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Platinum Kaizo Hall of Fame Rules
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Derived from Mr. Keating’s Platinum Kaizo HOF Rules.txt with clarifications from the Platinum Kaizo FAQ
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For improved readability, click here for the doc version! Thanks to Zorro and MANNAT for assistance in formatting this document.
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For the Hall of Fame-specific FAQ, click here.
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The Rules
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The Genesis of the Challenge
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Encounter Rules
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Battle Rules
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Additional Rules
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Deadman Rule
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Clausing
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General Clausing Rules
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Precedent
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Reasonable Probability
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Forward Progress
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Bad Faith
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Level Caps
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Glossary
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The Rules
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The Genesis of the Challenge
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• New attempts must start from a new game on the latest Platinum Kaizo patch and generate a new Trainer ID.
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• Beginning any run* from a save state of any sort is not allowed.
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• Any Hall of Fame viable attempt must be fully livestreamed to Twitch and/or YouTube (or potentially, a regional equivalent with VOD saving), with VODs for the whole run accessible, ideally uploaded to YouTube.
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• Every stream for viable attempts must begin on the title screen.
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• Any runs* submitted with missing footage may be disqualified.
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• All Hall of Fame eligible runs must be completed on set mode and HARD MODE (or Nightmare Mode, though these will only be tracked for winning runs and is not recommended until NG+).
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○ Hard Mode is set by default when the player starts the game. Turning on Easy Mode at any point will result in your run becoming ineligible for Hall of Fame contention.
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Encounter Rules
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• The player may only capture the first Pokémon they encounter in each named header location*, with the following stipulations:
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• NPC Trade Pokémon are valid encounters regardless of header location, so long as they were traded for a valid encounter.
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• Trading a dead Pokémon is not allowed.
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• Egg Pokémon are not free encounters; they must be treated as equivalent to a normal encounter on the route they are hatched.
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○ Hatching an egg in a header location that a previous encounter was obtained in will result in the hatched Pokémon being declared invalid.
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- Hatching an Egg in an invalid encounter location, and clausing it because the player had the opportunity to hatch it in a legal location is not allowed.
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• The Duplicate Clause* will be in effect.
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• Different Pokémon from branching evolutionary lines (ie, Mothim/Wormadam, Slowbro/Slowking) count as duplicates and must be rerolled.
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• The Duplicate Clause still applies to Pokémon that have been traded away.
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• The Duplicate Clause does NOT apply to unhatched gift eggs
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○ If the player were to use a third-party tool such as the Platinum Kaizo Damage Calculator to view the contents of a gift egg, see that the Pokémon inside is a duplicate and then use that egg for a Link Trade, that is a legal action.
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• However, once the egg is hatched, the Duplicate Clause comes into effect and the hatched egg Pokémon is not a valid encounter.
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• Generating a limited-time encounter after failing to obtain it (for example, generating a traded Pokémon after failing to obtain it, or missing an encounter from an area the player no longer has access to) will result in an immediate disqualification.
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• The use of Master Balls or any cheats that alter the capture rate is prohibited.
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• All Pokémon the player obtains should be nicknamed.
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* This rule is not strictly enforced, but is integral to the spirit of the run and highly encouraged.
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Battle Rules
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* If a Pokémon faints in battle, it is considered 'dead' and may not be used again.
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* If all Pokémon in a player's party are killed in battle, this is considered a wipe.*
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* Once a player wipes for any reason, their run is over. Their standing in the Hall of Fame will be determined based on which fight they ultimately wiped to.
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* If the player receives the white-out message and is transported to the Pokémon Centre for any reason outside of battle, this is also considered a wipe and the furthest defeated battle will determine the player’s Hall of Fame standing.
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* The usage of items from the bag during battle is prohibited, and will result in an automatic wipe with the following stipulation:
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* The player can use items from the “Poké Balls” section of the bag against valid wild encounters ONLY
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* You must adhere to each split's level cap (equal to the highest level Pokémon of that "split's" gym leader). (NOTE: A "split" is defined as a section of gameplay from one gym leader to the next, and the final gym leader to the Elite 4.) Pokémon must enter every fight in the split either at or under the current gym leader level cap. Pokémon that overlevel DURING battle are allowed to finish the fight over the level cap. However, entering any other fight over the cap is a disqualification.*
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* The player is not obligated to adhere to level caps of mid-split fights for the portion of the split before that fight. For example, Barry 3 has a level cap of level 42, but the player is allowed to have Pokémon over that level beforehand. They are only required to adhere to non-gym level caps for the fight they pertain to.
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○ Overleveled Pokémon cannot be the lead of the party after the battle they overlevel in (outside of the context of a back-to-back).
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* They cannot be sent into battle outside of the context of a back-to-back (see stipulations below) or the battle that they overlevel in or else the run is considered over and will be treated as an automatic wipe.
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* In the case of back-to-back battles, Pokémon may overlevel for subsequent fights as long as they never enter the field of play.
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* If an overleveled Pokémon is in the lead slot at the start of the subsequent fight in a B2B, they must be switched out immediately on the first turn.
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* If an overleveled Pokémon is forced into the battle by any means (e.g Roar, Whirlwind, U-Turn, etc) then the run is considered over and will be treated as an automatic wipe.
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* If they cannot be switched out for any reason (ie, Shadow Tag/Fainted Party), the run is considered over and will be treated as an automatic wipe.
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* The generation of an unlimited quantity of any resource is allowed, so long as the player is theoretically able to do so through normal and legal gameplay.
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* For example, it is impossible to grow berries until the defeat of Team Galactic (after Cyrus 4). Until that point, the player may only generate an unlimited quantity of berries that NPCs replenish naturally.
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* Generating an impossible quantity of any resource or generating an illegal item results in instant disqualification.
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* GENERATION OF ITEMS THAT CAN BE FOUND AS OVERWORLD ITEMS, EVEN IF THE PLAYER THEORETICALLY ASSUMES NO RISK WHEN OBTAINING IT, IS PROHIBITED.
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* Additionally, generation of items only found in unlimited quantities through the Lottery, or any use of the Lottery, is prohibited.
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* Third-party tools with functionality for pre-status or pre-damaging effects - use of this functionality is prohibited.
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* The use of third party tools to analyze the player’s gameplay and save are allowed. However, using third party tools (including the official "PlatKaizoHex") to alter the stats, nature, or ability of the player Pokémon, Editing the Player Trainer, Flags, or otherwise breaking the intended nature of the game (such as using it as a pseudo PC) is prohibited and will result in the player run being disqualified.
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* However, the player can still change their system clocks or use RunAsDate for time manipulation purposes.
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* Using the cheats menu in “DeSmuME” or the equivalent in any other emulator or hardware is prohibited.
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* Clausing optional trainers is not allowed. The player must fight any optionals they run into, even if it is by accident.
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* This applies to any overworld trap, not strictly trainer encounters.
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* Playtesting* is heavily frowned upon and may result in the player’s run being disqualified.
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* The player is allowed to take advantage of vanilla mechanics, such as having one Pokémon in the player’s party to skip overworld tag battles.
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* The player may not utilize external tools, such as generative AI or third-party websites/applications, to automate the process of planning a battle.
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* Use of save states for the purposes of peeking into future events is prohibited; this includes for setting up reliable pre-sleep of more than 1 turn.
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* Manual 1-turn pre-sleep is prohibited (this means pre-sleeping on a wild encounter in a way that will cause the player's Pokémon to wake up immediately in the next battle).
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* Disabling fog or other visual effects, typically done through emulator settings, is prohibited.
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Deadman Rule
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