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2 | Level: | 4 | Bot-Busting Biker | Strun Of The Black Flight | Prospit | Wardrobifier | ||||||||||||||||||
3 | 320 XP | Next level at 390 XP | Female Dragonborn (Black) | Witch of Scrap | Hand | Wardrobe | Hand | |||||||||||||||||
4 | reluctantHellrider [RH] | Land of Vaults and Machines | "Wrathy" | Poncho Of Useless Items | "Lute" | |||||||||||||||||||
5 | Pentigan#6499 | "#How does a tiefling, warlock, mom fills the role of a patron#... Do I really have to perform this again?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Goggles | Orb of Dragonkind Phone Charm | Blackened Gold Ring With A Pearl | |||||||||||||||||
7 | Athletics | Str | +0 | +3 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | -1 | 0 | 0 | 22 / 22 | 4 | 4 | "Wrathy" | Tier 0 bikekind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | Nothin' | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +4 | 0 | 1d8-1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +2 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A gift from your mother, the cheap plastic casing is meant to resemble a hell-forged Devil's Ride. | ||||||||||||||
14 | Occult | Int | +0 | +2 | Initiative | +2 | 10 | "Lute" | Tier 0 hammerkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | Nothin' | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 14 (2) | +1 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 8 (-1) | Fortitude | 13 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +0 | Fade | 0 | It's really just a standard guitar that you've come to hate playing. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 14 (2) | Reflex | 14 | Cripple | 0 | Poncho Of Useless Items | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +6 | Wisdom | 10 (0) | +0 | Setback | 0 | Nothin' | ||||||||||||||
22 | Intimidation | Cha | +0 | +6 | Charisma | 16 (3) | Will | 13 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +4 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +9 | Hit Bonus | +1 | Crit Range | 19 | Defense Bonus | +0 | ||||||||||||||
25 | A nonmagical replica of a Robe of Useful Items. It's useful for when you want to go out but don't want to change out of your comfy house clothes. | |||||||||||||||||||||||
26 | Resources | Goggles | Orb of Dragonkind Phone Charm | Blackened Gold Ring With A Pearl | ||||||||||||||||||||
27 | Passion Juice | Smoke Juice | Dreams | Order Points | Name | They do nothing | Far more garishly colored than the real thing. | (Fake plastic) | ||||||||||||||||
28 | 2 | 2 | 3 | 3 | 6 | 6 | 2 | 2 | | | |||||||||||||||||||
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30 | Current | 2 | Current | 3 | Current | 6 | Current | 2 | Current | |||||||||||||||
31 | Maximum | +2 | Maximum | 3 | Maximum | 6 | Maximum | 2 | Maximum | |||||||||||||||
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48 | Guitar-Used-Wrong | HammerKind | Tier | 0 | Stat | STR | Hit | +5 to hit | Dragon's Ride | BikeKind | Tier | 0 | Stat | INT | Hit | +5 to hit | ||||||||
49 | Type | Melee Versatile Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Special Versatile Esoteric Control Weapon | Ammo/Charges | 3/3 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Slam | Qd8+STR | 1d8+2 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic] | Bike | Qd6+INT | 1d6+2 | Major action: Your minion makes a melee attack against a single target within range. [Base damage: Qd6+INT, basic] | ||||||||||||||||
52 | Arc | Qd4+STR | 1d4+2 | Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR] | Sweep | Qd3+INT | 1d3+2 | Major action: Your minion makes a melee attack against three targets within range. [Base damage: Qd3+INT] | ||||||||||||||||
53 | Mangrit | 3Qd4+STR | 3d4+2 | Major action: Do one of two things: 1st) Charge up a mangrit-fueled attack. 2nd) Unleash the charge and make a melee attack against a single target within range. [Base damage: 3Qd4+STR] This abilitech has the Encore property. | Roadkill | Full-round action: Move your speed in a line. You may move through enemies' spaces during this movement. You then make one Bike attack against each target within range at any point during this movement. | ||||||||||||||||||
54 | Black Nail | Qd4+STR | 1d4+2 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR] 2nd) Make a melee attack against a single target within range. If you hit, the target is Stuck for 2 rounds. This abilitech has the Encore property. | Tokyo Drift | Qd4+INT | 1d4+2 | Major action: I've just been in this place before. Your minion makes a melee attack against a single target within range. If you hit, you impose two d4 Block dice to the target's next attack targeting AC made within one round. If you are a psion, these are reduced to d3. Decrease cache by 1. [Base damage: Qd4+INT] | ||||||||||||||||
