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Put "true" or "false" under pass. Keep as false until issue is completely fixed, and make note of fix.NOTES
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MINERAL LINES & GEYSERS
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Pass?Item
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4 big minerals and 4 small minerals, correct efficiency and placement (for standard mineral lines) [https://tl.net/forum/sc2-maps/527886-proper-mineral-placement-lotv-edition]
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at least 1 worker pocket in main and natural for workers to hide inside minerals against zerglings
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Ensure all geysers are buildable (test ingame!)
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Check for mule traps in areas where mineral lines are at risk, remove them if present
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ensure no OP 2 pylon or 3 pylon spots at main and natural bases (case by case basis. Cannon rushing should be viable but not OP)
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DOODADS & PATHING
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Pass?Item
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Remove unnecessary air blockers (air blockers heavily impact gameplay and should only be used when designed around)
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Remove problem doodads on main ramps, ensure ramps cannot easily be blocked
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Diagonal cliff corners need to have pathing paint to prevent SCVs from building a depot/turret and getting stuck (https://imgur.com/a/dGi32VA)
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Make sure no doodads or cliffs cause unit vision obstruction (too tall- obstructs air units, hides units, etc., units collide with doodads = bad)
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Ensure any bridge type doodads/setups allow creep to spread across & buildings to be placed
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Make sure that doodads on the ground of bases to highlight town halls actually align with the town hall positions
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Ensure LOS doodads are properly connected and are using footprint+placement requirement (except invisible LoS blockers to connect)
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Ensure pathing is complete (no missing pathing in areas where units should NOT be able to go)
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Ensure pathing is not messy (no jagged corners/weird unit behavior in areas, nice smooth lines whenever possible)
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MISCELLANEOUS
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Pass?Item
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Make sure the natural is blockable with 3 evos without use of tumor (NOT STRICTLY REQUIRED but good general guideline)
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Ensure spawn locations are properly placed with spawn restrictions if applicable
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Ensure there have been no modifications to units in the data editor
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Ensure 2 players are added to settings (a mapmaker classic)
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Make sure there is adequate area around the map bounds as to not cut off pathable terrain
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Remove any custom assets which might have been imported to the map (unless they are intended as part of custom textures)
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ensure unbuildable plates are placed correctly at the main ramp (and make sure they are the right 2x2 kind)
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Once all else is finished:
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Pass?Item
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Go to Data > Generate Static Shadows
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Go to Map > Map Status. If there is anything listed there, ensure it is acceptable.
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