ESPI Tournament Format
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ABCDEFGHIJKL
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1st Round Groups
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Group AGroup BGroup CGroup DGroup EGroup FGroup GGroup HGroup IGroup JGroup KGroup L
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A1B1C1D1E1F1G1H1I1J1K1L1
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A2B2C2D2E2F2G2H2I2J2K2L2
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A3B3C3D3E3F3G3H3I3J3K3L3
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A4B4C4D4E4F4G4H4I4J4K4L4
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2nd Round Groups
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Group XGroup YGroup Z
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Bad Boy ThingsSlaying With HateBruins
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Slay & DestroyPush/ShoveYou Know Who We Are
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Swing Dick-BotBirds of ParadiseLiquid Swords
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BeaversDTGPHot Lunch
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First and Second Rounds will be played as follows: Each team plays one 15-minute match with no score limit against each other team within their group.
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Points will be awarded as follows: 3 Points for a win, 1 Point for a tie, 0 Points for a loss.
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Upon completion of the first round, the top-placed team in each group will automatically move on to the final round of 16.
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The second-place team in each group will move on to a second round group composed of second-place teams from first-round groups.
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If multiple teams in a group finish the 1st round level on points, tie-breakers will be applied in the following order:
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1. The team with the better goal differential (Goals For minus Goals Against) will be awarded the higher place.
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2. The team with more goals scored will be awarded the higher place.
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3. The result from the match(es) between the teams in question will determine which team is awarded the higher place.
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4. If none of the above tie-breakers successfully determines the order in which teams place, a coin shall be flipped. In the event that more than two teams are still tied
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in this instance, the teams will be subjected to a random drawing, which will determine the group ranking.
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The second round will be played following the same format as the first round. Upon completion of the second round, the top-placed team in each group
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will move on to the final round of 16. The best-placed of the second-place teams from Round 2 will also move on to the final round of 16. This placing will be determined as follows:
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1. The team with the most points earned among second-place group finishers will move on to the Final Round.
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2. If two or more second-place group finishers are level on points, the first tie-breaker is goal differential (Goals For minus Goals Against).
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3. If two or more second-place group finishers are level on points and goal differential, the second tie-breaker is most goals scored.
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If two teams are still equal after considering all three tie-breakers, a coin shall be flipped to determine the team which moves on to the Final Round.
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If three teams are still equal after considering all three tie-breakers, the three teams will be subjected to a random drawing, in which the team drawn
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will move on to the Final Round.
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In the Final Round, match formats are as follows: Eighth-final and Quarterfinal matches will be 15 minutes long with no score limit. Half-final matches will be 20 minutes
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long with no score limit. Play will be stopped at 10 minutes, upon which the teams will switch sides and take a neutral faceoff to begin the second half. The Final and 3rd place
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matches will each be 30 minutes long with no score limit. Play will be stopped at 15 minutes, upon which the teams will switch sides and take a neutral faceoff to begin the second half.
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If one of these matches is tied at the end of the allotted time period, play will be stopped and a sudden death overtime with no time limit will be played under the following conditions:
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1. The sudden death overtime period will begin with a neutral faceoff.
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2. The entire sudden death overtime period will be played 3-on-3.
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The Final Round bracket will be constructed as follows:
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Wird geladen...
 
 
 
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