawing a line on it when there's already a line there.
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10WAREHOUSEHint: You will need to pack all 4 boxes into the blue room at once before making the switch.
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11AIRLOCKHint: Plan ahead for how you will navigate the blue room.
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12TENTACLEHint: Pressing [X] when drawing a line cancels that line.
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13TREFOILHint: Take note of which order you need to visit the rooms, and which direction you need to enter and exit each.
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14DUETHint: Is it possible to connect an edge to itself?
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15VORTEX IIHint: This level becomes easier to manage if you keep in mind that you can only connect top/bottom edges to left/right edges, and vice versa.
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16BRIDGESHint: When two connections start from the same edge, it matters which was drawn the most recent.
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17KNOTHint: You will need to draw three different paths over the course of this level.
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18CHRONOLOGYHint: The order in which you do things is very important. Remember how you solve [16 - Bridges].
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19THE VAULTHint: [11 - Airlock] may help here.
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20PINWHEELHint: Before you search for the terminal solution, don't be afraid to explore, reset, and repeat, until you have an idea of what the rooms look like.
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21BIOMESHint: The rock that will hold down the magenta button is the rock that starts in the blue room.
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22RACETRACKHint: Each of the three "tracks" have a unique path in the terminal. Solve one at a time.
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