A | B | C | D | E | F | G | H | I | J | K | L | |
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1 | Oz-Oriented On-Field Fischl | |||||||||||
2 | Assumptions | Credits | ||||||||||
3 | Constellation 6 Fischl 90/90 - Talents 9/12/12 | |||||||||||
4 | All weapons assumed to be level 90/90 | |||||||||||
5 | All damage is assumed to be single-target. This biases against bows that may scale in AoE such as Harp and VH | Keqing Mains for the Theorycrafting Library (TCL) | ||||||||||
6 | My methodology is a deviation of the KQM calculation standardization | |||||||||||
7 | A generic 120% ER requirement is enforced as an additional constraint on substat distribution | Please ping me (ItzSomebody#0029) in KQM/FM if there are mistakes in the sheet. DMing me is fine as well. | ||||||||||
8 | The rotation Q E 4N5 is used to obtain the following numbers. More exact details on A4 hits, Electro-Charged triggers, C6 triggers, and buffs can be viewed via each individual sheet | |||||||||||
9 | ||||||||||||
10 | Weapon | Notes | Goblet | C0 | C1 | C2 | C3 | C4 | C5 | C6 | ||
11 | Slingshot R5 | Passive assumed | Physical DMG% | 100.00% | 100.00% | 101.74% | 104.87% | 101.82% | 100.50% | 114.62% | ||
12 | Rust R1 | Physical DMG% | 100.00% | 100.00% | 101.84% | 105.12% | 101.90% | 100.53% | 115.06% | |||
13 | Rust R5 | Physical DMG% | 100.00% | 100.00% | 101.67% | 104.67% | 101.75% | 100.48% | 113.85% | |||
14 | Waltz R1 | Half uptime on Oz | Physical DMG% | 100.00% | 100.00% | 101.97% | 105.06% | 101.70% | 100.47% | 114.98% | ||
15 | Waltz R1 | ATK% | 100.00% | 100.00% | 102.27% | 105.80% | 101.94% | 100.53% | 116.64% | |||
16 | Waltz R5 | Physical DMG% | 100.00% | 100.00% | 102.14% | 105.15% | 101.58% | 100.44% | 115.01% | |||
17 | Waltz R5 | ATK% | 100.00% | 100.00% | 102.44% | 105.84% | 101.78% | 100.49% | 116.55% | |||
18 | Harp R1 (0 procs) | Physical DMG% | 100.00% | 100.00% | 102.05% | 105.69% | 102.11% | 100.58% | 116.19% | |||
19 | Harp R1 (3 procs) | Physical DMG% | 100.00% | 100.00% | 101.86% | 105.17% | 101.92% | 100.53% | 114.82% | |||
20 | Harp R1 (5 procs) | Physical DMG% | 100.00% | 100.00% | 101.75% | 104.87% | 101.82% | 100.50% | 114.03% | |||
21 | Pulse R1 | 3 stacks assumed | Physical DMG% | 100.00% | 100.00% | 101.85% | 105.16% | 101.92% | 100.53% | 114.76% | ||
22 | Polar R1 | 2-3 stacks assumed | Physical DMG% | 100.00% | 100.00% | 102.17% | 106.14% | 102.22% | 100.61% | 117.12% | ||
23 | Aqua R1 (no passive) | Physical DMG% | 100.00% | 100.00% | 102.04% | 105.68% | 102.10% | 100.58% | 116.28% | |||
24 | Aqua R1 (passive) | Physical DMG% | 100.00% | 100.00% | 102.16% | 105.99% | 102.21% | 100.61% | 116.79% | |||
25 | Amos R1 (1 stack) | Physical DMG% | 100.00% | 100.00% | 101.94% | 105.39% | 102.00% | 100.55% | 115.56% | |||
26 | Amos R1 (3 stacks) | Physical DMG% | 100.00% | 100.00% | 101.86% | 105.18% | 101.93% | 100.53% | 115.01% | |||
27 | Stringless R1 | Physical DMG% | 100.00% | 100.00% | 102.21% | 106.13% | 102.26% | 100.62% | 119.58% | |||
28 | Stringless R5 | Physical DMG% | 100.00% | 100.00% | 102.42% | 106.72% | 102.46% | 100.68% | 120.57% | |||
29 | Crescent R1 (no passive) | Physical DMG% | 100.00% | 100.00% | 102.03% | 105.65% | 102.09% | 100.58% | 116.51% | |||
30 | Crescent R1 (passive) | Physical DMG% | 100.00% | 100.00% | 102.04% | 105.67% | 102.10% | 100.58% | 116.33% | |||
31 | Crescent R5 (passive) | Physical DMG% | 100.00% | 100.00% | 102.05% | 105.69% | 102.11% | 100.58% | 116.19% | |||
32 | Blackcliff R1 (0 stacks) | Physical DMG% | 100.00% | 100.00% | 102.03% | 105.65% | 102.09% | 100.58% | 116.47% | |||
33 | Blackcliff R1 (1 stack) | Physical DMG% | 100.00% | 100.00% | 102.04% | 105.66% | 102.10% | 100.58% | 116.40% | |||
34 | Blackcliff R1 (2 stacks) | 2 stacks can often be unrealistic | Physical DMG% | 100.00% | 100.00% | 102.04% | 105.67% | 102.10% | 100.58% | 116.33% | ||
35 | Blackcliff R1 (3 stacks) | 3 stacks is unrealistic | Physical DMG% | 100.00% | 100.00% | 102.04% | 105.68% | 102.10% | 100.58% | 116.27% | ||
36 | Viridescent Hunt R1 (0 procs) | Physical DMG% | 100.00% | 100.00% | 102.03% | 105.65% | 102.09% | 100.58% | 116.46% | |||
37 | Viridescent Hunt R1 (2 procs) | Physical DMG% | 100.00% | 100.00% | 101.73% | 104.83% | 101.80% | 100.50% | 114.23% | |||
38 | Viridescent Hunt R5 (2 procs) | Physical DMG% | 100.00% | 100.00% | 101.51% | 104.22% | 101.58% | 100.44% | 112.54% | |||
39 | Compound R5 | Half uptime on Oz | Physical DMG% | 100.00% | 100.00% | 101.56% | 104.62% | 101.84% | 100.51% | 113.98% | ||
40 | Compound R5 | ATK% | 100.00% | 100.00% | 101.84% | 105.37% | 102.10% | 100.58% | 115.72% | |||
41 | ||||||||||||
42 | Average | 100.00% | 100.00% | 101.98% | 105.43% | 101.98% | 100.55% | 115.83% | ||||
43 |