| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Game Title (Control + Arrow Down Here) | Region | Game ID | STATUS | Notes / Issues | Last Tested: | Last Testers (max 2) | Today | Status Key/Reference: | Perfect - Absolutely flawless. Playable from beginning to end, runs well | Playable - Game can be enjoyed by most people with little to no glitches. | Completable - Game can be completed despite major glitches in graphics, speed, or audio. | Ingame - Game is unable to be completed due to graphical or core issues. | Boots - Game is able to show graphics but freezes/crashes in intro, menus, or before in-game. | Nothing - black screen/doesn't load at all | |||||||||||
2 | Alone in the Dark:The New Nightmare | PAL | SLES-50185 | Ingame | Moving the character works but very perf costing (also some cutscenes shake and top is black) | 7/27/2020 | RedDevilus | 11/29/2020 | ||||||||||||||||||
3 | American Chopper | NTSC-U | SLUS-21069 | INGAME | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
4 | American Chopper 2 | NTSC-U | SLUS-21288 | BOOTS | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
5 | Aqua Aqua | NTSC-U | SLUS-20162 | Ingame | No issues found | 4/15/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
6 | Arc: Twilight of Spirits | PAL | SCES-51910 | Ingame | Starter FMV minor issue (bilinear filtering?). After FMV runs fine | 7/27/2020 | RedDevilus | 11/29/2020 | ||||||||||||||||||
7 | Armored Core 3 | NTSC-U | SLUS-20435 | Ingame | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
8 | Armored Core Last Raven | NTSC-U | SLUS-21338 | Ingame | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
9 | Artic Thunder | NTSC-U | SLUS-20217 | BOOTS | Game acting random: no logs, no framecounter, doesnt freeze though. | 4/3/2020 | 11/29/2020 | |||||||||||||||||||
10 | Auto Modellista | NTSC-U | Ingame | 3/27/2020 | 11/29/2020 | |||||||||||||||||||||
11 | Baldur's Gate: Dark Alliance | PAL | SLES-50672 | ingame | Some surfaces like the big door in the intro have graphical issues. Picture | 8/8/2020 | Fabianpaw | 11/29/2020 | ||||||||||||||||||
12 | Band Hero | NTSC-U | SLUS-21898 | BOOTS | Gets stuck near the end of the initial loading bar shortly after booting | 3/28/2020 | 11/29/2020 | |||||||||||||||||||
13 | Bard's Tale, The | PAL | SLES-53154 | Ingame | 4/20/2020 | 11/29/2020 | ||||||||||||||||||||
14 | Barnyard | NTSC-U | SLUS-21277 | Ingame | Mostly fine, some weird tree textures pop in. Near perfect emulation ignoring speed issues | 5/2/2020 | Kim | 11/29/2020 | ||||||||||||||||||
15 | Baroque | PAL | SLES-55216 | Ingame | Loads of effects obscuring view and making it blocky. Bilinear filtering needed | 7/27/2020 | RedDevilus | 11/29/2020 | ||||||||||||||||||
16 | Bee Movie Game | NTSC-U | SLUS-21622 | BOOTS | Boots and immediately crashes | 5/5/2020 | shoopdahoop22 | 11/29/2020 | ||||||||||||||||||
17 | Berserk | NTSC-J | SLPM-65688 | Ingame | 3/27/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
18 | Bionicle | NTSC-U | SLUS-20818 | Ingame | 3/30/2020 | CK1 | 11/29/2020 | |||||||||||||||||||
19 | Blade 2 | NTSC-U | SLUS-20360 | Nothing | Throws "Unrecognized special op $0037 (instr: $00007FF7)" after boot (TRAP) | 5/1/2020 | CK1 | 11/29/2020 | ||||||||||||||||||
20 | Blood Will Tell: Tezuka Osamu's Dororo | NTSC-U | SLUS-20782 | Ingame | 3/27/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
21 | Bombastic | NTSC-U | SLUS-20764 | NOTHING | Black screen and [DMAC] PCR info set to 1! | 3/27/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
22 | Bouncer, The | NTSC-U | SLUS-20069 | INGAME | Glitchy FMVs with green artifacts. Using EE JIT will cause characters to only run backwards | 5/14/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