55 | Execute | 2Qd6+STR | 2d6+2 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+STR] 2nd) Make a melee attack against a single target within range, then repeat the attack against all targets (including the original) within a 10 ft. radius. The original target must be Exposed, Prone, or Stuck. This abilitech has the Encore property. | Exhaust Smoke | Major action: RPGStuck does not endorse doing this in real life. Your minion makes a melee attack against a single target within range, targeting Fortitude resistance. If you break resistance, the target is Impaired for 2 rounds. Decrease cache by 1. | ||||||||||||||||||
56 | Wheelie | 2Qd4+INT | 2d4+2 | Major action: Pop a wheelie! ...right onto someone's face. Your minion makes a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. Decrease cache by 1. [Base damage: 2Qd6+INT] | ||||||||||||||||||||
57 | Eldritch Smite | Qd10+PCM | 1d10+3 | Major action | ||||||||||||||||||||
71 | Range: 5 feet Notes: Whenever you benefit from Assail with this specibus equipped, you also add +Q to every instance of Assail. | Range: 5 feet (melee), 0 feet (control) (rider must be on saddle), Esoteric: INT, Cache: INT, multiplier 3 Notes: When you equip BikeKind, you gain a mountable motorbike with a speed equal to your base speed plus ten. It is Large, with 40*Q hit points and AC/resistances of 12+Q. Your abilitechs have the Lunge property while using this specibus. If used one-handed, you can act with the unused hand as if you had both hands, but any attacks and checks made this way have disadvantage. | ||||||||||||||||||||||
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74 | Draconic Heritage | Pyrokinesis | Tier | 0 | Stat | CHA | Hit | +6 to hit | ORDER | ORDER | Tier | 0 | Stat | STR | Hit | +5 to hit | ||||||||
75 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Classpect | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
76 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
77 | Hot Touch (affinity) | You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes' worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure. | Restore Order | Qd8+10 | 1d8 | Spend 1 Order Point, you or someone you can reach heals for Td8+10T HP | ||||||||||||||||||
78 | Fireballs (at-will, combo) | Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM] | ||||||||||||||||||||||
79 | Fireballs (at-will, crippling) | Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Cripple (10) the target for 1 round. [Base damage: Pd4+PCM] | ||||||||||||||||||||||
80 | Fireballs (at-will, ranged) | Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd6+PCM] | ||||||||||||||||||||||
81 | Fireballs (lesser) | Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack. [Base damage: Pd8+PCM] | ||||||||||||||||||||||
82 | Ignite (at-will) | Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you inflict Flame (2P, 5 rounds) on the target. | ||||||||||||||||||||||
83 | Ignite (lesser) | Free action: After landing an attack, you also inflict Flame (P, 5 rounds) on the target. | ||||||||||||||||||||||
84 | Ignite (lesser) | Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you inflict Flame (P, 5 rounds) on the target; they cannot heal while this Flame is active. [Base damage: Pd4+PCM] | ||||||||||||||||||||||
85 | Torch (at-will) | Major action: Empower your affinity to create lights and torches. For the next hour, you can use your affinity to create small, solid lights that exude visible light. You can control their intensity (though they cannot blind), color, appearance, etc. You can mentally dim and brighten at will or according to patterns you set for them. These lights burn out after a full day's operation. | ||||||||||||||||||||||
86 | Torch (lesser) | Minor action: After landing an attack, you also Blind the target until the end of your next turn. Major action: Make a ranged attack against Reflex resistance, targeting all creatures in range. For each target, if you break resistance, the target is Blinded for 2 rounds. | ||||||||||||||||||||||
87 | Breathe Flames (lesser) | Pd8+PCM | 2d8+3 | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. cone. [Base damage: Pd8+PCM] | ||||||||||||||||||||
88 | Breathe Flames (greater) | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. For each target, if you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd8+PCM] | ||||||||||||||||||||||
