| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Game Title (Control + Arrow Down Here) | Region | Game ID | STATUS | Notes / Issues | Last Tested: | Last Testers (max 2) | Today | Status Key/Reference: | Perfect - Absolutely flawless. Playable from beginning to end, runs well | Playable - Game can be enjoyed by most people with little to no glitches. | Completable - Game can be completed despite major glitches in graphics, speed, or audio. | Ingame - Game is unable to be completed due to graphical or core issues. | Boots - Game is able to show graphics but freezes/crashes in intro, menus, or before in-game. | Nothing - black screen/doesn't load at all | |||||||||||
2 | 0 Story | NTSC-J | SLPM-65002, SLPM-65003 | Ingame | Could not test interactivity. Game doesn't seem to recognize memory card correctly, as putting a save on my memory card didn't seem to let me choose continue or theater mode. | 3/7/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
3 | 120 Yen no Haru: 120 Yen Stories | NTSC-J | SLPM-65843 | INGAME | No noticable issues. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
4 | 12Riven: The Psi-Climinal of Integral | NTSC-J | SLPM-66901 | Ingame | Issue #461. Major text rendering issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
5 | 2003-nen Kaimaku: Ganbare Kyuukai-ou: Iwayuru Pro Yakyuu desu ne | NTSC-J | SLPM-62320 | NOTHING | Infinite black screen. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
6 | 3-nen B-gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! | NTSC-J | SLPS-25357 | Ingame | FMV rendering issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
7 | 3LDK: Shiawase ni Narou yo | NTSC-J | SLPM-65608 | Ingame | Issue #461 | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
8 | 7 (Seven): Molmorth no Kiheitai (v2.00) | NTSC-J | SLPS-25025, SLPS-73408 | BOOTS | Issue #461. Freezes when loading the main menu after the intro fmv is finished with "what(): [EE] Read32 from invalid address $00720089, PC: $00720089" | 1/3/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
9 | 7 Blades | NTSC-J | SLPM-65008 | Ingame | No noticable issues. | 3/7/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
10 | A Ressha de Ikou 2001 | NTSC-J | SLPS-25017, SLPS-25175 | BOOTS | Hits infinite black screen trying to start level. Entire game rendered in bottom right corner of screen. Optional HDD install does not work due to lack of HDD emulation. | 1/23/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
11 | A Visual Mix: Ayumi Hamasaki Dome Tour 2001 A | NTSC-J | SLPM-65086 & SLPM-65087 | INGAME | Cannot finish full "playthrough" from disc 1 due to lack of disc swapping emulation. Cannot use web browser due to lack of ethernet emulation. Minor seams on some 2d elements. Issue #461 | 1/28/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
12 | A Visual Mix: Ayumi Hamasaki Dome Tour 2001 A (Alt) | NTSC-J | SLPS-25071 & SLPS-25072 | INGAME | Cannot finish full "playthrough" from disc 1 due to lack of disc swapping emulation. Cannot use web browser due to lack of ethernet emulation. Minor seams on some 2d elements. Issue #461 | 1/28/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
13 | A6: A Ressha de Ikou 6 | NTSC-J | SLPS-20006 | Ingame | Entire game renders in bottom right corner of screen. Unbelievably massive graphical corruption and issues on ingame graphics. | 1/23/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
14 | Aa Megami-sama | NTSC-J | SLPS-25894 | Ingame | No noticeable issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
15 | Abarenbou Princess | NTSC-J | SLPM-65054 | Ingame | Issue #461. Could not test far due to lack of right stick. | 1/17/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
16 | Adventure of Tokyo Disney Sea: Ushinawareta Houseki no Himitsu | NTSC-J | SLPM-65061 | Ingame | No noticeable issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
17 | After... Wasureenu Kizuna | NTSC-J | SLPM-65481 | Ingame | No noticeable issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
18 | Ai yori Aoshi | NTSC-J | SLPS-25225 | Ingame | No noticeable issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
19 | Aikagi: Nukumori to Hidamari no Naka de | NTSC-J | SLPM-65922 | Ingame | No noticeable issues. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
20 | AirForce Delta: Blue Wing Knights | NTSC-J | SLPM-65486 | INGAME | No noticable issues. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
21 | Akagawa Jiro: Tsuki no Hikari: Shizumeru Kane no Satsujin | NTSC-J | SLPS-20196 | INGAME | Issue #461. | 2/4/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
