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1 | What is Contingency Contract(CC)? | My YT Channel | |||||
2 | It is the most endgame event that Arknights has and it last for 14 days. Every CC comes with 1 fixed map that stays available for the 14 days period and Daily maps that changes daily. Unlike normal event that can even be cleared with just 3* operators, CC tends to want or require the best operators available. | ||||||
3 | Patreon | Twitch | |||||
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5 | My Discord Community | ||||||
6 | How does it work? | ||||||
7 | The main system in this event is called "Risk Level" where you can pick Contracts which would modify the stage whether if its strengthening the enemies, change the terrain, weaken your operators or apply other limitations. Each of those contracts have their own Risk Level which are added together when you pick them. | Update Log | |||||
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9 | ** CC#0 is much easier than CC Beta at least in terms of fixed map lv18, don't worry too much about it | ||||||
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11 | What do I need to do in this event? | ||||||
12 | To put it simple, there are missions in this event which requires you to do certain contract combinations or achieve certain Risk Level. Max rewards for the fixed map requires lv18 Risk Level while for daily Daily map only requires Lv8. Once you complete those missions you will be rewarded with "Bounty" which you can use to purchase items in CC shop and "Operation Agreement" which you can use to unlock more contracts. | ||||||
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18 | What is this document about? | Do Not Use This Guide for Videos without my permission | |||||
19 | This document will be giving some advices on what operators to prepare for the upcoming CC#0 for EN with reference to the second CC that happened to CN which had 8 maps(1 fixed and 7 on Daily ). THIS IS NOT A LOW RARITY GUIDE | ||||||
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A | B | C | D | E | F | G | H | I | J | K | |
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1 | Index | My YT Channel | |||||||||
2 | Patreon | Twitch | |||||||||
3 | Fixed Map Operators Recommendation | Contingency Contract Shop | |||||||||
4 | Daily Maps Operators Recommendation | Fixed Map(Shattered Avenue) Contracts and Data | My Discord Community | ||||||||
5 | Daily Map 1: Desert | Daily Map 2: New Street | |||||||||
6 | Daily Map 3: Barren Plaza | Daily Map 4: Transit Station | Do Not Use This Guide for videos without my permission | ||||||||
7 | Daily Map 5: Frozen Ruins | Daily Map 6: Abandoned High-Rise | |||||||||
8 | Daily Map 7: Area 59 Ruins | FAQ (Will be updated accordingly) | |||||||||
9 | THIS IS NOT A LOW RARITY GUIDE | ||||||||||
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A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
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1 | As you clear the contracts and missions, you will be rewarded with Bounty which you can you to buy stuff from shop and "Operation Agreements" which you can use to unlock more contracts in the fixed map. Starting from CC#0, shop is separated into 2 sections: Seasonal and Permanent. Permanent shop items will be there across all CC until you buy them out whereas seasonal shop will be gone once the CC season is over. | ||||||||||||||
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4 | CC Shop (Permanent) | Higher Sanity-to-Price ratio = Better value, but in the end, its your own choice | |||||||||||||
5 | Icon | Name | Stock | Price (each) | - | Icon | Name | Stock | Price (each) | - | Icon | Name | Stock | Price (each) | - |
6 | Bibeak (Operator) | 1 | 300 | - | Epic Sniper Tokens | 4 | 125 | - | Newsgirl (Amiya Skin) | 1 | 300 | - | |||
7 | Bibeak's Token | 5 | 100 / 120 / 140 / 160 / 200 | - | Epic Defender Tokens | 4 | 125 | - | |||||||
8 | CC Shop (Seasonal) | ||||||||||||||
9 | Icon | Name | Stock | Price (each) | Sanity-Price Ratio | Icon | Name | Stock | Price (each) | Sanity-Price Ratio | Icon | Name | Stock | Price (each) | Sanity-Price Ratio |
10 | D32 | 2 | 240 | 1.152 | Coagulating Gel | 10 | 25 | 1.378 | Yellow EXP Card x2 | 30 | 7 | 1.103 | |||
11 | Silicic Alloy Block | 5 | 80 | 1.192 | Orirock Cluster | 15 | 15 | 1.041 | Furniture Parts x20 | 20 | 10 | - | |||
12 | RMA-70-24 | 5 | 80 | 1.172 | Polyester Pack | 15 | 20 | 1.179 | If you do all week 1 fixed map quests + all dailies + bonus from new maps, you can get a total of 4625 bounties (week 2 i think has 200 more, not sure) | ||||||
13 | Sugar Lump | 5 | 80 | 1.197 | LMD x2000 | 30 | 7 | 1.143 | |||||||
14 | Icon | Name | Stock | Price (each) | Sanity-Price Ratio | Icon | Name | Stock | Price (each) | Sanity-Price Ratio | Icon | Name | Stock | Price (each) | Sanity-Price Ratio |
15 | Orirock Cluster | ∞ | 25 | 0.625 | Gel | ∞ | 40 | 0.861 | Green Skill Book x1 | ∞ | 8 | 0.497 | |||
16 | Polyester Pack | ∞ | 30 | 0.786 | Orirock Cube | ∞ | 8 | 0.397 | Oriron | ∞ | 15 | 0.475 | |||
17 | LMD x135 | ∞ | 1 | 0.54 | Sugar | ∞ | 12 | 0.445 | |||||||
18 | Yellow EXP Card x1 | ∞ | 7 | 0.551 | Polyester | ∞ | 12 | 0.497 | |||||||
19 | Polyketon | ∞ | 15 | 0.494 | Device | ∞ | 20 | 0.501 | |||||||
20 | Vanguard Chip | ∞ | 30 | 0.476 | Caster Chip | ∞ | 30 | 0.476 | |||||||
21 | Guard Chip | ∞ | 30 | 0.667 | Medic Chip | ∞ | 30 | 0.476 | |||||||
22 | Defender Chip | ∞ | 30 | 0.667 | Supporter Chip | ∞ | 30 | 0.667 | |||||||
23 | Sniper Chip | ∞ | 30 | 0.667 | Specialist Chip | ∞ | 30 | 0.476 |
A | B | C | D | E | F | G | H | I | J | K | L | |
