ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
CharactersSpeedAccelWeightHandlingTractionM-turbo
You can find my Mario Kart 8 Deluxe stat chart here: (Work in progress!)
2
LandAnti-GWaterGlidingLandAnti-GWaterGliding
https://docs.google.com/spreadsheets/d/1g7A-38tn9UAIbB2B3sZI-MpILsS3ZS870UTVMRRxh4Q/edit#gid=0
3
Baby Mario2.252.52.752.253.252.254.7554.754.54.53.5
4
Toad2.753.03.252.7532.754.254.54.2544.253.25
5
Cat Peach3.253.53.753.25333.7543.753.543.25
6
Yoshi3.253.53.753.252.753.253.7543.753.543
7
Tanooki Mario3.754.04.253.752.753.53.253.53.2533.753
8
Mario3.754.04.253.752.53.753.253.53.2533.752.75
9
Donkey Kong4.254.54.754.252.254.252.7532.752.53.52.5
10
Metal Mario4.254.54.754.2524.752.7532.752.53.252.25
11
Bowser4.755.05.254.7524.752.252.52.2523.252.25
12
Bodies
13
Standard Kart000000000000
14
Pipe Frame0-0.250.250.250.25-0.250.50.250.50.5-0.50.25
15
Mach 80.50.250.250.5-0.250.250-0.2500-1-0.5
16
Steel Driver0-0.250.50-0.50.5-0.5-0.750.75-0.250.5-0.75
17
Biddybuggy-0.75-10.50.51.25-0.50.500.750.75-0.251
18
Comet0-0.25000.75-0.250.750.50.750.75-1.250.5
19
Blue Falcon0.250.2500.250.25-0.250000-0.50
20
Tanooki Kart0-0.250.50.25-0.250.25-0.25-0.50.750.750.25-0.5
21
Master Cycle0.25-0.250.50.5000.50.50.50.75-0.750
22
Tires
23
Standard000000000000
24
Monster00-0.5-0.5-0.50.5-0.75-0.75-0.75-0.750.75-0.5
25
Roller-0.5-0.500.51-0.50.250.250.250.25-0.251.0
26
Slim0.250.25-0.250.25-0.2500.250.250.250.25-0.5-0.25
27
Slick0.50.5-10.5-0.250.250000-1-0.25
28
Metal0.250.25-0.250.25-0.50.50000-0.5-0.5
29
Sponge-0.25-0.25-10.250.25-0.25-0.25-0.25-0.500.50.25
30
Gliders
31
Super Glider000000000000
32
Cloud Glider000-0.250.25-0.250000.2500.25
33
34
Stat name abbreviations:
Anti-G = Anti-Gravity
Accel = Acceleration
M-turbo = Mini-Turbo
35
36
Notes:
37
-Most stats range from 1.0-5.75. The stat bars shown in game are split into six sections, and an individual complete section is 1.00. Stats are always in multiples of 0.25.
38
-The antigravity speed, water speed, gliding speed, antigravity handling, water handling, gliding handling, and miniturbo stats are hidden. They exist, but the game does not show them.
39
-Many parts and characters share stats with others. Equivalent stat bodies and tires have different hitboxes, but equivalent stat characters and gliders are likely identical.
40
-The Sport Bike, Comet, Jet Bike, Yoshi Bike, and Master Cycle use inward drift. Every other vehicle uses outward drift.
41
42
Equivalent stat parts/characters:
43
Characters:
44
Baby Mario = Baby Luigi = Baby Peach = Baby Daisy = Baby Rosalina = Lemmy = Light Mii
45
Toad = Toadette = Koopa = Lakitu = Shy Guy = Larry = Wendy = Isabelle
46
Cat Peach = Female Villager
47
Yoshi = Peach = Daisy
48
Tanooki Mario = Male Villager
49
Mario = Luigi = Iggy = Ludwig = Medium Mii
50
Donkey Kong = Waluigi = Rosalina = Roy = Link
51
Metal Mario = Pink Gold Peach
52
Bowser = Wario = Morton = Heavy Mii = Dry Bowser
53
54
Bodies:
55
Standard Kart = Cat Cruiser = Prancer = Sneeker = 300 SL Roadster = The Duke = Teddy Buggy
56
Pipe Frame = W 25 Silver Arrow = Standard Bike = Flame Rider = Varmint = City Tripper = Wild Wiggler
57
Mach 8 = Circuit Special = Sports Coupe = Gold Standard = B Dasher = P-Wing
58
Steel Driver = Tri-Speeder = Badwagon = GLA = Standard ATV
59
Biddybuggy = Landship = Mr Scooty
60
Blue Falcon = Streetle
61
Tanooki Kart = Bone Rattler
62
Comet = Sport Bike = Jet Bike = Yoshi Bike
63
Master Cycle has unique stats.
64
65
Tires:
66
Standard = Off-Road = Blue Standard = Retro Off-Road = GLA Tires
67
Monster = Hot Monster
68
Roller = Button = Azure Roller = Leaf Tires
69
Slim = Crimson Slim = Triforce Tires
70
Slick = Cyber Slick
71
Metal = Gold Tires
72
Sponge = Wood = Cushion
73
74
Gliders:
75
Super Glider = Wario Wing = Waddle Wing = Plane Glider = Gold Glider = Paper Glider
76
Cloud Glider = Peach Parasol = Parachute = Parafoil = Flower Glider = Bowser Kite = MKTV Parafoil = Hylian Kite
77
78
Outside of 200cc, acceleration is tiered in this game. The tiers are:
79
5.00-5.75
80
4.00-4.75
81
3.00-3.75
82
2.25-2.75
83
2.00
84
1.50-1.75
85
1.25
86
1.00
87
88
Only moving up a tier will actually increase your acceleration. For example, a vehicle with 3.00 acceleration will accelerate just as quickly as a vehicle with 3.75 acceleration, but a vehicle
89
with 4.00 acceleration will accelerate a fair bit faster. Also, the differences between tiers are not equal. In particular, the difference between 2.00 and 2.25-2.75 is extremely small.
90
91
Acceleration works differently in 200cc:
92
-All acceleration values are unique in 200cc.
93
-Differences between 0.25 values gradually become larger as the acceleration values are reduced.
94
-The tiers found in 150cc are still important. There are large differences in acceleration at these values.
95
-The gaps between 0.25 values increase at the 3.25 to 3.5 jump.
96
-The differences between (2.00 and 2.25) and (1.5 and 1.75) are similar and much bigger than most of the earlier 0.25 gaps.
97
98
In-game speed stats:
99
100
SpeedGround / Anti-Gravity / WaterGliding