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The levels at which a character has 28 agility. Levels above 70 are not considered, due to the random nature of stat changes.
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** the Crystal Ring column doubles as the maximum level a character will have 8 agility if they're wearing a cursed ring
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*** No Equipment columns doubles, for characters than can use access a weapon with -5agi, as the levels where a character has 8 agi if they have both a Cursed Ring and another item that gives -5 agi. See the 8 Agility tab for more info
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CharacterNo Equipment***Ninja HatCrystal Ring**Crystal Ring + Ninja Hat
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Cecil (Paladin)44, 4538,3934, 3528, 29
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Cid67, 6860, 6155, 5647, 48
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Edge3227, 2825N/A
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Edward42, 4336, 3732, 3326, 27
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FuSoYaN/AN/AN/AAny level before 71
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Kain37, 3831, 3229N/A (21 base agi at 25, 26)
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Palom65, 6657, 58, 5952, 53, 5447, 48
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Porom57, 58, 5950, 5145, 4637, 38, 39
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Rosa58, 59, 6051, 5246, 4738, 39, 40
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Rydia58, 5950, 51, 5245, 46, 47 38, 39
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TellahN/A
64, 65, 66, 67 48, 49
56, 57, 58, 5948, 49
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Yang51, 5245, 4641, 4234, 35
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Character data is available HERE
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A very handy equipment chart is here, from SwimmyLionni
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A link to the wiki's guide to relative agility
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Why 28 agility?
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This is the first agility value where Zeromus changes from Relative Agililty 1 to Relative Agility 2, which is a signficant reduction in speed. This is a common target value for some Zeromus fights.
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