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1 | When reading this document, it is assumed that you already know what Contingency Contract is, while not necessarily know how it works. This tab will focus on telling you what operators to prepare so that you can get most of if not max rewards in this event. Also, Contingency Contract is the most endgame content in the game, so expect 6*s to be always included in the strats.(There are some big brain strat in CC2 that doesn't use 6* but thats exception). The operators included in this document are mere recommendation and by no mean definitive of what you HAVE to be using. I have included some example strats in which the operators mentioned are used for reference, do not watch those videos if you don't want spoilers. Recommended level for Lv18 risk in fixed map(Max Rewards) with week 2 tags varies depending on the strat, in which specialist strats often have the lowest req. And of course you can always just do lv15 which is much easier since in CC#0 bounty rewards are so little. Also remember, YOU CAN ALWAYS BORROW AN OPERATOR | Disclaimer: All the contents of this document are written in the context that if EN runs the same iteration of second CC that CN had. (which was only until Bagpipe banner) If an operator is not mentioned in this document, doesn't mean they cannot be used, its either that I forgot or they are just not commonly used for high level. | ||||||||||
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5 | SPACE FOR IMPORTANT VIDEOS IN FUTURE | Week 1 E1 Only lv18 | YOU CAN ALWAYS BORROW AN OPERATOR FROM YOUR FRIEND | |||||||||
6 | Outliers | How do i even begin to describe them. Oh yeah, Guardnights | Healing Tank | Only need 1 for Lv18 if you are running the ground ops strats(which uses alot of guards) | ||||||||
7 | Operator | Skill | Skill Level | Explanation | Haha Schwing Schwing | Operator | Skill | Skill Level | Explanation | |||
8 | Mastery 3 | ? Do i need to explain this. Though in CC SilverAsh is used different from how most people normally uses him. He is used as an airdrop AOE damage dealer. S3M3 allows him to have 75/90 initial SP which means he can cast s3 shortly after his deployment.Retreating him once skill ends and redeploy actually provides shorter CD than staying on the field besides being able to relocate. | Mastery 1 or Mastery 3 | Core in 99% of lv18 strats that includes 6*. S1 is normally used for higher than lv18 otherwise in some Lv18 strats that use it together with Nearl S1 or other Defender Medics to provide enough healing for your primary tank | ||||||||
9 | SilverAsh | True Silver Slash | Saria | First Aid | ||||||||
10 | Operator | Skill | Skill Level | Explanation | Example Strat with Hellagur (Week 1) | Operator | Skill | Skill Level | Explanation | |||
11 | Skill Level 7 or higher | 75% evasion means most of the time he is able to solo and survive Rockbreakers. Skill also makes Hellagur deal double hits which significantly increases his damage to kill the Rockbreaker while the evasion also buy time for Rockbreakers to be damaged by heatpump. Each level of the skill increase duration and shorten CD so level it as high as possible. Though, SL7 would suffice. If you want to use him for toplane, I recommend E2 Lv70 S2M1 or above | Mastery 1 or Mastery 3 | As above. Though Nearl can also be used as replacement for strats that uses Saria S1 alone if her level is high enough. | ||||||||
12 | Hellagur | Half Moon | Nearl | First Aid | ||||||||
13 | Operator | Skill | Skill Level | Explanation | Example Strat with Blaze (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat with Gummy (Week 1) | ||
14 | Mastery 3 | She is core for strats that doesn't use pusher to shift enemies to lane and rather, deal with them at bottom lane instead. Excellent AOE damage can deal with all the mobs that goes to bottom lane except for Greytail which is gonna take awhile which you can solve by just bringing another magic damage guard. She also has invincibility and self heal for set duration when dropping below a hp threshold which helps alot of survivability | Skill Level 7 | Normally used in bottom right to tank the damage while buying time for Shaw or FEater to push the enemies to top lane. Can also be used as secondary healer for top lane. | ||||||||
15 | Blaze | Chainsaw Extension | Gummy | Provision | ||||||||
16 | Operator | Skill | Skill Level | Explanation | Example Strat with Spectre (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat with Spot (Week 1) RNGfest | ||
17 | Skill Level 7 or Higher | Don't want to use pusher for bottom lane but don't have Blaze? Try Spectre instead in combination with a few other guards. | Skill Level 7 | Normally used in bottom right to tank the damage while buying time for Shaw or FEater to push the enemies to top lane. Can also be used as secondary healer for top lane. | ||||||||
18 | Spectre | Attack Strengthening | Spot | Secondary Healing | ||||||||
19 | Since i have a space here I will explain the 2 different strat that are generally used for lv18. 1. Push strat This strat includes Shaw/FEater with s1(Skill Level depends on Strats), though most of the time SL7 suffice. This strat utilize the Shift Force increase tile at bottom lane to push enemies to top lane which actually completely avoided the need for DPS to deal with mobs, by abusing the heatpump and splitboxing mechanism. This strat is usually alot lower req, due to the lack of need for DPS/stat check. 2. DPS strat This strat just fight both lane rather than pushing enemies to the top lane,this strat has naturally much higher requirement when compared to push strat but can be more fun. | Operator | Skill | Skill Level | Explanation | Example Strat with Cardigan (Week 1) | ||||||
20 | Skill Level 7 | Normally used in bottom right to tank the damage while buying time for Shaw or FEater to push the enemies to top lane. | ||||||||||
21 | Cardigan | Health Recovery α | ||||||||||
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24 | Tank | Normally only use 1 for top lane, unless its Nian + Hoshiguma combo | Push | Normally only use 1 of them | ||||||||
25 | Operator | Skill | Skill Level | Explanation | Example Strat with Hoshiguma (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat with Shaw S1 (Week 1) | ||
26 | Skill Level 7 or higher | S3 is often better for Lv18 of this map because the pressure of this map comes wave by wave for top lane, which makes her s3 more handy when dealing with the Rockbreakers. | Skill Level 7 or Higher | Used to push enemies to top lane. It works as long as its SL7 or above. You can use it to abuse splitboxing strat with gravel/red. However, for week 1 since there isn't spider tag which significantly increase their HP, the splitboxing for spiders isnt that necessary | ||||||||
