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Flicker's WebSTATUS ➜Forming Team and Planning Overhead
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PROJECT TITLE
Flicker's WebCOMPANY NAME[Company's name]
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PROJECT MANAGER
TidySTART DATE8/11/25
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Augest Summery: This Month's focus is the organization of the Project and gathering team members. We'll also be planning out all the assets that the project needs for each area and the asset piplines that will follow.September Summery: This Month will hard focus on getting the Demo put together. By the end of this month, we should have roughly 75% of all assets put together and a playable Demo. That should then que us to push to Advertise the game's current status and to get Play Testers involved.October Summery: This month marks the finish line for Flicker's Web. Before the end of this month the game should be ready and put through rigerious testing to ensure a solid product is put on the Steam page.
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PHASEDETAILSAUGSEPOCT
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1Project Conceptulization- Project Birth and brainstormProject Birth and BrainstormingEvaluate Project StatusEvaluate Project StatusRELEASE DAY
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2Project Scope and Planning- Team AdvertisingTeam Advertising and Scope
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Asset PlanningWeekly PlanWeekly PlanWeekly PlanWeekly PlanWeekly PlanPrepare Steam PageWeekly PlanWeekly PlanWeekly PlanWeekly PlanWeekly Plan
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3Asset Creation- Begin Asset CreationBegin Asset CreationFlicker and Protag ModelProjectors/Insects
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World Models and Props
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Begin MusicBegin AnimationVoice Actors Start Work
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World Lore and DialogueBegin SFX
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4Demo/Feedback/Community Growth- Demo LaunchCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity UpdateCommunity Update
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Demo Launch Week. Begin Bug Testing
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5Public Releases- Release Week
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Demo ReleaseFull Release
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