23 | Bully | NTSC-U | SLUS-21269 | BOOTS | Freezes on the load screen after jimmy arrives at the school | 7/27/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
24 | Burnout | NTSC-U | SLUS-20307 | Ingame | 3/21/2020 | 11/29/2020 | ||||||||||||||||||||
25 | Burnout 2 | NTSC-U | SLUS-20497 | Ingame | Incorrect highlight on cars (VU), requires EE interpreter | 3/27/2020 | escape209 | 11/29/2020 | ||||||||||||||||||
26 | Burnout 3: Takedown | NTSC-U | SLUS-21050 | INGAME | 11/29/2020 | |||||||||||||||||||||
27 | Burnout Dominator | PAL | SLES-54681 | Ingame | Texture popping on EE:JIT , EE:Int at the start of the race textures missing. Hardcrash on 60Hz | 7/27/2020 | RedDevilus | 11/29/2020 | ||||||||||||||||||
28 | Burnout Dominator | NTSC-U | SLUS-21596 | INGAME | 11/29/2020 | |||||||||||||||||||||
29 | Burnout Revenge | NTSC-U | SLUS-21242 | INGAME | 11/29/2020 | |||||||||||||||||||||
30 | Castlevania: Curse Of Darkness | NTSC-U | SLUS-21168 | Ingame | Major SPS in the following room after you spawn (requires alternate VU rounding) | 5/15/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
31 | Castlevania: Lament Of Innocence | NTSC-U | SLUS-20733 | Ingame | 4/1/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
32 | Catwoman | NTSC-U | SLUS-20992 | Ingame | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
33 | Cel Damage: Overdrive | PAL | SLES-50201 | Ingame | no issues found | 5/15/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
34 | ChainDive | NTSC-J | SCPS-15054 | INGAME | No issues found | 4/1/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
35 | Champions of Norrath | NTSC-U | SLUS-20565 | Ingame | Potentially completable, various graphics glitches and too slow to play | 8/2/2020 | Gender_Ender (Form) | 11/29/2020 | ||||||||||||||||||
36 | Chaos Legion | NTSC-U | SLUS-20695 | Ingame | With JIT only the UI is visible, rest is a white background | 4/1/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
37 | Chronicles of Narnia, The: Prince Caspian | PAL | SLES-55145 | Boots | Can select the first mission but crashes on the FMV( EE read32 invalid address 551B4008) | 7/27/2020 | RedDevilus | 11/29/2020 | ||||||||||||||||||
38 | Civil War - A Nation Divided | NTSC-U | SLUS-21474 | Ingame | 3/27/2020 | Weirdbeard | 11/29/2020 | |||||||||||||||||||
39 | Clock Tower 3 | NTSC-U | SLUS-20633 | Ingame | Hangs shortly after ingame | 4/1/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
40 | Cold Winter | NTSC-U | SLUS-20845 | BOOTS | Requires additional SPU components to proceed (not yet merged) | 3/28/2020 | CK1 | 11/29/2020 | ||||||||||||||||||
41 | Colin McRay Rally 2005 | PAL | SLES-52636 | boots | Crashing after second logo video | 4/19/2020 | 11/29/2020 | |||||||||||||||||||
42 | Coraline | NTSC-U | SLUS-21854 | Ingame | Has PCRTC bugs | 3/27/2020 | 11/29/2020 | |||||||||||||||||||
43 | Crash Bandicoot: The Wrath of Cortex | NTSC-U | SLUS-20238 | INGAME | minor SPS on crash, game hangs/loops if using VU1 Interpreter | 7/18/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
44 | Crash Nitro Kart | NTSC-U | SLUS-20649 | Ingame | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
45 | Crash Twinsanity | NTSC-U | SLUS-20909 | Ingame | Missing geometry | 3/27/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
46 | Crimson Sea 2 | NTSC-U | Ingame | 4/1/2020 | emjzero | 11/29/2020 | ||||||||||||||||||||
47 | Crimson Tears | NTSC-U | SLUS-20948 | Ingame | glow effects need binlinear filtering (gs int only) | 4/1/2020 | Kojin | 11/29/2020 | ||||||||||||||||||
48 | Dance Dance Revolution Extreme | NTSC-U | SLUS-20916 | NOTHING | Black screen. | 8/6/2020 | Arcorann (Form) | 11/29/2020 | ||||||||||||||||||
49 | Dance Dance Revolution X | NTSC-U | SLUS-21767 | Ingame | Fails to format memory card. Played one song (30 Lives), had a minor graphical glitch (black box on background video) halfway through but otherwise fine | 8/6/2020 | Arcorann (Form) | 11/29/2020 | ||||||||||||||||||