27 | Hoshiguma | Power Saw | Shaw | Steam Pump | ||||||||
28 | Operator | Skill | Skill Level | Explanation | Example Strat with Nian S2 (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat With FEater S1 (Week 1) | ||
29 | Skill Level 7 or higher | Basically same function as Hoshiguma but better CD and more defense for this particular usage | Skill Level 7 or Higher | As above | ||||||||
30 | Nian | Copper Seal | FEater | Metallic Union | ||||||||
31 | Operator | Skill | Skill Level | Explanation | Example Strat with Cuora (Week 2) | Operator | Skill | Skill Level | Explanation | |||
32 | Skill Level 7 | Self-Heal and massive defense increase.Cuora is able to tank Rockbreakers at top lane as well but it would require more helps than Hoshiguma | Skill Level 7 | refer to Cliffheart S2 | ||||||||
33 | Cuora | Shell-Shaped Defense | Shaw | Water Cannon | ||||||||
34 | Operator | Skill | Skill Level | Explanation | Example Strat with Nian S3 (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat With FEater S1 (Week 1) | ||
35 | Skill Level 7 or higher | Nian s3 is used to help with the other tank's tankiness usually, which normally would be Hoshiguma. | Skill Level 7 | As above | ||||||||
36 | Nian | Iron Guard | FEater | Collapsing Strike | ||||||||
37 | Fast Redeploy | Normally only use 1, though some strats use 2 of them because of how frequent the spider spawns | Pull | Normally only use 1 of them | ||||||||
38 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
39 | Skill Level 7 or higher | The Fast Redeploy specialist that everyone has, core in many push strats for splitboxing and tanking spiders in top lane so that they take damage from 2 heatpump instead of once, which essentially made the week 2 spider tags a free risk. | Skill Level 7 | The slight pull and stun helps to delay the enemy from attacking your tank hence buying more time for them to be damaged by heatpump and reduce pressure on your tank. Repeat this multiple times to the enemies then they will be splitboxed onto the position in between 3 heatpumps and hence take damage from them. | ||||||||
40 | Gravel | Rat Pack | Cliffheart | Chain Hook | ||||||||
41 | Operator | Skill | Skill Level | Explanation | Red and E0 Shaw (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat with Rope S1 (Week 1) | ||
42 | Skill Level 7 or higher | Similar function as Gravel except she has lower survivability, though her skill can also be used to stop attacks from Rockbreaker, which might be crucial in saving your defender's life sometime | Skill Level 7 | As above | ||||||||
43 | Projekt Red | Wolf Pack | Rope | Hook Shot | ||||||||
44 | Operator | Skill | Skill Level | Explanation | Example Strat with Waai Fu (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat for Week 1 | ||
45 | Skill Level 7 or higher | Being able to silence help immensely when dealing with spiders at bottom lane when you are not taking silence immunity tag. | Skill Level 7 or Mastery 3 | At SL7, you can use it to pull multiple enemies(rockbreakers) at once to reset their animation and hence reduce pressure on your tank. If your S2 is M3,it can pull Rockbreakers and splitbox them onto between 3 heatpumps and hence take damage from all 3 of it. since it has enough force for it (S2 SL7 Shaw/FEater also only need to push once). Also used in a week 2 strat, refer to Rope s1 strat. | ||||||||
46 | Waai Fu | Disruption Kick | Cliffheart | Binding Chains | ||||||||
47 | Operator | Skill | Skill Level | Explanation | Example Strat with Rope S2 (Week 2) | |||||||
48 | Skill Level 7 | By utilizing Rope S2's long range, you can help to reduce pressure on the top lane tank(the bottom lane of top lane),since she can pull the enemies away from the tank briefly and hence reset attack animation and buy time for the tank to heal which helps reducing pressure. | ||||||||||
49 | Rope | Duplex Hook | ||||||||||
50 | Arts Damage Guards | To act as extra dps and deal with Graytail at bottom lane in strats without pusher | Caster DPS | Special strat that uses Ifrit as core and doesn't ban high ground ( Usually with Shining + Ptilopsis ) | ||||||||
51 | Operator | Skill | Skill Level | Explanation | Example Strat with Lappland (Week 1) | Operator | Skill | Skill Level | Explanation | Example Strat with Ifrit S2 (Week 1) | ||
52 | Mastery 3 | Skill 2 Mastery 3 is a huge jump for Lappland, making it takes only 17sp to cast and last for 20 seconds. She is especially useful when you are not taking the silence immunity tag for spiders | Mastery 3 | Using S2 requires exceptionally high level normally due to the high magic res of the Rockbreaker, eventhough s2 still does reduce some | ||||||||
53 | Lappland | Wolf Spirit | Ifrit | Sunburst | ||||||||
54 | Operator | Skill | Skill Level | Explanation | No Pusher Strat (Week 1 | Operator | Skill | Skill Level | Explanation | Example Strat with Ifrit S3 (Week 1) | ||
55 | Mastery 3 | 7 enemies AOE mixed damage burst that is spammable | Skill Level 7 or Mastery 3 | She is still being used in Shattered Avenue lv18 despite having Rockbreakers that can have 80 magic res mostly because of her s3's ability to reduce those magic res significantly hence her being able to deal massive damage | ||||||||
56 | Chen | Quick Draw | Ifrit | Scorched Earth | ||||||||
57 | Cost Generation VG | Actually its just Myrtle | Offensive VG | Used in bottom lane to help with DPS when starting the map, some strats also use them to combination with Myrtle's passive | ||||||||
58 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | Example Strat with Siege (Week 1) | |||
59 | Skill Level 7 or Mastery 3 | Best cost generation skill in-game. Used in like, 99.99% of the low req strats | Mastery 1 | S2 M1 has -1 cost which helps with the spam, good option that can help with DPS while generating abit of cost. | ||||||||
60 | Myrtle | Support Order: Type β | Siege | Leaping Hammer | ||||||||
