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Level:1NobodyXercas MezroxDream MoonWardrobifier
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0 XPNext level at 30 XPMale CeruleanBloodClass of AspectHandWardrobeHand
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heartlessNobody [HN]Land of ___ and ___Replica KeybladeOrganization 13 JacketTwo Handed
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KillerKrab#4472"X-Alrighty a comment... something that reflects onto me... a good ol fashion statmen- Hold on what do you mean we're done?-X"AccessoryAccessoryAccessory
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SkillStatBonusTotalCerulean Glasses
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AthleticsStr+0+3AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0-10019 / 1911Replica Keyblade | Tier 0 KeybladeKind
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AcrobaticsDex+0+1Temporary HP100%Hit Die RollA Keyblade made to resemble what Xercas thinks his Keyblade would look like if he had a real one.
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Sleight of HandDex+0+101d10-1
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StealthDex+0+1
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EngineeringInt+0+2Lesser slots2200Greater slots
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InvestigationInt+0+4Speed30 ft.Passive PerceptionProficiency+2A Keyblade made from neither Light nor Darkness, instead it's made of Metal and cost a lot to make but was worth it. [Acts as a Psionic Focus]
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OccultInt+0+2Initiative+110Two Handed | Tier 0
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Animal HandlingWis+0+0[Increase Damage Dice One Step]
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InsightWis+0+1Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+0Strength16 (3)+0Rupture0
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PerceptionWis+0+0Constitution8 (-1)Fortitude12Sunder0
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SanityWis+0+0Dexterity12 (1)+0Fade0
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SurvivalWis+0+0Intelligence14 (2)Reflex13Cripple0Organization 13 Jacket | Tier 0 Apparel
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DeceptionCha+0+2Wisdom10 (0)+0Setback0Xercas's Streaming outfit of choice normally he keeps the hood on while streaming to hide his face.
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IntimidateCha+0+2Charisma14 (2)Will12Max HP Redux0
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PerformanceCha+0+3+0
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PersuasionCha+0+4Hit Bonus+0Crit Range20Defense Bonus+0
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A Jacket replica of the Organization 13 members from the game Principality Bloodpushers.
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ResourcesCerulean Glasses
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NameNameNameNameNameGlasses that Xercas requires to see most days.
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CurrentCurrentCurrentCurrentCurrent
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MaximumMaximumMaximumMaximumMaximum
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Replica KeybladeKeybladeKindTier0StatSTRHit+5 to hitEnchantTier0StatCHAHit+4 to hit
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TypeVersatile Brutality Esoteric WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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AttackQd10+STR1d10+3Major action: Make a melee attack against a single target within range.

Base Damage: Qd10+STR, Basic abilitech
Temper (affinity)You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.
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Strike RaidQd8+STR1d8+3Major action: Make a ranged attack against a single target within range. Returns after missing or hitting the target

Base Damage: Qd8+STR
Quicksilver (at-will)Minor action: When making a weapon attack, you also ignore any hit maluses against the attack.
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Ars Arcanum2Qd2+STR2d2+3Full-Round action: Make a Melee attack against a single enemy within range. Spending all you have to land a total of thirteen hits gain Setback (Q) after using this ability.

Base Damage: 2Qd2+STR
Quicksilver (lesser)Free action: Your weapon attacks deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute.
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Unlock/LockMajor action: Utillizing your psionic skill you may attempt to unlock or lock anything that needs a form of key.Quicksilver (lesser)Minor action: Fluid as Mercury's wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute.
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StopMajor Action: Make a ranged attack vs Reflex against a single target. On a hit the target gains Cripple (10) with the caster gaining Setback (Q)Preparation (at-will)Minor action: After landing an abilitech, the next condition (of duration 2 minutes or less) you inflict through an abilitech has its duration extended by 1 round. If it inflicts multiple conditions, pick one.
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Preparation (lesser)Free action: After using an Enchant subpower, you gain Aegis (Lvl) against the next instance of damage you take. If this effect is still active when you next make a weapon damage roll, you lose the Aegis and add Lvl to your next weapon damage roll.
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Preparation (lesser)Minor action: Now do it again. After landing an attack roll, your next damaging attack deals additional damage equal to the listed damage. This effect does not stack. [Base damage: Pd6+PCM]
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Airtime (at-will)Minor action: After landing an abilitech, you may either push the target 10 feet, or move 10 feet that ignores difficult terrain.
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Airtime (lesser)Free action: After landing an abilitech, you also knock the target Prone and they cannot use reactions for 1 round.
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Airtime (lesser)Minor action: Coming down the mountainside!
After landing a damaging attack, check if you moved at least 20 feet towards the target on this turn prior to attacking. If you did, you deal additional damage equal to the listed damage. [Base damage: Pd4+PCM]
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Unravel (at-will)Minor action: When making an abilitech, you Aim for the attack, but with the bonus die raised one step.
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Unravel (lesser)Free action: After landing an attack, you also inflict DoT (P, 5 rounds) on the target.
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Unravel (lesser)Minor action: At the seams. After landing an attack, you also inflict Rupture (P, 2 rounds) and may have the damage roll from this landed attack benefit from it. Rupture from Unravel stacks with other Ruptures.
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Heartseeker (at-will)Minor action: When landing an abilitech, you also gain +2 crit range on the attack roll.
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Heartseeker (lesser)Free action: After landing an abilitech, inflict Lethal (damage roll, 1 minute). Lethal from Heartseeker stacks twice. [Base damage: Pd2+PCM]
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Heartseeker (lesser)Minor action: When landing an abilitech, you also gain +4 crit range on the attack roll.
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Scramble (at-will)Minor action: When landing an attack, you also give the target disadvantage to skill checks for 1 round.
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Scramble (lesser)Free action: After landing an attack, the target suffers Setback (2).
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Scramble (lesser)Minor action: Create an opening. After landing an attack, the target is Exposed, Impaired, or Stuck, of your choice, until the end of your next turn. Alternately, you may extend the existing duration of all such conditions on the target by 1 round.
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Range: 5 feet (Melee) 15 feet (Ranged)."Magic swords are no basis for a form of government!"

Hands: None, Range: Special.

Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify.
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If the SM is willing to think of special abilitechs for unique keyblades those will be added.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Vivacity: Killing Flair
Once per strife, before making a damaging attack, you heal a number of hit points equal to your Level. You then add your Level to the damage roll. If this attack kills its target (at least one target, if targeting multiple), you heal for your Level again.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Remember, you pick one Step every two levels!Expertise: ComputingThrough hands-on experience and practice, you understand how to use computers and other digital interfaces. Whenever using such devices, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Locked Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Heavy
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T10
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T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0LockedSleight of Hand
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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