89 | Ash Cloud (at-will) | Major action: Empower your affinity to manipulate ash and smoke. For the next hour, you can use your affinity to magnify the ash and smoke created by your fire. You can mold them to take and hold crude shapes, gird them to resist wind that might blow them away, manipulate it to move where you wish, and will them to move independently according to patterns you set for them. Ash and smoke modified in this way return to their natural state after an hour. At your SM's discretion, this affinity can have some sway over fog, gas, and other vapors. | ||||||||||||||||||||||
90 | Ash Cloud (lesser) | Minor action: You create a 30 ft. radius cloud of smoke, centered somewhere within range. Terrain within the smoke is heavily obscured and lasts for 1 minute or until dismissed as a free action. Additionally, all creatures of your choice are Blind while inside the smoke. | ||||||||||||||||||||||
91 | Fervid Conflagration (2P HP, greater) | Major action: Make a ranged attack against a target's Reflex resistance. This attack deals true damage, hits at advantage, and ignores maluses to hit. If you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd10+PCM] | ||||||||||||||||||||||
92 | Phoenician Flame (lesser) | Pd6+PCM | 2d6+3 | Major action: You heal yourself for half the listed damage. [Base damage: Pd6+PCM] | ||||||||||||||||||||
93 | Phoenician Flame (greater) | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. radius sphere centered on yourself. You and any creatures of your choice within this sphere heal for half the listed damage, instead. [Base damage: Pd12+PCM] | ||||||||||||||||||||||
97 | "Is it hot in here or is it just me?" Hands: Two, Range: 60 feet. | Example Notes | ||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Midblood: Academic Privilege You gain an additional 6 skill points at character creation. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Awakening Dreamer, Thaumaturge, Slayer/Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. Path of the Thaumaturge uses a resource called Dreams. You have a maximum of 3 Dreams per Step taken in this Path, and your Dreams fully restore on a long rest. You may choose between the Eldritch Blast or Eldritch Smite basic abilitechs to learn on a strife specibus of your choice. Both are a major action to make an attack with your psionic casting stat. Eldritch Blast is a ranged attack with a range of 60 feet and Qd6+PCM damage, while Eldritch Smite is a melee attack with a range of 5 feet and Qd8+PCM damage. Either way, if the weapon is wielded in two hands, the chosen abilitech gains +1 die size. | Knack: Legerdemain | You have an aptitude for dextrous manual control, possessing an adroitness of the hands. Whenever you can bring this knack to bear, you add one Stakes die. | ||||||||||||||||||
129 | Positioning: Charge, 2 Steps, Slayer | As a minor action, you move half your base movement speed towards an enemy. | Magic is Real, Thaumaturge, Slayer/Strategist | Pick a psionic power and learn one subpower per Thaumaturge Step you know, including this one. You also learn one whenever you take more Steps in the future. If you learn all five Steps, you learn all subpowers in that power. When casting this power, you can expend a Dream in place of (and counts as) a lesser slot. | Expertise: Instrument | Through hands-on experience and practice, you understand how to play an instrument of choice, and can pick up other instruments with minimal effort. Whenever playing instruments, you add one Stakes die. | ||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Take Flight, Thaumaturge, Slayer/Strategist | You can expend a Dream as a free action to gain a fly speed of 30 feet for 1 minute. Alternately, you may expend a Dream as a minor action to become intangible for 1 round. | Pick this at level 7! | ||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Hoard Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 40 | What kind of captchalogue deck do you have? | Packrat | Plastic 'gold' coin | Assorted plastic gemstones | Plastic Wonderous Figure (Canary) Replica | ||||||||||||||||
150 | T1 | 0 | Plastic 'gold' coin | Plastic 'gold' coin | Plastic 'gold' coin | |||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Apartment Keys | Plastic 'gold' coin | Plastic 'gold' coin | ||||||||||||||||||
152 | T3 | 0 | Plastic 'gold' coin | Bahamut Holy Symbol (stainless steel) | Plastic 'gold' coin | |||||||||||||||||||
153 | T4 | 0 | Plastic 'gold' coin | Plastic 'gold' coin | Plastic 'gold' coin | |||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Plastic 'gold' coin | Plastic 'gold' coin | Plastic 'gold' coin | ||||||||||||||||||
155 | Boondollars | 0 | Plastic 'gold' coin | Plastic 'gold' coin | Bike Keys | |||||||||||||||||||
156 | (extra space) | 0 | Hoard | Investigation | Legitimate gold coin | Plastic 'gold' coin | Plastic 'gold' coin | |||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Plastic 'gold' coin | Plastic 'gold' coin | Plastic 'gold' coin | ||||||||||||||||||