61 | Operator | Skill | Skill Level | Explanation | 3* and 4* only Lv18 Clear (Week 2) | Operator | Skill | Skill Level | Explanation | Example Strat with Texas (Week 1) | ||
62 | Skill Level 7 or Mastery 3 | While being able to generate cost(though slower than s1), She provides the healing that are much needed. | Mastery 1 | Stun provided by s2 is really useful as a crowd control tool aside from pretty good cost generation. | ||||||||
63 | Myrtle | Wings of Recovery | Texas | Sword Rain | ||||||||
64 | Operator | Skill | Skill Level | Explanation | Example Strat with Zima (Week 1) | |||||||
65 | Skill Level 7 | Not really using her because of the skill, but because of her relatively tanky statline to tank bottom lane in push strat | ||||||||||
66 | Zima | Assault Order γ | ||||||||||
67 | DPS+Utility VG | Bagpipe | Lowest Req Week 2 lv18 I could find | |||||||||
68 | Operator | Skill | Skill Level | Explanation | Example Strat with Bagpipe (Week 1) | |||||||
69 | Skill Level 7 or higher | Bagpipe being in the team alone provides +6 initial SP (pot 1) to all VGs which enables Myrtle with s1m3 achieves 19/22 initial sp which means she can almost immediately cast her skill 1 on deployment. Besides that, her s3 provides some of the most ridiculous damage output in the game while being a Vanguard, which you can use to help with DPS output of bottom lane in strats that don't use pusher. | ||||||||||
70 | Bagpipe | Closed Bolt Burst Fire |
A | B | C | D | E | F | G | H | I | J | K | L | |
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1 | Daily rotation maps max rewards are easier to obtain in comparison to the fixed map, though it "can" be more challenging in terms of how versatile your box is. In this section I won't be mentioning some operators that I have already mentioned in fixed map ops recommendation unless they are really important. | Disclaimer: All the contents of this document are written in the context that if EN runs the same iteration of second CC that CN had. (which was only until Bagpipe banner) | ||||||||||
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3 | General | Desert | This map features alot of annoying mobs which includes acid slug, explodng spider and metal crab | |||||||||
4 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
5 | Skill Level 7 | Not only is Ptilopsis able to provide exceptional burst healing with her s2, her e2 talent is also exceptional as it provides +0.3sp/s regeneration for all your operators with auto-sp regeneration skills as long as she is deployed | Skill Level 7 or Mastery 1 or Mastery 3 | Long range and high damage, very effective for dealing with the slugs | ||||||||
6 | Ptilopsis | Enkephalin | Ifrit | Sunburst | ||||||||
7 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
8 | Skill Level 7 or Mastery 3 | Quite a few maps feature enemies with low defense, which is where Exusiai would shine. (Especially Desert,Plaza and High-Rise) | Skill Level 7 | SL7 is enough to pull Metal Crabs into the holes | ||||||||
9 | Exusiai | Overload Mode | Cliffheart | Chain Hook | ||||||||
10 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
11 | Skill Level 7 or Mastery 3 | Best cost generation skill in-game. Used in like, 99.99% of the low req strats. | Skill Level 7 | Her long range and AOE damage really comes in useful for this map, since she can normally one shot the slugs. | ||||||||
12 | Myrtle | Support Order: Type β | Meteorite | Spread Shot | ||||||||
13 | New Street | This map features mobs Berserkers that deals high physical damage and loses HP passively. It also has boxes which you can use to abuse the passive HP lose. | Barren Plaza | This is a map that focus on early pressure from dogs and consistent mid pressure waves after. | ||||||||
14 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
15 | Skill Level 7 or higher | S2 makes it so that the Enraged Throwers that are attacking her hurts themselves with the thorn effect. | Skill Level 7 | Early dog pressure can be easily dealt with if you have a well-levelled Vigna which can also provide cost generation at the same time. | ||||||||
16 | Hoshiguma | Thorn | Vigna | Hammer-on | ||||||||
17 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
18 | Skill Level 7 | This map features overwhelming amount of physical damage which comes from the Posessed Leader, Shining s3 can help deal with it easily when combined with Hoshiguma or other physical tanks. | Skill Level 7 | Her passive which provides magic resistance to operators is great for this map as there are enemy mages that can deal very high arts damage. Her cages is also useful for absorbing some of the damage dealt by the mages. | ||||||||
19 | Shining | Dogmatic Field | Nightingale | Holy Territory | ||||||||
20 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
21 | Skill Level 7 or Higher | The Map feature mobs that passively loses HP overtime and boxes which you can use to abuse their pathing. Magallan s1 is a very good skill to make them take even longer to walk towards your blue gate in which they normally dies within the process with proper box and drone placement. Note, Manticore and Ethan is also very useful for this purpose. | Skill Level 7 or higher | Used for assassinating mages, can be replaced with Utage/Spectre/Skadi if its Lv8 clear. At max risk though he is often the best choice | ||||||||
22 | Magallan | Freezing Module | Hellagur | New Moon | ||||||||
23 | Transit Station | This map features high amount of physical damage and enemy with high defense + HP | Frozen Ruins | This map features alot of chill/freeze debuffs and enemies that synergies with it | ||||||||
24 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
25 | - | - | You will want to have 2 defenders for this map to have an easier time, best if they are Hoshiguma and Saria though others will do just fine.People beat it with Cuora and Gummy even. | Skill Level 7 or Mastery 3 | Long range and high damage, very effective for dealing with the mobs in this map which easily stack up | |||||||
26 | Defenders | - | Ifrit | Scorched Earth | ||||||||
27 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