50 | Dark Cloud | NTSC-U | SCUS-97111 | Ingame | 3/27/2020 | Kojin | 11/29/2020 | |||||||||||||||||||
51 | Dark Cloud 2 | NTSC-U | SCUS-97213 | Ingame | Missing or misplaced models | 3/27/2020 | Kojin | 11/29/2020 | ||||||||||||||||||
52 | Darkwatch | NTSC-U | SLUS-21042 | Ingame | Possibly completable, not fully tested | 3/28/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
53 | Dave Mirra Freestyle BMX 2 | PAL | SLES-50217 | Ingame | Possibly completable, not fully tested | 3/30/2020 | link | 11/29/2020 | ||||||||||||||||||
54 | DDRMAX: Dance Dance Revolution | NTSC-U | SLUS-20437 | NOTHING | Black screen. | 8/6/2020 | Arcorann (Form) | 11/29/2020 | ||||||||||||||||||
55 | Dead Or Alive 2 | NTSC-J | SLPS-25002 | NOTHING | Black screen and crash. [IOP Interpreter] Unrecognized special op $0D (instr: $0001000D) | 3/27/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
56 | Death By Degrees | NTSC-U | SLUS-20934 | BOOTS | 3/30/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
57 | Def Jam: Fight for NY | NTSC-U | SLUS-21004 | Ingame | 3/27/2020 | 11/29/2020 | ||||||||||||||||||||
58 | Demon Chaos | PAL | SLES-54305 | BOOTS | Black Screen after memory card screen | 7/18/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
59 | Despicable Me | NTSC-U | SLUS-21933 | Ingame | 3/27/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
60 | Destroy All Humans | NTSC-U | SLUS-20945 | Ingame | EE int needed | 3/27/2020 | emjzero + Kojin | 11/29/2020 | ||||||||||||||||||
61 | Destroy All Humans 2 | NTSC-U | SLUS-21439 | Ingame | Minor texture issues, color banding | 4/20/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
62 | Deus Ex: The Conspiracy | NTSC-U | SLUS-20111 | Ingame | 3/27/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
63 | Devil May Cry | NTSC-J | BOOTS | 3/30/2020 | 11/29/2020 | |||||||||||||||||||||
64 | Devil May Cry | NTSC-U | SLUS-20216 | Ingame | Game is zoomed in, making it impossible to see, pausing and unpausing will produce the correct behavior briefly (scaling/PCRTC) | 3/27/2020 | CK1 | 11/29/2020 | ||||||||||||||||||
65 | Devil May Cry 2 | NTSC-U | SLUS-20484 | Ingame | INT only | 3/27/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
66 | Devil May Cry 3 | NTSC-U | SLUS-20964 | Ingame | 3/27/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
67 | Dirge Of Cerberus | NTSC-J | Ingame | 3/27/2020 | Kojin | 11/29/2020 | ||||||||||||||||||||
68 | Disaster Report | NTSC-U | SLUS-20561 | Ingame | Glitch in right bottom corner | 4/23/2020 | 11/29/2020 | |||||||||||||||||||
69 | Disney's Meet The Robinsons | PAL | SLES-54510 | Ingame | Crashes On first cutsceen after menus before gameplay on EE:JIT , on EE:INT it goes ingame gose in game on EE:JIT | 7/26/2020 | link | 11/29/2020 | ||||||||||||||||||
70 | Disney's Pixar - Monsters, Inc. - Scare Island | PAL | SCES-50595 | Nothing | has error "[EE] Jump to invalid address $FFFFFFFF from $00107510" on EE:INT , on EE:JIT theirs a Segmentation fault | 5/3/2020 | link | 11/29/2020 | ||||||||||||||||||
71 | Dog's Life | NTSC-U | SLUS-21018 | Ingame | 3/27/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
72 | Dot Hack Part 1- Infection | NTSC-U | SLUS-20267 | Ingame | 3/27/2020 | Weirdbeard | 11/29/2020 | |||||||||||||||||||
73 | Downhill Domination | NTSC-U | SCUS-97177 | INGAME | Crashes on boot with EE JIT: [VIF] Unrecognized command $4F on boot, no problems otherwise | 7/18/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
74 | Dr. Muto | NTSC-U | SLUS-20458 | Ingame | Game doesn't recognize inputs if using EE JIT | 4/20/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