22 | Akira Psycho Ball | NTSC-J | SLPS-20150 | Ingame | Minor graphical corruption on rim near top of board. | 1/23/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
23 | Akudaikan | NTSC-J | SLPM-65151, SLPM-65339 | INgame | Menus and FMVs shake up and down. Silhouette/transparent walls effect is broken ingame, so every character has a sort of weird border around them when they're behind something. Additionally, 3d item graphics on the purchase screen are corrupted. | 1/14/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
24 | Akudaikan 2: Mousouden | NTSC-J | SLPM-65620 | INgame | No noticeable issues. | 1/15/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
25 | Akudaikan 3 | NTSC-J | SLPM-55145 | INgame | Main menu has black seam running through the game options. | 1/15/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
26 | Alone in the Dark:The New Nightmare | PAL | SLES-50185 | Ingame | Moving the character works but very perf costing (also some cutscenes shake and top is black) | 7/27/2020 | RedDevilus | 9/3/2026 | ||||||||||||||||||
27 | Amagoushi no Yakata | NTSC-J | SLPS-25702 | Ingame | Vertical seam during intro. Unable to test interactivity. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
28 | Amagoushi no Yakata: Ichiyanagi Nagomu, Saisho no Junan | NTSC-J | SLPS-25847 | Ingame | No noticable issues. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
29 | American Chopper | NTSC-U | SLUS-21069 | INGAME | 3/30/2020 | 9/3/2026 | ||||||||||||||||||||
30 | American Chopper 2 | NTSC-U | SLUS-21288 | BOOTS | 3/30/2020 | 9/3/2026 | ||||||||||||||||||||
31 | Angel Profile | NTSC-J | SLPM-66709 | INGAME | No noticable issues. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
32 | Another Century's Episode | NTSC-J | SLPS-25394, SLPS-73227 | Ingame | No noticeable issues. | 1/17/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
33 | Another Century's Episode 2 | NTSC-J | SLPS-25623 | Ingame | No noticeable issues. | 1/17/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
34 | Another Century's Episode 3: The Final | NTSC-J | SLPS-25784 | Ingame | No noticeable issues. | 1/17/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
35 | Appleseed EX | NTSC-J | SLPM-66551 | Ingame | Hblank/interacting issues. Issue #461. Memory card functionality does not work. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
36 | Aqua Aqua | NTSC-U | SLUS-20162 | Ingame | No issues found | 4/15/2020 | emjzero | 9/3/2026 | ||||||||||||||||||
37 | Aqua Kids | NTSC-K | SLKA-25161 | INGAME | No noticable issues. | 2/11/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
38 | Aqua Kids | NTSC-J | SLPM-65670 | INGAME | No noticable issues. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
39 | Aquaqua | NTSC-J | SLPS-20027 | INgame | Garbage present when entering load screen, and the load screen is stretched vertically. No other issues found. | 1/7/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
40 | Arc the Lad: Generation | NTSC-J | SCPS-15058, SCAJ-20108 | BOOTS | One opening scene has missing environment. All text boxes fail to load and softlock. Entering a new area crashes with " what(): [EE] Read32 from invalid address $B4F40F27, PC: $00140BA8". Online funcitonality does not work due to lack of ethernet emulation. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
41 | Arc the Lad: Seirei no Tasogare | NTSC-J | SCPS-15040 | INGAME | Odd rendering while camera is facing character during cabinet cutscene. Unable to test combat. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
42 | Arc: Twilight of Spirits | PAL | SCES-51910 | Ingame | Starter FMV minor issue (bilinear filtering?). After FMV runs fine | 7/27/2020 | RedDevilus | 9/3/2026 | ||||||||||||||||||
43 | Arcana Heart | NTSC-J | SLPM-55106, SLPM-66850 | BOOTS | Crashes with "[VIF] Unrecognized command $0F" during opening FMV. Issue #461. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
44 | Armored Core 2 | NTSC-J | SLPS-25007, SLPS-25731 | INGAME | Issue #461. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
45 | Armored Core 2: Another Age | NTSC-J | SLPS-25040, SLPS-73411 | INGAME | Online and link play do not work due to lack of emulation. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
46 | Armored Core 3 | NTSC-U | SLUS-20435 | Ingame | 3/30/2020 | 9/3/2026 | ||||||||||||||||||||
47 | Armored Core 3: Silent Line | NTSC-J | SLPS-25169, SLPS-73420 | INGAME | Trying to enter a mission freezes, but arena and other modes work properly. LAN, iLink, and online mode all not emulated. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