28 | Skill Level 7 | This map features Bully which takes 3 blocks to block, day 12 contracts include a Lv3 Risk contract that ban Defenders and Guards so the best way to deal with it would be either slow it enough to buy time for other DPS to kill it which is lower req or straight up brute force. Angelina S2 is the perfect too to slow the Bullies so that your other DPS can kill them. | Skill Level 7 or higher | High Defense, Low Magic Res and Ceobe, best matchup. If you want to use her s2 its better to M3 it for better duration/uptime/rotation. | ||||||||
29 | Angelina | Particle Mode | Ceobe | "Very Hot Knife" | ||||||||
30 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
31 | Mastery 1 or Higher | This map features enemies with high HP such as Fanatic and Bully, they also have quite high physical defense. Schwarz is a perfect DPS for that case, besides using other magic DPS or maxed out Exusiai | Skill Level 7 or higher | Highest AOE magic damage burst in the game, can be used to deal with Icecleavers,heavy defenders and defense crushers with just her alone. | ||||||||
32 | Schwarz | Termination of Tactics | Eyjafjalla | Volcano | ||||||||
33 | Operator | Skill | Skill Level | Explanation | ||||||||
34 | - | - | This map features alot of enemy with really high physical defense and limited usable high ground tile, hence having Arts Guard like Astesia,Lappland,Utage etc. or Chen which can deal arts damage is really important | |||||||||
35 | Arts Guards | - | ||||||||||
36 | High-Rise | This map features both air and ground pressures, while also threatening your ranged ops. It is best to prepare at least 2 Snipers for this stage | Area 59 Ruins | CC Beta Fixed Map, though it has became a daily map which is much easier since you don't have to deal with Avenger tags. | ||||||||
37 | Operator | Skill | Skill Level | Explanation | Operator | Skill | Skill Level | Explanation | ||||
38 | Skill Level 7 | The map features packed groups of enemies, this is where she often comes in useful. | - | - | This map features alot of enemy with really high physical defense and ranged units bans, hence having Arts Guard like Astesia,Lappland,Mousse etc. or Chen which can deal arts damage is really important | |||||||
39 | Meteorite | Spread Shot | Arts Guards | - | ||||||||
40 | Operator | Skill | Skill Level | Explanation | haHAA | |||||||
41 | Mastery 3 | Still some of the best DPS that snipers can offer. | ||||||||||
42 | Blue Poison | Double-Shot Auto | ||||||||||
43 | Operator | Skill | Skill Level | Explanation | ||||||||
44 | Mastery 3 | Awesome range and single hit damage. Only issue being the long initial CD which can reduced by having Mastery 3 | ||||||||||
45 | Platinum | Pegasus Sight | ||||||||||
46 | Operator | Skill | Skill Level | Explanation | ||||||||
47 | Skill Level 7 | This map features overwhelming amount of physical damage which can be an issue for your ranged units, Shining can help to deal with that. | ||||||||||
48 | Shining | Dogmatic Field |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
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1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Weight | ||||||
2 | Infused Originium Slug | 2460 | 260 | 0 | 0 | 0 | ||||||||
3 | Greytail | 4000 | 600 | 350 | 20 | 2 | ||||||||
4 | Authorized Caster | 3000 | 320 | 100 | 50 | 1 | ||||||||
5 | Rockbreaker | 10000 | 700 | 100 | 40 | 3 | ||||||||
6 | Rockbreaker Leader | 15000 | 1000 | 100 | 40 | 3 | ||||||||
7 | Hound Pro | 3700 | 330 | 100 | 40 | 1 | ||||||||
8 | Agent | 8000 | 340 | 150 | 50 | 2 | ||||||||
9 | Special Tile: Heatpump Effect: Deal 2000 true damage to units standing on it every 4~6 seconds | Airborne Soldier (Includes Kevin) | 4000 | 220 | 100 | 0 | 0 | |||||||
10 | Click here to go back to Index | MS= Movement Speed | ||||||||||||
11 | Week 1 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. Some of the contracts have to be purchased with "Operation Agreement" which you get from completing missions. | |||||||||||
12 | ||||||||||||||
13 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
14 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Target: Infiltration Countermeasure | 1 | All [Agent] gain Stealth effect | ||||||||
15 | Anti-Armor I | 1 | All enemy units' defense increased by150 | Target: Emergency Contract | 1 | Guards and Defenders cost triple costs to deploy | ||||||||
16 | Environment: Low Visibility | 3 | Cannot deploy ranged operators. | Environment: Arduous Terrain I | 1 | 4 of the tiles on the map are banned. | ||||||||
17 | Target: Rock Breaking II | 2 | All [Rockbreaker] and [Rockbreaker Leader] gain +60% Max HP, +250 Defense, +40% ATK and Stealth | Target: Rock Breaking III | 3 | All [Rockbreaker] and [Rockbreaker Leader] gain +100% Max HP, +450 Defense, +70% ATK and Stealth | ||||||||
18 | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 35% | ||||||||
19 | Originium Environment: Stimulate III | 3 | All enemy units' ATK increased by 80% | |||||||||||
20 | Originium Environment: Active II | 2 | All enemy units' HP increased by 80% | Originium Environment: Active III | 3 | All enemy units' HP increased by 150% | ||||||||
21 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Target: Deep Infiltration II | 2 | Passive deployment cost generation speed reduced by 50% | ||||||||
22 | Originium Environment: Erosion I | 1 | All allied units' max HP decreased by 25%. | Originium Environment: Erosion II | 2 | All allied units' max HP decreased by 50%. | ||||||||
23 | Target: Concealed Operation I | 1 | Can only bring 10 operators | Target: Concealed Operation II | 2 | Can only bring 7 operators | ||||||||
24 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 15%. | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 25%. | ||||||||
25 | Environment: High Value Targets III | 3 | All allied units' ATK decreased by 50%. | |||||||||||
26 | Additional Contracts Added Week 2 | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | |||||||||||
27 | ||||||||||||||
28 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
