A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
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2 | Grand Summoners Global 1.1.4 Tier List | brought to you by C3 | Official GS Discord: | https://discordapp.com/invite/SuFy7BJ | C3 Squad | |||||||||||
3 | (Melia / Kayas patch) | Check out our equipment guide below! 🡮 | Methodology & Formula: Mercy | |||||||||||||
4 | Global PVE Tier List Definitions & Methodology | Please feel free to make your own copy for ease of use and SORTING; File -> Make a Copy | Extensively peer-reviewed and maintained by: | |||||||||||||
5 | Oi | |||||||||||||||
6 | Assumptions: | Dogester | ||||||||||||||
7 | - This is only for GLOBAL content and does not take a lens on EXPECTED content (i.e., future awakenings) | Scorba | ||||||||||||||
8 | - All units are assessed assuming they are 1 Luck (even farmable 100L units). Please refer to the short luck tier list at the end for a quick reference on 100L units. | Xanilith | ||||||||||||||
9 | - For the variable 'Passive' if there are no remarkable effects, it will be rated as a 5 by default. | Abeo | ||||||||||||||
10 | - Units are not reviewed individually, the effects or abilities they can grant their team through Skills, Arts, and equipments are considered. | Hazy | ||||||||||||||
11 | Yoku | |||||||||||||||
12 | Variable | Definition | Ariph | |||||||||||||
13 | Versatility | A measure of how adaptable the unit is across all current PVE content in the game. I.e., out of all the current events and dungeons, for how many would it be a GOOD choice? | Asura | |||||||||||||
14 | Damage / Healing | A measure of how much DPS or HPS the unit can output, given access to ALL current obtainable equipment and taking into account any self-buff the unit may cast. | ||||||||||||||
15 | Equipment Slots | A measure of the effectiveness of a unit's equipment slots, given access to ALL current obtainable equipment. | Official Equipment Guide: | |||||||||||||
16 | Break Power | A measure of how much BPS (Break-per-second) a unit can output, DISCLUDING buffs that can be granted by equipment. | https://tinyurl.com/GSGearList | |||||||||||||
17 | Skill | A measure of a unit's skill via DPS or Extraenous effects (such as Paralyze or Arts Gain), taking into account any self-buff the unit may cast. | ||||||||||||||
18 | Arts | A measure of a unit's skill via DPS or HPS or Extraenous effects (such as Paralyze or Arts Gain), taking into account any self-buff the unit may cast. | ||||||||||||||
19 | Passive | A measure of extra effects that enhance the unit or the team it is placed in. | ||||||||||||||
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21 | Overall formula: 3V + 4D + 3E + 2B + S + 4A + 2P | Variable Ratings Key /10 (excluding Passive) | Passive Variable Key Calculation | |||||||||||||
22 | 1 | Minimal Consequence to team | 1 | Poor | 5 + ... | Average + factors below | ||||||||||
23 | 2 | Consequence to team | 3 | Below Average | ||||||||||||
24 | 3 | Major Consequence to team | 5 | Average | 0.5 | "_________ Killer" | ||||||||||
25 | 4 | Significant Consequence to team | 7 | Above Average | 1 | Average Passive | ||||||||||
26 | 9 | Significantly Above Average | 2 | Above Average Passive | ||||||||||||
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