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CategoryNotes
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3D
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LightMapper
https://github.com/Microsoft/UVAtlas
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Clustered Rendering
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Particle Collision
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Particle Attractors (2D and 3D)
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Particle volumes (2D and 3D)
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Real Particle Trails
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Baked top-down GI
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VR Support
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Decals
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Render Layers and configurable render passes
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Volumetric Lighting
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Support skeleton deform in particles
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texture and mesh streaming
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scene shaders
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clustered fog
use clustered information to render fog to a 3D texture, then put it back as post process
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occlusion in real-time ?
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Shader caching
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fix SSAO depth discontinuities using better depth aware blur
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make GI probes real time
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Bring back portals and rooms using areas, support sound too
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octree color and decal painting
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panini projection (yum)
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properly expose texture arrays and 3D textures. Make array importer?
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post process ahder and skybox shader
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physics step interpolation
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Switch to compressonator for compressing textures
https://github.com/GPUOpen-Tools/Compressonator
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2D
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Skeletons for 2D
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Meshes for 2D
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Paintable textures
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Animated textures
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add option so drawing a 2D rect in godot clips the UV to avoid bleeding in filter, to improve tilemap
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Directional 2D shadows
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Animation
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Transition graph
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Bezier curve support
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Cinematic stuff (check cinemachine)
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onion skinning
https://github.com/godotengine/godot/issues/10425#issuecomment-323503064
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Navmesh
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Implement Recast support
generate both from 3D and physics engine. Ability to generate in real-time too.
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Local obstacle avoidance
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path margins after string pulling
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Physics
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Rework/speed up collision code
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convex decomposition for trimesh
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Better ragdoll support (easier to configure
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IK Support for skeletons
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GDScript
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JIT Optimization
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Optional Typing
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Multithread support in debugger
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Export
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Easier template builder for iOS/Android
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Godot export plugin for Blender
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FBX -> Godot via separate binary
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OpenGEX
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Convert scenes to binary (script and tscn) on export
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Debugger
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Rewrite debugegr
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Editor
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Put real controls in the property editor, instead of actual Tree. Convert most editors to that format
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Mobile
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Android Template Builder
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multiplayer launch and debug
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