29 | Originium Environemt: Bug Danger I | 1 | All [Infused Originium Slug] gain +40% Max HP and Stealth | Target: Emergency Contract | 1 | Snipers and Medics cost triple costs to deploy | ||||||||
30 | Originium Environemt: Bug Danger II | 2 | All [Infused Originium Slug] gain +80% Max HP, +35% ATK, Stealth and Silence Immunity | Target: Strategic Dispatch | 2 | Cannot deploy Snipers and Medics | ||||||||
31 | Originium Environemt: Bug Danger III | 3 | All [Infused Originium Slug] gain +150% Max HP, +80% ATK, Stealth and Silence Immunity | Environment: Arduous Terrain II | 2 | 8 of the tiles on the map are banned. | ||||||||
32 | I simply don't know how to translate spider tag name. Clap | Environment: Arduous Terrain III | 3 | 12 of the tiles on the map are banned. |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Weight | ||||||
2 | Originium Slug α | 1050 | 185 | 0 | 0 | 0 | ||||||||
3 | Originium Slug β | 1550 | 240 | 0 | 0 | 0 | ||||||||
4 | Acid Originium Slug | 2080 | 180 | 80 | 0 | 0 | ||||||||
5 | Acid Originium Slug α | 2780 | 290 | 0 | 0 | 0 | ||||||||
6 | Rabit Hound Pro | 3000 | 370 | 0 | 20 | 0 | ||||||||
7 | Hound Pro | 1700 | 260 | 0 | 20 | 0 | ||||||||
8 | Infused Originium Slug | 2460 | 260 | 0 | 0 | 0 | ||||||||
9 | Metal Crab | 3000 | 300 | 500 | 85 | 1 | ||||||||
10 | Click here to go back to Index | MS= Movement Speed | ||||||||||||
11 | Day 1/2 Contracts | Translations are not official | ||||||||||||
12 | ||||||||||||||
13 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
14 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Concentrated Acid II | 2 | All [Acid Originium Slug] and [Acid Originium Slug α]s’ ATK +60%, Attack Speed +60, DEF down effect doubled | ||||||||
15 | Originium Environment: Active I | 1 | All enemy units' HP increased by 25% | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 70% | ||||||||
16 | Anti-Armor I | 1 | All enemy units' defense increased by 50% | Target: Concealed Operation II | 2 | Can only bring 6 operators | ||||||||
17 | Originium Environment: Erosion III | 3 | All allied units' max HP decreased by 75% | Environment: Forced Relocation | 2 | All ranged units cost triple to deploy | ||||||||
18 | Day 9 Contracts | Translations are not official | ||||||||||||
19 | ||||||||||||||
20 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
21 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Erosion II | 2 | All allied units' max HP decreased by 60% | ||||||||
22 | Anti-Mobility I | 1 | All enemy units' movement speed increased by 50% | Environment: Arduous Terrain II | 2 | 10 of the tiles on the map are banned. | ||||||||
23 | Originium Environment: Concentrated Acid III | 3 | All [Acid Originium Slug] and [Acid Originium Slug α]s’ ATK +130%, Attack Speed +130, DEF down effect doubled | Environment: Surface Suppression | 2 | All melee units cost triple to deploy | ||||||||
24 | Anti-Snipe III | 3 | All enemy units' attack range increased by 100% | Target: High Density Living Thing | 2 | All [Metal Crabs] gain +25% Max HP, ATK and DEF, also gain +3 Weight |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Weight | ||||||
2 | Enraged Possessed Thrower | 15000 | 750 | 200 | 30 | 2 | ||||||||
3 | Enraged Possessed Soldier | 30000 | 1000 | 200 | 30 | 2 | ||||||||
4 | Enraged Possessed Leader | 20000 | 1750 | 230 | 30 | 2 | ||||||||
5 | Enraged Possessed Bonethrower | 22000 | 1050 | 220 | 30 | 2 | ||||||||
6 | Lurker | 2200 | 300 | 90 | 20 | 1 | ||||||||
7 | Invisible Crossbowman | 1800 | 260 | 100 | 20 | 1 | ||||||||
8 | Ergate | 2300 | 100 | 120 | 40 | 1 | ||||||||
9 | Heavy Defender Type-N | 10000 | 700 | 800 | 0 | 3 | ||||||||
10 | Click here to go back to Index | MS= Movement Speed | ||||||||||||
11 | Day 3 Contracts | Translations are not official | ||||||||||||
12 | ||||||||||||||
13 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
14 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Cell Self-Regeneration II | 2 | All [Enraged Possessed Thrower] and [Enraged Possessed Bonethrower]s’ Attack Speed +50%, and no longer passively lose HP | ||||||||
15 | Anti-Mobility I | 1 | All enemy units' movement speed increased by 50% | Target: Deep Infiltration II | 2 | Passive deployment cost generation speed reduced by 40% | ||||||||
16 | Environment: Arduous Terrain I | 1 | 6 of the tiles on the map are banned. | Enviroment: Building Materials Shortage II | 2 | Number of boxes that can be deployed at the same time decreased to 3 (bugged in CN and didn't have any effect) | ||||||||
17 | Originium Environment: Active III | 3 | All enemy units' HP increased by 110% | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 30% | ||||||||
18 | Day 10 Contracts | Translations are not official | ||||||||||||
19 | ||||||||||||||
20 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
21 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 25%. | ||||||||
22 | Originium Environment: Erosion I | 1 | All allied units' max HP decreased by 25% | Environment: Arduous Terrain II | 2 | 7 of the tiles on the map are banned. | ||||||||
23 | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | Anti-Cluster | 2 | All enemy units' attack speed increased by 50 | ||||||||
24 | Originium Environment: Infection Proliferation III | 3 | All [Enraged Possessed Soldier] and [Enraged Possessed Leader]s’ DEF, Max HP and passive HP loss speed increased by 200%, gain +75% ATK and + 20% movement speed | Target: Concealed Operation III | 3 | Can only bring 4 operators |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Base MS | Attack Interval | ||||||
2 | Hound Pro | 1700 | 260 | 0 | 20 | 0 | 1.4 | ||||||||
3 | Rabid Hound Pro | 3000 | 370 | 0 | 20 | 0 | 1.4 | ||||||||
4 | Light-Armored Soldier | 2500 | 250 | 400 | 0 | 1 | 2 | ||||||||
5 | Heavy Defender | 6000 | 600 | 800 | 0 | 3 | 2.6 | ||||||||
6 | Senior Caster Leader | 15000 | 380 | 160 | 50 | 1 | 3.8 | ||||||||
7 | Click here to go back to Index | MS= Movement Speed | |||||||||||||
8 | Day 4 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
9 | |||||||||||||||
10 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
11 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Erosion II | 2 | All allied units' max HP decreased by 50%. | |||||||||