48 | Armored Core Last Raven | NTSC-U | SLUS-21338 | Ingame | 3/30/2020 | 9/3/2026 | ||||||||||||||||||||
49 | Armored Core: Formula Front | NTSC-J | SLPS-25461 | INGAME | Issue #461. Hblank/interlacing issues. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
50 | Armored Core: Nexus | NTSC-J | SLPS-25338 & SLPS-25339 | INGAME | Issue #461. No system link possible due to lack of lan and/or iLink firewire emulation. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
51 | Armored Core: Nine Breaker | NTSC-J | SLPS-25408 | BOOTS | Crashes with "[VIF] Unrecognizef texture format $3F" when trying to enter gameplay. Issue #461. Online functionality not available due to lack of ethernet emulation, LAN/iLink firewire play not possible due to lack of emulation. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
52 | Artic Thunder | NTSC-U | SLUS-20217 | BOOTS | Game acting random: no logs, no framecounter, doesnt freeze though. | 4/3/2020 | 9/3/2026 | |||||||||||||||||||
53 | Artlist Collection: The Dog Island: Hitotsu no Hana no Monogatari | NTSC-J | SLPM-66662 | INgame | One row of pixels on speech bubbles isn't rendered. No other issues. | 1/14/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
54 | Atelier Marie + Elie: Salburg no Renkinjutsushi 1 & 2 | NTSC-J | SLPM-66140 | Ingame | No noticeable issues. | 1/23/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
55 | Auto Modellista | NTSC-U | Ingame | 3/27/2020 | 9/3/2026 | |||||||||||||||||||||
56 | Azumi | NTSC-J | SLPS-25465 | INGAME | No noticable issues. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
57 | Bakuen Kakusei: Neverland Senki Zero | NTSC-J | SLPM-65635 | Ingame | Issue #461. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
58 | Bakumatsu Renka: Karyuu Kenshiden | NTSC-J | SLPS-25817 | Ingame | No noticable issues. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
59 | Bakumatsu Renka: Shinsengumi | NTSC-J | SLPM-65835 | Ingame | No noticable issues. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
60 | Baldr Bullet Equilibrium | NTSC-J | SLPM-66815 | Ingame | Issue #461. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
61 | Baldr Force EXE | NTSC-J | SLPM-65904, SLPM-66356 | Ingame | Issue #461. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
62 | Baldur's Gate: Dark Alliance | PAL | SLES-50672 | ingame | Some surfaces like the big door in the intro have graphical issues. Picture | 8/8/2020 | Fabianpaw | 9/3/2026 | ||||||||||||||||||
63 | Band Hero | NTSC-U | SLUS-21898 | BOOTS | Gets stuck near the end of the initial loading bar shortly after booting | 3/28/2020 | 9/3/2026 | |||||||||||||||||||
64 | Bard's Tale, The | PAL | SLES-53154 | Ingame | 4/20/2020 | 9/3/2026 | ||||||||||||||||||||
65 | Barnyard | NTSC-U | SLUS-21277 | Ingame | Mostly fine, some weird tree textures pop in. Near perfect emulation ignoring speed issues | 5/2/2020 | Kim | 9/3/2026 | ||||||||||||||||||
66 | Baroque | PAL | SLES-55216 | Ingame | Loads of effects obscuring view and making it blocky. Bilinear filtering needed | 7/27/2020 | RedDevilus | 9/3/2026 | ||||||||||||||||||
67 | Basic Studio: Powerful Game Koubou | NTSC-J | SLPS-20084 & SLPS-20085 | INGAME | POLY-CRAFT 3D modeling mode has minor corruption on 2d and 3d elements, and corruption becomes more and more extreme as the camera is rotated. Disc swapping doesn't work due to lack of disc swapping emulation, and the game likely supports usb devices and the HDD, which aren't emulated either. | 2/5/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
68 | Battle Gear 2 | NTSC-J | SLPM-62048 | INGAME | I.Link and Modem play not supported due to lack of emulation of those peripherals. Corruption on all 2d graphics. | 4/22/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
69 | Battle Gear 3 | NTSC-J | SLPM-65434 | Ingame | White line drawn near bottom of screen for most of the game. Network functionality does not work due to lack of ethernet emulation. | 1/23/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
70 | Battle of Sunrise | NTSC-J | SLPS-25855 | INGAME | Seam on memory card screen. Seams near right side of grid field. | 4/25/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
71 | Battle Stadium D.O.N | NTSC-J | SLPS-25675 | INGAME | Intro FMV rendered badly. | 4/25/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
72 | Beast Sapp | NTSC-J | SLPS-25304 | INGAME | No noticable issues. | 4/25/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
73 | Beat Down | NTSC-J | SLPM-66181 | INGAME | No noticable issues. | 4/25/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