75 | Dragon Ball Z - Budokai Tenkaichi 3 | NTSC-U | SLUS-21678 | Ingame | 3/27/2020 | Weirdbeard | 11/29/2020 | |||||||||||||||||||
76 | Dragon Quest & Final Fantasy in Itadaki Street | NTSC-J | Ingame | Major graphical issues | 3/30/2020 | Kojin | 11/29/2020 | |||||||||||||||||||
77 | Dragon Quest 8 | NTSC-J | Ingame | 3/30/2020 | Kojin | 11/29/2020 | ||||||||||||||||||||
78 | Drakan: The Ancients' Gates | NTSC-U | SCUS-97128 | Ingame | 5/4/2020 | CK1 | 11/29/2020 | |||||||||||||||||||
79 | Drome Racers | NTSC-U | SLUS-20577 | ingame | 3/27/2020 | Weirdbeard | 11/29/2020 | |||||||||||||||||||
80 | Dropship | NTSC-U | SLUS-20463 | BOOTS | 3/30/2020 | 11/29/2020 | ||||||||||||||||||||
81 | Dual Hearts | NTSC-U | SLUS-20475 | INGAME | No issues found | 5/14/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
82 | Earth Defence Force 2 | PAL | Ingame | Broken bloom | 3/27/2020 | 11/29/2020 | ||||||||||||||||||||
83 | Ecco The Dolphin: Defender of The Future | NTSC-U | SLUS-20394 | BOOTS | Hangs on the first load screen | 4/20/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
84 | Ed, Edd n Eddy: The Mis-Edventures | NTSC-U | SLUS-21260 | BOOTS | Boots and immediately crashes | 5/5/2020 | shoopdahoop22 | 11/29/2020 | ||||||||||||||||||
85 | Eragon | NTSC-U | SLUS-21322 | Ingame | Possibly completable, not fully tested | 3/28/2020 | 11/29/2020 | |||||||||||||||||||
86 | Evil Dead: Fist Full Of Boomstick | NTSC-U | Ingame | Crashes during first level | 3/27/2020 | 11/29/2020 | ||||||||||||||||||||
87 | Evil Twin: Cyprien's Chronicles | PAL | Ingame | Minor glitches ingame, JIT crashes the emulator just before going ingame | 4/15/2020 | emjzero | 11/29/2020 | |||||||||||||||||||
88 | Extermination | NTSC-U | SCUS-97112 | Ingame | Nothing that we can test yet prevents continuing | 3/28/2020 | 11/29/2020 | |||||||||||||||||||
89 | Fahrenheit | PAL | SLES-53540 | Nothing | Black screen (but still runs if you look at the FPS) | 6/3/2020 | Goosewing | 11/29/2020 | ||||||||||||||||||
90 | Fahrenheit (USA: Indigo Prophecy | NTSC-U | SLUS-21196 | Nothing | Black screen (but still runs if you look at the FPS) | 6/3/2020 | Atomic83 | 11/29/2020 | ||||||||||||||||||
91 | Fantavision | NTSC-U | SCUS-97105 | Ingame | FMVs don't display. Game hangs just before going ingame if using EE JIT | 4/20/2020 | emjzero | 11/29/2020 | ||||||||||||||||||
92 | Fatal Frame | NTSC-U | SLUS-20388 | Ingame | Will go ingame, will crash on attempt to leave first room. Not skipping the first cutscene will crash | 7/26/2020 | Weirdbeard | 11/29/2020 | ||||||||||||||||||
93 | Fatal Frame II: Crimson Butterfly | NTSC-U | SLUS-20766 | Ingame | As of latest master cutscenes are fine | 7/26/2020 | Weirdbeard | 11/29/2020 | ||||||||||||||||||
94 | Fatal Frame III | NTSC-U | SLUS-21244 | Ingame | As of latest master cutscenes are fine | 7/26/2020 | Weirdbeard | 11/29/2020 | ||||||||||||||||||
95 | FIFA 2003 | PAL | SLES -51197 | Ingame | Ee:JIT crashs on boot , EE:INT has error " [GS_t] Unrecognized zbuf format $3F " | 3/31/2020 | link | 11/29/2020 | ||||||||||||||||||
96 | Final Fantasy X | NTSC-U | SLUS-20312 | INGame | Sphere Grid is hilarious | 7/26/2020 | Weirdbeard | 11/29/2020 | ||||||||||||||||||
97 | Final Fantasy X | PAL | SCES-50490 | Ingame | Can walk on to autograph kids | 7/27/2020 | emjzero + RedDevilus | 11/29/2020 | ||||||||||||||||||
98 | Final Fantasy X-2 | PAL | SLES-51815 | Boots | No error shown , dobiestation closes halfway through the starting FMV | 7/27/2020 | RedDevilus | 11/29/2020 | ||||||||||||||||||
99 | Final Fantasy XII | NTSC-J | BOOTS | Black screen | 3/30/2020 | Kojin | 11/29/2020 | |||||||||||||||||||
100 | Final Fantasy XII | NTSC-U | SLUS-20963 | Ingame | Haven't gone far enough to find any crashes due to lack of right stick | 7/26/2020 | Weirdbeard | 11/29/2020 |