12 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 10%. | Environment: High Value Targets II | 2 | All allied units' ATK decreased by 25%. | |||||||||
13 | Originium Environment: Active I | 1 | All enemy units' HP increased by 25% | Target: Deep Infiltration II | 2 | Passive deployment cost generation speed reduced by 50% | |||||||||
14 | Target: Concealed Operation I | 1 | Can only bring 8 operators | Environment: Low Visibility | 3 | Cannot deploy ranged operators. | |||||||||
15 | Originium Environment: Stimulate III | 3 | All enemy units' ATK increased by 100% |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Weight | ||||||
2 | Fanatic | 9000 | 700 | 500 | 0 | 2 | ||||||||
3 | Bully | 16000 | 800 | 800 | 20 | 4 | ||||||||
4 | Brawler | 3200 | 290 | 250 | 0 | 1 | ||||||||
5 | Sicilian | 2700 | 250 | 100 | 10 | 1 | ||||||||
6 | Marksman | 3000 | 180 | 150 | 0 | 1 | ||||||||
7 | Hound Pro | 1700 | 260 | 0 | 20 | 0 | ||||||||
8 | Wraith | 2300 | 100 | 120 | 35 | 1 | ||||||||
9 | Click here to go back to Index | MS= Movement Speed | ||||||||||||
10 | Day 5 Contracts | Translations are not official | ||||||||||||
11 | ||||||||||||||
12 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
13 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Erosion II | 2 | All allied units' max HP decreased by 50%. (Including Control Terminals) | ||||||||
14 | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | Environment: War Zone II | 2 | Numbers of operators that can deployed at the same time decreased to 4 | ||||||||
15 | Target: Emergency Contract | 1 | Defenders and Guards cost triple costs to deploy | Anti-Cluster | 2 | All enemy units' attack speed increased by 50 | ||||||||
16 | Target: Saboteur III | 3 | All [Fanatics] gain +150% Max HP, +70% ATK, +60% Attack Range, and damage dealt to Control Terminals increased to 200% | Target: Deep Infiltration III | 3 | Passive deployment cost generation speed reduced by 75% | ||||||||
17 | Day 12 Contracts | Translations are not official | ||||||||||||
18 | ||||||||||||||
19 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
20 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Target: Suppress Charge II | 2 | All[Bully] gain +100% Max HP, +40% ATK, Magic Resistance increased to 40, and +30% Movement Speed. | ||||||||
21 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 10%. | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | ||||||||
22 | Anti-Mobility I | 1 | All enemy units' movement speed increased by 50% | Environment: Signal Shielding II | 2 | Two [Supply Terminals] are removed from the map | ||||||||
23 | Target: Strategic Dispatch | 3 | Cannot deploy defenders and guards. | Environment: Signal Shielding III | 3 | Three [Supply Terminals] are removed from the map |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Weight | ||||||
2 | Yeti Icecleaver Leader | 22500 | 1000 | 600 | 20 | 3 | ||||||||
3 | Yeti Icecleaver | 14400 | 750 | 500 | 20 | 3 | ||||||||
4 | Metal Crab | 3000 | 300 | 500 | 85 | 1 | ||||||||
5 | Yeti Operative | 3400 | 360 | 100 | 0 | 1 | ||||||||
6 | Light-Armored Soldier Leader | 3700 | 300 | 500 | 0 | 1 | ||||||||
7 | Heavy Defender | 6000 | 600 | 800 | 0 | 3 | ||||||||
8 | Defense Crusher | 10000 | 1000 | 1000 | 0 | 4 | ||||||||
9 | Yeti Caster | 5000 | 320 | 200 | 50 | 2 | ||||||||
10 | Click here to go back to Index | MS= Movement Speed | ||||||||||||
11 | Day 6 Contracts | Translations are not official | ||||||||||||
12 | ||||||||||||||
13 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
14 | Originium Environment: Cold Snap | 1 | Originium Crystal effect release interval reduced by 55% | Environment: Arduous Terrain II | 2 | 7 of the tiles on the map are banned. | ||||||||
15 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Originium Environment: Laziness | 2 | All status effects(Stun,Cold and Frozen) duration received allied operators increased by 100% | ||||||||
16 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 15%. | Target: Ice Melting II | 2 | All [Yeti Icecleaver] and [Yeti Icecleaver Leader] gain +80% Max HP, and +35% ATK | ||||||||
17 | Originium Environment: Stimulate III | 3 | All enemy units' ATK increased by 90% | Target: Ice Melting III | 3 | All [Yeti Icecleaver] and [Yeti Icecleaver Leader] gain +110% Max HP, +80% ATK and +150% DEF | ||||||||
18 | Day 13 Contracts | Translations are not official | ||||||||||||
19 | ||||||||||||||
20 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | ||||||
21 | Originium Environment: Laziness | 1 | All status effects(Stun,Cold and Frozen) duration received allied operators increased by 50% | Target: Concealed Operation II | 2 | Can only bring 7 operators | ||||||||
22 | Target: Strategic Dispatch | 1 | Cannot deploy Supporter operators | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | ||||||||
23 | Anti-Mobility I | 1 | All enemy units' movement speed increased by 50% | Environment: Fortify Defense II | 2 | All [Defense Crusher] gain +100% Max HP, Magic Resistance increased to 50, +15 Attack Speed and gain Silence Immunity | ||||||||
24 | Environment: Arduous Terrain III | 3 | 10 of the tiles on the map are banned. | Environment: Fortify Defense III | 3 | All [Defense Crusher] gain +150% Max HP, Magic Resistance increased to 70, +120% DEF, +30 Attack Speed and gain Silence Immunity |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Base MS | Attack Interval | ||||||
2 | Originium Slug β | 1550 | 240 | 0 | 0 | 1 | 1.7 | ||||||||
3 | Crossbowman Leader | 1900 | 310 | 150 | 0 | 0.9 | 2.4 | ||||||||
4 | Logger | 8000 | 750 | 80 | 30 | 0.75 | 3.3 | ||||||||
5 | Monster | 1870 | 0 | 50 | 0 | 0.9 | 2.3 | ||||||||
6 | Monster Mk II | 2050 | 280 | 50 | 0 | 0.9 | 3 | ||||||||
7 | Bombtail | 3000 | 800 | 150 | 30 | 0.6 | 5 | ||||||||
8 | Click here to go back to Index | MS= Movement Speed | |||||||||||||
9 | Day 7 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
10 | |||||||||||||||
11 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