74 | Beatmania Da Da Da!! | NTSC-J | SLPM-62052 | BOOTS | Game cannot start due to lack of USB keyboard emulation. | 1/5/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
75 | Beatmania II DX 10th Style | NTSC-J | SLPM-66180 | INGAME | No noticable issues. | 4/25/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
76 | Beatmania II DX 11: II DX Red | NTSC-J | SLPM-66426 | INGAME | No noticable issues. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
77 | Beatmania II DX 12: Happy Sky | NTSC-J | SLPM-66621 | INGAME | No noticable issues. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
78 | Beatmania II DX 13: Distorted | NTSC-J | SLPM-66828 | INGAME | Intro movie corruption. Potential corruption on grid screen while selecting song. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
79 | Beatmania II DX 14: Gold | NTSC-J | SLPM-66995 | INGAME | No noticable issues. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
80 | Beatmania II DX 15: DJ Troopers | NTSC-J | SLPM-55117 | INGAME | Corruption(?) when menu icons appear. Seam when sond select screen shows up. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
81 | Beatmania II DX 16: Empress + Premium Best | NTSC-J | SLPM-55221 & SLPM-55222 | INGAME | No noticable issues. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
82 | Beatmania II DX 3rd Style | NTSC-J | SLPM-65006 | INGAME | Game slightly squished vertically. | 4/26/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
83 | Beatmania II DX 4th Style: New Songs Collection | NTSC-J | SLPM-65026 | INGAME | Game slightly squished vertically. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
84 | Beatmania II DX 5th Style: New Songs Collection | NTSC-J | SLPM-65049 | INGAME | Game slightly squished vertically. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
85 | Beatmania II DX 6th Style: New Songs Collection | NTSC-J | SLPM-65156 | INGAME | Game slightly squished vertically. Screen flashes briefly when choosing song. Major graphical corruption on some FMVs. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
86 | Beatmania II DX 7th Style | NTSC-J | SLPM-65593 | INGAME | Game slightly squished vertically. Screen flashes briefly when choosing song. Major graphical corruption on some FMVs. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
87 | Beatmania II DX 8th Style | NTSC-J | SLPM-65768 | INGAME | Game slightly squished vertically. Screen flashes briefly when choosing song. Major graphical corruption on some FMVs. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
88 | Beatmania II DX 9th Style | NTSC-J | SLPM-65946 | INGAME | No noticable issues. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
89 | Beck: The Game | NTSC-J | SLPS-25474 | INGAME | No noticable issues. | 4/27/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
90 | Bee Movie Game | NTSC-U | SLUS-21622 | BOOTS | Boots and immediately crashes | 5/5/2020 | shoopdahoop22 | 9/3/2026 | ||||||||||||||||||
91 | Berserk | NTSC-J | SLPM-65688 | Ingame | 3/27/2020 | emjzero | 9/3/2026 | |||||||||||||||||||
92 | Berserk: Millennium Falcon-hen: Seima Senki no Shou | NTSC-J | SLPM-65688 | BOOTS | While the game renders in engine cutscenes, attempting to start gameplay crashes with "[GS_t] Unrecognized frame format $1B in recompile_draw_pixel". Features issue #461. Some 2d elements like loading screens and character dialogue text are rendered higher on the screen than they should be. | 1/9/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
93 | Bikkuri Mouse | NTSC-J | SCPS-11004 | INGAME | No noticable issues. | 2/20/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
94 | Bionicle | NTSC-U | SLUS-20818 | Ingame | 3/30/2020 | CK1 | 9/3/2026 | |||||||||||||||||||
95 | Black Cat: Kikai-jikake no Tenshi | NTSC-J | SLPM-66289 | Ingame | Text boxes slightly slanted vertically. | 1/18/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
96 | Blade 2 | NTSC-U | SLUS-20360 | Nothing | Throws "Unrecognized special op $0037 (instr: $00007FF7)" after boot (TRAP) | 5/1/2020 | CK1 | 9/3/2026 | ||||||||||||||||||
97 | Blazing Souls | NTSC-J | SLPM-66270 | Ingame | Issue #461. Interlacing/hblank issues. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
98 | Blood Will Tell: Tezuka Osamu's Dororo | NTSC-U | SLUS-20782 | Ingame | 3/27/2020 | emjzero | 9/3/2026 | |||||||||||||||||||
99 | Blood: The Last Vampire: Gekan | NTSC-J | SCPS-15008 | BOOTS | Infinite black screen after FMV. | 3/16/2021 | Bestest | 9/3/2026 | ||||||||||||||||||
100 | Blood: The Last Vampire: Joukan | NTSC-J | SCPS-15007 | BOOTS | Infinite black screen after FMV. | 3/16/2021 | Bestest | 9/3/2026 |