12 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Target: Destroy Crossbow II | 2 | All Crowssbowman Leaders' HP increased by 300%, attack speed increased by 100 | |||||||||
13 | Anti-Snipe I | 1 | All enemy units' attack range increased by 50% | Environment: Arduous Terrain II | 2 | 5 of the tiles on the map are banned. | |||||||||
14 | Environment: High Value Targets I | 1 | All allied units' ATK decreased by 15%. | Anti-Mobility II | 2 | All enemy units' movement speed increased by 100% | |||||||||
15 | Originium Environment: Stimulate I | 1 | All enemy units' ATK increased by 15% | Originium Environment: Active III | 3 | All enemy units' HP increased by 120% | |||||||||
16 | Day 11 Contracts | Translations are not official | !!! P.S. If there are similar contracts, you can only choose one of them. | ||||||||||||
17 | |||||||||||||||
18 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
19 | Target: Destroy Crossbow I | 1 | All Crowssbowman Leaders' HP increased by 100%, attack speed increased by 50 | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 35% | |||||||||
20 | Environment: War Zone I | 1 | Numbers of operators that can deployed at the same time decreased to 7 | Environment: War Zone II | 2 | Numbers of operators that can deployed at the same time decreased to 5 | |||||||||
21 | Target: Strategic Dispatch | 1 | Cannot deploy Medic operators | Originium Environment: Active II | 2 | All enemy units' HP increased by 60% | |||||||||
22 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Target: Strategic Dispatch | 3 | Cannot deploy casters and snipers | |||||||||
23 | Environment: War Zone III | 3 | Numbers of operators that can deployed at the same time decreased to 4 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
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1 | Map | Mob Name | Icon | Base HP | Base Atk | Base Defense | Base Magic Res | Base MS | Attack Interval | ||||||
2 | Light-Armored Soldier | 2500 | 250 | 400 | 0 | 1 | 2 | ||||||||
3 | Avenger | 5000 | 300 | 200 | 50 | 0.65 | 2.3 | ||||||||
4 | Hateful Avenger | 18000 | 480 | 230 | 50 | 0.65 | 2.3 | ||||||||
5 | Armed Militant | 12000 | 1050 | 700 | 30 | 0.65 | 3.5 | ||||||||
6 | Heavy Defender | 6000 | 600 | 800 | 0 | 0.75 | 2.6 | ||||||||
7 | Invisible Caster Leader | 4200 | 400 | 130 | 50 | 0.8 | 4 | ||||||||
8 | Click here to go back to Index | MS= Movement Speed | |||||||||||||
9 | Day 8 Contracts | Translations are not official | |||||||||||||
10 | |||||||||||||||
11 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
12 | Target: Final Defense Line | 1 | Defense Seals becomes 1 (aka leak 1 mob = lose) | Originium Environment: Erosion II | 2 | All allied units' max HP decreased by 50% | |||||||||
13 | Target: Destroy Equipments I | 1 | All Armed Militants' HP increased 50%, ATK increased by 25% | Target: Concealed Operation II | 2 | Can only bring 6 operators | |||||||||
14 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Target: Strategic Dispatch | 2 | Cannot deploy defenders and guards. | |||||||||
15 | Environment: Corrosive Air | 3 | Cannot deploy melee operators. (Tag removed later on because its an impossible tag) | Target: Strategic Dispatch | 2 | Cannot deploy casters and healers. | |||||||||
16 | Target: Concealed Operation III | 3 | Can only bring 4 operators | ||||||||||||
17 | Day 14 Contracts | Translations are not official | |||||||||||||
18 | |||||||||||||||
19 | Icon | Name | Risk Level | Description | Icon | Name | Risk Level | Description | |||||||
20 | Environment: War Zone I | 1 | Numbers of operators that can deployed at the same time decreased to 7 | Environment: War Zone II | 2 | Numbers of operators that can deployed at the same time decreased to 5 | |||||||||
21 | Target: Deep Infiltration I | 1 | Passive deployment cost generation speed reduced by 25% | Target: Destroy Equipments II | 2 | All Armed Militants' HP increased 80%, ATK increased by 40%,Magic Res increased to 50, and Weight increased by 2 | |||||||||
22 | Environment: Arduous Terrain I | 1 | 2 of the tiles on the map are banned. | Originium Environment: Stimulate II | 2 | All enemy units' ATK increased by 35% | |||||||||
23 | Target: Deep Infiltration III | 3 | Passive deployment cost generation speed reduced by 75% | Environment: Low Visibility | 3 | Cannot deploy ranged operators. |
A | B | C | D | E | F | G | H | I | J | |
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1 | Frequently Asked Questions | |||||||||
2 | ||||||||||
3 | ||||||||||
4 | 1. How about recommended level? | 2. How does this CC compare to the previous CC? | ||||||||
5 | ||||||||||
6 | It would really depends on the strat that you want to use and the week Recommended level for Week 1 Pusher strat: E2 Lv40 for comfortable clear (Minimum is E1 max level, video link in doc) Blaze/No Pusher strat: E2 lv60+ for comfortable clear But for Week 2 Pusher strat: E1 max level for comfortable clear Blaze/No Pusher strat: E2 Lv40+ for comfortable clear P.S: If you want to use Hellagur for top lane, its recommended for him to be E2 lv70 S2M1+. S2M3 will make it easier because of CD/rotation | Lv18 on fixed map is much easier compared to CC Beta because there isn't DPS check with Pusher Strat, and lv8 would varies for people I guess, depends on who you have but generally they can be cleared with 1 core operator easily which means you can just borrow. In conclusion, If you started playing since launch or was able to get lv18 for fixed map + Lv8 for daily maps last time, you will be fine this CC | ||||||||
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17 | 3. Can you explain splitboxing again? | |||||||||
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19 | As said in the video, it utilize shifter such as Cliffheart/Shaw/FEater to shift the enemies onto the position in between tiles which makes them take damage from them all. To do this, you can either use a S2M3 Cliffheart alone or S2 SL7 Shaw/FEater. In the video, SL7 Cliffheart was used to pull the enemies away so that damage taken by defenders are reduced. And the SL7 Shaw is used to push the enemies onto the desired position. | |||||||||
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